Weakest Combo?


Amy_Amp

 

Posted

PK have you tried a MAN build yet?


"I used to make diddly squat, but I've been with the company for 16 years and have had plenty of great raises. Now I just make squat" -- Me

Pediatric brain tumors are the #1 cause of cancer related deaths in children.

 

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PK have you tried a MAN build yet?

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Have you tried a WOMAN yet?


 

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PK have you tried a MAN build yet?

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Have you tried a WOMAN yet?

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Stop tryin to start **** in my marraige.


 

Posted

I reiterate that the weakest combo doesn't exist yet.

As of I16 the weakest soloing combo will be an Empathy/Assault Rifle Defender.

I honestly can't think of a combo that would solo slower or more painfully, while having difficulty remaining vertical.

Won't be too horrible on teams, but solo it would blow gigantic chunks.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

omg yes. while it would be nice to have flame thrower and Full auto, even on a defender, the damage just would not be there. It should be named Air RIfle, for defenders, not Assault Rifle


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Posted

Force Field / Electricity defender.

Not only is there no synergy, but forcefields is a tedious set to play that in no way aids Electricity's anemic damage potential. This was faaaaar worse back before they fixed Repulsion Bomb, and is still an absolutely awful combination.


 

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So far, my Cold domination/Dark blast Corruptor has been the most painful/annoying/weak ? character i've ever played. It is lvl 36 now, and im still waiting for the 'it'll get better later.. it'll get better later' >.<

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Probably the easier dark + cold/ice combination to play would be Ice Blast/Dark Miasma.

However, I would think Dark Blast/Cold Dom should be easier once you have Sleet, esp. if you've picked Hasten + SS as your travel. That way you'd have decent stealth (SS + Arctic Fog), and throwing frequent Sleet + Tentacles should be at least somewhat rewarding. If you keep your Dark attacks coming quickly (via Hasten), the -acc is more likely to take effect and protect you from damage.

I believe I have an even worse set. I've got a Dark Blast / Thermal corr with Flight pool, and I'm struggling to get it to work. Thermal won't give me anything as good as what you're getting from Cold Dom, at least not till I finally get my last two Thermal powers.


 

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You want WEAK?

I have, in my opinion, the weakest, most oh-god-my-mind boring powerset combo EVAR.

The Fire Armor/Ice Melee Tanker.

This, my friend, is something that, despite my hardest efforts to get above level 32, I could not do it! In fact, it was SO bad, it actually caused me to get sick enough of City Of Heroes to stop playing the game for several months!

Anything that is THAT painful should be considered in your ideas.

Anyway, that's all I have to say about that!

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Hmm. I have one of these and it seems much more powerful than my Ice/Ice tank, which is total wimp city by comparison (really just suited to herding). In my experience, Fire/Ice does pretty well solo and with teams.

One of the synergies of the set is that Ice Slick (and Slow in general) allows you to get more value out of Burn. The hold power in the ice tank set does decent damage and can also hold a foe on a Burn patch.

Another thing I enjoy about Ice offense is that you can make use of inexpensive Slow IO sets to gain Acc/Dam/Rech/End, with a side effect of Slow.

Hasten, Fiery Embrace, and Build Up help the Fire/Ice tank as well. I just wish my Ice/Ice had something equivalent to Fiery Embrace + Burn.


 

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Perfect Pain is a Fire Thermal Corr.

I had all the debt badges (ALL of them) by level 40.
It was that bad

I rarely even play her now... Because of the Nightmares.

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Hmm. I have a Fire/Thermal corr that I don't play because it seemed too easy, though it's true I wasn't focused on soloing. I stopped around level 30.

I'm finding Dark Blast/Thermal to be much more challenging. I'll respec my Dark Blast/Thermal and see if I can get it working better.


 

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omg yes. while it would be nice to have flame thrower and Full auto, even on a defender, the damage just would not be there. It should be named Air RIfle, for defenders, not Assault Rifle

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How about... Nerf gun?

*ba-dum tish*


 

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Stone Armor/Dark Melee Tanker


 

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By that definition. Petless masterminds particularly petless/traps.

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Hmmmm ...

I just beat down a L50 Ballista to a sliver of health before I ran out of end and my PPP +def shield de-toggled on a thugs / traps MM using not one power (no summons, no guns, nothing) from thugs.

Traps, heavily loaded with damage procs, and vet powers FTW!

FWIW, the Longbow between the mish entrance and Ballista weren't all that hard, either.


 

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I suggest Earth/Emp troller.

I have one at 40 now and he ONLY teams. In fact he was made for a team, a specific team. My SG has dedicated teams that meet up once a week and play together.

My dwarven cleric (on a D&D themed team).

Man...I tried to run my lvl 40 costume slot mish alone...UGH!


 

Posted

Sonic/Elec is painful solo.

Edit: Defenderwise, that is.


 

Posted

My vote goes to Emp/Archery.

Before level 26, you have exactly one source of damage mitigation, Healing Aura. And even after level 26, you're still restricted to HA for the period of time when Regen Aura is down. So you'll be burning through endurance like a madman, trying to repair the incoming damage.

Only damage buff - Aim.

Only status effect - Stunning Shot (at level 35).

No Defense, no Resistance, no -Damage, no -ToHit, no -Recharge, no Immobilize or -RunSpeed... just an endurance hungry PBAoE heal, Explosive Arrow's unreliable KB, Regen Aura's +Regen (with an up time of less than 50%, likely) and a single-target Stun if you make it to 35.

That's about as tough as I can imagine, without resorting to MAN builds.


 

Posted

Still think Empathy/Assault Rifle will be weaker. It doesn't even get Aim.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Oooo.. A MAN build! Do that one PK!

//Jack


The Kickers base.

Those are my principles, and if you don't like them... well, I have others.
-Groucho Marx

 

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Still think Empathy/Assault Rifle will be weaker. It doesn't even get Aim.

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KB/KD in many powers, an Avoid and a Stun that comes much earlier than Stunning Shot. Better survivability in AR, he's not going to suffer as much.


 

Posted

True, there IS more mitigation in the set.

BUT, how long is it going to take you to kill your enemies with AR at defender damage scales? Soft control is all well and good, but sooner or later you WILL run out of tricks, and all that stuff you pissed off but didn't kill is gonna start hurting you.

Archery actually has a little more damage potential, which I regard as making you safer by removing the threat permanently, at a faster clip than Assault Rifle. (no pun intended)

Not MUCH more damage potential than AR, but probably enough to make a difference in kill speed. The only reason AR is a decent set now is due to the damage scales of the ATs that currently have it. Defender damage scale (unless they buff the set) will equate to pretty anemic damage.

(Note: This is all speculation and my opinion. Since we have no facts about Defender Assault Rifle to base anything on yet)

Edit: But we can probably agree that in either order Emp/Archery and Emp/AR will most likely be at the bottom of the defender food chain.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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A definition?

Let's try this then: Has trouble surviving on their own, dies a lot.

For me, coming from a Defender background, success is "living".

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My hardest leveler to keep alive, SOLO, as my fire/thermal corr. I had... one weak aoe heal... one useless (reletively speaking, heat exhostion isn't all that great solo against non av's.) debuff, and one good one, on a longish timer.

So, basically i could heal myself, kind of, and a debuff that helped my damage a bit, at lvl 38, and a primary with zero damage midigation, as in, nada.

Soloing was slow. Bosses, HARD without inspreations. Cranking up my difficualty was kind of out of the question...

That's all solo mind you. In a team, i excelled. great team buffs, nice damage, mother of all nukes, life was good.

A weak teaming build... eh, is there one? so long as you on a good team, any build works... and conversely, even the greatest teaming build ever can't save a sucky team...


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