Is PvP very one sided on Stalkers side


Alvan

 

Posted

Is it just me or is Sirens all very one sided for Stalkers now. It seems to me he who moans loudest gets everyone else nerf'd. Even with Perception,Assault & Tactics to see a Stalker with Hide & Stealth on is very hard to do and if he has Grant invis on top of the other two as well, You may as well give up. You have more chance of meeting the Pope than you have of seeing the Stalker.

So you go for a build that you feel will give you added protection from them:

Lighting Field - While active, you emit a storm of electricity that constantly damages all nearby foes.

Blazing Aura - While active, you are surrounded by flames that continuously burn all foes that attempt to enter melee range...

Repulsion Field - This toggle power creates a field that violently repels nearby foes...

Death Shroud - You become a focus point for the Netherworld allowing negative energy to seep from your body that will continuously damage all foes in melee range....

Icicles & Quills - Basically again while active they are meant to damage anyone continuously in melee range..

Assault - While active you are resistant to taunt & placate ( No it dont )

Tactics - While active protects from confuse and fear effects ( No it dont )


None of the above work against stalker's not even if you have Assault & Tactics on. So what is the point of the powers, They should add that they don't work in PvP against stalkers it would save a lot of disapointment for people.

Also with say Superior Invins on no other concealment power works with it. Yet the good old Stalkers get Hide then they put Stealth on and if they have a team mate with Grant invis their laughing all the way to the bank. No wonder everyone in Sirens is now saying that the Stalkers Pawn and now seeing less and les people in there.

Perhaps its just me, perhaps im just a moaning old man that cant keep up with you youngsters. Perhaps ive just been playing this game to long and its time for a change


 

Posted

They all work if you've slotted them properly. Apart from Repulsion Field. That sucks.


 

Posted

er... I've met the pope.


 

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Lighting Field - While active, you emit a storm of electricity that constantly damages all nearby foes.

Blazing Aura - While active, you are surrounded by flames that continuously burn all foes that attempt to enter melee range...

Death Shroud - You become a focus point for the Netherworld allowing negative energy to seep from your body that will continuously damage all foes in melee range....

Icicles & Quills - Basically again while active they are meant to damage anyone continuously in melee range..

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Put some acc in there and it'll work. Breaks hide and interrupts AS.

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Repulsion Field - This toggle power creates a field that violently repels nearby foes...

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What Extremus said.

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Assault - While active you are resistant to taunt & placate ( No it dont )

Tactics - While active protects from confuse and fear effects ( No it dont )

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It's resistance not protection. It'll lower the duration of said effects

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Also with say Superior Invins on no other concealment power works with it. Yet the good old Stalkers get Hide then they put Stealth on and if they have a team mate with Grant invis their laughing all the way to the bank. No wonder everyone in Sirens is now saying that the Stalkers Pawn and now seeing less and les people in there.


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Stalkers can stack stealth powers...it's one of their 3 special abilities. ATs are meant to be different

Everything in this game has counters, especially stalkers. Just go find some of the numerous threads where stalkers says cm should be nerfed


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Posted

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They all work if you've slotted them properly. Apart from Repulsion Field. That sucks.

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Well i can tell you from my own chars Quills 4 acc 1 end red and 1 damage in it; Death Shroud 3 acc 2 damage 1 end red; Repulsions field 3 end reduc but the power is a joke anyway..... None of them work i have stalkers dancing next to me when i have quills and death shroud on..... You cant slot it wrong lol they just dont work and my Fire tanker blazing Aura again 3 acc and it dont work...... But im going over old ground. Perhaps it would help if i posted screen shots of the stalkers standing next to me having a disco


 

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They all work if you've slotted them properly. Apart from Repulsion Field. That sucks.

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Well i can tell you from my own chars Quills 4 acc 1 end red and 1 damage in it; Death Shroud 3 acc 2 damage 1 end red; Repulsions field 3 end reduc but the power is a joke anyway..... None of them work i have stalkers dancing next to me when i have quills and death shroud on..... You cant slot it wrong lol they just dont work and my Fire tanker blazing Aura again 3 acc and it dont work...... But im going over old ground. Perhaps it would help if i posted screen shots of the stalkers standing next to me having a disco

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No, it wouldn't.

I have a Stalker and the only time I can dance with such impunity is if I have external +Def buffs like a Cold Corruptor's.

You have Quills and Death Shroud? Well, get Tactics. That's Hide+Stealth negated, unless they're stackong GI. If you see a Miss, pop something like Spine Burst or Dark Regeneration. Everything has counters, stalkers are no exception.


 

Posted

I find it depends on the zone. Not many characters have plus perception powers at lower level. Bloody Bay particularly is very biased towards Stalkers, Sirens to a lesser extent - although two people teamed who both have Tactics at level 30 can do extremely well in there. In the higher level zones more characters have plus perception powers and the bias switches somewhat, and you see a better mix of villain character types.


 

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They all work if you've slotted them properly. Apart from Repulsion Field. That sucks.

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Well i can tell you from my own chars Quills 4 acc 1 end red and 1 damage in it; Death Shroud 3 acc 2 damage 1 end red; Repulsions field 3 end reduc but the power is a joke anyway..... None of them work i have stalkers dancing next to me when i have quills and death shroud on.....

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Don't depend on them too much to work. The tick rate of these powers are low enough for a stalker to get an AS off between the ticks. The basic rule is, don't stand still long enough for them to AS you and never depend too much on a single tactic to defeat your opponent.

Also, only damage powers will interrupt AS and drop a Stalker out of Hide, so seeing that Repulsion Field does not do any damage it's useless as a Stalker defense.


 

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They all work if you've slotted them properly. Apart from Repulsion Field. That sucks.

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Well i can tell you from my own chars Quills 4 acc 1 end red and 1 damage in it; Death Shroud 3 acc 2 damage 1 end red; Repulsions field 3 end reduc but the power is a joke anyway..... None of them work i have stalkers dancing next to me when i have quills and death shroud on..... You cant slot it wrong lol they just dont work and my Fire tanker blazing Aura again 3 acc and it dont work...... But im going over old ground. Perhaps it would help if i posted screen shots of the stalkers standing next to me having a disco

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No, it wouldn't.

I have a Stalker and the only time I can dance with such impunity is if I have external +Def buffs like a Cold Corruptor's.

You have Quills and Death Shroud? Well, get Tactics. That's Hide+Stealth negated, unless they're stackong GI. If you see a Miss, pop something like Spine Burst or Dark Regeneration. Everything has counters, stalkers are no exception.

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Unslotted Hide is 37,5% AoE defense. Without +tohit, you'll have a very hard time hitting a stalker with any AoE power ; and even with tactics, you're not going to hit much against 3-slotted Hide.

Stalkers have many counters, but AoE powers without massive +tohit isn't one of them.


 

Posted

I find that the purely elemental one's keep me way from the tanker.
I don't think it's one sided at all (well except from the fact that mostly there needs to be several opponets so they can kill me before I get away)
I think it's hard to make a typical stalker swoop if my opponents moves all the time.
And FYI this belongs to the PvP and arena board.


 

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They all work if you've slotted them properly. Apart from Repulsion Field. That sucks.

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Well i can tell you from my own chars Quills 4 acc 1 end red and 1 damage in it; Death Shroud 3 acc 2 damage 1 end red; Repulsions field 3 end reduc but the power is a joke anyway..... None of them work i have stalkers dancing next to me when i have quills and death shroud on..... You cant slot it wrong lol they just dont work and my Fire tanker blazing Aura again 3 acc and it dont work...... But im going over old ground. Perhaps it would help if i posted screen shots of the stalkers standing next to me having a disco

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No, it wouldn't.

I have a Stalker and the only time I can dance with such impunity is if I have external +Def buffs like a Cold Corruptor's.

You have Quills and Death Shroud? Well, get Tactics. That's Hide+Stealth negated, unless they're stackong GI. If you see a Miss, pop something like Spine Burst or Dark Regeneration. Everything has counters, stalkers are no exception.

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Unslotted Hide is 37,5% AoE defense. Without +tohit, you'll have a very hard time hitting a stalker with any AoE power ; and even with tactics, you're not going to hit much against 3-slotted Hide.

Stalkers have many counters, but AoE powers without massive +tohit isn't one of them.

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Even with huge globs of acc its hard to break stalkers AOE def, running 3acc/dams in quills and 3 tohits in BU means quills will rarely break even a regen stalkers hide. Sure if they stood there long enough a hit would get through and the whup-assing begins but only a poor stalker wouldnt run in and get a hit off before the ticks hit. Oh and even regens can run 59% aoe def in hide so little is really going to upset that. Biggest benefit from aoe powers is the psychological deterant.


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Posted

PBAoE attacks are classed as Melee attacks as far as Defense calculations are concerned.


 

Posted

Stalkers are overpowered in BB, yes. The good Stalkers are good in Sirens, the bad Stalkers, aren't. The Stalker balance tips further against them in WB and the Stalkers in RV, well, they're all hunting badges and prestige along with everyone else.

I have an SR stalker with two slotted attacks and about everything else I can find thrown into defence, so I am mostly unconcerned by your PBAoE.

The most useful thing about the PBAoE is the "MISS" on your screen, which reminds you that you shouldn't have stopped moving.

And if he who moaned loudest got things nerfed, then Stalkers would be wielding nothing more fearsome than a feather duster and be forced to move about zones beneath a giant pink neon sign, flashing "Get It Here."


 

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And if he who moaned loudest got things nerfed, then Stalkers would be wielding nothing more fearsome than a feather duster and be forced to move about zones beneath a giant pink neon sign, flashing "Get It Here."

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Actually, that would be the status of every AT...


 

Posted

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Is it just me or is Sirens all very one sided for Stalkers now. It seems to me he who moans loudest gets everyone else nerf'd. Even with Perception,Assault &amp; Tactics to see a Stalker with Hide &amp; Stealth on is very hard to do and if he has Grant invis on top of the other two as well, You may as well give up. You have more chance of meeting the Pope than you have of seeing the Stalker.

So you go for a build that you feel will give you added protection from them:

Lighting Field - While active, you emit a storm of electricity that constantly damages all nearby foes.

Blazing Aura - While active, you are surrounded by flames that continuously burn all foes that attempt to enter melee range...

Repulsion Field - This toggle power creates a field that violently repels nearby foes...

Death Shroud - You become a focus point for the Netherworld allowing negative energy to seep from your body that will continuously damage all foes in melee range....

Icicles &amp; Quills - Basically again while active they are meant to damage anyone continuously in melee range..

Assault - While active you are resistant to taunt &amp; placate ( No it dont )

Tactics - While active protects from confuse and fear effects ( No it dont )


None of the above work against stalker's not even if you have Assault &amp; Tactics on. So what is the point of the powers, They should add that they don't work in PvP against stalkers it would save a lot of disapointment for people.

Also with say Superior Invins on no other concealment power works with it. Yet the good old Stalkers get Hide then they put Stealth on and if they have a team mate with Grant invis their laughing all the way to the bank. No wonder everyone in Sirens is now saying that the Stalkers Pawn and now seeing less and les people in there.

Perhaps its just me, perhaps im just a moaning old man that cant keep up with you youngsters. Perhaps ive just been playing this game to long and its time for a change

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I dont know if it was your intention but you seem to miss any of (imo) the decent stalker seeing moves

While AoE is useless against most stalkers (perhaps decent against regen stalkers they have the least defence)
you could use Arctic air that is -stealth not a damage aura with tactics you can see invis (close range) and stealthed stalkers pop a few yellows and a grant invis will be seen too
Chilling embrace is an autohit aura that will let you see a stalker i think (not sure but pretty certain)
then there are +perception powers like minerals and cloak of fear (theres alot more) with tactics you can see alot thats not to mention clear mind either

Super invis does not work with other TOGGLE concealment powers but you get group invis and IT DOES stack with that and grant invis
pets have better perception so running tactics for them will get them to attack a hidden stalker even if you cant see them, this is especially true for MM
but why you trying to see a stalker anyway the at is designed not to be seen how many ATs can damage a tank enought to kill it with toggles up? what AT can out damage a blaster even a cor cant touch the double offencive pools it would be stupid for any other AT than a tank to try to take the damage they give out. trollers got awesome holds and uber buffs/debuffs somone trying to get into melee with a troller is usually fatal not many ATs can manage it and servive the encounter.
what i am trying to say is instead of trying to negate the stalker hide (which is hard i admit) you should try to counter it you only need to hit a stalker a few times to kill it (again this aint true with all ATs) i would(and do quite successfully) try to either servive the AS strike and stack 4 holds before he escapes it most ATs can do this (not all) this is the whole point of different ATs and thus i would hope it wouldent change or we may aswell just go to a generic elf/wizard/mage MMORPG and just train the stats we like (boring)


 

Posted

Chilling embrace does not allow you to see a stalker, it's one of the armours which has +percep
Stealthed stalkers with grant invis won't be seen from a distance no matter how many yellows/+percep powrs u use. You can only see them in melee distance when at perception cap.
Group invis does NOT stack with other powers from the concealment pool. Only stalkers can have stacked invis powers.
Pets perception is worse than the player, at least that is for sure on a troller, can't speak about MMs.
I don't really agree with the tactic of 'survive the AS strike and stack 4 holds before he escapes', and it's not something that 'most ATs' can do anyway. In fact, no AT can do that on his own vs. a proper stalker in the zones.


 

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In fact, no AT can do that on his own vs. a proper stalker in the zones.

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Regen Scrappers can


Defiant's GoEH/MILITIS METUS

 

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In fact, no AT can do that on his own vs. a proper stalker in the zones.

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Regen Scrappers can

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Not in Bloody Bay or Siren's Call, against certain Stalkers, Regen Scrappers can be taken out in 2 shots if the stalker is fast enough and the Scrapper isnt fast enough on the instant healing. Done this to Regens plenty of times in SC and BB. Warburg and RV, everyone has more survivability due to increased overall stats, combined with more powers to add more suvivability, and this also impedes a Stalker.

Anywho, ways to see Stalkers, seeing as how I know both how to fight and play them.

Blasters: Specific powerset but Targeting Drone from /Devices offers perception bonuses to allow you to see a "Hidden" stalker, if this is combined with Stealth, you wont see anything til they hit you

Scrappers: Again a certain powerset, well two this time, Super Reflexes and Dark Armour both have a perception boosting armour in their sets. Again this will see 1 layer of invis, but not two.

Tanks: Ice Armour and Stone, both again have one armour that aids seeing one invis level.



Any other At that wishes to see Stalkers will need Tactics from the Leadership pool, or a buff from a Empathy or Sonic Defender in the form of Clear Mind and Clarity.

2 perception powers like this will let you see stalkers up to a range of 30 yards (i think, it's whichever is longer, a yard or a foot, whichever it is, it's 30). Any additional perception powers will further aid in seeing a stalker.


 

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Bloody Bay is a PvP zone? I thought people only went there for Shivans.


 

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it's whichever is longer, a yard or a foot

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Kids these days, honestly.

A yard is longer than a foot.


 

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Bloody Bay is a PvP zone? I thought people only went there for Shivans.

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Yep, you get sidekicked/lackeyed or malfactored/exemplared to level 25. There are missions and a few other things to do in the zone, and if you think Stalkers are overpowered in Siren's Call, you haven't seen anything yet


 

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Chilling embrace does not allow you to see a stalker, it's one of the armours which has +percep
Stealthed stalkers with grant invis won't be seen from a distance no matter how many yellows/+percep powrs u use. You can only see them in melee distance when at perception cap.
Group invis does NOT stack with other powers from the concealment pool. Only stalkers can have stacked invis powers.
Pets perception is worse than the player, at least that is for sure on a troller, can't speak about MMs.
I don't really agree with the tactic of 'survive the AS strike and stack 4 holds before he escapes', and it's not something that 'most ATs' can do anyway. In fact, no AT can do that on his own vs. a proper stalker in the zones.

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I said group invis stacks with super invis and if you are grant invised it does stack with that also


 

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it's whichever is longer, a yard or a foot

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Kids these days, honestly.

A yard is longer than a foot.

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I'm 22 &gt;&gt;


 

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In fact, no AT can do that on his own vs. a proper stalker in the zones.

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Regen Scrappers can

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Regen scrappers can stack 4 holds??

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Chilling embrace does not allow you to see a stalker, it's one of the armours which has +percep
Stealthed stalkers with grant invis won't be seen from a distance no matter how many yellows/+percep powrs u use. You can only see them in melee distance when at perception cap.
Group invis does NOT stack with other powers from the concealment pool. Only stalkers can have stacked invis powers.
Pets perception is worse than the player, at least that is for sure on a troller, can't speak about MMs.
I don't really agree with the tactic of 'survive the AS strike and stack 4 holds before he escapes', and it's not something that 'most ATs' can do anyway. In fact, no AT can do that on his own vs. a proper stalker in the zones.

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I said group invis stacks with super invis and if you are grant invised it does stack with that also

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No it doesn't. The defense these powers give will stack, but the -perception does not. One application of each should put you at the stealth cap for most AT's anyway, so there is no point.