Mind needs some love


BadPanda

 

Posted

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The fuss is mainly about Plant getting my lvl 32 power at lvl 8. Even though slighty weaker.

If I had Singularity or Jack Frost at lvl 8, how fair does that seem?

[/ QUOTE ]And mind gets it's first AoE hold at L12, while plants gets one at L18, how is that any more fair? They both get similiar powers at different levels, that doesnt make them unbalanced.


 

Posted

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The fuss is mainly about Plant getting my lvl 32 power at lvl 8. Even though slighty weaker.

If I had Singularity or Jack Frost at lvl 8, how fair does that seem?

[/ QUOTE ]And mind gets it's first AoE hold at L12, while plants gets one at L18, how is that any more fair? They both get similiar powers at different levels, that doesnt make them unbalanced.

[/ QUOTE ]

Yes it does make them unbalanced. And there's a big difference between a 6 lvl gap and a 24 lvl gap.


 

Posted

If anything, I certainly can't see mind as being a weak set, and what matters is that devs don't consider ATs being unbalanced. I don't think I even want mass confuse with its astronomical recharge when I get that far. Sets arent supposed to have same powers. Mind gets 2 AoE holds, note.

(on another note, I have never understood why people crave after pets so much. Mostly they arent even that good)


 

Posted

This bit's great, a fe numbers I took from hero planner hting

seeds of confusion
cost 16
-20% acc
recharge 60s
duration 45s

mass confuse
cost 26
-20% acc
recharge 240
duration 30s

hoho I know which one looks better to me :P.


 

Posted

[ QUOTE ]
This bit's great, a fe numbers I took from hero planner hting

seeds of confusion
cost 16
-20% acc
recharge 60s
duration 45s
Max targets: 10
Aggro (?)


mass confuse
cost 26
-20% acc
recharge 240
duration 30s
Max targets: 16
No aggro

hoho I know which one looks better to me :P.

[/ QUOTE ] Edited for better view on the subject


 

Posted

If you hit all 10 people in a mob you won't get any aggro though


 

Posted

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If you hit all 10 people in a mob you won't get any aggro though

[/ QUOTE ]Until it wears off


 

Posted

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If you hit all 10 people in a mob you won't get any aggro though

[/ QUOTE ]Until it wears off

[/ QUOTE ]

Which isn't as quickly as it wears off for the lvl 32 power

Still, for a 24 lvl difference the aggro factor doesn't really justify the lvl difference does it


 

Posted

No, it doesn't, which is exactly why you shouldn't be looking at invidual powers but rathetr the sets as a whole.


 

Posted

I am, playing 37 levels of mind as opposed to my lvl 50 grav troller I'm just as good as controlling mobs with either. Only one comes with the ability to throw forklift trucks at people


 

Posted

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I am, playing 37 levels of mind as opposed to my lvl 50 grav troller I'm just as good as controlling mobs with either. Only one comes with the ability to throw forklift trucks at people

[/ QUOTE ]If the mind dominator is controlling as well as grav controller, then mind IS a powerful set, seeing as dominators have reduced control capabilities compared to controllers...


 

Posted

Oh to be controlling as well as a controller, to have AoE holds that last................

Mind is the only set that can match up to a controller


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

On the other hand, hitting Domination, Power Boost and Glacier and holding a bunch of +2 bosses in one swell move, I go "Now watch this, controllers!"

For those 90 seconds there's nothing like being a dominator.


 

Posted

Oh yeah, agreed, but think whast mind can do for those 90 seconds.......... and mind/en or mind/ice would have the power boost too


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I spent a couple of hours playing my Mind/Psi Dom last night, after neglecting her for over a month...and I'm actually starting to enjoy her again.

Pushing a mob of four or five (I've not mastered this yet) into a corner and letting the other team members bash away at them, completely unharmed, does make one feel rather pleased with oneself (so much so, that one starts typing pretentiously ).

With Terrify becoming available within the next couple of levels, and Drain Psyche appearing too...I'm going to have a tough time picking my powers. But, I can only see that as a good sign. When you're stuck at a power choice level and really don't want any of the powers available, then you should start to worry. When you've got three or four that you really want to pick up, sure, it's frustrating, but it does make you feel as if you've chosen a decent set.

I hereby vow to take Vain up to the cap, and show those pesky Controllers just what a Dominator can do.


 

Posted

Awww, Cynic, now you're tempting me to make Mind/Nrg as my second dom.. and I was already sort of set on Plant/Thorn. I will probably need to make both, because that Fly Trap is just freaky and I need to get one!


 

Posted

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With Terrify becoming available within the next couple of levels, and Drain Psyche appearing too...I'm going to have a tough time picking my powers.

[/ QUOTE ]

From those coices I'd really, really suggest ignoring the many negative board comments and poor looking planner numbers on Drain Psyche and at least trying it out on Test. It can quite easily leave you in a state where you're recovering END at a fast rate whilst running TK and spamming attacks and single target control. It's already convinced me to spec out of the Fitness pool before even getting to Stamina, confident that I won't need it. I'd expect it to be a classic YMMV power, but it's most definately worth trying out.


By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey

 

Posted

One thing I like about the Mind set is that you get TWO confuse powers, allowing you to confuse a whole spawn including bosses and for no aggro whatsoever. Try using seeds on a longbow boss and see what that gets you.

Mind is fine.


 

Posted

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With Terrify becoming available within the next couple of levels, and Drain Psyche appearing too...I'm going to have a tough time picking my powers.

[/ QUOTE ]

From those coices I'd really, really suggest ignoring the many negative board comments and poor looking planner numbers on Drain Psyche and at least trying it out on Test. It can quite easily leave you in a state where you're recovering END at a fast rate whilst running TK and spamming attacks and single target control. It's already convinced me to spec out of the Fitness pool before even getting to Stamina, confident that I won't need it. I'd expect it to be a classic YMMV power, but it's most definately worth trying out.

[/ QUOTE ]

I'll definately do that . Being able to spec Stamina out would be lovely, as there are a couple of other power pool sets I'd like to take, just to complete her character.


 

Posted

Terify is the power from mind I want the most


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I have played with a Mind Control Dom for quite some time and aggree that its a superior choice. I did send an enquiry to the devs about the inbalance i thought was present between Seeds of Confusion and Mass Confusion. I was told that Mass Confusion has a few advantages over its poor red-headed step-sister power. It affects an entire area while SOC affects only a cone area. It does not cause aggro where SOC does (im not sure about this as I do not team with other plant doms to verify this). Plus its duration is longer than SOC (as i sa i cant verify this either,)
THe rest of our powers are pretty good as well. Telekinesis may be situational, but when the right situation arises it will prove itself to be far superior than anything those Weed Dominators can throw out.
Fear is another fab skill, its huge cone range is quite impressive and it does do a "minor" amount of damage which gets a nice boost of foes weak agains mind. Plus when they are cowering in fear they also get a good hit to accuracy, which if slotted properly means they will not hit you or your team mates. So its a pretty amazing skill.
Mass Hypnosis may be another power that may seem pretty useless. However, if you cannot carry out a simple strategy, then you have no right in my eyes of being a dominator. Mass Hypnosis when used directly after a devastating or possibly not, AOE damage neutralises any aggro you may have picked up. Now how fabulous is that? Also if your playinig with a good team, then it can be used to put minions and LT to sleep while your team can take out the Boss smoothly and efficiently. Impatience has no place in my teams and those who continue to use sloppy AOE to wake up sleeping mobs will be shunned and im afraid receive a verbal humiliation. Its all in the strategy.
Each power in the mind set in my opinion is amazing and when use in conjuction with good teams or used with skills, you really can rock.
No set is perfect mind you and it does deserve a few tweaks.
The animation of confuse needs to be decreased. The AOE hold recharge could be decreased from Very Long to Slow, and Levitate could use a little bit more of a damage boost.
And remember that Mesmerise, Dominate, and Terrify all do rather good damage because they are Mind based and can cut foes to ribbons.
My word of advice is, dont team with Weed Dominators or Ice dominators. They ruin all your hard work.


 

Posted

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Plus when they are cowering in fear they also get a good hit to accuracy, which if slotted properly means they will not hit you or your team mates. So its a pretty amazing skill.

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Oooh, wans't aware of this, might put some acc debuff in there now . I still think sleep is [censored], I like your idea of using it as a follow up to an aoe thgouh, that is a smashing idea.

My friend just made a mind dom to team with my new fire/dark corr and it works really well (considering I know what all the mind stuff does). I even like sleep . Given the choice between aoeing and wkaing the sleepers up and not aoeing thoguh.. :P I know what I;d pick. So I still think mass sleep to be a little weak in this regard. Does sleep/mass sleep agro (never taken either)?. Can see mass sleep being an excelent opener to terrify/total dom if it;s a no agro thing.


 

Posted

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This power deals no damage, but if done discretely, the targets wont even be aware of your presence.

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sleep


 

Posted

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My word of advice is, dont team with Weed Dominators or Ice dominators. They ruin all your hard work.

[/ QUOTE ]

Care to elaborate?


@Under Control

 

Posted

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My word of advice is, dont team with Weed Dominators or Ice dominators. They ruin all your hard work.

[/ QUOTE ]

Care to elaborate?

[/ QUOTE ]

I think he means their powers are much more visual, so people think they contribute more

Seriously, when I played an illusionist I used to hate teaming with ice or stone - as if we both stacked holds, did people notice the flash around the eyes or the fact they were encased in stone/ice?

I have a mind dominator (and an ice, and a plant) and I can honestly say I've never had any issues teaming with any other dominator - certain powers in each set need to be worked around (Ice slick and immobs for example) but that's all part of the game ...


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world