A Local Guide to Ill/Rad Controllers


Agent White

 

Posted

Quote:
Originally Posted by Bohmfalk View Post
Thanks for the tips, LM. I used most of your tips, though I think I'ma go for Mace Mastery, since that also gives me an extra pet, an AoE attack, and a shield power (which then takes another 7.5% rech). Now I'm just trying to figure out how best to slot these powers.

Also, is 143.8% global rech (plus hasten's 70%) enough to get perma-PA? Or do I need to grab the Spiritual Alpha to round it off?
To get perma-PA, you need 203% or more total global Recharge. 30% of that comes from AM, and 70% comes from Hasten. I assume that your 143.8% includes AM, so adding Hasten's 70% gives you 213.8%, or well past the amount you need for Perma-PA. (With the Spiritual tier 3 boost, my current Recharge is 216%, but I don't have all those purple sets in my build.)

Several people have expressed an interest in getting the Mace PPP for the extra pet. However, you are giving up that fast-recharging single target blast that makes the Blind-SW-Blast-SW attack chain so effective.

Comparing Fire APP to Mace PPP, Mace has Poisonous Ray, a single target blast with some -Resistance, but the recharge is 24 seconds compared to 8 for Fire Blast -- even with all the global recharge in this build, you still can't get a nice attack chain. Fireball is a great AoE, so those are pretty much equal. The Mace Shield is Defense rather than resistance, which is generally better . . . but if that is a significant factor, you can get a defense-based shield in the Ice APP AND a fast single-target blast. Fire offers Rise of the Phoenix, which is a pretty fun power to have but you hope you don't have to use it, while Mace has the extra pet.

If your playstyle is to be more of a pet wrangler and less of a blaster, then I can certainly see going with Mace. But I rely too much on my fast Attack Chain, and changing to Mace would reduce my overall damage.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
To get perma-PA, you need 203% or more total global Recharge. 30% of that comes from AM, and 70% comes from Hasten. I assume that your 143.8% includes AM, so adding Hasten's 70% gives you 213.8%, or well past the amount you need for Perma-PA. (With the Spiritual tier 3 boost, my current Recharge is 216%, but I don't have all those purple sets in my build.)

Several people have expressed an interest in getting the Mace PPP for the extra pet. However, you are giving up that fast-recharging single target blast that makes the Blind-SW-Blast-SW attack chain so effective.

Comparing Fire APP to Mace PPP, Mace has Poisonous Ray, a single target blast with some -Resistance, but the recharge is 24 seconds compared to 8 for Fire Blast -- even with all the global recharge in this build, you still can't get a nice attack chain. Fireball is a great AoE, so those are pretty much equal. The Mace Shield is Defense rather than resistance, which is generally better . . . but if that is a significant factor, you can get a defense-based shield in the Ice APP AND a fast single-target blast. Fire offers Rise of the Phoenix, which is a pretty fun power to have but you hope you don't have to use it, while Mace has the extra pet.

If your playstyle is to be more of a pet wrangler and less of a blaster, then I can certainly see going with Mace. But I rely too much on my fast Attack Chain, and changing to Mace would reduce my overall damage.
All good points. I think I'll try it out with Mace, and change it if need be (I have 2 vetspecs left, plus one coming in a month or so, so I'm not worried about that). I'm not at my home computer right now, so I'm not sure if AM was included in that rech, but I thought it wasn't. Could be wrong. If I already have enough for perma-PA, I think I'll go for a different Alpha....gotta look into that a little more.

Edit: I just looked, and I might just go for Musculature.


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

LM, I was just looking at your part in the guide that talks about the Alpha slot, and you have written that Spiritual enhances ToHit Debuff....according to the GR site, Spiritual enhances ToHit Buff while only Musculature enhances ToHit Debuff. (As far as I can tell, no two Alphas enhance any of the the same things.)


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

Quote:
Originally Posted by Bohmfalk View Post
LM, I was just looking at your part in the guide that talks about the Alpha slot, and you have written that Spiritual enhances ToHit Debuff....according to the GR site, Spiritual enhances ToHit Buff while only Musculature enhances ToHit Debuff. (As far as I can tell, no two Alphas enhance any of the the same things.)
You are correct and I'll fix that.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I just checked, and AM was on, so that is part of my 143.8%

Looking at my build, I could actually drop one rech IO from hasten, grab Spiritual (very rare is necessary here), and I'd still have the 275% total recharge necessary to get perma hasten. Interesting :-)


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

Here's my newly revised version. Still room for revision, but isn't there always?

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Spectral Infection: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(29), Dmg-I(31)
Level 1: Radiant Aura -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(9), Panac-Heal/Rchg(9), Panac-Heal/EndRedux/Rchg(13), Panac-Heal(13), Panac-Heal/+End(17)
Level 2: Spectral Wounds -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(5), Apoc-Dmg(17)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(31), CoPers-Conf%(40), CoPers-Conf(40)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(45)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 10: Radiation Infection -- HO:Enzym(A), HO:Enzym(11), Achilles-ResDeb%(25)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Fly -- EndRdx-I(A)
Level 16: Hasten -- RechRdx-I(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Acc/Dmg/Rchg(21), S'bndAl-Build%(23)
Level 20: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 22: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/Dmg/Slow(27), TmpRdns-Dmg/Slow(34), TmpRdns-Acc/EndRdx(36), TmpRdns-Rng/Slow(37), TmpRdns-EndRdx/Rchg/Slow(40)
Level 24: Flash -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(25), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(37)
Level 26: Spectral Terror -- N'mare-Acc/Rchg(A), N'mare-Acc/Fear/Rchg(36), N'mare-Acc/Fear(37)
Level 28: Recall Friend -- Zephyr-ResKB(A), Zephyr-Travel(45)
Level 30: Mutation -- RechRdx-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-+Res(Pets)(43)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Poisonous Ray -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Disruptor Blast -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46)
Level 47: Summon Tarantula -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/EndRdx(48), BldM'dt-Acc/Dmg/EndRdx(48), BldM'dt-Acc(50), BldM'dt-Dmg(50)
Level 49: Scorpion Shield -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(29), Mrcl-Heal(42), Mrcl-Rcvry+(42)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(11)


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

I don't currently have access to Mids, so I can't check your numbers.

Superior Invis is an Endurance Hog, so unless you are not going to use it, it needs to be slotted for EndRdx. And I have an easy solution -- move 5 slots from Ling Rad (where you are getting 3.something% Recharge) and slot 5 Red Fortune in Superior Invis for 5% Recharge. Together with the LotG Recharge, that's 12.5% recharge in that power.

Ling Rad works fine with a single Accuracy as long as you have some global accuracy and plenty of global recharge. Plus, the Spiritual tree has Slow, so you don't need to enhance the Slow.

I would get another slot into Blind, for an Acc/Dam Hami-O. Blind is used so often that the damage adds up. You could take one from Spectral Terror or the Travel from Recall Friend (but lose a little ranged defense). I would also put another slot for EndMod in Stamina -- you may have endurance issues.

In Scorpion Shield, you could trade the second -Knockback for a Luck of the Gambler Defense. That second -Knockback has only a few times when it really helps. If you replace the Acc/Dam/Rech in Phantom Army with a pure Dam/Rech, you'll cap Damage and Rech.

Do you want Blood Mandate in the Tarantula? Don't you want Recharge? I don't know since I have never had it.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
I don't currently have access to Mids, so I can't check your numbers.

Superior Invis is an Endurance Hog, so unless you are not going to use it, it needs to be slotted for EndRdx. And I have an easy solution -- move 5 slots from Ling Rad (where you are getting 3.something% Recharge) and slot 5 Red Fortune in Superior Invis for 5% Recharge. Together with the LotG Recharge, that's 12.5% recharge in that power.

Ling Rad works fine with a single Accuracy as long as you have some global accuracy and plenty of global recharge. Plus, the Spiritual tree has Slow, so you don't need to enhance the Slow.

I would get another slot into Blind, for an Acc/Dam Hami-O. Blind is used so often that the damage adds up. You could take one from Spectral Terror or the Travel from Recall Friend (but lose a little ranged defense). I would also put another slot for EndMod in Stamina -- you may have endurance issues.

In Scorpion Shield, you could trade the second -Knockback for a Luck of the Gambler Defense. That second -Knockback has only a few times when it really helps. If you replace the Acc/Dam/Rech with a pure Dam/Rech, you'll cap Damage and Rech.

Do you want Blood Mandate in the Tarantula? Don't you want Recharge? I don't know since I have never had it.
Thx for all the feedback. I put the Blood Mandate in for the +def, I figured since I already have a good amount of rech, plus I'm going for Spiritual, I could spare it. I don't currently have access to any of that either, so I'll have to take a look at Mids later tonight.


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

Quote:
Originally Posted by Bohmfalk View Post
Thx for all the feedback. I put the Blood Mandate in for the +def, I figured since I already have a good amount of rech, plus I'm going for Spiritual, I could spare it. I don't currently have access to any of that either, so I'll have to take a look at Mids later tonight.
What I mean when I said Recharge is that the pet itself is not perma without some Recharge in it. I can't look at Mids now, but I think one of the goals that folks have for that pet is to get it perma with Recharge in the pet plus the global Recharge.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
What I mean when I said Recharge is that the pet itself is not perma without some Recharge in it. I can't look at Mids now, but I think one of the goals that folks have for that pet is to get it perma with Recharge in the pet plus the global Recharge.
Ah, I see, said the blind man....I'll have to take a look at that when I get home.


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

Here's what I've got...

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Spectral Infection: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(29), Dmg-I(31), HO:Nucle(37)
Level 1: Radiant Aura -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(9), Panac-Heal/Rchg(9), Panac-Heal/EndRedux/Rchg(13), Panac-Heal(13), Panac-Heal/+End(17)
Level 2: Spectral Wounds -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(5), Apoc-Dmg(17)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(31), CoPers-Conf%(40), CoPers-Conf(40)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(45)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(27), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(40)
Level 10: Radiation Infection -- HO:Enzym(A), HO:Enzym(11), Achilles-ResDeb%(25)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Fly -- EndRdx-I(A)
Level 16: Hasten -- RechRdx-I(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(23)
Level 20: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 22: Lingering Radiation -- Acc-I(A)
Level 24: Flash -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(25), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(37)
Level 26: Spectral Terror -- Fear-I(A)
Level 28: Recall Friend -- Zephyr-ResKB(A)
Level 30: Mutation -- RechRdx-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-+Res(Pets)(43)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Poisonous Ray -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Disruptor Blast -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46)
Level 47: Summon Tarantula -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Dmg/EndRdx(48), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-+Def(Pets)(50)
Level 49: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(29), Mrcl-Heal(42), Mrcl-Rcvry+(42)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(11), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(45)


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

Hey Local, I love the guide and my build is very very similar to yours. My global is at 113.75 just like your original build and PA's recharge is at about 1 min 58 sec, but i still feel like PA loses aggro for a second while i recast it, can you clarify?


@Nova King

 

Posted

The term, "Perma-PA" is actually a bit of a misnomer . . . Even when you get enough recharge so that PA recharge before the last one expires, you can cast the new set before the old one expires, but there is still a moment when the previous guys despawn and the new guys come in. Each PA guy appears about a second after the previous one appeared, so it take a total of about 3 seconds to replace PA.

"Perma-PA" simply means that the Recharge time for the power is shorter than the duration of the pets. It lets you re-cast to keep PA out all the time except for that short period during re-casting. (Of course, you need to keep Hasten and AM and any other powers that boost your recharge running at all times. While most people keep Hasten on Auto, it may be hard to remember to keep re-casting AM all the time.)

As a result, even a "Perma-PA" Illusion controller needs to take that short time into account when casting PA, as sometimes an AV might take a pot shot at the controller while PA are being recalled. (This is a big problem on the Statesman's TF if you want to try to tank Lord Recluse with a Perma-PA Illusion Controller. It works better with two who stagger the cast time of their PA.) Often, Phantasm's Decoy can fill the gap and pull aggro while PA are re-summoned. It is also useful to be invisible during this time, as it may keep you from being noticed quickly enough for an attack during the re-summon. Another way to deal with the cast time solo is to duck around a corner when you cast. Another, easier way is to pop a Purple Insp or two so that any shots at you will likely miss. Some folks like to use a high defense build.

One of my little favorite tricks that works most, but not all, of the time . . . Just when I'm about to re-cast PA, I will fly around BEHIND the AV, on the opposite side from where the PA are currently. Then I cast the PA in front of the AV. Often he won't get a chance to turn around and see me, especially if Phanty is on the front side, too. However, if the AV has a lot of AoEs, this has less of a chance to work.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

God Local, this guide is a work of art I can only hope you take to publishing more like it. You are a legend in my book.


 

Posted

Quote:
Originally Posted by icemanstryketh View Post
God Local, this guide is a work of art I can only hope you take to publishing more like it. You are a legend in my book.
Actually, I'm merely a Legend. Local is RENOWNED!!!! :-)


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

Quote:
Originally Posted by icemanstryketh View Post
God Local, this guide is a work of art I can only hope you take to publishing more like it. You are a legend in my book.
That's nice of you . . . frankly, a lot of the credit should go to the many people on the Controller forums who have contributed information over the years, and especially the folks at CoHTitan who maintain the Red Tomax and ParagonWiki sites. I just tried to compile a lot of their info.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
That's nice of you . . . frankly, a lot of the credit should go to the many people on the Controller forums who have contributed information over the years, and especially the folks at CoHTitan who maintain the Red Tomax and ParagonWiki sites. I just tried to compile a lot of their info.
When do we get to see another? What AT would you take on next?


 

Posted

Have you done any more testing with the Soulbound Allegiance proc? I'm leveling my own Ill/Rad (a possibly/maybe insane member of the Resistance... or maybe he's sane and likes to pretend to be crazy) right now and I'm planning on throwing it in there... wondering if it's worth it still.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Have you done any more testing with the Soulbound Allegiance proc? I'm leveling my own Ill/Rad (a possibly/maybe insane member of the Resistance... or maybe he's sane and likes to pretend to be crazy) right now and I'm planning on throwing it in there... wondering if it's worth it still.
I haven't done any formal testing (using herostats, etc.), but I have noticed that the Build Up icon shows up a LOT when PA are in battle.

My game time has been somewhat limited lately, and what little time I have has generally been either teaming with my buddies on WSTs or crafting. There are a few things I should test . . . but my desktop computer has a big problem so I'll be limited to my laptop for a little while.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Okay, I just figured I would ask. It sounded like a good idea when you posted about it earlier, so I thought I would check and see if you had found out anymore. I can certainly understand being quite busy: I don't have too much time for anything other than work and having a little bit of relaxation time these days.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

First of all, just wanted to say thanks for writing this amazing guide (and your earth/rad one too, it also was a big help to my earth/rad). Without it I would have not made an Ill/Rad. My Ill/Rad is nearing 50 and I'm pretty much set on what I'm going to do as far as builds go. I've made a few modifications to your Perma-PA build to fit it to my needs (removed mutation and recall friend for maneuvers and tactics). My question is, how useful would you say your Fire Shield is? I really like the idea of tactics (maneuvers is set mule) but by running both tactics and fire shield I would run into end issues, so I am thinking of swapping fire shield out for something else like mutation. Is fire shield necessary to survive? I'm more of the type of player that tries to stay out of melee away from the fight (like you said you are in your guide). So I'm just wondering if you always run fire shield and do you absolutely need it if you wanted to solo a tough enemy like a AV or GM? And also do you have any recommendation for what to take for your Interface Slot? /Rad already has a ton of debuffs so I'm thinking I would go for Reactive: 25% res debuff and 75% Fire DoT to help pack some more damage. Sorry to ask so many questions but I really appreciate any input you have.


Global: @Charler

 

Posted

Quote:
Originally Posted by Charler View Post
First of all, just wanted to say thanks for writing this amazing guide (and your earth/rad one too, it also was a big help to my earth/rad). Without it I would have not made an Ill/Rad. My Ill/Rad is nearing 50 and I'm pretty much set on what I'm going to do as far as builds go. I've made a few modifications to your Perma-PA build to fit it to my needs (removed mutation and recall friend for maneuvers and tactics). My question is, how useful would you say your Fire Shield is? I really like the idea of tactics (maneuvers is set mule) but by running both tactics and fire shield I would run into end issues, so I am thinking of swapping fire shield out for something else like mutation. Is fire shield necessary to survive? I'm more of the type of player that tries to stay out of melee away from the fight (like you said you are in your guide). So I'm just wondering if you always run fire shield and do you absolutely need it if you wanted to solo a tough enemy like a AV or GM? And also do you have any recommendation for what to take for your Interface Slot? /Rad already has a ton of debuffs so I'm thinking I would go for Reactive: 25% res debuff and 75% Fire DoT to help pack some more damage. Sorry to ask so many questions but I really appreciate any input you have.
Thanks for the kind words. I'm glad it was helpful.

Fire Shield is certainly not a key power and could easily be dropped. It reduces the damage I take some, but it is not a big factor. I think it helps some mostly with AoE damage as long as the damage is Smash, Lethal or Fire. I do always run Fire Shield. A few times I have thought about trading it in for Rise of the Phoenix . . . but this character doesn't die all that often.

On Interface I went with Reactive, too. That Fire DoT is just too good . . . especially since I am using Spectral Wounds so often that it has a lot of chances to go off on single target attacks against tougher foes. I went with Pyronic on Judgment . . . It just seems to go nicely with Fireball.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Thanks for the kind words. I'm glad it was helpful.

Fire Shield is certainly not a key power and could easily be dropped. It reduces the damage I take some, but it is not a big factor. I think it helps some mostly with AoE damage as long as the damage is Smash, Lethal or Fire. I do always run Fire Shield. A few times I have thought about trading it in for Rise of the Phoenix . . . but this character doesn't die all that often.

On Interface I went with Reactive, too. That Fire DoT is just too good . . . especially since I am using Spectral Wounds so often that it has a lot of chances to go off on single target attacks against tougher foes. I went with Pyronic on Judgment . . . It just seems to go nicely with Fireball.
Alright, I thought Fire Shield wasn't absolutely needed but wanted to make sure. And as for judgement, I was thinking either Ion or Pyronic. Thanks again for your input, I really appreciate you taking time to help


Global: @Charler

 

Posted

This is, hands down, the best guide I have seen for any build.
It's great you are giving credit where it is due to many others, but you compiled it all brilliantly.

I apologize if this was covered and I missed it (I read all of this on my phone at lunch over several days) but I'd like to offer my own humble observation. In the strategy section you mentioned confusing sky raider engineers to get the ff generators to work for us us. I have found, too, that you can confuse the generator directly if you missed the engineer (or if the fight lasts long enough for his confusion to wear off). Presumably this will work on malta drones too, but I have a way to to go before I encounter them with this toon.


 

Posted

Great guide. I took many of its recommendations when building up my Ill/Rad that I am currently Incarnating. I've got two potential builds. My main goal is perma-PA. Secondary goals are perma-mez protection, ranged defense, and damage. I mostly play on large teams and enjoy manipulating dead teammates, thus I have the Veng/Fallout/Mutation combo.

The first build has Ageless in addition to Spiritual. That makes it very recharge rich even before the sets, and includes Psionic Mastery for IW. Psinado and Assault were the "last 2 out" that I just couldn't find room for.

Code:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

PsiAgeless: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
------------
Level 1:	Blind				BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(5), Dmg-I(5), Dmg-I(7)
Level 1:	Radiant Aura			Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(13)
Level 2:	Spectral Wounds			Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17)
Level 4:	Accelerate Metabolism		Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(19), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(21)
Level 6:	Flash				UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(31)
Level 8:	Maneuvers			LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), DefBuff-I(43), EndRdx-I(45)
Level 10:	Hasten				RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12:	Group Invisibility		LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 14:	Tactics				GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 16:	Mutation			RechRdx-I(A), RechRdx-I(31)
Level 18:	Phantom Army			ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(23), ExRmnt-Acc/Dmg/Rchg(23), ExRmnt-EndRdx/Dmg/Rchg(25), S'bndAl-Dmg/Rchg(25), S'bndAl-Build%(27)
Level 20:	Lingering Radiation		Acc-I(A), RechRdx-I(46), RechRdx-I(46)
Level 22:	Deceive				CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(34), CoPers-Conf%(34)
Level 24:	Radiation Infection		HO:Enzym(A), HO:Enzym(36)
Level 26:	Spectral Terror			Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(36), Abys-Acc/Fear/Rchg(37), Abys-Dam%(37)
Level 28:	Enervating Field		EndRdx-I(A), EndRdx-I(37)
Level 30:	Super Speed			EndRdx-I(A), Run-I(48)
Level 32:	Phantasm			ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39)
Level 35:	Fallout				RechRdx-I(A), Dmg-I(40), RechRdx-I(40), Dmg-I(40)
Level 38:	EM Pulse			Acc-I(A), RechRdx-I(42), Hold-I(42)
Level 41:	Indomitable Will		LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(48)
Level 44:	Mind Over Body			S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx(46)
Level 47:	Vengeance			LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 49:	Superior Invisibility		LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 0:	Portal Jockey	
Level 0:	The Atlas Medallion	
Level 0:	Freedom Phalanx Reserve	
Level 0:	Task Force Commander	
Level 50:	Spiritual Core Paragon	
Level 50:	Pyronic Core Final Judgement	
Level 50:	Reactive Radial Flawless Interface	
Level 50:	Warworks Core Superior Ally	
Level 50:	Ageless Core Epiphany	
------------
Level 1:	Brawl				Acc-I(A)
Level 1:	Containment	
Level 1:	Sprint				EndRdx-I(A)
Level 2:	Rest				RechRdx-I(A)
Level 4:	Ninja Run	
Level 2:	Swift				Run-I(A)
Level 2:	Health				Numna-Regen/Rcvry+(A)
Level 2:	Hurdle				Jump-I(A)
Level 2:	Stamina				P'Shift-End%(A), P'Shift-EndMod(50)



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The second build has Clarion, which allows me to utilize the Fire Mastery pool to add Fireball to my attack chain for a little AoE damage. However, in addition to losing the recharge from Ageless, I also lose one of my LotG slots that was in IW. I still have perma-PA though
Code:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

FireClarion: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
------------
Level 1:	Blind				BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(5), Dmg-I(5), Dmg-I(7)
Level 1:	Radiant Aura			Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(13)
Level 2:	Spectral Wounds			Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17)
Level 4:	Accelerate Metabolism		Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(19), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(21)
Level 6:	Flash				UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(31)
Level 8:	Maneuvers			LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), DefBuff-I(43), EndRdx-I(45)
Level 10:	Hasten				RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12:	Group Invisibility		LkGmblr-Rchg+(A)
Level 14:	Tactics				GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 16:	Mutation			RechRdx-I(A), RechRdx-I(31)
Level 18:	Phantom Army			ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(23), ExRmnt-Acc/Dmg/Rchg(23), ExRmnt-EndRdx/Dmg/Rchg(25), S'bndAl-Dmg/Rchg(25), S'bndAl-Build%(27)
Level 20:	Lingering Radiation		Acc-I(A), RechRdx-I(46), RechRdx-I(46)
Level 22:	Deceive				CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(34), CoPers-Conf%(34)
Level 24:	Radiation Infection		HO:Enzym(A), HO:Enzym(36)
Level 26:	Spectral Terror			Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(36), Abys-Acc/Fear/Rchg(37), Abys-Dam%(37)
Level 28:	Enervating Field		EndRdx-I(A), EndRdx-I(37)
Level 30:	Super Speed			EndRdx-I(A), Run-I(48)
Level 32:	Phantasm			ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39)
Level 35:	Fallout				RechRdx-I(A), Dmg-I(40), RechRdx-I(40), Dmg-I(40)
Level 38:	EM Pulse			Acc-I(A), RechRdx-I(42), Hold-I(42)
Level 41:	Fire Ball			Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 44:	Fire Shield			S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx(46)
Level 47:	Vengeance			LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 49:	Superior Invisibility		LkGmblr-Rchg+(A)
Level 0:	Portal Jockey	
Level 0:	The Atlas Medallion	
Level 0:	Freedom Phalanx Reserve	
Level 0:	Task Force Commander	
Level 50:	Spiritual Core Paragon	
Level 50:	Pyronic Core Final Judgement	
Level 50:	Reactive Radial Flawless Interface	
Level 50:	Warworks Core Superior Ally	
Level 50:	Clarion Core Epiphany	
------------
Level 1:	Brawl				Acc-I(A)
Level 1:	Containment	
Level 1:	Sprint				EndRdx-I(A)
Level 2:	Rest				RechRdx-I(A)
Level 4:	Ninja Run	
Level 2:	Swift				Run-I(A)
Level 2:	Health				Numna-Regen/Rcvry+(A)
Level 2:	Hurdle				Jump-I(A)
Level 2:	Stamina				P'Shift-End%(A), P'Shift-EndMod(50)



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I welcome any comments on which build looks better, as well as any tweaks you might make. Thanks.


Justice Superteamer
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