Defence vs Resist
would help if you told us what sets they are.
altho i'm guessing the one on the right is /ELA and the one on the left /EA
Defiant's GoEH/MILITIS METUS
I think the one on the right might be DA or Stone, the one on the left EA.
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@Miss Chief
The one on the left is energy, with tough, weave and combat jumping and the passives, the one on the right is elec with tough and weave and combat jumping.
(Probably - and that means I've spent far, far too much time looking at the numbers )
I've got one of each - didn't bother with tough/weave on the energy brute, or the passives, and he does more than ok, and my elec brute is getting tough, but not weave. Aidself is a must on both builds.
With defense you are also likely to miss out on secondary effects alot more as well as any damage. There has to be a borderline figure at which defense outweighs resist and resist out weighs defense but the borderline figure will differ against varying enemies due to type of secondary effect, amount of tohit and type and amount of damage output. So in comparing the two it is a good luck with that also considering there is more -def in the game (you can get good res to def debuff now tho) but more likely, from many peoples experience overall defense is said to be worth 2 resistance.
But I made mine the dark armour brute anyway cos its a sick idea.
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The one on the left is energy, with tough, weave and combat jumping and the passives, the one on the right is elec with tough and weave and combat jumping.
(Probably - and that means I've spent far, far too much time looking at the numbers )
I've got one of each - didn't bother with tough/weave on the energy brute, or the passives, and he does more than ok, and my elec brute is getting tough, but not weave. Aidself is a must on both builds.
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Got a DM/EA without aid self, and she seems to manage just fine.
Defiant 50's
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@Miss Chief
Just my personnel choice but i like resitance beter.
I would rather know that X mob will usually hit me for Y damage.
Rather than never knowing when im going to get hit by everything at once and watch my hp plummnet.
Personal choice again, jsut to balance things but its all about defence. i like not knowing whats going to happen, add to the exitment. i could get hit by everything true, but i may come out laughing without a scratch.
Should even out though and u avoid nasty secondarys like those darstadly Mu
Well I didn't really want to post the sets and powers used to acheive them because I wanted feedback based on whether or not the different figures would make a huge difference (i.e. was one set clearly better than the other?)
Anyhow Set 1 is EA and Set 2 is ELA, both with the powers of Tough, Weave and Combat Jumping running
Still, so far I still haven't figured out which one works better and I really don't wanna run around with a substandard toon for 20 levels finding out (already have a couple of non-starters for my CoV toons)
The sad fact is in a world of over accurate heroes in later levels resistance is better then defence.
You [u]will[u] be hit so you may as well resist the damage.
res is better for leveling as its a permanant factor, defence can be circumvented too easily and only really comes into its own in the higher levels
IMHO of course
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If you have high defense and attacks miss all the time, is it more difficult to build fury?
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If you have high defense and attacks miss all the time, is it more difficult to build fury?
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Nope, only the effort to attack counts. no matter if you take damage from it or not. same with your attacks. they don't have to hit either.
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As everybody pointed out its personal and depends on your playstyle. I like def because you dont get all the secondery effects of getting hit like -acc and -end.
Also, please note that there is more than def/res in the secondary sets to increase your survivability.
Just look at /elec. Lightning Field makes enemies drop faster and Power Sink drains their endurance (although this is only really good when paired with elec/ primary due to it´s -recovery), both increasing your survivability by a nice degree.
That said I really like /elec and would prefer it over /ea.
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Erm, EA has a aoe drain also. I still would prefer ELA over EA, by the simple fact of the panic button. Uber high defence (EA final) can be overcome quite easier then a insane ammount of resist-all. (see elude).
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from many peoples experience overall defense is said to be worth 2 resistance.
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It is actually mathetematically FACT that 1% defence = 2% resistance in AVERAGE damage mitigation.
The other differences:
1. Resistance will garuntee some mitigation, wheras defence means you could, theoretically, get none (An unlucky streak can hit and your HP plummets). BUT the AVERAGE damage mitigation still follows the above formula. Personally, I find this much less of a problem for high HP ATs like Brutes / Tanks because they can weather the occassional streak.
2. Defence also gives mitigation from debuffs and holds. 1% defence means 2% mitigation from these effects. The holds is less of an issue for people with mez resistance (which is why I quite like it on squishy ATs).
3. You could potentially get away with running less toggles in defence. E.g. If you are facing wailers (Sonic attacks SMash/Lethal), a defence toon only needs to run either Smash/Lethal defence or Energy defence and get FULL mitigation from either of these defences. A resistance based toon will need to run both SMash/Lethal and Energy to get full effect.
Its horses for courses. Personally, I think defence is better than resistance because you avoid all the debuffs. A good example is facing wailers. I saw a fire brute (with tough) get absolutely hammered by wailers because of massively stacking -resistance debuffs a few days ago. An energy armour brute would survive much longer as the -res debuffs wouldnt hit so often.
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The sad fact is in a world of over accurate heroes in later levels resistance is better then defence.
You [u]will[u] be hit so you may as well resist the damage.
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I dont understand this? I presume you are referring to PvP?
In PvE, with issue 7 scaling defence, it doesnt matter how accurate your foes are, defence will provide just as much damage mitigation as resistance (because it scales with enemy accuracy).
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Its horses for courses. Personally, I think defence is better than resistance because you avoid all the debuffs. A good example is facing wailers. I saw a fire brute (with tough) get absolutely hammered by wailers because of massively stacking -resistance debuffs a few days ago. An energy armour brute would survive much longer as the -res debuffs wouldnt hit so often.
[/ QUOTE ]However, a brute with really high resist (Granite armor, unstoppable) wouldn't be really hurt as the resistance debuffs would get resisted by the resistance, and thus only apply a minor effect, even stacked.
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Its horses for courses. Personally, I think defence is better than resistance because you avoid all the debuffs. A good example is facing wailers. I saw a fire brute (with tough) get absolutely hammered by wailers because of massively stacking -resistance debuffs a few days ago. An energy armour brute would survive much longer as the -res debuffs wouldnt hit so often.
[/ QUOTE ]However, a brute with really high resist (Granite armor, unstoppable) wouldn't be really hurt as the resistance debuffs would get resisted by the resistance, and thus only apply a minor effect, even stacked.
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Does any power give resistance to -resistance debuffs? Itsnot in any of the desciptions (although thats not exactly cannon ).
I was under the impression that whilst Unstoppable and Granite give extremely high resistance they do not come with -res resistance.
Nope, resist is what resist is. Nothing to do against -resist, outside popping orange, 'overbuffs' (granite with sonic/wedding ring). Then again, outside Wailers and those <forgot name things of shadowshards> hardly anything in PvE can debuff such insane high rate that it gets really dangerous.
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Thats what I thoughht.
Fair point about the relative absence of -resist debuffs tho. I would add Goldbrickers to your list too - they can fell a resistance based brute fairly sharpish!
There is no resistance debuff resistance, since resistance inheretly resists resistance debuffs. Defence doesn't inheretly resist defence debuffs, which is why many defence powers got defence debuff resistance added.
Overall, and trying to resume, for pvp go for pure resistance, becoz it cannot be negated just eating yellows or pressing aim/BU...
For pve, it depends what r u fighting, the lvls of the enemies, but usually, def > resistance, but it has exceptions...
I would say that for pve the best would be go maximizing defense adding resistance... but thats just my opinion...
Peace.
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There is no resistance debuff resistance, since resistance inheretly resists resistance debuffs. Defence doesn't inheretly resist defence debuffs, which is why many defence powers got defence debuff resistance added.
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*unpicks brain*
Have you a source for this? I havent seen anything on resistance powers resisting -res debuffs.
Good post mind. Very germanic in its grammar!
Ok, I'm in the middle of choosing my new brute and I'm torn between defensive sets. Having loaded both builds into the character builder I've got the following figures but I'm not 100% which provides better survivability
<font class="small">Code:[/color]<hr /><pre>
Type Set 1 (Def/Res) Set 2 (Def/Res)
Melee 14.3 / - 8.5 / -
Ranged 14.3 / - 8.5 / -
AoE 8.5 / - 2.6 / -
Lethal 28.4 / 29.3 2.6 / 58.5
Smashing 28.4 / 29.3 2.6 / 58.5
Cold 31.9 / 0.0 2.6 / 41.0
Energy 37.7 / 11.7 2.6 / 96.4
Fire 31.9 / 0.0 2.6 / 41.0
Neg. En 24.9 / 11.7 2.6 / 35.1
Toxic 0.0 / 0.0 0.0 / 0.0
Psionic 2.6 / 0.0 2.6 / 41.0
</pre><hr />