Hollows not manditory


Ad Astra

 

Posted

I don't like how on City of Heroes you get trapped in the Hollows at levels 8-20. I wanna do some Story Arcs other than the Hollows. Example:

Detective: [Hero], I have some friends who wanna talk to you.
*picks the Clockwork person who claims to REALLY need help.*
Contact: [Hero], do you know of the Hollows? Talk to David Wincott, he could use your help.
Hero: Wait a sec, you brought me all the way out here to help you just to send me to the hollows?!

I think that in Choose Another Contact should David Wincott be present, not as a mission. Because, as soon as I do the mission and go BACK to the contact, the contact goes like this:

Contact: I don't need you help anymore, you should speak to Wincott.
Hero: What about the clockwork?
Contact: Wincott needs your help
Hero: *groan*

I think it's just a little annoying that i have to spend half of my career in the Hollows, no matter how fun frostfire is. Whereas in City of Villains, they get freedom of variety. Having David Wincott as a selectable contact would be nice.


Sig of Black Mercenary
What else do you want?

 

Posted

Talk to Wincott, dont accept his missions.

Turn round and leave.,

Hollows are not mandatory.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Or accept the mission, talk to the contact again, and tell him to <bleep!. the <bleep!> <bleep!> and <bleep!> himself <bleep!> with a <bleep!> <bleep!> ... I mean.... Tell him you want to drop the mission. Then he'll move you on to the next one on the list.


@Roderick

 

Posted

[ QUOTE ]
Or accept the mission, talk to the contact again, and tell him to <bleep!. the <bleep!> <bleep!> and <bleep!> himself <bleep!> with a <bleep!> <bleep!> ... I mean.... Tell him you want to drop the mission. Then he'll move you on to the next one on the list.

[/ QUOTE ]

Or do his first mission and then not accept any others. Sure, you will have his arc open, but it is a minor arc, and there is no limit to how many minor arcs you can have open.

That way, you are not wasting a drop on something that you really would have preferred to use it on (like the Defeat Patient Zero mission in the Zombie Cooties arc, a mission which you could very well get before the three days is up in which you can drop again).

Just doing Wincott's hunt at least opens his store for you. And you can later go back when you are much higher level, and speed through the rest of his arc for easy merits.


 

Posted

[ QUOTE ]
Talk to Wincott, dont accept his missions.

Turn round and leave.,

Hollows are not mandatory.

[/ QUOTE ]

Dosen't work for me because as soon as I go back to the contact, they say to talk to Wincott, I'm not one for all-paper leveling.


Sig of Black Mercenary
What else do you want?

 

Posted

That sounds like a bug then. Because if you talk to Wincott first (same with Seer Marino on the villain-side), no one should ever require you to go talk to him, since you already did.


 

Posted

OK, go to Skyway, Steel Canyon, Faultline, have a great time exploring those zones at those levels!


 

Posted

thats funny because everytime i have the go talk to wincott mission i do it and thats it. i go back to original contact and do their missions. no problem at all. in fact the only problem i can see is if you are not high enough lv to talk to the contact yet which is easy to fix by doing some radio missions until you lv once and try again. or it could be that you outleveled the contact already and that was all they had for you.

try listing what lv's this happens to you and see what people have to say.


 

Posted

[ QUOTE ]
That sounds like a bug then. Because if you talk to Wincott first (same with Seer Marino on the villain-side), no one should ever require you to go talk to him, since you already did.

[/ QUOTE ]
What i mean is, the contact that sent me to wincott refuses to give me missions and keeps saying:

You should talk to David Wincott in the Hollows, [hero name]. Like the Detectives going: You should talk to [Detective name] in Peregine Island, [Hero].


Sig of Black Mercenary
What else do you want?

 

Posted

then you are not high enough lv for the contact or have outleveled that contact. do radio missions and safegaurd and get a new contact.


 

Posted

Your suggestion has already been implemented. Accept the mission to talk to Wincott, complete it, return to the contact, and don't bother with Wincott again. Move along.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

Characters

 

Posted

I've discovered that once I get done with the "basics" in the level 5-9 range (radio missions followed by Atlas Safeguard, and Negotiator, doing enough for my contacts to open their stores, then perhaps another 3 radios to get set up for the KR Safeguard at 10 or 11), I end up wandering over to the Hollows anyway to knock out Wincott's short arc.

After all, I usually finish up the "basics" by level 8 or 9 anyway, and would rather do contact missions that result in merits (as opposed to the other contacts' stand-alones) to finish myself off to level 10.


 

Posted

[ QUOTE ]

Dosen't work for me because as soon as I go back to the contact, they say to talk to Wincott, I'm not one for all-paper leveling.

[/ QUOTE ]

Worst case scenario if you have been hit with a bug. Run 3 missions then the safeguard. Get 'real contact'



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

[ QUOTE ]
[ QUOTE ]
Talk to Wincott, dont accept his missions.

Turn round and leave.,

Hollows are not mandatory.

[/ QUOTE ]

Dosen't work for me because as soon as I go back to the contact, they say to talk to Wincott, I'm not one for all-paper leveling.

[/ QUOTE ]

Stupid question - you're actually:

(a) talking to Wincott, as in seeing his dialog box, and
(b) clicking one of the options at the bottom to say "not right now, thanks," not just closing the dialog box?

Since it sounds, frankly, like you're not actually making a choice there or it's just not registering. It's not like the PVP contacts.


 

Posted

I don't even Go To Wincott . . . I stay at the contact and drop the mission.


 

Posted

that's one nasty avy you have there


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

[ QUOTE ]
I don't even Go To Wincott . . . I stay at the contact and drop the mission.

[/ QUOTE ]

This.

I like the Hollows, myself, but I have been pickier about what I'm doing and when, with some of my characters. When I head into the Hollows it's because I intend to DO the Hollows. If I don't feel like it, doesn't matter: I can still go back if I want to, a couple levels later, and run some Meg missions.

But it's already optional. Just have to actually figure out what's wrong if you have clicked fully on Wincott and returned to your guy, like others have said you may have already outleveled them and that's causing kind of a weird loop. It should normally give you missions. So if you're not outleveling that contact, definitely petition and see what's up with it, as well as /bug.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

I always talk to Wincott before going to my second contact. That way I am not made to go to him first thing for the new contact.

Just talk to Wincott, don't even ask about his missions and walk away. Go to your second contact in Kings, Atlas or Galaxy and do missions for them instead.

The Hollows is not mandatory at all. You just haven't realized that you can bypass it.

This guide I made was originally intended to help players ensure they could get the Spelunker badge before outleveling it. However, it is also a good guide on how to get your contact base set up for your future career.

Heroside regular zone contacts depend greatly on the introduction system. Making sure you have the maximum number of contacts (5 regular zone contacts per level range after 1-5) for your level 5-10 hero will ensure he has that same number of contacts to choose from for each level range (10-15, 15-20, etc.) thereafter.

Edit: Yes, you can now circumvent the introduction system with Radio missions and Safeguards, netting you an intro from a Detective, but it is much faster and easier to set your contact base up early so, you don't have to do Radio missions at all.


 

Posted

After reading the OP's posts something tells me he is not doing one of two things.

1. dropping the mission after the first contact tells him to go see Wincott.

2. Not interacting with Wincott so he can clear the mission with the first contact.


 

Posted

If you goto kingsrow and do some scanners followed by a safeguard you can get contacts in kingsrow and eventually skyway/steel. And then there is always faultline at level 15 - 25.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

I go to the Hollows at level 5 on every hero character I create, just to talk to him and get it out of the way.

If you talk to him as soon as you can, your Kings Row contact will never send you to see him and you can just get on with their missions.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Everyone seems to think it is not an issue because they have found easy ways around it. What the OP is asking for, I believe, is to not have to do those things to avoid the hollows.

I normally play villians and every once in a while make a hero. Every time I always forget and end up in Steel and then am told I have to go back to the hollows and do a talk to mish. I am also a badger and end up using my skip mish on my first mish in outbreak to get to lvl 2 so I can get the isolator badge. I'm all for dropping the mish that sends you to the hollows once you have done it once on any of your toons. Same with the PVP zone reps.


 

Posted

I'm sorry but the situation described by the OP is either a bug, or he simply isn't interacting with Wincott to complete the mission.

At no point does this game force anyone to do the Hollows missions.

People have told him what to do to clear the mission.


 

Posted

[ QUOTE ]
Everyone seems to think it is not an issue because they have found easy ways around it. What the OP is asking for, I believe, is to not have to do those things to avoid the hollows.


[/ QUOTE ]

Even if that's what he's asking for. It's 5 minutes at most to walk to Wincott and leave. Or do his missions if you want.

I've never agreed and don't now that this is a major problem. I think that the game should introduce new characters to Wincott every time and force them to go there if they haven't already. People already do everything in their power to avoid normal content in favor of repetitive content. I don't have a problem with forcing people to look at the City at least for a couple of minutes before getting back to the exp grind.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

When you hit level 5, walk to the Hollows and talk to Wincott on your own initiative. You may either accept or ignore his story; entirely your option. Then the contacts will run their ordinary course of missions or refer you to someone other than Wincott. If all the contact is doing is sending you to some other active contact --- and you will have Wincott active after doing this, even if you don't have his book --- the game seems to be thinking that the contact has no more for you to do.

I wish we could get rid of the Security Chiefs, Visit PvP Zone contact, and Hero Corps Representative in King's Row that easily. I just started a new character; and decided I would run old contact material for gits and shiggles after getting the AP temp travel power. I ran into the same brick wall on two separate contacts: all they would offer me after a point were Security Chiefs or street hunts in Perez Park. No thank'ee, back to the radio.



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