Dual Pistols


Adeon Hawkwood

 

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Originally Posted by Hertz View Post
I just want the set to make Scrappers cry. I'm tired of hearing all the complaints that Dual Pistols should be a melee set.
that's so mean ...

I like that


 

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Originally Posted by Rush_Bolt View Post
Pistols users do tend to be portrayed in the gray areas of morality as far as comics go. So it makes sense for Dual Pistols to be one of the headliner Sets for Going Rogue, an expansion all about the gray area.

That said, I still want 'em.
I realize that many players have ululated for Dual Pistols and now they get them, but there had better be some other "new" Blaster set with "Going Rogue". It just seems that Dual Pistols will be like when they added Dual Blades, when there was already Broadsword and Katana.

Okay, maybe Dual Pistols will be better than that in an RP sense, but I would rather get something completely new like an "Energy Hammer" that you could throw or melee with with great effect, say the melee attacks give a short-lived Regen Boost and the ranged attacks knockdown. At the moment there is no thrown weapon set for Blasters and pleeze don't ask for knife throwing! A thrown weapon set should be one a super powered character would use.

Anyway, what do players of CoX want most? New Power Sets!!! Why? Because they revitalize CoX better than any other new element can!! What do players almost never get? New Power Sets!! So these Dual Pistols had better put Lone Ranger and Rawhide Kid to shame!


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

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Originally Posted by Quixotik View Post
Anyway, what do players of CoX want most? New Power Sets!!! Why? Because they revitalize CoX better than any other new element can!! What do players almost never get? New Power Sets!! So these Dual Pistols had better put Lone Ranger and Rawhide Kid to shame!
Going Rogue is offering up a couple of new power sets and I think that we will probably be seeing more new power sets in the near future. Honestly I think that once the dust settles following the launch of CO and DCUO we will see power sets become the weapon of choice in an ongoing arms race between the 3 superhero MMOs. If one game introduces a Lycanthropy melee set than the other two will eventually present their own version to stay competitive.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

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Originally Posted by biff10426 View Post
I've posted my concept for Dual Pistols a few times here and there before Going Rogue told us we were getting it. I'll put it up again and compare notes once it's released to see how close I got.

Also included: /Munitions as sort of a pairing to go along with Pistols, a la Archery/TA.
I'm against any "trick bullets" powers in the primary. If they want to add a Munitions secondary like you suggest that is one thing but I think that the primary should strictly use standard ammunition.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

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Something I just read made me think.... Dual Blades were made so that they are distinctly different than Kat or Broad Sword, but making combo buff/debuffs. What about making DP a DDR set like DB, where each power is slightly underwhelming on its own, but in the proper order, makes some cool stuff happen.

Something like "Snap Shot" (or shoot from the hip, or quick draw, some thing like that)-> "Double shot" (some sort of shot from both guns) -> Empty the clips (or lead rain, or some sort of massive dot attack) -> debuffs the enemy's def and drains some end (cause trying to dodge all that is tireing).

Or you could have something like "Aimed shot" (either a short distance snipe, or a bit of a long animation with massive damage) -> "Double Click" (A power that copies your last attack base stats, modified by the enhancements on DC, with a bit more end cost) -> "Driving Attack" (an ST attack that is like empty the clips but w/o bullets going everywhere) -> Resistance debuff since the idea is you are piling on all your hits to a very localized area, making a weakspot.

Heck it would be cool as hell to have a Double click sort of power, or a Toggle that causes you to counterattack if you are not in the middle of an animation, for a small bit of end (like a repel toggle).

I doubt DP will have stuff quite that cool, but still looking forward to getting another blaster.


 

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Originally Posted by Caulderone View Post
I think the Nuke will be a cone a la Full auto.
Agreed. Probably a wider cone with shorter range.

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They could do a PBAoE where you spin around (typhoon's spin/attack animation with guns instead of dual blades), but I expect the cone.
A gun kata move would be awesome, perhaps using the animation you mentioned or even something similar to the whirlwind animation.


 

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it needs a toggle, 'Bullet Time' +5% ranged def +2% Lethal damage -2% recharge
or something like that :P


 

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i think the nuke should be something like deadpools nuke iside the marvel games....

like u just start walking in circles and emptying the clip and like jump in the air and do a back flip and while this is being done ur just spraying lead in all directions


 

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Originally Posted by Zanthar View Post
it needs a toggle, 'Bullet Time' +5% ranged def +2% Lethal damage -2% recharge
or something like that :P
Those numbers don't seem worthwhile to me, except (maybe) the defense. The defense would only be worthwhile to me if I were building for softcapped Ranged defense...I would say +25% damage, -15% (or 20%) recharge, +7.5% Ranged Defense. Maybe that's too much.


 

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Originally Posted by McBoo View Post
I'm against any "trick bullets" powers in the primary. If they want to add a Munitions secondary like you suggest that is one thing but I think that the primary should strictly use standard ammunition.


>
I'm not using any "trick bullets" in the primary. Just the rubber bullet, which are real. If you pointed out ricochet round, then you rename it to "aoe bullet spam" and it's fine then; that's what it'd look like anyways. And yes, Munitions was meant to be a secondary, using dualies for some of it's animations. I wouldn't see the problem with allowing rifles either. Someone did complain about the double draw but Masterminds deal with that too.


 

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I hope it comes out similar to dual blades: combo-fun.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

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Just FYI dual pistols are shown ingame on an ally,
Lady Jane during the PB arc...
http://paragonwiki.com/wiki/Lady_Jane


Nuff Said...
Coolio Wolfus leader of Coolio�s Crusaders on Union.
Tekna Logik leader of Tekna�s Tormentors on Defiant.
AE arc 402506, 'The Rise and Demise or Otherwise of Tekna Logik...'.

 

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She just uses copies of the Pistol attacks from Thugs.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

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Originally Posted by coolio_EU View Post
Just FYI dual pistols are shown ingame on an ally,
Lady Jane during the PB arc...
http://paragonwiki.com/wiki/Lady_Jane
So you are saying that dual pistols will have tough, weave, combat jumping and acrobatics in it's primary? That is rather unusual for a range attack primary.


All that shows is the 3 dual pistol powers that have been around as long as thug MM's, it would be like saying fire is represented by flares fireblast, and fire breath.


Dirges

 

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I would very much like pistols not using "special ammo" but but still achieving certain control effects with carefully placed shots like some have already suggested.
One of my favourite ideas is the one about a single target "nuke". IIRC there were even rumours about the devs planning something like that back when the akimbo pistols powerset was first publicly mentioned by Positron.
And of course I expect to see the powers of thugs MMs and their minions as part of that set.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

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Well, I am drooling over the dual pistols now. Saw the nuke was PBaoe, with some Gunkata for visual effect. Plus the pistols come with ammo choices. Now the question is, what kind of pistol ammo *besides normal* will i use when it comes out?


 

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Originally Posted by Sitriel View Post
I would very much like pistols not using "special ammo" but but still achieving certain control effects with carefully placed shots like some have already suggested.
Would you settle for both?

We've only seen 6-7 of the full 9 powers. And even then things are subject to change. "Special ammo" just happens to be one option available.


Quote:
One of my favourite ideas is the one about a single target "nuke". IIRC there were even rumours about the devs planning something like that back when the akimbo pistols powerset was first publicly mentioned by Positron.
I do not recall any such mention, other than that Positron specifically said Scrappers would never get Dual Pistols. That was about the extent of DP's Dev mentions.


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Originally Posted by Delmain View Post
Now the question is, what kind of pistol ammo *besides normal* will i use when it comes out?
According to Hero-Con Reports (See Here), Dual Pistols' ammunition can be changed on the fly. You don't have to pick which to make when you make the character.

Facing Zombies? Swap to Incendiary (Zombies are weak to both Lethal and Fire).
Hellions/Fire Resistant foes got you down? Pop in some Cryo rounds.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

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Might wanna check the dates on some of those quotes there.


 

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http://www.youtube.com/watch?v=SItM3OLqb5w

That is what DP IS. The Devs have nearly finished.
So...be happy with the fact it looks awesome. Im willing to bet it will play awesome too.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
http://www.youtube.com/watch?v=SItM3OLqb5w

That is what DP IS. The Devs have nearly finished.
So...be happy with the fact it looks awesome. Im willing to bet it will play awesome too.
My current hope/speculation is that the PBAoE effect used there is a mini-nuke. It's far too long of an animation to use in regular play. It looks to be somewhere near Total Focus cast time of over three seconds. It looks cool, surely, but if I'm supposed to execute a power like that as my normal attack chain, that'll kinda suck...

Also note, that in the video, he didn't use Aim. The powers used are apparently Build Up (from secondary), Power Boost (secondary), Conserve Power (secondary; good odds he was using Energy Manip), and the red glow is apparently Ammo Change. From that, we have a few possible solutions:

A) The set has no Aim at all, like Assault Rifle. I hope this isn't the case, since it would mean pairing Pistols/Devices would create another damage boost-less combo, and I don't think people want that. AR and Devices already get a lot of flack for that, and I hope the devs are wise enough to avoid extending the problem, especially with a new set that tons of people are looking forward to.

B) There's no Aim per se, but there is a new Aimlike power that we didn't get to notice. Melee sets have a lot of variety in damage boost powers. Build Up, Rage, Soul Drain, and Follow Up. Personally, I'm hoping for a Follow Up type power where we can get rewarded for rapid-fire DPSing with a steady damage boost. It'd be a unique thing to give the ranged ATs.

C) There's some sort of damage boost like mentioned in A or B, but Posi simply didn't use it for some reason, or he did but we didn't get any good visual cues to signify it.

D) Some fourth option we can't yet fathom. Like maybe we get crits or something.

So, we'll just have to wait and see!


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Dispari View Post
My current hope/speculation is that the PBAoE effect used there is a mini-nuke. It's far too long of an animation to use in regular play. It looks to be somewhere near Total Focus cast time of over three seconds. It looks cool, surely, but if I'm supposed to execute a power like that as my normal attack chain, that'll kinda suck...

Also note, that in the video, he didn't use Aim. The powers used are apparently Build Up (from secondary), Power Boost (secondary), Conserve Power (secondary; good odds he was using Energy Manip), and the red glow is apparently Ammo Change. From that, we have a few possible solutions:

A) The set has no Aim at all, like Assault Rifle. I hope this isn't the case, since it would mean pairing Pistols/Devices would create another damage boost-less combo, and I don't think people want that. AR and Devices already get a lot of flack for that, and I hope the devs are wise enough to avoid extending the problem, especially with a new set that tons of people are looking forward to.

B) There's no Aim per se, but there is a new Aimlike power that we didn't get to notice. Melee sets have a lot of variety in damage boost powers. Build Up, Rage, Soul Drain, and Follow Up. Personally, I'm hoping for a Follow Up type power where we can get rewarded for rapid-fire DPSing with a steady damage boost. It'd be a unique thing to give the ranged ATs.

C) There's some sort of damage boost like mentioned in A or B, but Posi simply didn't use it for some reason, or he did but we didn't get any good visual cues to signify it.

D) Some fourth option we can't yet fathom. Like maybe we get crits or something.

So, we'll just have to wait and see!
I would bet heavily on the spinning gunkata to be the nuke. Its too cool to not be, really. The only other possible candidate is the strange 'rain of electric bullets' move, which I would guess to be something else.

Either way, people suggesting and speculating builds is kinda pointless, given the Devs seem to have the build pretty much done and dusted.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Dispari View Post
My current hope/speculation is that the PBAoE effect used there is a mini-nuke. It's far too long of an animation to use in regular play. It looks to be somewhere near Total Focus cast time of over three seconds. It looks cool, surely, but if I'm supposed to execute a power like that as my normal attack chain, that'll kinda suck...
I agree. I believe that long PBAoE attack is the 9 mini-nuke. It's long, it's damaging, it's really flashy. All point to being a heavy hitting tool. Also it would continue the trend that Ranged Weapon Sets have mini-nukes as opposed to Nova-esque nukes (AR's Full Auto and Arch's Rain of Arrows).


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
According to Hero-Con Reports (See Here), Dual Pistols' ammunition can be changed on the fly. You don't have to pick which to make when you make the character.

Facing Zombies? Swap to Incendiary (Zombies are weak to both Lethal and Fire).
Hellions/Fire Resistant foes got you down? Pop in some Cryo rounds.
Ah so it does. That makes the dual pistols set all the more interesting, but it seems a little too overpowered that way. Why not give it an interrupt time so it makes people use it outside of battles. Just thinking what the devs might do if they decide to keep it, but it would be nice to be able to use all the types of ammos.


 

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Originally Posted by Delmain View Post
Ah so it does. That makes the dual pistols set all the more interesting, but it seems a little too overpowered that way. Why not give it an interrupt time so it makes people use it outside of battles. Just thinking what the devs might do if they decide to keep it, but it would be nice to be able to use all the types of ammos.
It's too early to claim it's overpowered.

We know nothing about it. Even so, it's only 30% damage and secondary effects. Maybe it has a high endurance cost. But even then, what situations are there where changing ammo mid-fight would lead to an overpowering advantage?


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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That is true. The only advantage i would see if it was one of those mission with two different types of enemies, but they usually share the same resistances. And, as you stated, we dont know much about the power set anyway. I am expecting it to be like a toggle or something, but they also might do something different. No way to tell until they actually release Going Rogue. I am still going to aim for chemical ammo as soon as i can though .