1Billion Inf but NO XP?
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If Wiki is right (since I forgot to check last night in-game) and Merit Vendors sell Large Inspirations for 1 Merit a piece... add in the 60 month Vet Reward giving you 5 Merits = a nice little chunk of start-up cash
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The wiki is correct but I could not get the merit vendors to sell the large inspirations except to level 7 and higher (with slider at level 10).
I suspect that is (in part) to simply stop someone from rolling up a new character, claim the 5 merits, get 5 large inspirations and dumping them in the base bin.
And you can only sell those large inspirations on the market so you will need inf in order to do that.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Bah you're right and that was even said earlier about needing inf to put something up for sale... my bad, I was thinking too fast! I thought I had a winner!
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And you can only sell those large inspirations on the market so you will need inf in order to do that.
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Tree of life/Autodoc.
Nothign compared to their market value but it doesn't require seed inf.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
i've noticed to that large insperations have dramaticaly drop in price also. kinda sucks now...
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I had considered at one point rolling up a toon that would never fight, would just try to level all the way to 50 by dropping a mission every 3 days... but that's even sillier than trying to get a billion with no inf.
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49 500 or so even con minions to level 50
A mission bonus is what 10 minions (lets be generous and say 20)
at 20 thats a mere 2475 mission drops, or 20.3 years.
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Don't forget arc bonuses! That's gotta drop at LEAST 0.3 years off! :-D
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Yep, but you don't do it at even con... you have to immediately crank up to max difficulty. And max difficulty is going to go even higher with the new difficulty sliders (though how this will impact mission bonuses isn't known atm).
Also, don't forget double xp weekends! It all adds up.
Given infinite time, the insurmountable obstacle might just be getting to level 5. That first contact would run out of missions for you to drop.
On the original topic: That's an interesting point from Case_Anarchy. I have had civilians I didn't save run up to me and give me rewards before... so that could be a viable way to get starter inf. Once you've got that, it's just a matter of time and persistence.
Well, the going rate from the influence farmers seems to be $30 for 1 Billion influence. There would certainly be no experience gained that way.
Except with identity theft, maybe.
I've never yet taken a hit from a bad guy skidding across the floor on his keister.
~~~__O
~~~_/
~~/ /
Learn the knockback, live the knockback, love the knockback!
I love your avatar, Flux!!! Pure hilarity!
I blame this thread for trying to keep my interest until i16 hits... I made myself a new toon, on a server I don't play on, to try this out. I took the idea from Case_Anarchy for my initial funds and varied it slightly. I found a hostage in Atlas and lured her muggers to a Police Drone. She was grateful and gave me 7 influence! I then took a couple hours to start my new adventure. Hopefully I'll be able to keep track of some of the things I do and can report later... unless I lose interest...
I haven't seen anyone mention the 2 dmge enhans you get automatically and not to mention the 2 Insp. (lrge) drops you get in the outbreak tutorial.That's where I always start. Sell the enhans then make my way back an forth till I get enough infl to make putting the big ones up for sale more profitable. I think it would be easy enough to do just time consuming. But you will get a badge for selling and buying you can't help that.
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I haven't seen anyone mention the 2 dmge enhans you get automatically and not to mention the 2 Insp. (lrge) drops you get in the outbreak tutorial.That's where I always start. Sell the enhans then make my way back an forth till I get enough infl to make putting the big ones up for sale more profitable. I think it would be easy enough to do just time consuming. But you will get a badge for selling and buying you can't help that.
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The problem with this is when you leave the tutorial, you would have experience.
Currently Playing:
A bunch of toons! (Freedom, Virtue, and a few on Infinity)
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I haven't seen anyone mention the 2 dmge enhans you get automatically and not to mention the 2 Insp. (lrge) drops you get in the outbreak tutorial.That's where I always start. Sell the enhans then make my way back an forth till I get enough infl to make putting the big ones up for sale more profitable. I think it would be easy enough to do just time consuming. But you will get a badge for selling and buying you can't help that.
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People haven't forgotten those insps and enhances from Outbreak, but you can't get through Outbreak without defeating anything, and that's the challenge.
If you want a toon that truly never earns any exp, without turning exp gain off, you have to skip the tutorial.
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I blame this thread for trying to keep my interest until i16 hits... I made myself a new toon, on a server I don't play on, to try this out. I took the idea from Case_Anarchy for my initial funds and varied it slightly. I found a hostage in Atlas and lured her muggers to a Police Drone. She was grateful and gave me 7 influence! I then took a couple hours to start my new adventure. Hopefully I'll be able to keep track of some of the things I do and can report later... unless I lose interest...
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LOL ... your welcome.
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Is there any other way to get some starter INF? My goal is to have some INF
without involving a transfer OR actual fighting (even with XP turned off)
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A few thoughts come to mind.<ul type="square">[*] If you make a kick-A-ss costume, you might win some start-up capital in a contest.[*]Sometimes, L50's play "games" in AP for cash - ie. "First to find me gets 100K",
"First to say Hi gets 100K", "First 5 people to meet me at Ms Liberty get 1M each"
(that last one actually happened to me once).[*]Humour sells. Some amusing banter and a good beggar's costume might get you
a little something if it's funny/cute/witty, etc.[/list]I don't know if those cross your "transfer" line or not, but they'd definitely avoid XP.
Actually, the 3rd point gives me an idea for an RP toon (just for giggles). If I try it,
I'll post any results... Tempting....
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
If you are in no hurry, you can wait until the Halloween event and hopefully pick up enough inspies that drop from the doors to vendor off in a base, and thus have some starting funds to list the Halloween salvage at the markets. Of course there is the obvious risk . . .
r/e starting inf:
try asking at a busy market.
I've given inf to plenty of low level characters who needed it to list an expensive drop they got, or whatever. I gave one guy 100k to buy rocket boots to finish off his costume (it was a good costume).
Most people have more inf than they can spend these days and a lot of them don't mind throwing a bone to someone just starting out.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
easy just join a big team and do nothin
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r/e starting inf:
try asking at a busy market.
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No Doubt.
I was just thinking of it in the sense of a Challenge, where you may not:<ul type="square">[*]Get a kill / Get any XP[*]Bankroll/Sugardaddy transfer the starting inf.[/list]It seems pretty evident that the "trick" in the Challenge is to get the seed inf.
After that, any arbitrary final amount, be it 1 Million or 1 Billion is simply time (and
tedium given just 1 slot) for any of the marketeers in this forum.
That said, I can't think of any way to get seed money without breaking a "rule", but
in the transfer case, if the transfer was due to some in-game, in-character activity,
it could be potentially OK (and maybe even fun).
So, instead of, say, a /b "Hey, I'm trying to make 1 Billion on my toon with no XP -
would someone lend/give me 100K to start???", which still strikes of sugardaddying
to me, a contest reward, or amusing RP story/tagline or some such would seem more
valid in the "spirit" of the Challenge.
Even if you made a panhandler toon (like those guys in Cap Au Diable) and sat
outside the Market with an amusing beggar's tale, within the context of the game
itself, it seems more acceptable than an outright transfer from an alt or player (if
that distinction makes much sense). <shrug>
Regards,
4
PS> @NeoMVP
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easy just join a big team and do nothin
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You'd be getting XP for that, which is why the Tutorial is excluded.
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
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r/e starting inf:
try asking at a busy market.
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No Doubt.
I was just thinking of it in the sense of a Challenge, where you may not:<ul type="square">[*]Get a kill / Get any XP[*]Bankroll/Sugardaddy transfer the starting inf.[/list]It seems pretty evident that the "trick" in the Challenge is to get the seed inf.
After that, any arbitrary final amount, be it 1 Million or 1 Billion is simply time (and
tedium given just 1 slot) for any of the marketeers in this forum.
That said, I can't think of any way to get seed money without breaking a "rule", but
in the transfer case, if the transfer was due to some in-game, in-character activity,
it could be potentially OK (and maybe even fun).
So, instead of, say, a /b "Hey, I'm trying to make 1 Billion on my toon with no XP -
would someone lend/give me 100K to start???", which still strikes of sugardaddying
to me, a contest reward, or amusing RP story/tagline or some such would seem more
valid in the "spirit" of the Challenge.
Even if you made a panhandler toon (like those guys in Cap Au Diable) and sat
outside the Market with an amusing beggar's tale, within the context of the game
itself, it seems more acceptable than an outright transfer from an alt or player (if
that distinction makes much sense). <shrug>
Regards,
4
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That's kind of the same conclusion I came to as well. I think I'm more interested in helping someone else do this then doing it myself. It sounds like quite the challange...
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That's kind of the same conclusion I came to as well. I think I'm more interested
in helping someone else do this then doing it myself. It sounds like quite the challange...
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I'm tempted to roll up an RP toon just for fun on some Saturday afternoon and see
if I can get it to 10M (like my guide's con-artist guy) at L1 with 0 XP...
But, a billion? I'll pass on that (given only 1 slot).
Still, it would be a different project than my guide toon. Since all my toons have to
have a backstory (however lame) and a reason to exist in-game, it might be fun
for a day...
Cheers,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
I don't care for the 'asking ppl for influence' at the market idea for this, but sort of like the idea of a panhandler RPing, not that I'd do that.
But since you only need 1 influence to get going, I like my idea of using a Police Drone to kill a mugger and reaping the reward from the saved victim idea. I guess in a way that could be seen as RPing (darnit), since I saved someone from dooooom. Wait no... I'm a greedy marketeer and I was running past her, not wanting to help, but they guys followed me anyway and got themselves 'droned'! Yep, that's better.
There was a 'kill' involved, but I did no damage nor did I get the kill, but I got rewarded. That 7 influence quickly became 70,000 after buying 7 lvl 50 orange recipes for 1/ea and vendoring them. After that I worked on gaining more salvage storage.
As far as only 1 transaction slot, according to Wiki, after 250 'sells', you get your 2nd slot. After moving 50 pieces of salvage (3 at a pop) you gain 2 to salvage storage. I know it'll be slow, but I plan to give it an hour a night for awhile. I did make her a PB, so at least I could fly (at lvl 1) to places I want to be
People with the 66 month Vet Reward will have it much easier if they claim their reward for that badge... 6 months away for me tho
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I don't care for the 'asking ppl for influence' at the market idea for this, but
sort of like the idea of a panhandler RPing, not that I'd do that.
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I agree. Within the context and perspective of the in-game character, it could be
amusing, and even a mini-study on player reaction, but I don't like the context of
the player (ie me, rather than my toon) asking for inf.
I'm mildly curious about the amount (if anything at all) a character with (hopefully)
an amusing approach, could make for seed influence, over the course of, say, 1 hour.
The rest of the income, of course, would be marketeering... For my own purposes,
I picked 10M because it's same number my guide character made, and if you can
get there, you can definitely get to a Billion as well...
I am intrigued about your Police Drone idea - hadn't thought of that one, but I
suppose if you don't hit the guy, but simply aggro him, you wouldn't get XP, but
would get the small NPC handout. It might work blue-side - I'll have to test that
one.
Regards,
4
Edit: DOH! Somehow I missed where you posted that you actually did the drone
test earlier. My Bad... If XP wasn't awarded, that would be a valid approach.
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
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I don't care for the 'asking ppl for influence' at the market idea for this, but
sort of like the idea of a panhandler RPing, not that I'd do that.
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I'm mildly curious about the amount (if anything at all) a character with (hopefully)
an amusing approach, could make for seed influence, over the course of, say, 1 hour.
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Of course, given that this is a largely hypothetical thing and people can make up whatever rules they want, I think asking people for influence, or accepting gifts of any kind... well, that's just too easy. I don't really see how that's much different from taking a gift from one of your own characters on a second account, or taking items from your sg base and selling them. The idea is to do it without outside help. Getting outside help from a stranger isn't an exception to that rule... at least for me.
I started on this this afternoon. Rolled a new toon on a server I never played on. I rolled a Peacebringer, figuring that being able to fly couldn't hurt. Lots of runs back and forth from the market to the vendors, if nothing else, and safe travel in Steel Canyon if I want to make things.
I spent 1 hour on his first session. It went like this:
First 15 minutes or so I spent figuring out how to get starter influence. I skipped the tutorial (duh...) and set about trying to 'rescue' a pedestrian by getting Hellions to follow me to the police drones. This took a while, because the first ones I tried were Fallen Gunners, and they wouldn't chase me. Then I did lure a group of minions into the drones by the train station, but the rescued citizen didn't see fit to reward me. Eventually, I broke down and took a swing at a minion... and missed! But that was enough. The group followed me to the drones, got zapped, and the nice lady in the frumpy sweatshirt gave me 9 influence for my trouble.
I zipped over to WWs and started scanning for generic recipes with 0 bids showing. I would try a bid of 1 inf, and if it didn't win immediately, I deleted it and moved on. My first purchase was for a generic level 15 Hold IO, which I sold to a vendor for 587 inf, upping my cash holdings by roughly 6610%.
I kept this up for most of the rest of the hour. My best steals were some level 40 Def Buff IOs, that netted me something like 17K each. After the first few, I realized that I'd been aiming too low, and just started scanning the level 35 and 40 recipes. Everything above 40 had tons of bids, but there were quite a few 1 inf steals in the 35-40 range.
Just placing 1 inf bids and selling the recipes, I passed 100K inf at 47 minutes after toon creation. With a little forethought and luck, someone else could probably do it in 15 minutes or so.
After I had an initial stake, I bought salvage and actually crafted a recipe in SC, put it on the market at a high, but not too high price, and logged out.
Net result... I had about 150K after an hour, with maybe half that time spent between getting the initial 9 inf, and scanning for a good choice of what recipe to actually craft and sell. I didn't have that much inf on hand at logout, since much of it was invested in creating the IO to sell. But still, 0-150K in an hour. I'm sure if I tried it again, I could put together 300K easily, maybe more.
The hard part, really, is only having one recipe slot and one market slot and three salvage slots. Just can't do much maneuvering with that little space.
Well if we're going with arbitrary rules here, choosing a PB/WS seems like cheating. If you're not accepting DIRECT help from your alts by way of starter influence, you shouldn't accept INDIRECT help by using an AT that's unlocked by a L50.
[qr]
Candy cane season does seems easist no xp way to get starting XP.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
If Wiki is right (since I forgot to check last night in-game) and Merit Vendors sell Large Inspirations for 1 Merit a piece... add in the 60 month Vet Reward giving you 5 Merits = a nice little chunk of start-up cash