The_DefUser

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  1. [ QUOTE ]

    Sure, on paper they might not look so hot. But I say to you all, withhold judgment until you've actually TRIED the changes. And I'll be in there, trying them out too.

    [/ QUOTE ]

    I said this like 2 pages ago... still too soon to say if im agree or disagree with the changes...

    BUT what ppl is saying is that the fun in PvP was in the speed, and in many other things, that devs are changing... Will it still be fun?? Still too early to say it, but Im affraid will not be so fun as before...

    What bout the feeling of RUN + 2SECS STOPED + RUN AGAIN + STATUE 4 SECS + RUN?? That sounds like a bit discontinous fun.

    my 2 cents..
  2. Maelways is right, all these numbers have been taken from the char creator in the training room server...

    Anyways, I dont expect "big" changes, since they have normalized the numbers, trying to make powersets more similar, and in that way, making pvp a viable way for any1 that wants to go in, ignoring his powerset selection...

    Of course, I expect some changes in those powers, but more in the way of endurance/recharge/secondary effects that changing a number that 'already' has been normalized.

    A way to change a power dmg number could be to re-animate it, shortning animations times, but I think this would go to more fx work, and I seriously doubt it... So the only chance could be making the use of those powers more longer, either increasing end or increasing recharge.

    Of course, this is only speculation, which is what we are lookin for here, isnt it??

    Peace.
  3. (QR)

    While hurl boulder becomes a heavy hitter...
  4. [ QUOTE ]
    Per Castle:
    The damage numbers you are seeing in the Real numbers tool are not accurate and in no way final.

    [/ QUOTE ]

    Very true, I have seen a post where Castle says that...

    Anyways, still not end numbers, but here is the link to the "new" melee dmg number... If you dont know it, they have been recalculated by their DPA (dmg per activation), so it seems like "more animation and root times = more dmg".

    clicky

    I was wrong with the numbers, bad memories... Only 252 dmg unslotted uncritc for impale

    I hope Devs take a time thinking that numbers are not all... Common sense uses to be a good advisor.

    PS: all this numbers are for PVP.

    PSS: BTW, here you have the "new" dmg numbers for the ranged powers: clicky

    Peace.
  5. I will not give my opinion untill i13 comes live, because Castle said some changes would/could change, and even dont go live ever...

    Anyways, totally agree with the feeling of 'slowing pvp is not the key', but I would like to test it out before saying DooM and all that stuff

    Peace.

    EDIT: Did u noticed the numbers of spines?? They gave the melee dmg buff, but it is a ranged set... OMG 450 impale unslotted, no critcs...
  6. The_DefUser

    I13 screenies!

    Lol for the BaB's response ;D

    BTW, how it would work with, p.eg., dual blades??

    Not sure if this has been answered already, just i got this little shoot of curiosity...

    Tnx for the pics!!

    Peace.
  7. Im in, depending with the days (real life hit me hard)

    Anyways, i would do my best to playing it.
  8. The_DefUser

    S4?!?!?

    My 2cents here, I would love that there would be two s4-champs... one for heroes, and one for villains...

    And let people join to both champs, then we could get double fun, one with villains and one with heroes.

    Finally, a villains vs heroes fight between heroes and villains should be nice, but finally and just for fun (as we sometimes do).

    Cheers.
  9. The_DefUser

    E.V.I.L. Returns

    Ouch!!

    Although im being off for some time actually, ive been watching u from the shadows of my little work-office... A shame that DooM missed the pvp fight, maybe nxt time ill be able to keep and eye on it...

    cheers, and keep in touch.
  10. The_DefUser

    Awsome Fun!

    ARGGG... I hate u all... I always miss all this kind of stuff...

    Well, I have to say I had fun before i logged, those 2v2 in arena and the only 6v6 in pvp union night (tnx KS for hosting again) was fun and a nice fight... GG u all guys

    Also, soz, but I had to leave, we have to do rematchs other day with more time.

    Cheers guys.

    PS: and a little hate to u all
  11. I think the best way to bind ur keyboard is using the typical wasd for moving, and binding all close keys for activating powers (also u have very near the 1-6 numbers to active the first tray)...

    All these keys should be used with the left hand, while with the right hand, u can have it in ur mouse, and if it has 5 buttons, u can bind too buttons 3-4-5, which should be ur most used powers or the faster u want to have (I have phase shift in button4 for the faster reaction... whenever im hit hard, i active it, and then I can survive a burst from a blaster...)

    I got them binded, but im doin it since i6.. I was used to that config with CS-source

    Edited for clarity
  12. another unresistable power?? Only for meleers too, or for all??

    btw, we have made a hickjack of this thread Hope OP dont mind hehe

    Seriously, adding anything else to tp foe would make it a bit overpowered (IMO)... There are many complaints actually of how it works, buffing it will make them even more common...
  13. Nah, Im just doin my santa's wishes letter too...
  14. The_DefUser

    E.V.I.L. Returns

    Yep, we have it almost organized, still waiting to see the launch day to see which one will be the one I choose, but we will be rolling AT LEAST 1 ST of SoA.

    With so many leadership in their secondaries, it is shouting for a ST.
  15. ... And I do not want an 'IWIN' button, I would preefer a 'ULOSE' button...
  16. the 'rush' power would be available for meleers?? Coz it seems u are forgeting Stalkers (lol @ stalkers with this power...)

    And what bout spiners?? Would they need that one?? And also, since some doms has access to many melee powers, should they get them?? And blasters too?? OMG!!1!111!1!!.
  17. I would bet for one of this two options:

    a) No patrons for SoA (Soldiers of Arachnos, stop using the VEATs acronimun)

    b) Lord Recluse as Patron. It would make sense, since if villains get the 4 patrons well known, the epics villains should get the 'epic patron', that is Lord Recluse. Also, think in 'Soldiers of Arachanos', and his leader is Lord Recluse, not any of the other patrons.

    This last option is what I would like, although it will be option a).
  18. Ah, kwl for confirming it, lol, i thought I had made a typo or sumkind of bad grammar (Im not english, so not hard to happens ).
  19. [ QUOTE ]

    And there's a difference between animation times and cast times, DefUser.

    [/ QUOTE ]

    hmm?? Am I wrong then? I dont get ur comment... isnt true that the power checks the enemies to affect whenever a power is activated??
  20. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    With insp stacking becoming available in i12, people will be entering the arena with all large insps anyway.

    [/ QUOTE ]

    I thought the Devs said it won't work like that, combining small insps into larger ones?

    [/ QUOTE ]

    Yeah true this.

    [/ QUOTE ]

    Hmm i think they said that we could combine 3 blues to make 1 green/bf/orange/red/whatever, but in the same tier... That's how the combining system will work.

    From official announce:
    [ QUOTE ]

    Inspiration Conversion: Right click an inspiration to convert three of that kind into any one inspiration of another kind.

    [/ QUOTE ]
  21. Yeah, i got the decimation proc in fire blast, is the spamming power... Ah, yeah, I had that one on tactics, but it just a bit 'waste of a slot' for my taste...

    I mean, it procs whenever it wants, u can be in the middle of a fight, or traveling between mishes, or whatever... And also BU procs last only 5 secs (AFAIK), so it was a bit 'meh' when I had tactics... Actually went to concealment and im pretty happy with it.
  22. well, maybe it is a mix between my intrinsic lagg and all that, but inferno has also 3 secs animation, and last time TG used that on me I was phased, but still i took the dmg...

    But it happens continously... If u want to snipe a target, it just need to stay ON RANGE at the starting point, after the time animation doesnt matters if the enemy is in the other corner of the map (more milles away, plz), it will hit the enemy (if u dont rolled a miss, ofc)...

    Or the continous TF u can see, ppl launch TF when at starting the enemy is at melee, then after the 3.3 secs animation, the enemy is VERY FAR AWAY than melee distance, and still hits...

    Weird?? Yeah, I think so, almost I think it should petitioned, but well, this is the way it works (the game, as a whole, it works this way)...

    Peace.
  23. [ QUOTE ]

    2 chance for build up procs

    [/ QUOTE ]

    2 chances for BU procs?? decimation and which one?? Anyways, im usually at the dmg cap with my /fire dom, but I would like to know the second BU proc...

    Cheers.
  24. [ QUOTE ]
    Not like anyones tried this on me before, what happens next if the mastermind has group tp on a bind for a quick escape?

    [/ QUOTE ]

    Once the inferno animation is started, the targets who gonna affect the power are checked in the begining of the animation (which i feel a bit weird, but this is how it works... bug??)...

    Soo, if the MM can read the future and know before the enemy reach him that he will do inferno, AND he TP GROUP to another point, then the blaster will miss and all that blablabla... If not, he will apear in the final point dead.

    I know it from personal experience (<3 TG, he always is trying to teach me new things, even try to teach me how to play...)