This is sad.
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And change all MA missions to only offer half the XP of regular game missions. This will stop the farmers and return the MA missions to what they were originally intended for: to tell STORIES.
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I'd prefer to see inf/prestige removed from AE than a reduction in exp earned. A big problem with AE is effective double rewards: you get enough INF to make up for the lack of drops, PLUS you get those tickets. Tickets alone are enough.
Then there's what makes sense: fighting super-realistic training holograms would give you experience, and since AE is a perfect simulation it should give full normal EXP. However, sitting around playing video games isn't going to increase your influence, infamy, or your supergroup's prestige.
A side effect of this: a level 50 would have virtually no reason to farm AE besides tickets. Real World would suddenly become much more profitable. With 50's fighting real world stuff, purples start dropping again, and prices would finally go down.
Not sure how far the OP's friend got, but moving AE out of Atlas, wouldn't change doing sewers which is essentially the same as ae imo, at least from 1-7.
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Best solution isn't removing the AE but instead removing it from Atlas, Galaxy, Kings row, Mercy, and Port Oaks. And having the auto contact to the AE bumped up to happen around level 15 - 20. That way those who want to can still make their way to an AE to play but it doesn't automatically suck new players in until they have learned there is more to the game.
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Agreed. Get the AE Buildings out of the low Level zones asap.
Let new players experience the regular game first before encountering the holographic missions offered at the AE Buildings.
And change all MA missions to only offer half the XP of regular game missions. This will stop the farmers and return the MA missions to what they were originally intended for: to tell STORIES.
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Five RP'ers hanging out in the lobby while everyone else ignores the place wasn't the mission goal for AE. And that's where your "solution" leads.
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You are wrong. MA missions are being used by the majority to farm and power level. That was not the intent. Reduce the rewards by half and let the MA missions be for story telling.
Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com
Removing the AE from Atlas and Galaxy would have no detrimental effects to new players.
The one in Kings Row is located a block from the train, the trainer, the market, and the Pocket D entrance. It's about two blocks from the Vault, the Hospital, and the Safeguard contacts where they can get the Jetpack at level 5 and the Jumppack at level 10.
Level 1 characters can easily get from the train to the AE with very little effort and by having to use the train they have to read the destination window and choose which of the zones they want to go to, thus they learn that there are more zones in the game than just Atlas Park.
The reduction of AE farm spam in Atlas will also give new players a chance to actually learn some of the basics that we all learned from doing the initial contact missions.
They can still choose to skip past Atlas and head straight for the AE to level from 1-50 but they won't be inundated with the AE PL mentality from the moment they finish creating a character.
I don't think halving the rewards will do much. I think that elimination of rewards for running repetitive missions will fix the problem, especially in non AE content as multiple teammates having the same missions already complete the mission together.
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
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You are wrong. MA missions are being used by the majority to farm and power level. That was not the intent. Reduce the rewards by half and let the MA missions be for story telling.
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I'll bold it so maybe you get the point.
Nobody is going to waste their game time on junk that pays out 1/2 rewards
Except those five RP'ers.
It needs competitive rewards to be useful and the devs know this.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I agree with Nethergoat. The rewards need to be competitive, but not repetitive.
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
Being able to go from 1 to 50 by ostensibly playing the game, but facing no risk, within a day is not ... hmmmm ... a particularly good gaming experience.
I'm normally not one for jumping on bandwagons, but something's gotta be done about the AE -- it is, in its current incarnation, one of the worst possible introductions to the game.
Anyway, here's my suggestion: for the upcoming 2X xp event, don't include the AE in the bonuses. In fact, nerf the AE rewards over the weekend. Employ a carrot and stick approach to getting people to do something else.
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I agree with Nethergoat. The rewards need to be competitive, but not repetitive.
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They can be repetitive. You can farm regular missions if you want, so you should be able to farm AE missions.
The problem right now is the system is comically easy to min-max. That is the core issue they need to address- fix that and everything else will fall into place.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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You are wrong. MA missions are being used by the majority to farm and power level. That was not the intent. Reduce the rewards by half and let the MA missions be for story telling.
[/ QUOTE ]
I'll bold it so maybe you get the point.
Nobody is going to waste their game time on junk that pays out 1/2 rewards
Except those five RP'ers.
It needs competitive rewards to be useful and the devs know this.
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Maybe only malformed custom groups could have reward nerfs? Like say, a group with just one enemy in it means you'll get 1/4 XP for defeating them. I doubt this will effect any legitimate players/creators.
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I propose that heroside, we have them in Skyway, Indy, Brickstown, and PI. For the Rogue Isles; Nerva, St. Martial, and Grandville. Then also keep one in the RWZ.
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Cap needs one, for level-range parity with Skyway and because that's Aeon's hometown. He'd have to put one there! I agree though, St. Martial is a better fit than Nerva. I think Founders Falls makes more sense than IP but I guess giving people a reason to go to IP might make some sense.
I really disagree with the co-op AE being in the RWZ, not only for conceptual reasons (its a WAR ZONE) but also because it limits groups to 35+. Put it in Pocket D were a big video game makes sense. It's got no level entry requirements, getting there is easy, and even though it allows level 1s, most newbies won't be drawn there right off the bat.
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You are wrong. MA missions are being used by the majority to farm and power level. That was not the intent. Reduce the rewards by half and let the MA missions be for story telling.
[/ QUOTE ]
I'll bold it so maybe you get the point.
Nobody is going to waste their game time on junk that pays out 1/2 rewards
Except those five RP'ers.
It needs competitive rewards to be useful and the devs know this.
[/ QUOTE ]
Maybe only malformed custom groups could have reward nerfs? Like say, a group with just one enemy in it means you'll get 1/4 XP for defeating them. I doubt this will effect any legitimate players/creators.
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A much more fundamental fix would be an 'army list' build system.
So many minions let you add a lieutentant and you get one boss per map, something like that.
Wargames have used the system since the dawn of time to prevent 'top loading' your army with l337 troops and ignoring the cannon fodder.
In this case, it would prevent gamers from stuffing their maps with high reward enemies.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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You are wrong. MA missions are being used by the majority to farm and power level. That was not the intent. Reduce the rewards by half and let the MA missions be for story telling.
[/ QUOTE ]
I'll bold it so maybe you get the point.
Nobody is going to waste their game time on junk that pays out 1/2 rewards
Except those five RP'ers.
It needs competitive rewards to be useful and the devs know this.
[/ QUOTE ]
Maybe only malformed custom groups could have reward nerfs? Like say, a group with just one enemy in it means you'll get 1/4 XP for defeating them. I doubt this will effect any legitimate players/creators.
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But what counts as a malformed group? If I have a group of all electric blast enemies, does it get lower XP because a /elec brute can wade through them 20 deep without getting scratched, even though they could splatter most other characters? If you say yes because that would make them potentially farmable, does that mean that you lose XP for making a Winter Horde story arc, since that group is mostly cold damage? It's a very hard thing to define in a way that won't just lead to people gaming the system or normal arcs having penalties.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
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You are wrong. MA missions are being used by the majority to farm and power level. That was not the intent. Reduce the rewards by half and let the MA missions be for story telling.
[/ QUOTE ]
I'll bold it so maybe you get the point.
Nobody is going to waste their game time on junk that pays out 1/2 rewards
Except those five RP'ers.
It needs competitive rewards to be useful and the devs know this.
[/ QUOTE ]
Maybe only malformed custom groups could have reward nerfs? Like say, a group with just one enemy in it means you'll get 1/4 XP for defeating them. I doubt this will effect any legitimate players/creators.
[/ QUOTE ]
But what counts as a malformed group? If I have a group of all electric blast enemies, does it get lower XP because a /elec brute can wade through them 20 deep without getting scratched, even though they could splatter most other characters? If you say yes because that would make them potentially farmable, does that mean that you lose XP for making a Winter Horde story arc? It's a very hard thing to define in a way that won't just lead to people gaming the system or normal arcs having penalties.
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Well, an Invuln tanker can wade through anything that's smashing/lethal like it's not there.
And really, I don't think custom critters are the problem so much as custom groups with regular enemies.
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You are wrong. MA missions are being used by the majority to farm and power level. That was not the intent. Reduce the rewards by half and let the MA missions be for story telling.
[/ QUOTE ]
I'll bold it so maybe you get the point.
Nobody is going to waste their game time on junk that pays out 1/2 rewards
Except those five RP'ers.
It needs competitive rewards to be useful and the devs know this.
[/ QUOTE ]
Maybe only malformed custom groups could have reward nerfs? Like say, a group with just one enemy in it means you'll get 1/4 XP for defeating them. I doubt this will effect any legitimate players/creators.
[/ QUOTE ]
A much more fundamental fix would be an 'army list' build system.
So many minions let you add a lieutentant and you get one boss per map, something like that.
Wargames have used the system since the dawn of time to prevent 'top loading' your army with l337 troops and ignoring the cannon fodder.
In this case, it would prevent gamers from stuffing their maps with high reward enemies.
[/ QUOTE ]Why do you need multiple types of minions? The spawn tables will make sure that they're spawned correctly... the problem, though, comes about with groups that don't have members in 2 of the 3 categories, which breaks the spawn tables.
(though, for 'boss' objectives, not having an appropriately built group is fine, since they're not using the spawn tables anyways)
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
When the same situation came about because of the winter lords, they changed it in a skinny minute. They really need to remove the capacity to make all boss or all Lt. instances. I am sure that would take a big bite out of the level 1-50 in 8 hours trade we have so abundantly now. This will really wreck the game for incoming players, just as the OP said. Did these die hard defenders of the current situation not see this coming. It will be happening all over. Level 1-50, then....."I'm bored with these AE missions. I quit this game." AE is all they know. They get sucked into AE from day one by the agressive recruiters in AP and figure that is the game.
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You are wrong. MA missions are being used by the majority to farm and power level. That was not the intent. Reduce the rewards by half and let the MA missions be for story telling.
[/ QUOTE ]
I'll bold it so maybe you get the point.
Nobody is going to waste their game time on junk that pays out 1/2 rewards
Except those five RP'ers.
It needs competitive rewards to be useful and the devs know this.
[/ QUOTE ]
And I'll bold this so you may get the point:
You are wrong.
See how that clears things up?
Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com
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You are wrong. MA missions are being used by the majority to farm and power level. That was not the intent. Reduce the rewards by half and let the MA missions be for story telling.
[/ QUOTE ]
I'll bold it so maybe you get the point.
Nobody is going to waste their game time on junk that pays out 1/2 rewards
Except those five RP'ers.
It needs competitive rewards to be useful and the devs know this.
[/ QUOTE ]
And I'll bold this so you may get the point:
You are wrong.
See how that clears things up?
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No, Nether is correct. Whatever problems we all have with the AE, a blanket nerf of rewards is most definitely not the way to go.
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Why do you need multiple types of minions?
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you don't. i didn't say anything about multiple types of minions.
it's a way to prevent all boss or all lieutenant farms and make AE missions more like 'real' ones.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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You are wrong. MA missions are being used by the majority to farm and power level. That was not the intent. Reduce the rewards by half and let the MA missions be for story telling.
[/ QUOTE ]
I'll bold it so maybe you get the point.
Nobody is going to waste their game time on junk that pays out 1/2 rewards
Except those five RP'ers.
It needs competitive rewards to be useful and the devs know this.
[/ QUOTE ]
And I'll bold this so you may get the point:
You are wrong.
See how that clears things up?
[/ QUOTE ]
Keep telling yourself that.
The mass of people PLing in MA indicates players want exp and they want a lot of it and they want it easy.
But please PM Posi and explain your way to him.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
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You are wrong. MA missions are being used by the majority to farm and power level. That was not the intent. Reduce the rewards by half and let the MA missions be for story telling.
[/ QUOTE ]
I'll bold it so maybe you get the point.
Nobody is going to waste their game time on junk that pays out 1/2 rewards
Except those five RP'ers.
It needs competitive rewards to be useful and the devs know this.
[/ QUOTE ]
And I'll bold this so you may get the point:
You are wrong.
See how that clears things up?
[/ QUOTE ]
Keep telling yourself that.
The mass of people PLing in MA indicates players want exp and they want a lot of it and they want it easy.
But please PM Posi and explain your way to him.
[/ QUOTE ]
Um, why would I PM Positron? The Devs know there is a problem with the MA system, and they will take steps to correct it whether it be one month from now or six months or whenever. And nerfing the rewards will be part of the solution, as will be removing many of the AE Buildings from within the city and island zones.
Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com
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And I'll bold this so you may get the point:
You are wrong.
See how that clears things up?
[/ QUOTE ]
If I was actually wrong, you'd have a point there.
Oh well!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Don't bother. Is clueless.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
[ QUOTE ]
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And I'll bold this so you may get the point:
You are wrong.
See how that clears things up?
[/ QUOTE ]
If I was actually wrong, you'd have a point there.
Oh well!
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That was the best reply you could come up with? Seriously?
Its now obvious that you know nothing about game design or balance, for if you did you would see what needs to be done to correct the MA system.
Oh well. Enjoy your power leveling and lazy style of play while you can because it wont last forever.
Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com
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Agreed. Get the AE Buildings out of the low Level zones asap.
Let new players experience the regular game first before encountering the holographic missions offered at the AE Buildings.
And change all MA missions to only offer half the XP of regular game missions. This will stop the farmers and return the MA missions to what they were originally intended for: to tell STORIES.
[/ QUOTE ]
I agree that some of the AE buildings need removed. I propose that heroside, we have them in Skyway, Indy, Brickstown, and PI. For the Rogue Isles; Nerva, St. Martial, and Grandville. Then also keep one in the RWZ.
Additionally, how about not having that popup introducing you to the AE contact until level 15 or higher? Granted, lowbies could still run AE missions if they wanted to, but there's a greater chance that they may not know about AE until higher level and they will run normal missions for a bit until they get that intro. (Out of sight, out of mind)
I don't agree with reducing experience in AE missions. After all, AE was billed as an alternate means of leveling. It would not be a very viable alternate means if you are only getting half the reward.