Color Customization
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Have we heard if we can change the powers customization based on the costume slot, or is it going to be one set of power color customization for one character?
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Powers can be individually customized per costume slot, but not supergroup mode.
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Wow... just... wow.
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Could you expand on this a bit? Maybe because it's because I'm tired, but I don't fully understand what this means.
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Let's see. You see things in particular colors because the objects selectively absorb and reflect light of different colors. Leaves are green because they absorb red and blue light, reflecting the green light; a white object reflects all the light that hits it equally.
There are two color systems -- additive and subtractive. Additive color is the way light works, and its primary colors are red, green, and blue. If you have a white object and you shine a red light on it, it looks red, because even though it reflects all colors, it only has red light to reflect. If you shine a green light on it as well, it looks yellow, because that's the color of a combination of red and green light as your eyes see it.
Subtractive color is the way paints and dyes work; in subtractive color systems, the primary colors are cyan, magenta, and yellow (notice that these colors plus black are the ink colors in a color printer -- the CMYK system), more inaccurately described as red, yellow, and blue. Each color absorbs all the colors but the one it reflects, so to get green, you mix cyan and yellow.
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I spent 3 hours trying to explain this color additive/subtractive principle to 3 people once.
I am so stealing this and taping it to their foreheads.
Or perhaps staples.
Thanks for the updates, keep badgering BaB for more detailed information.
Sometimes, I impress my boss. Sometimes, I impress myself. The rest of the time, I scare people. I can live with that.
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Have we heard if we can change the powers customization based on the costume slot, or is it going to be one set of power color customization for one character?
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Powers can be individually customized per costume slot, but not supergroup mode.
[/ QUOTE ] Awesome, I hope i can uses darker muted colors in my Civi outfit , then bam full eye blinding brightness for hero time.
Also, I hope someday SG mode will get a revamp. MAybe act like a sixth costume slot but with only preselect outfits made by the SG's leadership.
And also an off switch for all outfit altering options but would let me stay in sg mode earning Prestige.
NeoSaturn-L50 Kat/Regen Scrapper
Paragon Family Swift
NeoSaturn's Deviations
Can we have yellow snow storms?
ATs to 50 - TA/A Def, Nrg/Nrg Blaster, EM/EA Brute, WS,ELM/ELA Stalker
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Have we heard if we can change the powers customization based on the costume slot, or is it going to be one set of power color customization for one character?
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Powers can be individually customized per costume slot, but not supergroup mode.
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Holy crap...
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
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BaB while you're looking in on this topic.
Curiously just wondering how much extra work it would take to be able to select the projectile type as well as the colour of a power?
Would love to be able to select Proton Volley style (the three round balls of energy) projectiles for an energy blaster, colour them pink and go all Danmaku on the enemies.
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Given that alternate animations for Martial Arts and Superstrength are included in Issue 16 something of the sort is possible. But before that, he'd have to tweak the animation so that it had the same animation time as the animation it's replacing. So it would be more complicated and have to be done on a more one-power-at-a-time basis.
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This wouldn't be changing the animation, that would still remain the same, I'm talking about merely replacing the type of projectile used, sniper blast would still use sniper blast's animation BUT instead of it firing a beam of concentrated energy, it would fire the same projectiles as Proton volley.
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But the blast itself is part of the animation I think ? Or AN animation.
Arc #40529 : The Furies of the Earth
Okay. I need to pull pictures out of my camera and edit them for size. I spent some time going over more of the powersets, and asked some more questions. According to Positron, regular, patron, and ancillary pools will not be customizable at the launch of I16, although they plan on extending the feature to those powers in a later update.
Not all the powersets have customization, and not all powers in some powersets are customizable. I don't know how much of this is an artifact of the fact that this is still an incomplete product and how much is a decision about the aspects of the power. Mastermind primaries, for example, do not show up as customizable, nor do Assault Rifle and Archery. Stone Armor does not show Granite Armor as being customizable; since this is a replacement of the character model in the same manner as the Halloween costumes and the various giveaway costume permatemp powers, it may not be customizable at all. However, don't assume that, because it can't be colorized in the demos NCSoft had at Comic-Con, any particular power or powerset won't be customizable when I16 goes live; this is still very much a work in progress.
There is some bad news and some good news. The bad news is that you will not be able to, with the current palette, make saturated-color ice armor. The good news is that you don't have to worry about someone zipping past and randomly buffing you with piss-yellow ice armor.
Different powersets have different palettes available to them. The various blasts and zaps and other 'energy-like' powersets have 'Bright' and 'Dark' palettes -- Bright Fire/Dark Fire, Bright Radiation/Dark Radiation, etc. Other powersets have a single palette, described as 'Color Tintable' -- Ice Armor, for example, gives you a palette that will allow you to tint the ice, but it will still obviously be ice; it may be tinged with purple, or green, or yellow, but it's not going to vary a lot in color. Stone Armor has a palette of earth tones -- browns, grays, greens -- that are all relatively dull (including for Crystals and Brimstone armor; dull grayish-green crystals look a little lame; I hope that they give this power a 'Bright' palette). Some of the powersets, particularly Ice Melee and Fire Melee, have a bit of 'weapon customization' built into them -- you can, for example, use the default animation and colors for Fire Sword Circle, make it tintable as Fire Scimitar, or as Greater Fire Sword -- where the power still animates as Fire Sword Circle, but uses the 'weapon' from Greater Fire Sword (which is also tintable).
I have resized all the screenshots I took to 25% of their raw size (they're all 968x648 now) and uploaded them to Imageshack; you can see them all in this gallery. I tried to get a selection of different powers to show the different colorization palettes and how the powers look when tinted. Unfortunately, some of the powers do not show up well against the standard backgrounds.
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
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Have we heard if we can change the powers customization based on the costume slot, or is it going to be one set of power color customization for one character?
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Powers can be individually customized per costume slot, but not supergroup mode.
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Shweet!
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
Thanks for the update srmalloy!
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Dang it. Am I seeing that the Hero Invulnerability only had the Bright Invulnerability as its option?
I wish the system were more open.
Scratch that, I am an idiot and gladly admit it.
( I saw Dark Invulnerability )
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
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Dang it. Am I seeing that the Hero Invulnerability only had the Bright Invulnerability as its option?
I wish the system were more open.
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>_>
There was a Dark Invulnerability shown, here: http://img36.imageshack.us/i/dsc0020tyf.jpg/
Edit: Well hrumph.
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Dang it. Am I seeing that the Hero Invulnerability only had the Bright Invulnerability as its option?
I wish the system were more open.
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There was a Dark Invulnerability shown, here: http://img36.imageshack.us/i/dsc0020tyf.jpg/
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And remember, this is still under development -- Energy Blast has Bright Energy Blast and Dark Energy Blast designed, but Fire Control only has Bright Fire at the moment; they haven't finished Dark Fire.
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
I'm glad I'll be able to switch out the Fire Sword Circle to use the Greater Fire Sword model.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Srmalloy, you rule sir! Thanks a ton for snapping those pics
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
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I'm glad I'll be able to switch out the Fire Sword Circle to use the Greater Fire Sword model.
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I didn't even see that, nice eye!
Just went through all the pictures. Thank you so much for taking them! This is really exciting.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
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I'm glad I'll be able to switch out the Fire Sword Circle to use the Greater Fire Sword model.
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You have just imagined greater fire sword circle, my friend. That's the philosopher's stone of fire melee.
edit: pictures and details are beloved by all.
Sermon
@sermon
One of Six, Cannibal 6
Dark Energy Blast looks awesome!
Please, please, please Devs can we have that colour scheme for auras? And SS and Hasten? (not for I16, you have have already gone above and beyond, but soon????) Would be frelling amazing!
EDIT:
Oh, and blood red tentacles? Awesome!!
Always remember, we were Heroes.
My brain! AHHH! YOU-- HOW COULD YOU!
You've set my alt-itis into overdrive!
Look at those Dark blasts! NEW BLOOD CHARACTER! Blood drain, blood tendrils, blood blast!
Ice armor = Glass armor
Energy Blast = Solid Dark Blasts(not fluffy)
New--with the-- and...
You get all my internets for these pictures.
Dear Developers: My soul will be arriving in the mail in 2-4 days.
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Dear Developers: My soul will be arriving in the mail in 2-4 days.
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Cheapskate, I paid for express delivery, mine will be there by 9am tomorrow! (if its not, I get the soul of the delivery driver)
Always remember, we were Heroes.
This looks good. Really good. The only thing I'm missing is that I haven't seen Archery or Trick Arrows as customizable. I have a Defender who'd really like having red fletching on her arrows. Other than that, it all looks sweet here. Way netter than I expected.
Thanks BAB!
Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"
So will the color system be like how it is for our auras, or will it be different?
I guess the point I'm getting at is if I color a fire or electricity blast power black, will it show up as black in some form, or be almost transparent like with our aura system?
That one concern aside, the whole thing seems to be shaping up quite awesomely. Great job
looking awesome so far...
...really disappointed that we can't colour the various power pools come Issue 16 mind you, was looking forward to colouring Hasten to look less...well...like Hasten...
...still guess we'll just have to wait.
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Dear Developers: My soul will be arriving in the mail in 2-4 days.
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Cheapskate, I paid for express delivery, mine will be there by 9am tomorrow! (if its not, I get the soul of the delivery driver)
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You fool, they're all at Comic con. You have to wait until it's over or else your soul will just sit on the doorstep for days. And we all know souls melt like spun sugar in the rain!
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BaB while you're looking in on this topic.
Curiously just wondering how much extra work it would take to be able to select the projectile type as well as the colour of a power?
Would love to be able to select Proton Volley style (the three round balls of energy) projectiles for an energy blaster, colour them pink and go all Danmaku on the enemies.
[/ QUOTE ]
Given that alternate animations for Martial Arts and Superstrength are included in Issue 16 something of the sort is possible. But before that, he'd have to tweak the animation so that it had the same animation time as the animation it's replacing. So it would be more complicated and have to be done on a more one-power-at-a-time basis.
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This wouldn't be changing the animation, that would still remain the same, I'm talking about merely replacing the type of projectile used, sniper blast would still use sniper blast's animation BUT instead of it firing a beam of concentrated energy, it would fire the same projectiles as Proton volley.