This is sad.


Acroyear2

 

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Unfortunately, newbies don't know they can use it. If you're told that's what we do in the game, as a newbie, that's what they'll believe. They're more likely to Quit the game than quit the team.

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That's on the individual. It has nothing to do with where AE buildings are, what level they're introduced to said individual, or anything else. Isn't the idea of these games to explore them, to some extent? If someone is too lazy or braindead to look around a little, good riddance. The game is better off without toolsheds like that.

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Rotten attitude. It's not on the individual - it's a failure of the game to show what is available. Just because a player is new, doesn't mean they are stupid.


Paragon City Search And Rescue
The Mentor Project

 

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Unfortunately, newbies don't know they can use it. If you're told that's what we do in the game, as a newbie, that's what they'll believe. They're more likely to Quit the game than quit the team.

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That's on the individual. It has nothing to do with where AE buildings are, what level they're introduced to said individual, or anything else. Isn't the idea of these games to explore them, to some extent? If someone is too lazy or braindead to look around a little, good riddance. The game is better off without toolsheds like that.

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Rotten attitude. It's not on the individual - it's a failure of the game to show what is available. Just because a player is new, doesn't mean they are stupid.

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Level lock the AE buildings. Force players out of the AE buildings at certain levels, make them go to other zones to go back to their AE activities.

Example: Mercy and Atlas AE buildings allow access for characters level 1-5. At level 6 and above, characters may no longer enter or remain in the Mercy or Atlas AE buildings. They have to go to the next zone to resume AE activity, which stretches from 5-10, and so on.

Now, if players are missing all of the other content in the game because they're unaware of it and believe that the AE is all there is, this gives them an opportunity to explore, pick up a scanner/newspaper (notable because as soon as those players enter a new zone, they're automatically granted a new scanner/paper contact, which is highlighted in the compass) and start checking out other stuff, like S/TFs. Perhaps they even see other players dashing about outside of the AE buildings, on their ways to missions, wonder what's going on and ask questions.

And the players who choose to stick with AE content from 1-50 aren't restricted in any other way, they still have full, complete access to that choice, they just have to go to different AE buildings to do it.

Solves many of the AE problems without placing undue restrictions on it or the players.


 

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Solves many of the AE problems without placing undue restrictions on it or the players.

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Expect that you could never team with anyone who isn't around your level.


 

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Yeah, the SK system never worked for that.


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

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Solves many of the AE problems without placing undue restrictions on it or the players.

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Expect that you could never team with anyone who isn't around your level.

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The level restriction would be in one direction only. Have a level 1 character which you want to team with your level 50 friend? Go to PI/Grandville.


 

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Rotten attitude. It's not on the individual - it's a failure of the game to show what is available. Just because a player is new, doesn't mean they are stupid.

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Nonsense. Its ridiculous to expect the game to spoonfeed its entire feature list to the player, and intrusive and cumbersome if it even tries. At some point, the player has to take over. If anything, the game does a fine job of introducing new things with the contacts that are added by default (Devs: Add the 1st Hollows contact to this list, please). That's enough, in my opinion. If a player, new or otherwise, can't be bothered to go talk to them, that's THEIR choice. Its not the game's fault if they choose not to.


 

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qr

debunking a couple of the silly ideas people keep demanding:

ridiculous idea #1:
OMG GET AE OUT OF NOOB ZONES!

They said we'd be able to level 1-50 in AE and they meant it.
That means AE buildings in starting zones.
So get over it.

ridiculous idea #2:
OMG THEY NEED TO NERF REWARDS SO AE IS ONLY FOR THE TRUE AND PURE STORYTELLERS LIKE THE DEVS ALWAYS WANTED!

The second AE rewards fall below 'normal' rewards, it will become a ghost town populated by a handful of RPers. And, again, the devs want people to be able to level 1-50 inside AE.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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qr

debunking a couple of the silly ideas people keep demanding:

ridiculous idea #1:
OMG GET AE OUT OF NOOB ZONES!

They said we'd be able to level 1-50 in AE and they meant it.
That means AE buildings in starting zones.
So get over it.

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Removing the AE buildings from starter zones would have no effect on players ability to use it to level from 1-50.

How do we know this is a fact?

Simply because prior to I14 players with level 1 characters had no trouble getting to Peregrine Island and Grandville and spamming the channels with PL requests.

So Kings Row and Port Oakes are no inconvienence.


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ridiculous idea #2:
OMG THEY NEED TO NERF REWARDS SO AE IS ONLY FOR THE TRUE AND PURE STORYTELLERS LIKE THE DEVS ALWAYS WANTED!

The second AE rewards fall below 'normal' rewards, it will become a ghost town populated by a handful of RPers. And, again, the devs want people to be able to level 1-50 inside AE.

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This I agree with.


 

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The rewards from AE can be the same, or even slightly lower, than the rewards from plain ol' PvE and people would still use it.

No travelling to missions.

No fed ex missions.

No crossing zones.

In RWZ, you can team cross-faction.

Auto SK / RSK.

Ability to tweak mobs to your particular toon's weaknesses.

AE is /awfully/ convenient compared to PvE.


 

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Removing the AE buildings from starter zones would have no effect on players ability to use it to level from 1-50.

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They aren't going to plop a building down in a zone and then pull it back out like a rotten tooth one issue later. Especially when it goes against the obvious design philosophy for the content, and when removing the buildings won't stop the behavior as some people think.

They saturated the game with AE buildings so everybody could easily get to it, unlike trekking to PI with your level 1.

And pulling it from this or that zone won't really do anything to curb "exploiting" or PL'ing because the folk who're interested in it will seek out AE as long as it keeps over-rewarding.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Here's my idea! Id pay my monthly fee only to see public executions of Hami Pled characters! Cant wait to see them all hanged in Grandville! The televisions there also should show them and write "You had been warned!" and then its shows Recluse laughing.

Man, id pay 30$ to see that. Lot of villain player characters hanged in Grandville main plaza under Recluse statue. That would be great ambiance and within the spirit of the game me thinks


I may disagree with what you say, but I will defend to the death your right to say it.

Voltaire

 

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Removing the AE buildings from starter zones would have no effect on players ability to use it to level from 1-50.

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They aren't going to plop a building down in a zone and then pull it back out like a rotten tooth one issue later. Especially when it goes against the obvious design philosophy for the content, and when removing the buildings won't stop the behavior as some people think.

They saturated the game with AE buildings so everybody could easily get to it, unlike trekking to PI with your level 1.

And pulling it from this or that zone won't really do anything to curb "exploiting" or PL'ing because the folk who're interested in it will seek out AE as long as it keeps over-rewarding.

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They don't have to remove the buildings from the starter zones. They can expand the Arson event that already exists in Steel Canyon. That way new players can enjoy trying to stop Hellions from blowing up the AE buildings in Atlas and Galaxy. They can also help the Hellions blow up the one in Mercy.


 

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Damn, that IS sad. I found cov at Giant Tiger for $10 and played for a week before AE hit the scene. I went through the usual noob experiences like seeing random zombie raids on the map, figuring out where the ferry is and reading the map and such. Upon getting into AE, I 'meowed' up to 50 in no time, but I still felt unsatisfied. However, rather than giving up completely, I figured hey, if I can zip up this quick, I can try out all kinds of AT's and see which I like best (EM ftw!) My co-worker who convinced me to buy the game didn't know about AE, where he hadn't been logegd on in quite a while, so I got him to log back on, and off we went doing regular missions. Once I got to the RWZ, and got myself into my first rikti ship raid, I realized that the content is even better, despite the slower (actually NORMAL) levelling. The content is great, haven't tried pvp yet, hopefully it's not a gank-fest like Age of Conan was, but I even do the patron arcs even though the powers aren't the greatest, the missions are just fun as hell. You don't get cool temp powers from AE, you don't get salvage that you need and cannot afford on the bm in AE, but I still love doing AE missions when I'm sick of killing snakes for 10 levels, or when I only have 45min or so to get as much action in as possible before it's time to get back to rl, lol. I've been told by various players in various zones that I'm an AE noob, which is partially true, that I'm spitting in the face of anyone who's ever actually played the game if I have a 50 before my first vet badge (which is funny considering that I was actually playing the game, I was doing the rwz arcs, all of them, for the cool vanguard costume pieces), I've been told that I'm not going to know the first clue how to use my powers, which is ridiculous, given the fact that if you read the description, you figure it out, it's not rocket surgery, and paragon wiki will go into further detail but I love the content and the AE equally. Get your friend to keep playing if you can, it's such an awesome game to someone who's only been playing for 2 months (first vet badge comes to me on the 16th YAY!!!)


 

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They don't have to remove the buildings from the starter zones. They can expand the Arson event that already exists in Steel Canyon. That way new players can enjoy trying to stop Hellions from blowing up the AE buildings in Atlas and Galaxy. They can also help the Hellions blow up the one in Mercy.

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Get as inventive as you want, the buildings aren't going anywhere because they're not interested in deterring new players from using AE.

=)


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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They don't have to remove the buildings from the starter zones. They can expand the Arson event that already exists in Steel Canyon. That way new players can enjoy trying to stop Hellions from blowing up the AE buildings in Atlas and Galaxy. They can also help the Hellions blow up the one in Mercy.

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Get as inventive as you want, the buildings aren't going anywhere because they're not interested in deterring new players from using AE.

=)

[/ QUOTE ]I agree that they won't remove buildings nor will they nerf rewards.

That is why they should have contacts pop up at appropriate levels directing players to other zones like the Detective/Broker at level 5, University Tutorial at level 10 and Icon/Facemaker at level 20 and so on. The curious new players will venture out into the rest of the game to see what is there.

If other new players pay no attention to what else is out there even with the prompts, that is their choice.


 

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The contact idea is a good one- people intent on going to AE will do it, but the game isn't automatically funneling everyone who creates a character through the AE chute.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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I made an alt after the magic pack came out. I can't remember if that was before or after i14 dropped. At any rate they were level 3 when I zoned in a couple days ago, when I hit 5 - the MA/AE contact popped up and told me to go talk to him in Atlas. I was in Kings Row heading to get my police scanner.
It was kind of annoying.
I'm for that contact not popping up until level 50. If you know to go there otherwise, that's fine, but why send a level 5 to the MA/AE? It's just silly. Isn't the broadcast spam in the low level zones bad enough?

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That is why a contact popup for the police scanner/newspaper needs to generate at the same time as the Mission Architect contact popup.

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The police detective pop-up happening at level 5 makes perfect sense to me.

I still think that the MA arc Contact pop-up doesn't need to happen until level 50.


 

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So the point of this thread is to get people who post the same thing over and over and over and over and who beat to death the same topics over and over and over and over to give their opinions on why new COH players should not play like they post.


 

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Guess you didnt read my very first post.

And, The hell if I can control what these people type in here. It sure does seem like most just want to repeat the same thing over and over.

I havent. Like I said, before I didnt care about this. After I found out what I did from meeting someone, it changed my mind. Not that I care enough to get upset over it. Doesnt affect me any. But it is sad they lose a lot of new players cause of it.

I know they(devs) wont do anything but maybe pull the popup from happening so soon. Probably not even that. Maybe there is a reason they want people to zoom to 50. Who knows. I know that they couldnt had been stupid enough not to know this would happen with AE. I'm sure they played it themselves even before closed beta.
W/E


 

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The second AE rewards fall below 'normal' rewards, it will become a ghost town populated by a handful of RPers. And, again, the devs want people to be able to level 1-50 inside AE.

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Better than outside the AE being a ghost town, IMO.

I just want the rewards to be EQUAL. Right now tickets are just too much better than drops, and the lack of any travel time whatsoever makes up for the lack of mission end bonuses. Removing Inf would make up for the ticket/drop disparity.

Or they could just make AE have drops, not sure what the ticket system is for really.