Mind needs some love


BadPanda

 

Posted

Playing Ice I did have problems when teamed with mind. The mind dom seemed to be very heavy on sleeps, but I had no sleeps but lots of holds, so I had to be very careful not to cancel out the Mind Dom and I certainly couldn't stack my powers with his.


I really should do something about this signature.

 

Posted

I think he meant that our lovely knockdown powers break sleep

Seriously, I do sometimes feel that several dominators in a team can be superfluous in that we end up controlling the same mobs several times in our different ways, and one form of control can even cancel out or lessen the benefits of the other. Say, for example, with my Ice Dom should I use slows and Ice Slick on mobs that have already been confused? After all, those powers make them much less effective at killing each other. On the other hand, if I don't do any of that I'll be downgraded to a third rate blaster, since Plant doms can pretty much keep confusion permanent. In the end I've decided it doesn't really matter - if the team is doing well then where's the problem, if not then there's usually enough mobs for all the doms to control. As long as the power isn't actively harmful in that it actually increases the damage the team is taking I will use them without worry. In my experience teams with several doms tend to be very safe and do well, so where's the harm of a little double control. Then again, this is from a perspective of an ice dom with nice flashy graphics, so there's little fear of anyone stealing my thunder


 

Posted

One thing springs to mind, telekenesis and any form of immob oh the fun : you try to push a nicly stacked group into a corner and hold em all nice but sicne htier immobed they fly off in all sorts of random directions :P.


 

Posted

Ice slick in the corner of a room, and TK works lovely.

Just need to be careful with Ice Slick teamed with mind. I prefer teaming with mind with my dom, cause they're not imob heavy so when I use Ice Slick it will work, just have to watch out for sleeping mobs, but as I trust myself to do that it's not a problem


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

what happens when immob meets ice slik? they randomly slide off?


 

Posted

[ QUOTE ]
what happens when immob meets ice slik? they randomly slide off?

[/ QUOTE ]Most immobs (tentacles is only one I can think of that doesn't) make the target immone to knockback/up/down, so they just stand immobilized on the slick.


 

Posted

[ QUOTE ]
[ QUOTE ]
what happens when immob meets ice slik? they randomly slide off?

[/ QUOTE ]Most immobs (tentacles is only one I can think of that doesn't) make the target immone to knockback/up/down, so they just stand immobilized on the slick.

[/ QUOTE ]

Only lasts for about 10 seconds and not the whole duration of the immobilization, but 10 secs is still enough to aggro and die


 

Posted

[ QUOTE ]
[ QUOTE ]
what happens when immob meets ice slik? they randomly slide off?

[/ QUOTE ]Most immobs (tentacles is only one I can think of that doesn't) make the target immone to knockback/up/down, so they just stand immobilized on the slick.

[/ QUOTE ]
Don't think the Grav one has a -knockback/up/down either. All the others do. I always move the Fire Cages button out of the way if I've an Ice or Earth Controller on the team too, so my random keyboard mashings don't set it off.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
what happens when immob meets ice slik? they randomly slide off?

[/ QUOTE ]Most immobs (tentacles is only one I can think of that doesn't) make the target immone to knockback/up/down, so they just stand immobilized on the slick.

[/ QUOTE ]
Don't think the Grav one has a -knockback/up/down either. All the others do. I always move the Fire Cages button out of the way if I've an Ice or Earth Controller on the team too, so my random keyboard mashings don't set it off.

[/ QUOTE ]Grav hold does have knockback immunity at least, not sure about the immob...


 

Posted

Grav imob also prevents knockdown, the only one that doesn't is Dark.............. which is why I want an Ice/Dark controller


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

It's true, if you find you're teaming with someone who is fairly new to controlling/dominating, all you can really do is take matters into your own hands and make sure your powers don't conflict with theirs.

I have teamed with different types of Dominator/Controllers with my Dominators/Controllers and didn't have any problems most of the time - in fact I think we managed the mobs quiet well together.

It all boils down to the players ultimately and how they use the powers they have.


@Under Control

 

Posted

[ QUOTE ]
[ QUOTE ]
My word of advice is, dont team with Weed Dominators or Ice dominators. They ruin all your hard work.

[/ QUOTE ]

Care to elaborate?

[/ QUOTE ]

Well you cant do much with a foes mind if they are entangled in weeds of encased in ice, can you. Theres been times ive used Mass Confusion and had fun watching chaos unravel only to have an utterly incompetent ice dom or plant dom cover the whole places in weeds or blocks of ice. Rather inconsiderate if you ask me.


 

Posted

[ QUOTE ]
It's true, if you find you're teaming with someone who is fairly new to controlling/dominating, all you can really do is take matters into your own hands and make sure your powers don't conflict with theirs.

I have teamed with different types of Dominator/Controllers with my Dominators/Controllers and didn't have any problems most of the time - in fact I think we managed the mobs quiet well together.

It all boils down to the players ultimately and how they use the powers they have.

[/ QUOTE ]

Thats what i feel. More than one dominator in many cases (not all) do seem to be more than enough. I mean min doms use quite a variety of forces to manipulate enemies. Fear, gravity (for TK), confusion, sleep and mass holds. Its just a shame that a lot of other doms skills do negate a lot of our skills.

They either negate the sleep, hold the foes or immob the foes to completely nullify the confuse effect. Plus there is no need to do anything to a group of cowering foes except mash them into the ground. Why apply a further hold? Its not needed. Save your endurance Ice and Weed doms, try a bit of damage next time instead of ruining my work.
The only power I can see having a complimentary effect on other dominators in the team are Telekinesis and Domination and possible mesmerise when there are lots of enemies spread everywhere.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
My word of advice is, dont team with Weed Dominators or Ice dominators. They ruin all your hard work.

[/ QUOTE ]

Care to elaborate?

[/ QUOTE ]

Well you cant do much with a foes mind if they are entangled in weeds of encased in ice, can you. Theres been times ive used Mass Confusion and had fun watching chaos unravel only to have an utterly incompetent ice dom or plant dom cover the whole places in weeds or blocks of ice. Rather inconsiderate if you ask me.

[/ QUOTE ]

I try not to team with incompetant dominators, but if you figure avoiding Ice and Plant solves that for you, go for it


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
My word of advice is, dont team with Weed Dominators or Ice dominators. They ruin all your hard work.

[/ QUOTE ]

Care to elaborate?

[/ QUOTE ]

Well you cant do much with a foes mind if they are entangled in weeds of encased in ice, can you. Theres been times ive used Mass Confusion and had fun watching chaos unravel only to have an utterly incompetent ice dom or plant dom cover the whole places in weeds or blocks of ice. Rather inconsiderate if you ask me.

[/ QUOTE ]

I try not to team with incompetant dominators, but if you figure avoiding Ice and Plant solves that for you, go for it

[/ QUOTE ]

I'd like to know how Fire and Gravity Doms don't do the same thing?

If you pick Fire or Grav are you suddenly given the anwsers to all the possable questions about control, were as if you pick Ice or Plant all knowledge of these anwsers are wiped from your mind?


 

Posted

[ QUOTE ]

If you pick Fire or Grav are you suddenly given the anwsers to all the possable questions about control, were as if you pick Ice or Plant all knowledge of these anwsers are wiped from your mind?

[/ QUOTE ]

And of course, if you picked Mind you already knew all there was about control and every other variety of control is inferior to yours..


 

Posted

[ QUOTE ]
They either negate the sleep, hold the foes or immob the foes to completely nullify the confuse effect

[/ QUOTE ]

Any Dom that relies on Sleep as a primary control is out of their mind (::cough hohoho).

How does an immob negate Confuse? This is precisely the tactic I use - Seeds + Roots = bunched and confused, it stops them running all over the place.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
My word of advice is, dont team with Weed Dominators or Ice dominators. They ruin all your hard work.

[/ QUOTE ]

Care to elaborate?

[/ QUOTE ]

Well you cant do much with a foes mind if they are entangled in weeds of encased in ice, can you. Theres been times ive used Mass Confusion and had fun watching chaos unravel only to have an utterly incompetent ice dom or plant dom cover the whole places in weeds or blocks of ice. Rather inconsiderate if you ask me.

[/ QUOTE ]

Or to put it another way, mezzing the mobs which you missed. Even if they do double mezz it doesn't undo what you've done, I do it myself with my own powers for various reaons.


 

Posted

[ QUOTE ]
[ QUOTE ]
They either negate the sleep, hold the foes or immob the foes to completely nullify the confuse effect

[/ QUOTE ]

Any Dom that relies on Sleep as a primary control is out of their mind (::cough hohoho).

[/ QUOTE ]

I agree on this one. Mesmerize is good, but not good slotting sleep duration. Rather slot damage as its 'moderate damage' and does pure psionic damage.

Mass hypnosis on the other hand could be removed from the set so people wouldnt be tempted to take it at first opportunity, being the first AoE mez available.. And it truly sucks in practically every team. Soloing it is different but not worth the power slot imo.

And about double mezzing, its much much better to affect the same foe twice than to leave one of them free to attack. Thats just my philosophy.

immobilize doesnt nullify confuse effect, the enemies are still free to shoot each other. And immob doesnt prevent them from shooting you, whereas confuse does.

Confuse is fantastic, last night I kept confusing the ff generators the sky raider engineer put out, so they'd buff us.. That effect for instance wouldnt have stopped regardless what you mezzed the generator with.

edit: sleep is the only mez type that really conflicts with others, so my advice is simply, get rid of mass hypnosis.


 

Posted

[ QUOTE ]
Mass hypnosis on the other hand could be removed from the set so people wouldnt be tempted to take it at first opportunity, being the first AoE mez available.. And it truly sucks in practically every team. Soloing it is different but not worth the power slot imo.

[/ QUOTE ]I would disagree, I find it useful in and out of teams. It's less useful than the big hold (stupid memory), but can still take enemies out of the fight for a while.


 

Posted

I think the mind AoE sleep seems amazing because it doesn't aggro. I would definitely not skip that, just for safety in situations where there's another spawn close by or if there's an ambush in the middle of a fight. As it is, I tend to use my AoE hold for any additional spawns aggroed, but when the hold runs out I can get in some trouble.

I skipped sleep on my ice dom because it does aggro and the duration didn't seem great.