PvP - Could it BE more imbalanced?
You can make him not do that you know, I imagine Choking Cloud would interupt his AS, or you could just be smart and keep moving. Leadership also helps see stealthed stuff.
World of Jackcraft.
I totally agree with Shimmer. I was playing in the same team and I got one shotted ALL the time because of low hit points and none existant defence. I mean, fair enough, I should keep moving, but you do have to stop once in a while in order to heal/rez a teamate or whatever, and even in the 3 seconds or however long it took that I stopped to do this I'd get one shot killed.
I'd even been knocked out of the air and immobilised by stealthed stalkers who then finished me off as I hit the ground. I play a controller; my only defence against enemies is to stop that character from attacking using my holds and sleeps, but how can I do that when a player can one shot kill me? And even then, my teammates can't kill the purportraitor as they instantly begin to fly away, their defence powers make them hard to hit anyways, and within something like 5 seconds they re-stealth and you simply can't hit them.
Sure, you can look on the map and see where they are, but I don't see how that helps me. I know he's there, but I can't buff my own defence or anything, and I can't target him to hold him, so all I can do is run... some PVP that is.
I'm mostly bored of COH as things stand, the only thing I like about it is that the team system is good, but everything else about it is infuriating. The arenas were BAD but this is just MUCH worse. It was probably a 1:2 or maybe even 1:3 ratio of heroes to villains, and the overflow tended to be entirely made up of stalkers who stealthed people... fair, I think not...
IR Goggles FTW!
There are ways to counter stealth, they're working on the one-hit thing, Stalkers are killed if you fart on them and so on.
PvP is not perfect, but Stalkers are hardly a massive imbalance as some people say.
Yeah its unbalanced. When Im on the hero side, I win and when Im on the villain side, I win.
A Paragon Defender
I like the idea of PvP - I don't even care if we're outnumbered.
And no, Choking Cloud doesn't interrupt this; and I could see where they were most of the time on my map - because they were orange dots since they were bounty targets. I could actually target the player on the map, and go right up to them - but I couldn't attack them. As Kajata said it's IMPOSSIBLE to keep moving all the time.
1. Noone should be one-shotted by another player of an even-level.
2. Stealth shouldn't make players intangible. If I can see and select a player from the map, know where he is within feet; why can't I attack that player? Why do I just have to stand and wait until I get one-shotted? (Or go somewhere else, try to attack a rare non-stealthed villain then be one-shotted by his buddy)
This is ridiculous.
1. Even if they can be killed easily, whats the point if they are stealthed, one-shot you, then stealth again?
2. Name ANY way to counter stealth; without getting new powers. I don't have a respec - and I don't see why I should have to change my powers because of such a massive imbalance in PvP.
When I wasn't being ganked by Stalkers, PvP was a lot of fun - I did quite well; got ganged up on occasionally, but it was a laugh. It was a fair fight.
It's a shame it had to be ruined by constant one-shotting.
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1. Even if they can be killed easily, whats the point if they are stealthed, one-shot you, then stealth again?
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You can react fast enough, and was clearly pointed out, they are working on it so one-shotting will be impossible in the near future.
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2. Name ANY way to counter stealth; without getting new powers. I don't have a respec - and I don't see why I should have to change my powers because of such a massive imbalance in PvP.
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Inspirations and temppowers you can buy.
This thread seems like a very, very thinly veiled way to complain about losing in PvP.
Teams I'm usually on don't get caned by Stalkers - whadya know?
This is all down to your team make up, and their's being able to counter it. You can counter it, for a start IR goggles would solve stalker problems (Mostly, may require use of yellows), you may have been able to select him on the map but that doesn't automatically target him for attacks, as far as I know.
World of Jackcraft.
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I like the idea of PvP - I don't even care if we're outnumbered.
And no, Choking Cloud doesn't interrupt this; and I could see where they were most of the time on my map - because they were orange dots since they were bounty targets. I could actually target the player on the map, and go right up to them - but I couldn't attack them. As Kajata said it's IMPOSSIBLE to keep moving all the time.
1. Noone should be one-shotted by another player of an even-level.
2. Stealth shouldn't make players intangible. If I can see and select a player from the map, know where he is within feet; why can't I attack that player? Why do I just have to stand and wait until I get one-shotted? (Or go somewhere else, try to attack a rare non-stealthed villain then be one-shotted by his buddy)
This is ridiculous.
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You can see them on your map and get next to them, but not target them... PBAoEs would seem to be the way to go - both Irradiate and EMP ought to be pretty handy (Choking Cloud is too inaccurate to rely on, I realise). If you have Aim as well that would help even more, of course.
By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey
Oh for gods sake.
If I had been killed by another player; I would think 'Damn, he beat me because ileghwlgth' and work on my tactics.
If a few players ganged up on me I would think, oh well, I tried my best, can't do anything about that.
But to be one-shotted with no chance?
And NO there is no way to react fast enough. You're standing there - then you're dead.
Why should I have to buy inspirations to make the game fair?
(And a 'very very thinly veiled moan about losing in Pvp'? Grow up.)
PbAoEs did not effect them. I used Irradiate and Choking Cloud - no effect.
And our TEAM didn't get ganked. Our defender and controllers were constantly oneshotted.
Well I can't react fast enough... it kills me... and they're invisible before that. So no matter if I had impossible time dilation, matrix-movement skillz it wouldn't make a difference, I'm dead as soon as the chance to hit them becomes apparent. And sure you can get an attack or so in before they dissapear, and if you're lucky you shoot him down/immobilise him and he dies. But compared to the number of times he's one-shot-killed someone, that's nothing. I mean, I can, as a controller, take a few shots even from a blaster before dying, and so can a stalker. The difference is, a few shots down the line, your average stalker is invisible/intangible again. I'm not. I'm probably dead.
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If I had been killed by another player; I would think 'Damn, he beat me because ileghwlgth' and work on my tactics.
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Yet suddenly stealth makes this so totally irrelevant, despite there being tactics to counter Stalkers?
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But to be one-shotted with no chance?
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Are you just pretending to have selective reading, or are you genuinely confused about "they are working on it so one-shotting will be impossible"?
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And NO there is no way to react fast enough. You're standing there - then you're dead.
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If you're standing still without the neccesary precautions, you deserve to be killed.
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Why should I have to buy inspirations to make the game fair?
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Remove yourself from the PvP zones entirely if that's your comeback.
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(And a 'very very thinly veiled moan about losing in Pvp'? Grow up.)
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It is, though.
There are ways to counter stealth and one-shotting will become irrelevant. That's all there is to it. You just come across as a sore loser, too stubborn to try anything new.
There is no way to counter these attacks for Defenders or Controllers or are you too stupid to see that??
What 'neccessary' measures would you suggest in a battle if you need to stand still for a moment?
And yes, because PvP is imbalanced the answer is to not play it.
An SR Scrapper doesn't have a chance against a Regen Scrapper with focused acc in the arena either.
Much like a defender doesn't stand a chance against a Stalker, the difference is a well prepared defender can protected himself from a Stalker. Hey, my level 24 Kin defender was hunting Stalkers in Bloody bay the other day and they couldn't do a thing about it.
You aren't well prepared so don't expect to win against those that are, or even stand a chance.
World of Jackcraft.
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There is no way to counter these attacks for Defenders or Controllers or are you too stupid to see that??
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Inspirations and temp powers has already been pointed out to you at least three times.
Are you too stupid to see that?
(Tip: Don't tell me to "grow up" then start throwing out comments such as that in your next post)
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What 'neccessary' measures would you suggest in a battle if you need to stand still for a moment?
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If you've taken the precautions that have been repeatedly gone over, you'll see the Stalker coming, and unless you're a melee class - and quite likely to survive the attack anyway - why the hell are you stood perfectly still for anything lengthy attacks?
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And yes, because PvP is imbalanced the answer is to not play it.
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No, to not be willing to change your tactics or use what's available to you is a reason to not take part in PvP.
Tell me exactly how to prepare against a stalker.
Without buying inspirations, without adding stealth or invisibility or other complete revamps to your build - just using your archetypes powers as they use theirs?
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There is no way to counter these attacks for Defenders or Controllers or are you too stupid to see that??
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Okay, you are obviously just not in the know about things to say that. Sorry but you're just wrong.
World of Jackcraft.
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Tell me exactly how to prepare against a stalker.
Without buying inspirations, without adding stealth or invisibility or other complete revamps to your build - just using your archetypes powers as they use theirs?
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How is the use of inspirations and temp powers "completely revamping" the build?
Please, I implore you; leave the PvP zones well alone. You're obviously utterly incapable of adjusting; expecting the game itself to alter just for you, rather than you altering in order to adapt to it.
I did not say that inspirations were complete revamps to a build.
And I find it interesting that I've constantly been told that there are ways to counteract this yet not been told a single way.
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And I find it interesting that I've constantly been told that there are ways to counteract this yet not been told a single way.
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Inspirations and [censored] Temp powers.
The Leadership set, the AoEs available to your set - Irradiate and EMP Pulse, Buffs from other players, using your brain to never be stood still long enough, believe it or not it can be done.
World of Jackcraft.
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And I find it interesting that I've constantly been told that there are ways to counteract this yet not been told a single way.
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There have been repeated attempts to tell u how to counter Stalkers on this thread, not to mention the multitudes of other threads on the topics...
I understand its a knee jerk reaction Shimmer, take a breath and have a read round the Forum and you'll find that its not a win win situation for Stalkers at all.
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I did not say that inspirations were complete revamps to a build.
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Yet you refuse to use them.
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And I find it interesting that I've constantly been told that there are ways to counteract this yet not been told a single way.
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Temp powers, inspirations and the devs working on the one-shot thing.
Funnily enough, two of those things are available right now in the very same zones you're complaining about being killed in.
You're ignoring everything that's being said just so you can continue to complain about something that A.) is being fixed and B.) can be countered anyway.
For the last time; remove yourself from the PvP zones, or get off your [censored] and adapt to the PvP enviroment. Until then, I'm done with this thread.
I finished Uni this morning; so I logged in to all my games to catch up. I went into Siren's Call, there were far more villains than heroes... Fair enough, City of Villains is only 5-6 weeks old; people still want to play villains.
I scraped a team together of 7 heroes; and in the past half hour I have been one-shotted around 10 times by stalkers whos only 'tactic' is to stealth so they can't be attacked - then one-shot me.
Does anyone else think this is HIDEOUSLY inbalanced?
Fair enough, I'm a defender; so a stalker should take of a fair proportion of my hit points - but the villains ENTIRE engagement in the fight were having stalkers use Assasin's Strike on me and the controller.
I don't care if I'm great at PvP; all I'm asking for is a FAIR fight. I can tank a GM - so why can an EVEN level villain be unable to be hit; then kill me in one shot?