The Fightclub Police: Now Recruiting
@Lithium Shield
Freedom or Infinity. Any zone. Let me know.
oh wowwwww this is dead.
if anyone wants to roll some mw2 on the 360 with karnage, spiner, divine, snax and I my GT and AIM are in my sig. detective silit might even make an appearance.
Hm, when's that come out again?
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
nov 11 I think.
lmao
The Fightclub Police:... 10-13-2009 10:55 AM Neg rep for wanting to join
"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events
Well then i'm back to using the zone.
Come on....where kills are the hardest, in a 1v1 fight where you cannot get help from others you can't get a chance for a recipe?
And yes, 2v1 or any ratio that isn't 1v1, the kills are larger therefore the recipe drop is larger.
I need to talk to a dev about this. PvP is the same in and out of arena.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
well, the kills are actually the hardest when it's something like 1v6 for the 1, but the overall kill count for players and the % chance of a recipe dropping to either side is the lowest in a 1v1.
Do they have a reason for this? Is it farming? They could make it so you can only get a rep worthy kill once in an arena and i'd be fine with that.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
You can get recipes in an arena match.
Rep valid kills are all that matter, so while you'll never physically get rep in an arena match you still have your 1% chance for a PvP recipe every 5 minutes.
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
You know...this made me laugh.
You want to know what I hate? I'll tell you! People who feel entitled to abuse others, simply because they can. Castle
He must really hate himself now. The guy destroyed a game's entire community, with no logical reason whatsoever. Simply because he could. Hypocrisy ftw.
Meh. Castle has admitted his hands were basically tied about some of the changes that went live, as he was "talked into" changes he didn't like/agree with by his boss/es.
We all have to do as our bosses say or we get the sack and i'm sure that's no different at Paragon Studios.
I was just as happy to Castle bash as the next person till i read his post about being talked into things. Now, i think we should all just accept that PvP 2.0 is here to stay an it's probably no individual Dev's fault if a Dev at all, and just try to make the best of it.
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
Meh. Castle has admitted his hands were basically tied about some of the changes that went live, as he was "talked into" changes he didn't like/agree with by his boss/es.
We all have to do as our bosses say or we get the sack and i'm sure that's no different at Paragon Studios. I was just as happy to Castle bash as the next person till i read his post about being talked into things. Now, i think we should all just accept that PvP 2.0 is here to stay an it's probably no individual Dev's fault if a Dev at all, and just try to make the best of it. |
short version:
lets put some sprinkles on some poo and try and enjoy it.
I was just as happy to Castle bash as the next person till i read his post about being talked into things. Now, i think we should all just accept that PvP 2.0 is here to stay an it's probably no individual Dev's fault if a Dev at all, and just try to make the best of it. |
Castle was the lead designer. To me that says that *gasp* he's the lead designer. Meaning he makes the calls, and if he completely disagrees with something, that something doesn't get implemented. But I guess he's only the lead designer until something bad happens. Then it's someone else's fault. But again, can't actually say who. It's a sekrit!
short version:
lets put some sprinkles on some poo and try and enjoy it. |
Indeed... They ruined PvP. It's total crap compared to how it was and we all agree that wasn't good enough.
It's not that i truly believe all the crap the dev's say Supermax, it's just that the possibility is there that Castle may not have had the final say in the matter if Posi or the Korean bosses wanted something else.
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
Yeah, I know...theoretically it's possible.
I've just had too many lies thrown my way for all these years. They were never honest about anything. Literally everything they said was PR bs, sugarcoated to make it sound like they cared. That, combined with constant stealth changes that never make it to patch notes, made me lose all confidence in anything they say.
I nominate "Supermax" for obvious statement of the week award.
More srsly, Castle would have to be blind, deaf, illiterate and live in a cave deep in the amazon, guarded by rabid game programmers and a yeti in order to NOT see how bad pvp is.
lol....balance.
Ah if only I had more money to pay for maybe one more month.. Ah well, I'll apply for when I'm around.. Though at the moment I had to shut my account off.. But I do have a character on a friend's account. Below are the characters on my account when it's turned on..
@kilaw pilath
Server: freedom
Frequent Characters:
Villians: Web Death, Lady Slarisslia, Electrified Web, Oily Web, Chrome Web, W e B Mk V
Heroes: Deflective Web
Dear collegues, my sub goes down on monday and i just wanted to say that i gonna miss you all. It was fun working with all of you, i wish you luck on future patrols and let's hope that the day, when FCers don't bother citizens anymore, comes faster. *goes to gather her things for trip back to Neptun*
Oh , on side note: and F*** all people (includes devs, their bosses, CS and RPers) who ruined pvp community and pvp system itself ,,I,,
Dear collegues, my sub goes down on monday and i just wanted to say that i gonna miss you all. It was fun working with all of you, i wish you luck on future patrols and let's hope that the day, when FCers don't bother citizens anymore, comes faster. *goes to gather her things for trip back to Neptun*
Oh , on side note: and F*** all people (includes devs, their bosses, CS and RPers) who ruined pvp community and pvp system itself ,,I,, |
For the record, Castle does not have an ultimate veto and a good amount of i13 changes were out of his control. He is a lead designer, not THE lead designer, and even if he was THE lead designer, he still has people to answer to, that being marketing. I spoke with him at HeroCon, prior to i13 release, and was told how strongly against some of the changes he was and how he fought against them, obviously losing.
As far as i13, this game had such an incredibly steep learning curve which was essentially chopped in half by i13, therefore making the ultimate goal a success. Personally, I don't mind i13, in my book this is another i9, which effectively did the same thing via IOs, made bad players better.
What I do not like is how i13 was implemented. A revamp of the system would require a lot of maintenance, which is something that is not being done. Realistically, all the types of changes make sense, however their percentages are off base. They have effectively created a system where damage is still king, but there isn't anything that you can do about it.
The new system is bad but not because of the differences to i12, but because they dropped it and left it there to rot.
As far as i13, this game had such an incredibly steep learning curve which was essentially chopped in half by i13, therefore making the ultimate goal a success.
|
I do agree that the worst part if it all is that they just dropped I13 on us, "and left it there to rot". They did promise that it would be "a process", but as every single other thing they ever said, it was obviously just PR bs. And their complete non-action for nearly a year after the fact has proven that without the shadow of a doubt.
With DR in place, our solid set of rules to employ in min/max builds were thrown out. Now there is only one rule, damage is king. There is no more BF managing to fight mez types, no more playstyle differences for damage types, no more specific values to make our builds perma-anything. You just play and if you have the damage, succeed. Oversimplification aside, the reason I say the learning curve was cut in half is due to how easy it is to succeed now.
As far as playing half speed, I believe that is only true for movement. I think there is a lot of micromanagement going on now that wasn't as critical in i12 due to a lot more attacking since people can no longer run as easily. It's all power timing based now, like every other MMO out there. Using mez as a damage mitigation rather than a control is something I have come to enjoy. I think the changes to movement speed have made the shift from PvE to PvP less jarring since they are both just shootshootshootshoot at their core.
I have plenty of gripes with the new system but I had plenty with the old one too. The game is too different to say one is better than the other. I hold on to i8 dreams, but some day we all have to come to see that the system isn't going to change back, so we should stop petitioning for that. We need to accept the system, find it's intricacies and crusade to get the issues fixed. Like adding a no Global Res option in arena...
Besides, the real issue with PvP isn't the system, it's the lack of PvP content. They have the tech to employ mini-games and rankings but instead spend time making the dummies in RWZ move when you hit them.
holy crap i'm pardoned?
Until the day we can have a world where the children can live fight club free.
Duel me.
I will work on my sig pic more when I have time.