Dual Pistols


Adeon Hawkwood

 

Posted

Glock 18's!! Like the kind joker has in Batman! For a cone something like in the movie Wanted where he runs through a mob and open fires to everybody infront of him.


 

Posted

Quote:
Originally Posted by Dispari View Post
It's too early to claim it's overpowered.
Very much so. I mean, do we even have any idea of how the ammo change mechanic is being handled?


 

Posted

Lots of great ideas here, but not a whole lot of ideas on complimentary secondaries. A few things were tossed around (e.g., munitions-esque secondary, hand-to-hand combat), but no one really went into detail on what they'd like to see.

The munitions idea offers a lot of interesting weapon-themed, control-oriented potential following suit with other blaster secondaries and even offers a few things along the lines of melee attacks, but I think the hand-to-hand fighting set would work a little better.

Blasters are in need of another good natural origin secondary, no doubt, and martial arts/super strength have already paved the way for melee stuns, disorients, and knockbacks, etc. so why not continue it with another?

A streetfighting themed set could cover this pretty well. It offers a lot of potential for secondary effects, maybe even some melee weapons related attacks like brass knuckles or picking up something from the environment (not nearly as diverse an assortment as the magical bag of gravity controllers, but something along those lines ).

Just an idea; would like to see some others post some good secondary powerset ideas

Also, someone gave an idea for ammo toggles in the primary, which I think is great, but someone else rejected on the grounds that it would be better suited in a secondary set; those would only then work well with pistols (and maybe AR), however, and the elemental blasters wouldn't have much use for them, heh.


 

Posted

already have 5 purple sets and 5 pvpios waiting for dual pistols ill run the accoladids at lvl 40 see u in the train station in rv