POLL: What do you think of Defiance?
The secondary powers are supposed to help with the ranged bit. Electric feild, shoot, Telsa Cage, snipe, ball-lightning, knockback. You can't go wrong, it only goes mad if you get stunned or whatever in melee (either rushing into a boss a bit early) or getting jumped by, say, Tsoo warriors with the caltrops or stun attacks.
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but I'll probably take a few down with me
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There's the problem. With the inherents tankers can hold aggro, controllers do damage, defenders use less end, scrappers do more damage, blasters take them with you.
At the point that you really don't need any more aggro you can pull aggro off a scrapper by doing more damage. For some strange reason I see that as a bad thing. Also by the time the desperation bar gets its act together and starts to move I am usually running for my life. At no point have I thought 'just a little more damage and I can get him/her/it/that/them'. It's usually more like "aaarrggghhh 1/6 hp left.. runaway"
Honestly think Defiance should change into a way dominancy works .
But instead of doing damage , the blaster collects defiance by getting damage , once the defiance bar is full , click on Devastating Defiance , and blast everything away for 30 seconds .
That would work beter then the current defiance who strangely does not give me half the defiance anymore way into red.
Been experimenting recently with my defiance bar;
'Maintaining defiance' I was thinking this would work well on paper. Basically, attack about 8 whites (slightly more than I can take) and fight them usaully...wait for defiance to start (just under halfway) and then try to keep it like that. Hard, risky, but possible.
It bugs me how much the bar seems to make massive jumps up and down, all depending on about 3 markers on your health. When I do get to red, it is a panicky race to make a difference, too many times I instinctively go for a massive attack with long animation, only to become one with the floor before I'm done. Hmm.
If it wasnt for defiance in PVP I dont think many blasters would ahve put my stalker down, it is my bane in pvp
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
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There's the problem. With the inherents tankers can hold aggro, controllers do damage,
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Controler do damage yay Naff all x 2 is naff all!!
Controlers by far imo have the worst inherant followed closely by blasters!
This is part reply part question so all feedback welcome.
I have a 43 blaster and a 16 Ill/Kin troller. Defiance on my blaster i have found to be personally useless and can count on the fingers of a fish how many times I've felt it usefull.
The controller inherent (containment ) I have found early on to be vvv usefull. The ability to blind a few mobs then hit em with spectral wounds for double damage has speeded my lvling times up.
Having said that I have no idea how it will affect me in later levels. Does the double damage effect happen with damage from pets as well or does it become redundant?
Nope, your pets don't benefit from Containment.
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This is part reply part question so all feedback welcome.
I have a 43 blaster and a 16 Ill/Kin troller. Defiance on my blaster i have found to be personally useless and can count on the fingers of a fish how many times I've felt it usefull.
The controller inherent (containment ) I have found early on to be vvv usefull. The ability to blind a few mobs then hit em with spectral wounds for double damage has speeded my lvling times up.
Having said that I have no idea how it will affect me in later levels. Does the double damage effect happen with damage from pets as well or does it become redundant?
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No, containment means your pets will become redundant if anything. Fireball + containment = a lot of damage.
Any of the epic blasts + containment is nasty.
A Paragon Defender
About defiance.
Its great. You need good aggro control to use it thou. Its definitely not a newbie trick.
It takes skill to use it to any extent in both pve and pvp.
A Paragon Defender
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Side Note : What do people think of the idea of Defiance being changed so that, once you run out of Endurance, you can keep blasting, but this time it takes off Health instead of End?
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Grand idea. However, I see no indication whatsoever that the devs are considering a change to Defiance. The bottom line is that Blasters still do more damage than anyone, which the Devs constantly seem to regret, and the real special power we got was the slight Hp increase over Controllers and Defenders.
If Blasters are to get a real special power, even a substandard one like Scourge, I am afraid we will first have to lose damage.
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Except a brute. 850% increase when Fury bar is maxed out. Surely thats enough to far outdamage a blaster.
We have already lost alot of damage.
I did some solo missions last night, can only just 1 shot a lvl50 minion with aim, build up and snipe. Even total focus only takes 3/4 off an even level minion. (without aim and bu). I used to be able to 1 shot +2's with aim and bu. That is quite a major damage difference.
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Fury doesnt give that big of a buff. Thats actually the damage cap for brutes.
Fury only gives 200%, iirc.
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I beleive its 300% at full fury (which I ahve never acheived) it was 400% before it went live
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
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There's the problem. With the inherents tankers can hold aggro, controllers do damage,
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Controler do damage yay Naff all x 2 is naff all!!
Controlers by far imo have the worst inherant followed closely by blasters!
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Totally disagree here - trollers do some pretty nice damage at low levels with containment, and I can imagine the damage can become quite colossal with epic powers.
Defiance, however, is more of a case of "ow, ow, ow, ooh look my defiance bar is up" *faceplant*
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
One good thing about Defiance is that you can give those annoying stalkers something to think about IF they don't manage to one shot you. Quick combo with secondary melee can be quite devastating if you have your Defiance up.
Fighting l33t since 1974
Don't "lol"! Laugh!
Sanity Inc
@8Qbit
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Controler do damage yay Naff all x 2 is naff all!!
Controlers by far imo have the worst inherant followed closely by blasters!
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I have to disagree on that. I have seen an illusion control ripping through bosses and lieus while I have been stood plugging away with blasts at a single minion. Also to get your inherant to activate you have to use your powers. Blasters have to take a kicking before theres kicks in.
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Its great. You need good aggro control to use it thou. Its definitely not a newbie trick.
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But good aggro control can mean you are taking little to no damage and desperation never kicks in.
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Defiance, however, is more of a case of "ow, ow, ow, ooh look my defiance bar is up" *faceplant*
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Never heard it put better.
I know my Blaster's only at level 16 at the moment, but I have never seen my Defiance bar at more than ~10% no matter how much of a beating I'm currently taking!
i think its pointless personally and does naff all. i had about 5%hp and i only had 76/100 defiance id need to be on like 1hp to get full defiance. personally it should begin to kick in a LOT sooner cos as it is right now its just an excuse to say all AT's have inherants
Starting to get into that phase I get faceplanted before using defiance. Troublesome mob. Low health, ball lighting, sorted. Nope. I go down, attack misses. The Defiance bar is really strict, but meh, Blaster FTW.
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I know my Blaster's only at level 16 at the moment, but I have never seen my Defiance bar at more than ~10% no matter how much of a beating I'm currently taking!
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I have had full defiance (100%) twice at 0,1 hp left from fighting.
But you can get it, if you fly to the top of the map and fall down a couple of times.
A Paragon Defender
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I have had full defiance (100%) twice at 0,1 hp left from fighting.
But you can get it, if you fly to the top of the map and fall down a couple of times.
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That to me just proves how rubbish desperation is.
Tankers use there powers and they get gauntlet
Controllers use there powers and they get containment
Scrappers user there powers and the get criticals
Defenders use there powers and can get endurance reductions.
Blasters have to almost kill themselves to get a glimpse of their pre-ED glory.
I have played my AR/Dev blaster about 3 times since ED. He now has a pathetic popgun. Even Slug sounds like a toy. It used to go BLAM it now goes pop. They even changed the sound so it sounds like what it is. I get a better damage output from my tanker. On the occasions I did field my popper(I hereby rename blaster as popper. As the AR no longer blasts but pops) the scrapper on the team made my dps look pathetic. I attack a minion and hit with slug, burst, buckshot, m30, slug, burst, flamethrower, slug, burst, m30, burst, slug.. the target is about 1/2 hp by now. Then the scrapper runs on having wiped out the rest of the spawn and flattens the minion in a single hit. Critical floats above the damage mocking my attempts to get my inherent to move.
I feel the same about this mythical blaster power and in my experience as a blaster?
Defiance is a good idea on paper, but that's where it ends. I've now got a fairly decent blaster, but he's still a blaster. As stated earlier, some Red bosses casually take a swipe and BOOM, 1/2 a bar gone, if they go again or have help you're dead before Defiance even thinks of kicking in.
To my knowledge, Defiance has not swung a fight in such a way that I've noticed.
Like other blasters, if you're that low on hp and you've pounded your insp's/health buttons to extinction, any sane blaster knows running is their next (& last) option.
My blaster is decent enough to solo for a good long while, debt free, but every so often there'll be one boss who I just can't get to stay wounded long enough to finish him off!
Maybe if they tied in some defence bonus like a mini- MoG, or it kicks in sooner like Fury does on Brutes?
"Like War_Hero said, leave it as it is, it toughens up the softies." - Naz Nomad
Union Heroes
War Borg - Leader of The Paragon Knights
Union Villains
McCabe - Co-leader of The Rogue Knights
Defiant - Supreme Hero
Short and to the point, i dont see it of use at all.
Done
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Hopefully you've slotted enough dmg so you don't have to use it. Hopefully.
Blaster is a RANGED support, scrappers and defenders get theirs because it meshes well with what they do. If I get down to defiance, it's because it's went mad, so you get defiance - an inherent power that boosts your attack by a gazillion so you fire off one or two lucky shots as a last stand before you either run (if you're at the back of the class like a good little blaster) or die with the rest of the team.
I'm pretty sure it looked good on paper.
With the current trend in blapping, I'm not surprised defiance isn't working the way it's 'supposed' to be working.
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IMO blasters arent ranged, they are just damage. And I like it that way.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr