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Posts
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Joined
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What's more profitable, a Fire/Kin (or any other toon that can farm) farming for purple drops, or a SS/Fire (again or another AE farmer) farming for tickets/PL'ing?
I understand a lot of this can vary, you can get 5 purps in 10 runs or 0 purps in 10 runs. I'm just looking for an overall consensus. -
What's more profitable, a Fire/Kin (or any other toon that can farm) farming for purple drops, or a SS/Fire (again or another AE farmer) farming for tickets/PL'ing?
I understand a lot of this can vary, you can get 5 purps in 10 runs or 0 purps in 10 runs. I'm just looking for an overall consensus. -
I've always liked Energy Aura believe it or not. I dont have any experience with the stalker version however. How does it stack up compared to Ninjitsu and Ice Armor?
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Sorry forgot to mention I have access to all Powersets except NA.
And suggestions that you would think I would enjoy would also be appreciated
Not that I don't enjoy TA/DP/Mace Def -
I'm sorry for the lack of information i provided, here is some background info.
I have no opposition towards any toon or set in particular.
Here are my 50's
-Fire/Fire Blast
-Fire/Fire Tank
-KM/Invul Brute
-Crab
-WS
-Fire/Kin Troller
-Spines/Elec Scrap
-Ill/Rad
-Elec/Shield Scrap
-Plant/Rad
-DM/Shield Brute
-Stone/SS Tank
-Elec/WP Brute
-DP/MM Blaster
-SS/Fire Brute
-TW/Fire Brute -
I'm at a point where I can't decide what toon to level 50 next. So I decided to leave it you the people. Just vote by posting what build you think I should create and whichever gets the most votes is what I will play. If you suggest a repeat however, I won't play it.
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How easy is it to soft cap defenses with Ninjitsu? Is base 17.3?
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I'm a 6 year veteran but ive NEVER played, perhaps not even created a stalker. My knowledge of them is pretty limited. Lately I've been reading up on the stalker threads and it finally inspired to create one. The only problem is that I'm a little lost.
So I ask you stalker gurus, what is the best stalker secondary? I've heard good things about Ninjitsu. My primary is most likely going to be Street Justice. I dont know if that has any impact on synergy or anything.
Also, please explain your reasoning why whatever secondary you think is the best, is the best.
Thanks -
Thanks for the responses everyone, I think I'm going to stick with fire. If it isn't broken, why fix it?
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I absolutely love my ill/rad/fire. He's soloed GM's and Fireball + Ion gives some AoE production. But now I'm considering switching to Mace Mastery. I would pick up Posionous Ray (ST blast) Scorpion shield, Disruptor Blast and Summon Tarantula.
The problems iI have though are that the Damage for Poisonous Ray and Disruptor Blast dont compare to Fire blast and Fire Ball. However poisonous Ray does get a -Res and -Def debuff.
My other major problem with Posionous Ray vs. Fire Blast is the recharge time. Fire blast's base rech is 8.00s and Poisonous Ray's is 24.00s. Fire Ball and Disruptor Blast have the same recharge.
Lets look at the positives of Mace. Instead of a resist shield that I only use as a mule power i now get a defense shield and could cap out my s/l defense and drop Group Invisibility. The other positive would be the Toxic tarantula Pet which would be Perma. This is what captures my eye and would make up for the lack of ST damage i lose when going from Fire Blast to Posionous Ray.
I'm so torn on what to do and I dont want to make drastic changes and regret it. Can anyone offer any insight on this? Much appreciated. -
Literally the exact same thing happened to me a few days ago. I was trading with scammer for the Shield Wall Proc. I proposed the 1Bill influence and she accepted it and within 2 seconds after that I received a tell saying "gtfo n00b" and then was immediately ignored and she logged. Needless to say I was pissed.
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Here is my current build, it is a cross between a PvE and a farm build.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch- (A) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Accuracy/Damage
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (A) Aegis - Resistance/Recharge
- (3) Aegis - Resistance
- (15) Aegis - Endurance/Recharge
- (15) Aegis - Resistance/Endurance
- (31) Aegis - Resistance/Endurance/Recharge
- (A) Eradication - Damage/Recharge
- (3) Eradication - Damage
- (9) Eradication - Accuracy/Damage/Endurance/Recharge
- (9) Eradication - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (5) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Endurance/Recharge
- (7) Numina's Convalescence - Heal
- (13) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Aegis - Endurance/Recharge
- (17) Aegis - Resistance/Recharge
- (17) Aegis - Resistance/Endurance
- (25) Aegis - Resistance/Endurance/Recharge
- (50) Aegis - Resistance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (21) Scirocco's Dervish - Damage/Endurance
- (21) Scirocco's Dervish - Accuracy/Damage/Endurance
- (23) Scirocco's Dervish - Accuracy/Recharge
- (23) Scirocco's Dervish - Damage/Recharge
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (A) Aegis - Resistance/Recharge
- (27) Aegis - Endurance/Recharge
- (27) Aegis - Resistance/Endurance
- (48) Aegis - Resistance/Endurance/Recharge
- (50) Aegis - Resistance
- (A) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Damage
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Damage/Range
- (39) Positron's Blast - Damage/Endurance
- (39) Positron's Blast - Accuracy/Damage
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
- (A) Mocking Beratement - Taunt
- (45) Mocking Beratement - Taunt/Range
- (45) Mocking Beratement - Taunt/Recharge
- (45) Mocking Beratement - Taunt/Recharge/Range
- (46) Mocking Beratement - Recharge
- (46) Mocking Beratement - Accuracy/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (13) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - EndMod
- (A) Empty
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Hello everyone, i would like to know if anyone has a PvE build built for survival. As much defense as possible without sacrificing major damage and recharge. Something that could handle the incarnate content.
It would be much appreciated if you could your builds. -
I have both sitting at 50 and I have my Ill/Rad currently at least T3'd with everything so I want a new incarnate, which one would fair better?
Im looking at this in terms or damage, survivability and and a build that maximizes without purps. Your insight is greatly appreciated. -
I have Ill/Rad at leat T3'd on every slot and I want to get at least 1 more incarnate in there. Any ideas on which one to do next?!
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Okay, I have 3 character slots left and I want to roll 3 Doms to finish out the server. I've read the Dom forums and have seen plenty of builds and combos and I just can't decide what to roll.
I'm looking for any particular purpose for these Doms.. just a fun combo.
All suggestions are welcome and post your builds if you are interested also. -
Well let metake my crack at it
My 9 combinations would be as follows....
1)Elec/Elec- Major end drain, decent self heal, recharge boost from Lightning Reflexes
2)SS/WP- Classic Combo, WP helps with rage crash, Footstomp goes well with everything
3)Fire/Fire- Kill everything before it kills you, awesome heal if something goes wrong
4)Dark/Energy- Very similar to baron's post, Dark has the sef heal and the -Acc to compliment EA
5)Stone/Dark- Ultimate mitigation, Fault from Stone and OG and CoF from Dark
6)Kinetic/Invul- -DMG from KM compliments invul's resists, IO for def and can bcome monster.
7)Energy/Stone- High ST damage to try to counter Granite's -DMG
8)Warmace/Shield- Great AoE, Great Def, Great overall
9)Claws/SR- Great Def, great damage output -
I like majority of pairings especially since you provided reasons for each, but I do have a problem with the Fire/SR. Since Fire Melee has no mitigation wouldn't you want a self heal to be paired with the set since Fire is an AoE set and will tend to draw a lot of aggro.
The more enemies attacking you.. the more likely to get hit and your HP bar must eventually dwindle -
I used to play a lot of brutes but lately i have devoted all my time to my Ill/Rad. Being that my Ill/Rad is now T4 alpha I am really only badge which can get boring after a while in my eyes.
This is what has led me to this topic. I want to get back into the brute world.
I want to see the public's opinion and how they pair the primaries and secondaires.
The challenge is this: You must use up all of the powers without repeating a power (There are 11 primaries and 9 secondaries to work with so there will be some duplication.)
For example if someone offers a Fire/WP combo then that same person cannot use Fire melee or willpower for a later combination.
Primary Sets
-Claws
-Electric Melee
-Fiery Melee
-Stone Melee
-Energy Melee
-Dual Blades
-Super Strength
-Warmace
-Battle Axe
-Kinetic Melee
-Dark Melee
Secondary
-Shield Defense
-Dark Armor
-Fiery Aura
-Invulnerability
-Willpower
-Super Reflexes
-Electric Armor
-Energy Aura
-Stone Armor
Theme has no real purpose I just want to see how the CoX community would synergize these if they were forced to.
And if you decide to reply please just don't give on combination as then it kind of loses the purpose. -
Can anyone do the math for me, Im not too sure on how recharge diminishes as it increases.
But my phantom army recharge is 1min and 53sec without any recharge bonus. (Got first spirtual slot last night)
My global recharge is at 113.75
With Perma AM and hasten it is at 213.75
Can anyone calculate without any buffs/debuffs what PA's recharge should be? That would solve all my problems I think. -
Quote:So let me get this straight..Perma PA is being able to summon new PA as soon as the old one's disperse.
You cannot replace PA already in the field.
Nor can you activate new PA if the old PA are still out.
The system is supposed to be designed so that you cannot, under any conditions, have two PA's out at once.
Unlike Fire Imps where you can summon whenever they are and just replace the previous imps you cannot summon a new set of PA until the previous one has expired? -
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I seem to be having trouble with perma PA on my ill/rad, right now my global is at 113.75 and with perma hasten and AM its at 213.75.
My PA recharge is 1min and 58sec.
I know global recharge begins to dwindle as you acquire more but form the guides I have 213.75 should be enough fom what I've seen yet my PA summons a fraction of a second after the previous PA expires.
Can anyone help me with this? -
Hey Local, I love the guide and my build is very very similar to yours. My global is at 113.75 just like your original build and PA's recharge is at about 1 min 58 sec, but i still feel like PA loses aggro for a second while i recast it, can you clarify?