So, /Cold
I'll probably respec all my IOs out of my fire/rad, delete, and reroll it, and turn it into a something/cold...
Assuming built right, I'd assume cold > rad for AV soloing, yeah?
What about cold controllers in pvp, any opinions on if it would be better or worse than therm controllers in pvp? If cold, what would it pair best with?
Ice/Cold. I'm actually looking forward to something for once.
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I said it doesnt work conceptually for me. It still doesnt. One can certainly justify any combo conceptually, but they dont all work for everyone.
"I got injected by psychic nano-bots that allow me to generate illusions and cold powers!" ... easy enough.
The combo just isnt for me.
Lewis
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It was a joke, hence the smiley face and a reference to a cartoon.
Here's a concept for ill/cold. A person living in northern Alberta freezes his butt off day after day and finally decides to learn magic tricks. He also brought a cooler of snow with him and doesn't hesitate to throw a snowball at anyone.
Oh, why couldn't /Cold have existed when I made my Ice/ Troller? ;(
On a sidenote - I wonder why I see so few Ice trollers around ?
I have an Ice/Empathy 'troller myself, and it rocks.
And it's not just "rocking the aura" either ..
I have a level 23 Ice/Storm Controller that would have been Ice/Cold if it existed upon me making it. So considering I have yet to make it even halfway to 50, he is being parked and re-rolled as soon as this set comes out.
The way I see it: My Ice/Ice/Cold blaster hits the slow cap no problem, and at that point it is like blowing the seeds off a dandelion. I can only begin to fathom the controlling capabilities of the combined set. In fact, come to think of it, I am wondering now if it might be overkill. Shiver + Snow Storm probably puts you damn near the slow cap already, then add in there any other powers like Sleet or Ice Slick, leave alone the single target Infrigidate and Benumb... One things for sure, AVs will get to use each of their attacks once, and that's it.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Earth pet resistances with def and hit points boosted...
but going all ice for theme... Jack may be the only target outside of an ice tank to not look silly in the shields.
Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.
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ice/cold..
is it possible to slow someone's recharge so much, that they go back in time?
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Yes but by then you've made them immortal.
Btw, beware of ganker time travel:
http://www.youtube.com/watch?v=0L2hDkxHvbA#
(Sadly, I stink at youtubelinkfu... fastfoward to 1:11+)
Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.
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ice/cold..
is it possible to slow someone's recharge so much, that they go back in time?
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Yes but by then you've made them immortal.
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LOL !!!!!!
and yeah Im making an Ice/Cold... Believe it.. I love Ice Powers...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
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qr
looks like you should be able to get the imps up to 37% def (sheilds, manuev+ 2 def procs, arc fog). That is some pretty tough imps. I like my fire/storm troller, but fire/cold seems like the 2.0 version of it.
The thought of playing another fire troller with bottomless endurance (other than kin) is tempting.
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Two words: Frostworked Imps.
Think they have an HP cap?
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qr
looks like you should be able to get the imps up to 37% def (sheilds, manuev+ 2 def procs, arc fog). That is some pretty tough imps. I like my fire/storm troller, but fire/cold seems like the 2.0 version of it.
The thought of playing another fire troller with bottomless endurance (other than kin) is tempting.
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Two words: Frostworked Imps.
Think they have an HP cap?
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I think I remmeber putting frostworks on 1 imp at one time, just to check that, and I'm pretty sure the 1 frostworks didn't cap them. (I forget if I was slotted)
Either way... use frostworks on your team mates not your pets.... ><
I would go Ice/cold if I could get myself to roll one. I rolled a Cold/ice def to kill time and eventually rolled a Ice/ice blaster and tank as well. Used a great name for it on Freedom(I even saw somebody take an alt version of it since I already had it), and my forthcoming slot on Freedom when I hit 4 years will likely be for my Claws/sr brute. Could probably copy one of my two names I use for my def, or tank on another server. I'm sure I can find room on Virtue for a character even though that server is currently full. No way in hell I roll a Ice controller on a low pop server though so it has to be Freedom, or Virtue.
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I think I remmeber putting frostworks on 1 imp at one time, just to check that, and I'm pretty sure the 1 frostworks didn't cap them. (I forget if I was slotted)
Either way... use frostworks on your team mates not your pets.... ><
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Frostworks is the most skippable power in the set. And yes, for those not in the know, Cold is brutal for power selection. It's pretty much on the level of Mind control. If you think Mind/rad is difficult to build...mu ha ha ha.
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I think I remmeber putting frostworks on 1 imp at one time, just to check that, and I'm pretty sure the 1 frostworks didn't cap them. (I forget if I was slotted)
Either way... use frostworks on your team mates not your pets.... ><
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Frostworks is the most skippable power in the set. And yes, for those not in the know, Cold is brutal for power selection. It's pretty much on the level of Mind control. If you think Mind/rad is difficult to build...mu ha ha ha.
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Mind you really only need 4 powers if you don't care for the aoe control, I don't, Rad you only need 5 powers.... not too tough.
Cold on the other hand has every single power being useful, and it is hard to fit it all in... moreso on a pvp build than a pve build.
Infridge can be skipped... except you'll be forced into it as a Controller.
Frostworks can really be skipped... unless you want to make uber pets.
Snow Storm, I think, can be skipped... unless you're having problems w/fliers, like Plant, or have no/few slows in your primary.
Really, that's about it. And that ain't much.
Not getting Sleet & Heat Loss til 35 & 38 are kinda painful now that I think about it.
An Offensive Guide to Ice Melee
Unless you are specifically seeking AV's or pvp then benumb is probably the most skippable power - especially for a troller.
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I think I remmeber putting frostworks on 1 imp at one time, just to check that, and I'm pretty sure the 1 frostworks didn't cap them. (I forget if I was slotted)
Either way... use frostworks on your team mates not your pets.... ><
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Frostworks is the most skippable power in the set. And yes, for those not in the know, Cold is brutal for power selection. It's pretty much on the level of Mind control. If you think Mind/rad is difficult to build...mu ha ha ha.
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Mind you really only need 4 powers if you don't care for the aoe control, I don't, Rad you only need 5 powers.... not too tough.
Cold on the other hand has every single power being useful, and it is hard to fit it all in... moreso on a pvp build than a pve build.
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Frostworks and Snowstorm are the only powers I would consider skippable for an ice/cold controller. Snow Storm mainly because you already have Artic Air.
Frostworks however is awful and unnecessary even for defenders and corruptors. Since Controllers bring far more damage mitigation naturally than Corruptors then you won't ever be needing frostworks.
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Unless you are specifically seeking AV's or pvp then benumb is probably the most skippable power - especially for a troller.
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Benumb is IMO one of the main reasons to play /cold.
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
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Unless you are specifically seeking AV's or pvp then benumb is probably the most skippable power - especially for a troller.
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Benumb is IMO one of the main reasons to play /cold.
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especially so since it reduces mez resistance and mag protection abilities.
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Frostworks however is awful and unnecessary even for defenders and corruptors. Since Controllers bring far more damage mitigation naturally than Corruptors then you won't ever be needing frostworks.
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While I agree with you, FW is marginally more useful to controllers who solo, since then they can at least use it & the shields on their pet(s). No, I'll never be taking this power myself (tried it a bit on my Defender--was pretty useless).
An Offensive Guide to Ice Melee
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While I agree with you, FW is marginally more useful to controllers who solo, since then they can at least use it & the shields on their pet(s). No, I'll never be taking this power myself (tried it a bit on my Defender--was pretty useless).
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It's useful as a mule for heal IOs, in the event that you skip Fitness. If you take FW for the +recovery bonuses (which, yes, you'd have to refresh every two minutes, but if you have a pet anyway ...), then you can save two power picks and still have some decent recovery if/when you exemp below Heat Loss.
Kind of a niche use for the power, I admit, but it's not as if it's entirely useless on its own merits.
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While I agree with you, FW is marginally more useful to controllers who solo, since then they can at least use it & the shields on their pet(s). No, I'll never be taking this power myself (tried it a bit on my Defender--was pretty useless).
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It's useful as a mule for heal IOs, in the event that you skip Fitness. If you take FW for the +recovery bonuses (which, yes, you'd have to refresh every two minutes, but if you have a pet anyway ...), then you can save two power picks and still have some decent recovery if/when you exemp below Heat Loss.
Kind of a niche use for the power, I admit, but it's not as if it's entirely useless on its own merits.
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Yeah, but I can't see a */cold controller skipping fitness. Defenders and Corruptors usually can't manage to go stamina-less using Heat Loss exclusively and blast sets aren't as heavy on end as control sets are. Do able I guess with Conserve Power, but it would still be pretty rough unless you have a lot of recharge bonus for both Conserve Power and Heat Loss.
Granted, it would be difficult for a Controller (particularly one who likes to rely on powers like Arctic Air) to skip Stamina without sizeable +recharge bonuses to power Heat Loss.
I tend to assume, though, that when we're talking about Numina and Miracle, that we're also including a budget for +recharge bonuses. Controllers have a pretty good situation when it comes to slotting for global recharge, too; a lot of controllery sets are (much) cheaper than their melee/ranged/AoE attack analogues.
In any case, giving some though to rerolling my Ice/Storm as Ice/Cold. Storm's not doing it for me lately. Then again, I have a Cold/Sonic Defender I really like already, so maybe we'll give it a miss. I'm glad Controllers have the option to take Cold now, regardless.
Edit: Still wish Jack wasn't such a pansy, though. I haven't played extensively on my Ice Controller lately; Jack's attack cycle is still a little borked, isn't it?
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I don't have a Mind yet.
(Mind Controller you funny bunnies!)
So I'll have to play with that. It sounds like fun!
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i dont have a mind yet either..however im thinking since i made the cold defender i might leave cold dom alone for trollers
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You'll be too busy giving your Elec tank some lovin' anyway.
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damn skippy i will!....already started buying stuff for it