Dual Pistols
Pistols users do tend to be portrayed in the gray areas of morality as far as comics go. So it makes sense for Dual Pistols to be one of the headliner Sets for Going Rogue, an expansion all about the gray area.
That said, I still want 'em. |
Okay, maybe Dual Pistols will be better than that in an RP sense, but I would rather get something completely new like an "Energy Hammer" that you could throw or melee with with great effect, say the melee attacks give a short-lived Regen Boost and the ranged attacks knockdown. At the moment there is no thrown weapon set for Blasters and pleeze don't ask for knife throwing! A thrown weapon set should be one a super powered character would use.
Anyway, what do players of CoX want most? New Power Sets!!! Why? Because they revitalize CoX better than any other new element can!! What do players almost never get? New Power Sets!! So these Dual Pistols had better put Lone Ranger and Rawhide Kid to shame!
Quixotik
"I did not say this. I am not here." -Guild Navigator
Anyway, what do players of CoX want most? New Power Sets!!! Why? Because they revitalize CoX better than any other new element can!! What do players almost never get? New Power Sets!! So these Dual Pistols had better put Lone Ranger and Rawhide Kid to shame!
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
I've posted my concept for Dual Pistols a few times here and there before Going Rogue told us we were getting it. I'll put it up again and compare notes once it's released to see how close I got.
Also included: /Munitions as sort of a pairing to go along with Pistols, a la Archery/TA. |
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
Something I just read made me think.... Dual Blades were made so that they are distinctly different than Kat or Broad Sword, but making combo buff/debuffs. What about making DP a DDR set like DB, where each power is slightly underwhelming on its own, but in the proper order, makes some cool stuff happen.
Something like "Snap Shot" (or shoot from the hip, or quick draw, some thing like that)-> "Double shot" (some sort of shot from both guns) -> Empty the clips (or lead rain, or some sort of massive dot attack) -> debuffs the enemy's def and drains some end (cause trying to dodge all that is tireing).
Or you could have something like "Aimed shot" (either a short distance snipe, or a bit of a long animation with massive damage) -> "Double Click" (A power that copies your last attack base stats, modified by the enhancements on DC, with a bit more end cost) -> "Driving Attack" (an ST attack that is like empty the clips but w/o bullets going everywhere) -> Resistance debuff since the idea is you are piling on all your hits to a very localized area, making a weakspot.
Heck it would be cool as hell to have a Double click sort of power, or a Toggle that causes you to counterattack if you are not in the middle of an animation, for a small bit of end (like a repel toggle).
I doubt DP will have stuff quite that cool, but still looking forward to getting another blaster.
They could do a PBAoE where you spin around (typhoon's spin/attack animation with guns instead of dual blades), but I expect the cone. |
it needs a toggle, 'Bullet Time' +5% ranged def +2% Lethal damage -2% recharge
or something like that :P
i think the nuke should be something like deadpools nuke iside the marvel games....
like u just start walking in circles and emptying the clip and like jump in the air and do a back flip and while this is being done ur just spraying lead in all directions
I hope it comes out similar to dual blades: combo-fun.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
Just FYI dual pistols are shown ingame on an ally,
Lady Jane during the PB arc...
http://paragonwiki.com/wiki/Lady_Jane
She just uses copies of the Pistol attacks from Thugs.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
Just FYI dual pistols are shown ingame on an ally,
Lady Jane during the PB arc... http://paragonwiki.com/wiki/Lady_Jane |
All that shows is the 3 dual pistol powers that have been around as long as thug MM's, it would be like saying fire is represented by flares fireblast, and fire breath.
Dirges
I would very much like pistols not using "special ammo" but but still achieving certain control effects with carefully placed shots like some have already suggested.
One of my favourite ideas is the one about a single target "nuke". IIRC there were even rumours about the devs planning something like that back when the akimbo pistols powerset was first publicly mentioned by Positron.
And of course I expect to see the powers of thugs MMs and their minions as part of that set.
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
Well, I am drooling over the dual pistols now. Saw the nuke was PBaoe, with some Gunkata for visual effect. Plus the pistols come with ammo choices. Now the question is, what kind of pistol ammo *besides normal* will i use when it comes out?
I would very much like pistols not using "special ammo" but but still achieving certain control effects with carefully placed shots like some have already suggested.
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We've only seen 6-7 of the full 9 powers. And even then things are subject to change. "Special ammo" just happens to be one option available.
One of my favourite ideas is the one about a single target "nuke". IIRC there were even rumours about the devs planning something like that back when the akimbo pistols powerset was first publicly mentioned by Positron. |
Now the question is, what kind of pistol ammo *besides normal* will i use when it comes out?
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Facing Zombies? Swap to Incendiary (Zombies are weak to both Lethal and Fire).
Hellions/Fire Resistant foes got you down? Pop in some Cryo rounds.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
Might wanna check the dates on some of those quotes there.
http://www.youtube.com/watch?v=SItM3OLqb5w
That is what DP IS. The Devs have nearly finished.
So...be happy with the fact it looks awesome. Im willing to bet it will play awesome too.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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http://www.youtube.com/watch?v=SItM3OLqb5w
That is what DP IS. The Devs have nearly finished. So...be happy with the fact it looks awesome. Im willing to bet it will play awesome too. |
Also note, that in the video, he didn't use Aim. The powers used are apparently Build Up (from secondary), Power Boost (secondary), Conserve Power (secondary; good odds he was using Energy Manip), and the red glow is apparently Ammo Change. From that, we have a few possible solutions:
A) The set has no Aim at all, like Assault Rifle. I hope this isn't the case, since it would mean pairing Pistols/Devices would create another damage boost-less combo, and I don't think people want that. AR and Devices already get a lot of flack for that, and I hope the devs are wise enough to avoid extending the problem, especially with a new set that tons of people are looking forward to.
B) There's no Aim per se, but there is a new Aimlike power that we didn't get to notice. Melee sets have a lot of variety in damage boost powers. Build Up, Rage, Soul Drain, and Follow Up. Personally, I'm hoping for a Follow Up type power where we can get rewarded for rapid-fire DPSing with a steady damage boost. It'd be a unique thing to give the ranged ATs.
C) There's some sort of damage boost like mentioned in A or B, but Posi simply didn't use it for some reason, or he did but we didn't get any good visual cues to signify it.
D) Some fourth option we can't yet fathom. Like maybe we get crits or something.
So, we'll just have to wait and see!
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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My current hope/speculation is that the PBAoE effect used there is a mini-nuke. It's far too long of an animation to use in regular play. It looks to be somewhere near Total Focus cast time of over three seconds. It looks cool, surely, but if I'm supposed to execute a power like that as my normal attack chain, that'll kinda suck...
Also note, that in the video, he didn't use Aim. The powers used are apparently Build Up (from secondary), Power Boost (secondary), Conserve Power (secondary; good odds he was using Energy Manip), and the red glow is apparently Ammo Change. From that, we have a few possible solutions: A) The set has no Aim at all, like Assault Rifle. I hope this isn't the case, since it would mean pairing Pistols/Devices would create another damage boost-less combo, and I don't think people want that. AR and Devices already get a lot of flack for that, and I hope the devs are wise enough to avoid extending the problem, especially with a new set that tons of people are looking forward to. B) There's no Aim per se, but there is a new Aimlike power that we didn't get to notice. Melee sets have a lot of variety in damage boost powers. Build Up, Rage, Soul Drain, and Follow Up. Personally, I'm hoping for a Follow Up type power where we can get rewarded for rapid-fire DPSing with a steady damage boost. It'd be a unique thing to give the ranged ATs. C) There's some sort of damage boost like mentioned in A or B, but Posi simply didn't use it for some reason, or he did but we didn't get any good visual cues to signify it. D) Some fourth option we can't yet fathom. Like maybe we get crits or something. So, we'll just have to wait and see! |
Either way, people suggesting and speculating builds is kinda pointless, given the Devs seem to have the build pretty much done and dusted.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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My current hope/speculation is that the PBAoE effect used there is a mini-nuke. It's far too long of an animation to use in regular play. It looks to be somewhere near Total Focus cast time of over three seconds. It looks cool, surely, but if I'm supposed to execute a power like that as my normal attack chain, that'll kinda suck...
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Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
According to Hero-Con Reports (See Here), Dual Pistols' ammunition can be changed on the fly. You don't have to pick which to make when you make the character.
Facing Zombies? Swap to Incendiary (Zombies are weak to both Lethal and Fire). Hellions/Fire Resistant foes got you down? Pop in some Cryo rounds. |
Ah so it does. That makes the dual pistols set all the more interesting, but it seems a little too overpowered that way. Why not give it an interrupt time so it makes people use it outside of battles. Just thinking what the devs might do if they decide to keep it, but it would be nice to be able to use all the types of ammos.
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We know nothing about it. Even so, it's only 30% damage and secondary effects. Maybe it has a high endurance cost. But even then, what situations are there where changing ammo mid-fight would lead to an overpowering advantage?
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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That is true. The only advantage i would see if it was one of those mission with two different types of enemies, but they usually share the same resistances. And, as you stated, we dont know much about the power set anyway. I am expecting it to be like a toggle or something, but they also might do something different. No way to tell until they actually release Going Rogue. I am still going to aim for chemical ammo as soon as i can though .
I like that