Weakest Combo?


Amy_Amp

 

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A definition?

Let's try this then: Has trouble surviving on their own, dies a lot.

For me, coming from a Defender background, success is "living".


 

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A PuG of noobs doing the Cavern of Transcendence?

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A PuG attempting to run a mayhem mission as if it was a safeguard?


 

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MA/Elec Stalker. No IOs. Good luck :-D


@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)

 

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I don't play villains, I just can't stand it. I guess I should have said that at the start.


 

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So then you're all basically saying the IS no weak combo, just slow ones? That's not what I wanted to hear. I wanted WEAK.

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Hey I told you, Defenders are weak, vulnerable and slow. Especially FF or Empathy solo.

Controllers are slow and tedious, but their control means they aren't vulnerable.

Go with FF/Archery for a weak combo. /Energy is bad, but the knockback would make things a bit easier solo :P


 

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Coming/Soon*


 

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So then you're all basically saying the IS no weak combo, just slow ones? That's not what I wanted to hear. I wanted WEAK.

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Hey I told you, Defenders are weak, vulnerable and slow. Especially FF or Empathy solo.

Controllers are slow and tedious, but their control means they aren't vulnerable.

Go with FF/Archery for a weak combo. /Energy is bad, but the knockback would make things a bit easier solo :P

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*facepalm* You know who I am, right?


 

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By that definition. Petless masterminds particularly petless/traps. I've heard horror stories about fire tanks...hmm. You hear horror stories about Electric armor Stalkers although a friend of mine plays one no trouble *shrug* hmm.

Gard to say. Petess masterminds is more of a playstyle choice than a powerset. I could just as easily say play wiht only Pool power form level 6 on. but of all the pwoersets in the game if you were willing to work with them. some are pretty average but they all work.


 

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*facepalm* You know who I am, right?

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The soon-to-be Villains enthusiast. The first step is giving it a try and not complaining about the graphics or enemies in Mercy Island!


 

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*facepalm* You know who I am, right?

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The soon-to-be Villains enthusiast. The first step is giving it a try and not complaining about the graphics or enemies in Mercy Island!

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I TRIED them, got a Mastermind to 14 and a Brute to 35.... but I still can't stand the world they exist in. I just can't be a villain, it's not in me.


 

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Empathy/Psi is another bad combo then as you've done FF. Just you will be pulling your hair out when it comes to robot missions, and stacking insps when it comes to nasty bosses.


 

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So then you're all basically saying the IS no weak combo, just slow ones? That's not what I wanted to hear. I wanted WEAK.

[/ QUOTE ]really no, there isnt. i have commonly heard that emp/lit defenders are weak, my third 50 is seraph blue, and i soloed her a good portion of the way. things get annoying with chain mezzers like rik mentalists, but without shivans or pets, she has soloed quite a few eb's, just have to be smart, pack your insps with foresight, and know how to split the herd. Takes a whie, but in the end, she is standing with no deaths, and they are all zapped. maybe emp dark would be weak, aim is pretty much sera's damage lifeline, and if i recall, dark lacks an aim. though the to hit debuffs might help with survivability.


 

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So then you're all basically saying the IS no weak combo, just slow ones? That's not what I wanted to hear. I wanted WEAK.

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Hey I told you, Defenders are weak, vulnerable and slow. Especially FF or Empathy solo.

Controllers are slow and tedious, but their control means they aren't vulnerable.

Go with FF/Archery for a weak combo. /Energy is bad, but the knockback would make things a bit easier solo :P

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*facepalm* You know who I am, right?

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Lol. I was waiting for a response such as this. PK= Force Field KING






" I don't let me kids play on the Freedom Server" -Oya

 

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Going solo? How about an Emp/Archery or Emp/Electric defender.
On teams (and even solo in several situations), try a Dark/Energy Tanker. Maybe Dark/Mace, but giving you a second AoE attack at 38 would just be too easy, wouldn't it?

Dark/Energy: Energy is known for being very slow. Good at single-target damage, but still slow and endurance-eatin. Dark Armor eats endurance like no other, and is approximately "meh" as far as protection goes. And your self heal costs 33 endurance. If you want any AoE in this build for soloing, you need to suck up Death Shroud's and Whirling Hands' end costs as well. But without that expensive AoE, you will never finish a solo fight.

Take that Dark/Energy tanker on a team, too! You take half damage from attacks! And if you've got Combat Jumping, you might have broken the magical 10% defense mark! Sweeet.


Sure, the character is usable, but... yeah, not too dazzling. Give it a shot.


 

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I'm not sure weakest applies, but how about most awkward?

I would think a Trick Arrow/Electric Defender would be pretty awkward, with all the redraw, and with the love-it-or-be-bored-by-it nature of Electric Blast.

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What redraw? Use TA powers, then use secondary attacks. Only way there'd be redraw would be if the player was deliberately alternating between TA and secondary on every other power activation, and that wouldn't be something exclusive to TA/* or */TA, that player would encounter the problem with any weapon set.

TA/Elec should actually be a good combination. The damage won't be as spectacular as TA/Sonic for single-target, or TA/Dark for AoE, but it would have a solid mix of mitigation, utility, single-target and AoE.


 

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Earth Trick Arrow Controller

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Excellent damage mitigation and better damage output (due to Acid and Disruption) than most other combinations which aren't Fire/* or Ill/*.


 

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So then you're all basically saying the IS no weak combo, just slow ones? That's not what I wanted to hear. I wanted WEAK.

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My list wasnt about slow, mine was about weak, or at least awkward.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

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Earth Trick Arrow Controller

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Excellent damage mitigation and better damage output (due to Acid and Disruption) than most other combinations which aren't Fire/* or Ill/*.

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Exactly! That is why I didnt put slow or tedious-to-solo items on my list. Earth/Trick arrow is awesome at being a mitigation machine, right from the start. I put ones that didnt pair as well together as other sets without issues. Well, issues for me at least.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

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If you just want to play something "weak" then adopt a new playstyle for ANYTHING, and only use TRAINER ENHANCEMENTS all the way to 50.

Do not ever put in DOs or SOs or God forbid IOs.

That should be pretty weak...


 

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So I've heard talk about this set being the "best" (Rad/Sonic Defender) or that set being the "best" (Fire/Kin) for years now.

I don't want the best, I'm looking for a CHALLENGE. So, denizens of the CoH community, what set is the WORST?


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I think in general the hardest ATs to work with would be soloable defs and corrs, as they are designed to shine in supplementary positions, and they get harder if you skip Stamina and vet powers. I have a few of these.

My ice/traps corr, for example, is fun to play, but challenging. Since she has no Fitness she has to be sure she doesn't bite off more than she can chew. I play her as a jokey villain - kind of like a villainous Inspector Clouseau - so the face plants are all part of the gag.

Instead of Fitness she has Presence pool, which fits with her background as a 2nd generation French-Canadian terrorist. She Challenges to draw foes onto Trip Mines, and Panics to buy time to set off Poison Trap.

I have 4 macros for Challenge allowing me to give a few colorful pseudo-French taunts to foes when I'm teaming. (BTW, this toon is not meant to be offensive to French-Canadians. So far all my French and Canadian teammates have given the toon a thumbs up.)

I mention all this to show how playing a villain can be fun. But of course YMMV.

My worst def so far? That would have to be my sonic/sonic def with no Fitness. I haven't figured out how to enjoy that one yet. I just respeced again, so we'll see, but right now I'm liking other toons better.


 

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You know what? PK was deleted on Justice, so I think I'll just remake him an SOLO him completely to level 50. That's right, totally solo, never teaming.

Should be an interesting project to solo an FF/Elec all the way... since, you know, Defenders are so "weak" solo.


 

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You know what? PK was deleted on Justice, so I think I'll just remake him an SOLO him completely to level 50. That's right, totally solo, never teaming.

Should be an interesting project to solo an FF/Elec all the way... since, you know, Defenders are so "weak" solo.

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Over the past year I soloed up a Force Field Rad Blast Defender. (I played on hide... I actually have some stalkers &gt;.&lt

If you wanna try something new &gt;.&gt; do that SOLO. Its interesting... to say the least.
What I did... was go the old follow the badge contacts all the way up...

This is my guide for soloing.

I hit every contact that gives one of those badges... by the time my character is 50 I feel like I accomplished something for real.


 

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You want WEAK?

I have, in my opinion, the weakest, most oh-god-my-mind boring powerset combo EVAR.

The Fire Armor/Ice Melee Tanker.

This, my friend, is something that, despite my hardest efforts to get above level 32, I could not do it! In fact, it was SO bad, it actually caused me to get sick enough of City Of Heroes to stop playing the game for several months!

Anything that is THAT painful should be considered in your ideas.

Anyway, that's all I have to say about that!


 

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The lowbies I'm having the most trouble with, mostly solo...

Illusions/Kinetics Controller - lots of fun secondary powers, but the attack chain I have at level 14 is the same as I had at level 2.

Fire/Thermal Corruptor - Thermal flat out sucks for soloing.

Energy Melee/Super Reflexes Brute - slow attacks make building fury difficult; everything or nothing defense makes surviving long enough to use said fury a challenge. I'm also thinking that End usage will be a big issue for this character.


 

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Perfect Pain is a Fire Thermal Corr.

I had all the debt badges (ALL of them) by level 40.
It was that bad

I rarely even play her now... Because of the Nightmares.