This is sad.


Acroyear2

 

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Go get me 10 rat tails.

Ok, now go get me 10 bear skins.

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ROFL - no kidding!


 

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i'm leaning towards having lvl 10 be the minimum lvl the ae becomes available and allowable to use.

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No thanks. I've been using the AE for levels 5-10 because you don't get any story arcs prior to level 10.

Not only that this level lockdown idea doesn't work because it would make some people's creations pointless. I've seen some decent player written tutorials. Also there are a few enemy groups that don't go very far past level 10.


 

Posted

It needs to be revamped so that the current "boss only" "LT only" mindless run after run can't be played for rewards. Limit the spawns so that 1 Boss 3 LT's are the max at any single spawnpoint regardless of team size.

Drop xp/ticket rewards exponentially or completely for repeating the same arc# in a certain time period. I'd not mind allowing the same arc to give experiance to the same player once every 5 days. Those who like running the same arc more than once can do so and just not get xp/in/tickets for it.

Rework the ticket system so that the ticket rewards requires 10-15 times more in ticket cost.


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

Posted

I say they just make AE come and go like Rikti Raids.


Caesar


 

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I'm sorry, but I don't get people like that. Don't they read? Didn't they do the tutorial that explained how contacts work, how enhancements and combining enhancements work, and all that?

If they didn't, then it's on their own heads; the MA has nothing to do with that. The normal content is not hidden. If one does the tutorial, it's all pretty obvious.

There comes a point when personal responsibility and taking the time to actually see what the game does comes into play.

And do we really need yet another thread on this topic? What's wrong with the other "New player experience" thread that is already hashing over just this?

[/ QUOTE ]


They see the endless broadcasts in Atlas for teams forming and join them. Getting sucked into AE farms where they level fast and have no clue how the game works. ::sigh::

Best solution isn't removing the AE but instead removing it from Atlas, Galaxy, Kings row, Mercy, and Port Oaks. And having the auto contact to the AE bumped up to happen around level 15 - 20. That way those who want to can still make their way to an AE to play but it doesn't automatically suck new players in until they have learned there is more to the game.

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Not to be argumentative, but the removal of AE from Mercy and PO wouldn't change much (not that I'm against the idea). Anyone with an SG invite (and they aren't hard to get) and a base with tp units can get to Cap easily. To prove this point, I've seen more than one level 1-10 character in Cap forming an AE farm.

The solution to the issue of the 'City of AE/MA mentality' is not in any way any easy one (as has been discussed ad nauseum on these forums).

The horse has well and truly bolted and taken the barn with it...


 

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I met someone last night that said they have played CoH before. They got the AE box and played for a month or so and said they got tired of the MA stuff and then quit.

A new player didnt even know that there was a BUNCH of normal content out there for them to enjoy! They didnt know anything but AE. And, they got burned out fast on it.

That is damn sad. After hearing that person say that, I now believe something needs to be done about new people that come into the game. They need to know about their contacts and the normal content that is there. Not just AE.

Before I didnt care, but after talking to them I believe something needs to change. I didn't think it was this bad.
Maybe we need to once in a while broadcast in atlas that there is normal content out there for them to enjoy.


After I explained to them what they missed, they got interested again and will be coming back.

P.S. Don't know how well I said what I wanted to. I am VERY tired.

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I hear AION, NCSoft's new MMORPG is supposed to be really cool. You should check out the High Definition videos of it. (If you check it on youtube, make sure you click the small "HD" in the bottom right hand corner before you start it)

That is what I'll be moving into once my subscription runs out.


 

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They need to take the AE buildings out of the lowbie zones.

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Don't they read?

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Okay I agree that this is a super-sad thing and wish it would end, but I normally don't feel like posting in anything regarding AE.

But this quote makes me feel I should bring up alternative learning styles.

Some people learn by looking through and experiencing whatever is given to them- so they go through and understand the tutorials, and often learn a lot about the overall game in the process. However, the AE contact popup points that type of learner straight to the AE, which can easily drown out the rest of the game, since it's your very first contact popup window.

Some people learn a game by extensively researching it before ever playing. They'll know all about the game and are not what this discussion is about.

Some people learn through interaction with other humans. With Atlas Park being the big AE hotspot, these people can VERY easily miss out on the entire rest of the game; and may never know it exists.


There are other basic learning styles, sure, but just look at that! It'd be nice if new players didn't have like a 65% chance of being shunted to AE without ever learning about the game ever.
I learned this game via people before AE and that worked great. if I were startin today? Probably wouldn't work out as well.


 

Posted

AE is not a bad implement to the game. The DEVs are not to blame for the shortfalls of issue 14. They intended AE to be a creative tool not a PL and Farm system. Believe me I have run some really creative arcs and commented on them. I blame certain veterans and incoming new players on ruining AE and the gameplay of City of Heroes. I have also noticed that some players only know how to play scrappers. I love scrappers, don't get me wrong. But I have seen tankers who didn't know how to hold aggro. Blasters using AOE powers in the wrong situations. Empath defenders having trouble healing a 8 member team. Controllers forgoing certain powers and not having enough aggro management. This type of player really need to learn how to play all the archetypes. This will lead to higher success down the road sych as raids, trials, and TFs.


 

Posted

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[ QUOTE ]
I'm sorry, but I don't get people like that. Don't they read? Didn't they do the tutorial that explained how contacts work, how enhancements and combining enhancements work, and all that?

If they didn't, then it's on their own heads; the MA has nothing to do with that. The normal content is not hidden. If one does the tutorial, it's all pretty obvious.

There comes a point when personal responsibility and taking the time to actually see what the game does comes into play.

And do we really need yet another thread on this topic? What's wrong with the other "New player experience" thread that is already hashing over just this?

[/ QUOTE ]


They see the endless broadcasts in Atlas for teams forming and join them. Getting sucked into AE farms where they level fast and have no clue how the game works. ::sigh::

Best solution isn't removing the AE but instead removing it from Atlas, Galaxy, Kings row, Mercy, and Port Oaks. And having the auto contact to the AE bumped up to happen around level 15 - 20. That way those who want to can still make their way to an AE to play but it doesn't automatically suck new players in until they have learned there is more to the game.

[/ QUOTE ]

Remove AE from low level zones solution:

Mac pack with mission teleporter. Get on a team, leader puts mission up, tp to mission door (AE in PI for instance), when finished for the day log toon there and leave him there. The end.


 

Posted

Grazer, that's not what the people who want the buildings removed are targetting.

Most of them want the starter zone buildings removed so new players don't think that's the entire game (and to quiet Atlas down a bit since it can be a lagfest on the busy servers.) Players who want to do nothing but AE farm will get to the buildings no matter where they're located.


 

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Now since I haven't started a new character since I14 dropped it was news to me (or so I'm told, still haven't made a new character since I14) that the contact for the AE tutorial pops up when you first zone in from the new character tutorial, bumping your normal first contact off of your nav bar as the waypoint. This leads new players who don't know better straight to the AE building.

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The AE contact pops when you hit level 5, not when you zone from outbreak.

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The "LFAE Farm" spam pops when you zone to Atlas, whether from Outbreak or elsewhere.

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Oh, apologies, I never pay attention to broadcast.
AE or not ,it's full of garbage most of the time.

I'll tell you why I like AE:
When I roll a new character, I do Isolator, then to AE in Atlas (sorry the Galaxy one is further away, and I don't run fast at level 1) I do the Arc called 15 minutes AE tutorial, or something like that, then I do the Butterfliy effect, and after these two, I'm level 6 and I got plenty of badges.
Saves me from running everywhere.
Then Kings Row and police scanners to get a bank and a contact.


 

Posted

Would have been a better idea to just make AE unaccessable for any character below level 10...


 

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AE is not a bad implement to the game. The DEVs are not to blame for the shortfalls of issue 14. They intended AE to be a creative tool not a PL and Farm system. Believe me I have run some really creative arcs and commented on them. I blame certain veterans and incoming new players on ruining AE and the gameplay of City of Heroes. I have also noticed that some players only know how to play scrappers. I love scrappers, don't get me wrong. But I have seen tankers who didn't know how to hold aggro. Blasters using AOE powers in the wrong situations. Empath defenders having trouble healing a 8 member team. Controllers forgoing certain powers and not having enough aggro management. This type of player really need to learn how to play all the archetypes. This will lead to higher success down the road sych as raids, trials, and TFs.

[/ QUOTE ]

Back in 2004, my first level 50 was an empath (controller), and depending on the team it could be VERY difficult to do an efficient healing job.


 

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[ QUOTE ]
I met someone last night that said they have played CoH before. They got the AE box and played for a month or so and said they got tired of the MA stuff and then quit.

A new player didnt even know that there was a BUNCH of normal content out there for them to enjoy! They didnt know anything but AE. And, they got burned out fast on it.

That is damn sad. After hearing that person say that, I now believe something needs to be done about new people that come into the game. They need to know about their contacts and the normal content that is there. Not just AE.

Before I didnt care, but after talking to them I believe something needs to change. I didn't think it was this bad.
Maybe we need to once in a while broadcast in atlas that there is normal content out there for them to enjoy.


After I explained to them what they missed, they got interested again and will be coming back.

P.S. Don't know how well I said what I wanted to. I am VERY tired.

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I "could" understand newbies who don't know there's a life out of AE... but old players coming back ?

Come on ! These KNOW there's a game outside of AE.

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Read it again dude. You misapprehended the statement at hand.

They bought the AE box recently, having never played before that. They played for about a month and got bored with the AE stuff. They apparently quit because they thought AE was the whole game.

The OP seems to have met them in real life somewhere and CoH came up in conversation. The OP explained about the stuff the person in question missed, as a result the person is interested in the game again, and will be coming back to see the stuff they missed.

Not trying to insult your intelligence or anything, I can see how the mistake could be made. I'm just pointing out that you read the OP wrong.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

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[ QUOTE ]
Don't they read?

[/ QUOTE ]
Okay I agree that this is a super-sad thing and wish it would end, but I normally don't feel like posting in anything regarding AE.

But this quote makes me feel I should bring up alternative learning styles.

Some people learn by looking through and experiencing whatever is given to them- so they go through and understand the tutorials, and often learn a lot about the overall game in the process. However, the AE contact popup points that type of learner straight to the AE, which can easily drown out the rest of the game, since it's your very first contact popup window.

Some people learn a game by extensively researching it before ever playing. They'll know all about the game and are not what this discussion is about.

Some people learn through interaction with other humans. With Atlas Park being the big AE hotspot, these people can VERY easily miss out on the entire rest of the game; and may never know it exists.


There are other basic learning styles, sure, but just look at that! It'd be nice if new players didn't have like a 65% chance of being shunted to AE without ever learning about the game ever.
I learned this game via people before AE and that worked great. if I were startin today? Probably wouldn't work out as well.

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This is why I suggest that they have other contacts popup at level appropriate points to funnel players to those locations.

Examples would be Detective/Broker at level 5, College Tutorial at level 10, Icon/Facemaker at level 20, Cape mission at level 20 and so on. The curious new players will go check out what is happening with these contacts.

Another way to try and help (annoying as it is to do so), is to go to Atlas Park to broadcast your team forming. I ran a Sister Psyche TF on Virtue yesterday and broadcast in Atlas and got 4 members who jumped on the team within a matter of 2 minutes. The other 3 members came from Virtuebadges09.


 

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Clawsandeffect, I guess I was indeed missleaded by this statement: [ QUOTE ]
I met someone last night that said they have played CoH before

[/ QUOTE ]

It seemed to me that it was people who played CoH sometimes back in the old days, and came back with the purchase of AE.

And after I thought he was talking about another guy "a new player"

Hence my comment.


 

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Defeat 10 Circle of Thorns.

Ok, now go defeat 10 Lost.

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ROFL - no kidding!

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Posted

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I met someone last night that said they have played CoH before. They got the AE box and played for a month or so and said they got tired of the MA stuff and then quit.

A new player didnt even know that there was a BUNCH of normal content out there for them to enjoy! They didnt know anything but AE. And, they got burned out fast on it.

That is damn sad. After hearing that person say that, I now believe something needs to be done about new people that come into the game. They need to know about their contacts and the normal content that is there. Not just AE.

Before I didnt care, but after talking to them I believe something needs to change. I didn't think it was this bad.
Maybe we need to once in a while broadcast in atlas that there is normal content out there for them to enjoy.


After I explained to them what they missed, they got interested again and will be coming back.

P.S. Don't know how well I said what I wanted to. I am VERY tired.

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I "could" understand newbies who don't know there's a life out of AE... but old players coming back ?

Come on ! These KNOW there's a game outside of AE.

[/ QUOTE ]

Read it again dude. You misapprehended the statement at hand.

They bought the AE box recently, having never played before that. They played for about a month and got bored with the AE stuff. They apparently quit because they thought AE was the whole game.

The OP seems to have met them in real life somewhere and CoH came up in conversation. The OP explained about the stuff the person in question missed, as a result the person is interested in the game again, and will be coming back to see the stuff they missed.

Not trying to insult your intelligence or anything, I can see how the mistake could be made. I'm just pointing out that you read the OP wrong.

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You are 100% correct. That is what happen. And I know for a fact, there is more than one this happen to. Maybe they need to put something in outbreak to tell new people that there is more to the game than AE before they get swamped with AE team LFM!

BTW, they are coming back to the game since I have told them all they have missed.


 

Posted

They have to either (1) restrict our access to AE (not my recommendation) or (2) make the other stuff more appealing.

(1) The ease of access is my biggest draw even above the amount of levels/influ you can get.

(2) I finally ventured outside of the AE building to get a cape.


 

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BTW, they are coming back to the game since I have told them all they have missed.

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Well done ! Congratulation for saving these players
Now show them the ropes, and I'm sure they'll enjoy all the game experience.


 

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Best solution isn't removing the AE but instead removing it from Atlas, Galaxy, Kings row, Mercy, and Port Oaks. And having the auto contact to the AE bumped up to happen around level 15 - 20. That way those who want to can still make their way to an AE to play but it doesn't automatically suck new players in until they have learned there is more to the game.

[/ QUOTE ]


Agreed. Get the AE Buildings out of the low Level zones asap.
Let new players experience the regular game first before encountering the holographic missions offered at the AE Buildings.

And change all MA missions to only offer half the XP of regular game missions. This will stop the farmers and return the MA missions to what they were originally intended for: to tell STORIES.


Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com

 

Posted

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[ QUOTE ]
I'm sorry, but I don't get people like that. Don't they read? Didn't they do the tutorial that explained how contacts work, how enhancements and combining enhancements work, and all that?

If they didn't, then it's on their own heads; the MA has nothing to do with that. The normal content is not hidden. If one does the tutorial, it's all pretty obvious.

There comes a point when personal responsibility and taking the time to actually see what the game does comes into play.

And do we really need yet another thread on this topic? What's wrong with the other "New player experience" thread that is already hashing over just this?

[/ QUOTE ]


They see the endless broadcasts in Atlas for teams forming and join them. Getting sucked into AE farms where they level fast and have no clue how the game works. ::sigh::

Best solution isn't removing the AE but instead removing it from Atlas, Galaxy, Kings row, Mercy, and Port Oaks. And having the auto contact to the AE bumped up to happen around level 15 - 20. That way those who want to can still make their way to an AE to play but it doesn't automatically suck new players in until they have learned there is more to the game.

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Agreed.

I'm not sure why the AE is in virtually every zone: other new features like the Arenas, Tailors, Markets, Universities, etc are spread out between a few zones. IMO, the AE should be in Cap Au Diable, Nerva, and Grandville redside, and Steel Canyon, Founder's Falls, and Peregrine Island blueside. The cross-faction AE should be in Pocket D, not the War Zone (It's a WAR ZONE!)

This is a new opinion from me, but here it is: AE should offer reduced rewards of some kind. Honestly, there MUST be some kind of middle ground between "Never played for any reason ever" and "All anyone plays ever".


 

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Best solution isn't removing the AE but instead removing it from Atlas, Galaxy, Kings row, Mercy, and Port Oaks. And having the auto contact to the AE bumped up to happen around level 15 - 20. That way those who want to can still make their way to an AE to play but it doesn't automatically suck new players in until they have learned there is more to the game.

[/ QUOTE ]


Agreed. Get the AE Buildings out of the low Level zones asap.
Let new players experience the regular game first before encountering the holographic missions offered at the AE Buildings.

And change all MA missions to only offer half the XP of regular game missions. This will stop the farmers and return the MA missions to what they were originally intended for: to tell STORIES.

[/ QUOTE ]

Five RP'ers hanging out in the lobby while everyone else ignores the place wasn't the mission goal for AE. And that's where your "solution" leads.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone