A Local Guide to Ill/Rad Controllers


Agent White

 

Posted

While most of the build is good, I have a few suggestions.

You don't have enough EndRdx in Superior Invis (i.e. none for an endurance heavy power) or Enervating Field, unless you don't intend to use those powers. EF should have 2 common EndRdx. The third only gives about .05 Endurance Reduction, so it isn't really worth it. I suggest you move the Red Fortune set from Combat Jumping, which has a very low endurance usage, to SI. No difference in overall defense.

Speaking of Defense, I generally feel that if you want to go for a Defensive build, then you should probably go for the Ice APP set since the shield is Defense instead of Resistance. However, I don't see a strong need for Defense with an Ill/Rad, as PA and Phantasm's Decoy draw most of the aggro, plus you have Invisibility and all of your various controls to reduce attacks. I prefer to slot up the controls. The Resistance in the Fire set combined with your heal adds up to pretty good survivability. I find that leveling up, even before you can really slot up for Defense, my Ill/Rads rarely faceplant.

I suggest a minor change in Deceive. If you are not going to focus on Defense, drop the Confuse Enhancement to put the slot somewhere else. It only shortens the duration a couple of seconds, and it will save you the cost of a purple enhancement.

In Stamina, I don't see much benefit to 6-Slotting for the Performance Shifter set. If you give up on Defense, those slots can be better used somewhere else. Drop the Acc/Rech and EndMod/Acc/Rech. One slot can go to EF.

I also feel that if you are going to take Fireball, it needs to be slotted. So, I moves some things around so that you can slot up Fireball, and still get the benefit of the Recharge in the Posi Blast set. I had to put another set of Basilisk's Gaze into Blind, but you may like what I did. I added a lot of enhancement to the Hold, while only reducing the damage a little. I made some small changes to RI and Super Speed for better endurance usage, Flash for better accuracy, Phantasm for better damage, and traded Grant Invis for Group Invis, which is better in my opinion and doesn't use up a power pool. (If at some point you decided you want something else in place of Mutation, like Super Jump or Hover, you can have the power pool available. Or you can put Fire Shield or Rise of the Phoenix there.)

Here is the build with my suggested changes. Feel free to ignore any of all of what I have suggested.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Hazard Merchant: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Spectral Wounds -- Decim-Dmg/EndRdx(A), Decim-Acc/Dmg(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17)
Level 1: Radiant Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal/EndRdx(19)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-Rchg/Hold(7), HO:Perox(25), BasGaze-Acc/EndRdx/Rchg/Hold(40), HO:Nucle(40)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/EndRdx(9), Efficacy-EndMod/Acc/Rchg(40), Efficacy-EndMod/Acc(43), Efficacy-Acc/Rchg(46)
Level 6: Deceive -- CoPers-Conf/EndRdx(A), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(46), CoPers-Conf%(50)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 10: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb(25), HO:Enzym(43)
Level 12: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(36), RedFtn-Def(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(37)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(39)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(23)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 24: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(27), ExRmnt-Acc/Dmg/Rchg(27), ExRmnt-EndRdx/Dmg/Rchg(29), S'bndAl-Build%(29), S'bndAl-Dmg/Rchg(31)
Level 26: Lingering Radiation -- Acc-I(A)
Level 28: Flash -- BasGaze-Acc/Hold(A), HO:Endo(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45)
Level 30: Spectral Terror -- U'spkT-Fear/Rng(A), U'spkT-Acc/Fear/Rchg(33), U'spkT-Acc/EndRdx(34), U'spkT-EndRdx/Fear(37), U'spkT-Acc/Rchg(39)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), BldM'dt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-Dmg/EndRdx(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/Rchg(48), BasGaze-Acc/Hold(50)
Level 41: Fire Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(42), Decim-Dmg/Rchg(42), Decim-Dmg/EndRdx(42), Decim-Acc/Dmg(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 47: Mutation -- RechRdx-I(A)
Level 49: Group Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Hey there, Local. First off, thank you for the awesome guide. A LOT of help! I was wondering, what's your thoughts on the psy epic pool for Ill/Rad? I like how much Deceive helps; I was wondering if World of Confusion would be even more beneficial.


I'll promise to go easier on drinking and to get to bed earlier, but not for you, fifty thousand dollars, or two-hundred and fifty thousand dollars will I give up women. They're too much fun! - Babe Ruth

 

Posted

Quote:
Originally Posted by Arion_Elan View Post
Hey there, Local. First off, thank you for the awesome guide. A LOT of help! I was wondering, what's your thoughts on the psy epic pool for Ill/Rad? I like how much Deceive helps; I was wondering if World of Confusion would be even more beneficial.
First, I haven't actually tried World of Confusion with my Ill/Rad or any of my controllers yet, but I have a buddy who has been using it for a while. There are several reasons I don't plan on taking WoC on my Ill/Rad:

(1) It is a PB AoE with a small radius. In general, I try to keep my Ill/Rad at range, and rely upon the PA and Phanty to hold aggro. I suppose if you took Choking Cloud, WoC might have an interesting stacking power, but I don't take Choking Cloud either.

(2) WoC would require me to take the Psi APP pool, which is the same kind of damage as most powers in the Illusion primary. As I explained in the guide, I like to have a different damage type from my APP set, to handle Psi-resistant foes.

(3) WoC looks like it needs some serious slotting, including the Contagious Confusion proc. I already put that in Deceive. My buddy who has it is not all that impressed with it, and is thinking about dumping it.

I am very, very tempted to respec into WoC on my Ice/Storm, where WoC can stack with Arctic Air for some impressive confusion stacking. But it does not seem like a good fit with my Ill/Rad.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

With Ill/Rad your preferred APP seems to be fire - correct? And, unless I'm doing something wrong, I can't get your Perma PA build with the Fire APP to open. The data link that is


I'll promise to go easier on drinking and to get to bed earlier, but not for you, fifty thousand dollars, or two-hundred and fifty thousand dollars will I give up women. They're too much fun! - Babe Ruth

 

Posted

Quote:
Originally Posted by Arion_Elan View Post
With Ill/Rad your preferred APP seems to be fire - correct? And, unless I'm doing something wrong, I can't get your Perma PA build with the Fire APP to open. The data link that is
I have fixed the data links on the two perma-PA builds . . . I hope. Yes, I like the Fire APP best. Not only does it provide a little more up-front damage, but it just looks awesome to blast foes with fire. Ice Storm is better for sets that can immobilize the foes to keep them from running out, and it is damage over time even though it is more damage overall. That duration of the DoT may allow some of your Spectral Damage to heal back. And Frost Breath just doesn't compare to Fireball.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I thought, after reading this thread, that I would take your initial build (the only one with a data link that worked for me) and alter it for my use.

This character is currently is only at level 35, but I will soon be looking to continue his advance to 50 and this is the build that I came up with for the ride from here to there and after.

1. With the changes to flightspeed, I felt that I was better taking Swift and slotting it with a flight speed. This not only takes Fly over its cap with only the default slot, but more importantly brings Hover, as I have it slotted, up past Sprint's non-Swift enhaced running speed making hover more useful.

2. I was not specifically looking for defense as I generally consider PA to be defense, but squeezed some extra out any way that is approximately equal (I believe) to what I lost in originally making the changes.

3. Not entirely sure on how the -KB Uniques work, but if it works like the +Stealth Uniques I am not really interested in having to keep turning on a fly power every 2 min to keep the -KB active. As I always have SI running it seemed that would be a good place to slot that.

4. This is not a 'Perma' build as I usually slot level 35 IOs for those times when I exemp down, which I do fairly regularly. Were this slotted with level 50s it would be, as it stands it is a near-perma build with only about 1.4 secs of downtime for PA and .2 secs for Hasten. My basic feeling though is that if I can't deal with those really small downtimes I have bigger problems that I need to address.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Abramelin: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(11), BasGaze-Rchg/Hold:30(17), Thundr-Acc/Dmg:35(27), Thundr-Dmg/Rchg:35(31)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:35(A), Dct'dW-Heal/Rchg:35(9), Dct'dW-Heal:35(34), Dct'dW-Rchg:35(34), Dct'dW-Heal/EndRdx/Rchg:35(40)
Level 2: Spectral Wounds -- Decim-Acc/Dmg:35(A), Decim-Dmg/EndRdx:35(3), Decim-Dmg/Rchg:35(5), Decim-Build%:35(5), Decim-Acc/Dmg/Rchg:35(31), Dev'n-Acc/Dmg/EndRdx/Rchg:35(43)
Level 4: Deceive -- CoPers-Conf/Rchg:50(A), CoPers-Acc/Conf/Rchg:50(7), CoPers-Acc/Rchg:50(7), CoPers-Conf/EndRdx:50(31), CoPers-Conf%:50(37)
Level 6: Accelerate Metabolism -- Efficacy-EndMod:35(A), Efficacy-EndMod/Rchg:35(11), Efficacy-EndMod/Acc/Rchg:35(15), Efficacy-Acc/Rchg:35(34), Efficacy-EndMod/Acc:35(40), Efficacy-EndMod/EndRdx:35(46)
Level 8: Superior Invisibility -- LkGmblr-Rchg+:35(A), LkGmblr-Def/EndRdx:35(9), LkGmblr-Def/EndRdx/Rchg:35(37), LkGmblr-Def:35(43), Krma-ResKB:30(46)
Level 10: Radiation Infection -- HO:Enzym(A), HO:Enzym(13), HO:Enzym(15)
Level 12: Hover -- LkGmblr-Rchg+:35(A), Flight-I:35(13), Flight-I:35(17)
Level 14: Fly -- Flight-I:35(A)
Level 16: Swift -- Flight-I:35(A)
Level 18: Phantom Army -- S'bndAl-Build%:50(A), ExRmnt-Acc/Rchg:35(19), ExRmnt-Acc/Dmg:35(19), ExRmnt-Acc/Dmg/Rchg:35(21), ExRmnt-EndRdx/Dmg/Rchg:35(21), S'bndAl-Dmg/Rchg:50(23)
Level 20: Health -- Numna-Regen/Rcvry+:35(A), Mrcl-Rcvry+:35(27), Mrcl-Heal:35(50)
Level 22: Stamina -- P'Shift-EndMod:35(A), P'Shift-EndMod/Rchg:35(23), P'Shift-EndMod/Acc:35(25), P'Shift-End%:35(40)
Level 24: Hasten -- RechRdx-I:35(A), RechRdx-I:35(25)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg:30(A), U'spkT-EndRdx/Fear:30(29), U'spkT-Fear/Rng:30(48), U'spkT-Acc/Fear/Rchg:30(48), U'spkT-Stun%:30(48)
Level 28: Enervating Field -- EndRdx-I:35(A), EndRdx-I:35(29)
Level 30: Lingering Radiation -- Acc-I:35(A)
Level 32: Phantasm -- ExRmnt-Acc/Dmg:35(A), ExRmnt-Dmg/EndRdx:35(33), ExRmnt-Acc/Dmg/Rchg:35(33), ExRmnt-EndRdx/Dmg/Rchg:35(33), BldM'dt-Acc/Dmg:35(37)
Level 35: Flash -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(36), BasGaze-Rchg/Hold:30(36), BasGaze-Acc/EndRdx/Rchg/Hold:30(36)
Level 38: EM Pulse -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(39), BasGaze-Rchg/Hold:30(39), BasGaze-Acc/EndRdx/Rchg/Hold:30(39)
Level 41: Fire Blast -- Decim-Acc/Dmg:35(A), Decim-Dmg/EndRdx:35(42), Decim-Dmg/Rchg:35(42), Decim-Acc/EndRdx/Rchg:35(42), Decim-Acc/Dmg/Rchg:35(43)
Level 44: Fire Ball -- Posi-Acc/Dmg:35(A), Posi-Dmg/Rchg:35(45), Posi-Dmg/Rng:35(45), Posi-Acc/Dmg/EndRdx:35(45), Posi-Dam%:35(46)
Level 47: Fire Shield -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(50), HO:Ribo(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:35(A)
------------
Level 1: Brawl -- Acc-I:35(A)
Level 1: Sprint -- EndRdx-I:35(A)
Level 2: Rest -- RechRdx-I:35(A)
Level 1: Containment

Code:
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Any comments are welcome.


Proud Member of


'Well, I found the "fight" button, so lets do that.' Bun Bun
My Characters

 

Posted

The Protection from Knockback from Steadfast, Karma and Zephyr, and from a few sets here and there, work even if the power is not being used. So, if you put one in Hover, it will work all the time even if you are not using Hover.

Therefore, if you can find one more slot from somewhere, you could put that Karma in Hover, add a slot to Superior Invis and put the LotG Recharge and 5 Red Fortunes in SI, to get an extra 5% Recharge.

One way to do this? There is a program out there called CityBinder. It is out of date, as the author is no longer in game. There is also an update to the program that someone else made, that almost brings it up to date -- it is only missing the last couple of proliferated powersets. Built into CityBinder are the "Speed-On-Demand" ("SoD") binds. These binds will allow you to avoid slotting Hover for Flight Speed. You can press one key to go into fly mode, putting you into Hover. The binds will automatically put you into Fly anytime you push a direction key, and then drop back into Hover when you let go of the direction key. It also works for Sprint, turning it on whenever a direction key is pressed. You can find links to download CityBinder and its update in the second and seventh posts in this thread.

One note about the SoD binds . . . every now and then, especially after zoning, you may get stuck in a perma-run mode, where you have to hit the backwards key to stay in place and not run forward. Just hit CTRL-R to reset the system. Some people consider this a major problem, but I think that it is a minor inconvenience compared to the benefits of the SoD binds. However, you don't have to use the SoD binds and can use the many other great aspects of the program.

I use Citybinder on all of my many characters, but it takes some work to learn the details of how it works. It isn't all that user-friendly. But it has many wonderful binds built into the system, and allows you to save groups of binds to make it easy to set up a standard set of binds for all of your characters, adjusted for each powerset. It has built in tray-swaping binds for Kheldians. It has buffer binds for Kins, FF, Sonic, Thermal, to make applying SB or Shields easier. It has a ton of Mastermind binds to allow you to control your Henchmen more easily, including an easy way to Bodyguard mode with a single keypress and a built-in command to attack while in Bodyguard mode. The author took many of the best bind systems that existed when he wrote the program and incorporated them in an easy system involving a lot of drop-down menues.

I like to bind a lot of controls to my 9-button mouse, so I don't have to search my tray for lesser used powers. My mouse Button4 is always a heal. Button5 is usually a toggle that I may need to turn on and off, like Superior Invis.

But of course, if you are happy with your build, there is no need to bother.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Here's my build I want to use. I tried to get perma PA without breaking the bank. Have only worked him up to lvl32 hope to get a few more levels this week. Still not sure about the end drain on the build.Any ideas tweaks thoughts. Thx for taking a look.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

illrad ponentate bob improved2: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind

  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (11) Basilisk's Gaze - Recharge/Hold: Level 30
  • (17) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (9) Doctored Wounds - Endurance/Recharge: Level 50
  • (17) Doctored Wounds - Recharge: Level 50
  • (31) Doctored Wounds - Heal: Level 50
  • (34) Doctored Wounds - Heal/Recharge: Level 50
Level 2: Spectral Wounds
  • (A) Decimation - Accuracy/Damage: Level 35
  • (3) Decimation - Accuracy/Damage/Recharge: Level 35
  • (5) Decimation - Damage/Endurance: Level 35
  • (5) Decimation - Damage/Recharge: Level 35
  • (31) Decimation - Accuracy/Endurance/Recharge: Level 35
Level 4: Deceive
  • (A) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (11) Coercive Persuasion - Confused/Endurance: Level 50
  • (15) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (27) Coercive Persuasion - Confused/Recharge: Level 50
  • (37) Coercive Persuasion - Contagious Confusion: Level 50
Level 6: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (7) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (7) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (25) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (34) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (37) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 8: Superior Invisibility
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (9) Red Fortune - Endurance: Level 30
  • (29) Red Fortune - Endurance/Recharge: Level 30
  • (37) Red Fortune - Defense/Endurance/Recharge: Level 30
  • (40) Red Fortune - Defense/Recharge: Level 50
Level 10: Radiation Infection
  • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
  • (40) Dark Watcher's Despair - Recharge/Endurance: Level 50
Level 12: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (13) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
Level 14: Hurdle
  • (A) Jumping IO: Level 50
Level 16: Health
  • (A) Numina's Convalescence - Heal: Level 30
  • (25) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 18: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (19) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (19) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (21) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (21) Call to Arms - Damage/Endurance: Level 30
  • (23) Call to Arms - Endurance/Damage/Recharge: Level 30
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (34) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
Level 22: Hover
  • (A) Karma - Knockback Protection: Level 30
Level 24: Fly
  • (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 26: Spectral Terror
  • (A) Unspeakable Terror - Accuracy/Fear/Recharge: Level 30
  • (27) Unspeakable Terror - Fear/Range: Level 30
  • (29) Unspeakable Terror - Endurance/Fear: Level 30
  • (42) Unspeakable Terror - Accuracy/Endurance: Level 30
  • (46) Unspeakable Terror - Accuracy/Recharge: Level 30
Level 28: Enervating Field
  • (A) Endurance Reduction IO: Level 50
Level 30: Lingering Radiation
  • (A) Tempered Readiness - Damage/Slow: Level 50
  • (31) Tempered Readiness - Accuracy/Slow: Level 50
  • (43) Tempered Readiness - Accuracy/Endurance: Level 50
  • (50) Tempered Readiness - Range/Slow: Level 50
  • (50) Tempered Readiness - Endurance/Recharge/Slow: Level 50
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (33) Brilliant Leadership - Accuracy/Damage/Endurance: Level 40
  • (33) Expedient Reinforcement - Damage/Endurance: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (40) Brilliant Leadership - Accuracy/Endurance: Level 30
  • (43) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
Level 35: Flash
  • (A) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (36) Basilisk's Gaze - Recharge/Hold: Level 30
  • (36) Basilisk's Gaze - Accuracy/Hold: Level 30
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (39) Basilisk's Gaze - Recharge/Hold: Level 30
  • (39) Basilisk's Gaze - Accuracy/Recharge: Level 30
Level 41: Fire Blast
  • (A) Decimation - Damage/Endurance: Level 40
  • (42) Decimation - Accuracy/Damage/Recharge: Level 40
  • (42) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (46) Decimation - Damage/Recharge: Level 40
  • (48) Decimation - Accuracy/Damage: Level 40
Level 44: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (45) Positron's Blast - Damage/Recharge: Level 50
  • (45) Positron's Blast - Damage/Endurance: Level 50
  • (45) Positron's Blast - Chance of Damage(Energy): Level 50
  • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 47: Choking Cloud
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (48) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (48) Basilisk's Gaze - Recharge/Hold: Level 30
  • (50) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
Level 49: Group Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Endurance Reduction IO: Level 50
Level 2: Rest
  • (A) Empty
Level 1: Containment
------------
Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 10% Defense(Energy)
  • 10% Defense(Negative)
  • 5% Defense(Ranged)
  • 5.4% Max End
  • 9% Enhancement(Accuracy)
  • 2.2% Enhancement(Terrorized)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(JumpSpeed)
  • 4% Enhancement(Confused)
  • 1.5% Enhancement(FlySpeed)
  • 4% Enhancement(Heal)
  • 107.5% Enhancement(RechargeTime)
  • 1.5% Enhancement(RunSpeed)
  • 61 HP (6%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 12.7%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 7.2%
  • 24% (0.4 End/sec) Recovery
  • 26% (1.1 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 2.5% Resistance(Negative)
  • 1.5% XPDebtProtection


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Posted

OK, here are my comments:

Choking Cloud -- I'm not a fan of this power on an Ill/Rad. Ill/Rad just doesn't have the tools to make it effective. I love it on a Fire/Rad and it's great on an Ice/Rad, but I actually tried it on an Ill/Rad and hated it. To use it effectively, you need to fully slot it for max Hold Duration, and it uses so much endurance that it needs max EndRdx -- so it needs 5-6 slots frankenslotted. You need those slots in other places. I suggest you drop it and take an easy mule for a LotG Recharge to make up for the lost Recharge. Something like Combat Jumping.

Blind -- this could use two slots for damage, or if you want more of a support character, more Acc/Hold/Rech.

Superior Invis -- if you can get one more slot here, it is a good place for a LotG Rech. Yes, those things are expensive. That's why I try to get them with Merits instead of buying them at the market. A perma-PA build really needs three of them minimum.

Phantom Army - Instead of the Call to Arms Dam/EndRdx, why not the other triple? You need the Recharge. Even better; replace both Call to Arms with the Soulbound Alligiance Dam/Rech and Chance for Build Up. Yes, they are purples, but they are usually not too expensive.

Stamina - You are giving up some Recovery using Efficiency Adapter here. 3 Common EndMod are better. 4 Performance Shifters are even better - the proc, EndMod, EndMod/Rech and EndMod/Acc.

Hover - with one more slot, another place for a LotG Recharge. With Hover, SI and CJ taking those LotG Recharges, you can skip GI and take Fire Shield, Mutation, Rise of the Phoenix or something else, but only one slot.

Enervating Field uses a ton of endurance - it needs two EndRdx.

Ling Rad - a Perma PA build has enough recharge where you can get by with a single Accuracy in the default slot. That frees up a bunch of slots.

Phantasm - Instead of the two Brilliant Leadership, consider using a single Acc/Dam from Blood Mandate or another pet set. You still get good Accuracy and capped damage, and you save a slot. Recharge and EndRdx are mostly worthless in this power.

Flash and EM Pulse: The Basilisk Gaze quad is very expensive. Trade that out for the Acc/Hold. EM Pulse's numbers are OK with that, but try to fit one more slot into Flash for Acc/Hold/Rech from Ghost Widow or another set.

Hopefully that will help.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
The Protection from Knockback from Steadfast, Karma and Zephyr, and from a few sets here and there, work even if the power is not being used. So, if you put one in Hover, it will work all the time even if you are not using Hover.
A bit of clarifying here since this sort of question comes up frequently ... if Mids (or Paragon Wiki) lists it as a "set bonus" it acts like one. Namely it doesn't matter if the power in question is active or even greyed out (due to your exemplar level) the bonus from the special IO will work if its level is within 3 of your current level. So ideally the Karma: Knockback Protection in SI would be a level 10 IO which would provide its protection from level 7 and up and only stop functioning if you exemplared to 6 or below.


 

Posted

Thx that was a big improvement!


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Brief Hanes COH
Fat Asp COV
Professer Gadgetz COV
Grilled Hero COH
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Posted

My Perma-PA build!

Well, I recently tried an experiment, and finally finished. I took the second build on one of my Illusion/Radiation controllers and decided to follow my own advice to make a fairly inexpensive perma-PA build. I am not an "ebil marketeer," so I don't have tons of influence. However, I had a very lucky break about a month ago and got a drop of a one of the PvP recipes during the only time I have been in the Arena in a couple of years. The 550 million I got from that and another 55 mil already on the character gave me the opportunity.

So, I started out with about 605 million. I have finished with 405 Million. But I'm not suggesting that you can build a Perma-PA like this one for 200 Mil -- I used a LOT of Merits, had some IOs saved up and some friends gave me some IOs I needed to fill out sets. (Thanks, Mr. E and Ribic!!) The Enzyme Hami-O's are expensive and kind of rare, but I got one as a drop in an Statesman TF and traded for the other -- I think they cost 65 Mil or more. Still, it ended up being a lot less expensive than I expected. I placed moderate bids and waited a week to see of the bids would be filled. I used Merits to get the three Luck of the Gambler ("LotG") Recharge IOs needed. I used Merits on the Miracle proc and the Numina's Heal recipe. 65 Mil of the Influence went for a Numina's Regen/Recovery proc that I could have gotten with merits. To build the many recipes, I used Salvage I had on hand or cheap stuff I could get at the market, but for the expensive Rares, I generally used AE Tickets. So, if you want to eventually build a Perma-PA build, but aren't someone who likes to farm or marketeer, then do a LOT of story arcs and task forces.

So, here's the build I currently have. I would like to get one more Enzyme, or maybe an Achilles Heal Chance for Resistance Debuff -- haven't decided yet -- in RI. Other than that, it is done.


Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!
Perma PA build with Fire APP: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(11), BasGaze-Rchg/Hold(17), HO:Nucle(27), Dmg-I(31)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(34), Dct'dW-Rchg(34), Dct'dW-Heal/EndRdx/Rchg(50)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Build%(5), Decim-Acc/Dmg/Rchg(31)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(7), CoPers-Conf/EndRdx(31), CoPers-Conf%(37)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(46)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(9), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(40), RedFtn-EndRdx(46)
Level 10: Radiation Infection -- HO:Enzym(A), HO:Enzym(13), ToHitDeb-I(15)
Level 12: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(13)
Level 14: Fly -- Flight-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Phantom Army -- S'bndAl-Build%(A), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(23)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29), Numna-Heal(43)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(50)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(48), U'spkT-Fear/Rng(48), U'spkT-Acc/Fear/Rchg(48), U'spkT-Stun%(50)
Level 28: Enervating Field -- EndRdx-I(A), EndRdx-I(29)
Level 30: Lingering Radiation -- Acc-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), BldM'dt-Acc/Dmg(37)
Level 35: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), G'Wdw-Acc/Hold/Rchg(40)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Dmg/EndRdx(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Fire Shield -- ResDam-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 0: Ninja Run


The important facts and notes on the build:

  • Total Recharge while Hasten (on auto) and AM are running is 206.25%, well over the target of 203.5%. Phantom Army recharges in 59.8 Seconds. This gives me a small amount of cushion on the recharge.
  • The only purples are 5 from the Confuse set and two from the Pets. Those are some of the least expensive purples available. If not for the purple Confuse set, I would have slotted the Malaise set. However, the Coercive Persuasion set makes a big difference as it not only adds 10% Recharge and other nice bonuses, but it frees up another slot under the "Rule of 5" for a 6.25% set. There are a lot of sets that give 6.25% Recharge, and I used 5 of them. The purple set in Confuse is an expense I considered to be necessary.
  • I chose Hover/Fly for travel. I could just as easily chosen CJ/SJ, but I like having Hover/Fly on a controller who can stay at range. I also could have gone with Hasten/Super Speed. (Oddly enough, my original build for Area Man has him as a teleporter. Sadly, I had to give up Recall Friend for this build. While I might have been able to fit it in at 47, I had already used up my 4 power pools. If I really wanted Recall Friend, I could have replaced CJ with GI.) The key, of course, is to have enough powers that can take a LotG Recharge. I used SI, Hover and CJ, all of which have some value. I avoided having to take a useless power to use as a LotG mule. Granted, I probably would not have taken CJ but for the need to place a LotG, but this power has some value in providing Immob protection, a small amount of defense and some good jumping mobility for almost no Endurance.
  • Because one-slotted Fly is a bit on the slow side, I wanted to make good use of Ninja Run. So, I set up an easy bind to let me turn on Ninja Run, then switch back to Combat Jumping when Ninja Run is not needed. I have the "I" key linked to a button on my mouse, so I used:
    /bind i powexecname Combat Jumping$$powexecname Ninja Run
    I just hit the "I" button on the mouse to switch between them.
  • I put three Recharge IOs in Hasten, but didn't really need to. Hasten has a duration of 120 seconds. With two, it recharges in 118 seconds, and three recharge enhancements cuts that to 111 seconds. Since I put Hasten on Auto, I could have easily gotten by with 118 Seconds. However, AM also recharges in 111 seconds, so with three Recharge in Hasten, then Hasten and AM have the same Recharge. I might sometime move that slot to Fly for a second Flightspeed. Or maybe RI for a proc, or to Fire Shield for more Resistance . . .
  • I got 5% Recharge out of the Red Fortune set in SI and the Unspeakable Terror set in Spectral Terror. I could have saved some slots and a lot of Influence (if I had bought them) by replacing the Enzymes in Radiation Infection with 4 Dark Watchers and giving up enhancement of Defense Debuff. Each Enzyme costs about 65 mil. (I didn't spend that, as I had one drop during a Statesman Task Force, and traded for the second one.)
  • I chose to put the Chance for Build Up proc from Decimation in Spectral Wounds, because my usual attack chain has me using that power twice; Blind-SW-Fire Blast-SW. I figured that would give it a lot of chances to proc. I put the extra slot for Acc/Dam in Fire Blast, because Fire Blast does more damage and I would get more benefit from that enhancement there.
  • I chose to put the Chance for Build Up proc from Soulbound Allegiance in Phantom Army. With Perma-PA, I'll have three pets firing off attacks, giving it more chance to proc.
  • I chose the Fire APP for the reasons discussed in the guide. It does more damage, has a fast single-target blast and has a different, rarely resisted damage type than the Psi damage in Phantom Army, SW and Blind. Fireball is nice AoE damage.
  • The one power choice I was uncertain about was Fire Shield. Over 30% Resistance is a good thing, but I also carefully considered Rise of the Phoenix and Mutation. Group Invis was also an option if I wanted to use it for a LotG Recharge, save endurance and/or have a spot available for a different power pool choice like Recall Friend. I picked Fire Shield in part to be able to solo better. Another option for a more team-oriented build, I might have gone with the Ice APP for Ice Blast, Frost Breath and Ice Shield, then put a LotG Recharge in Ice Shield so that I could take Recall Friend in place of Combat Jumping. That would have given me a Smashing/Lethal Defense shield.
So far, it is a very fun and effective build. But stupidity can still get me killed -- Just when I slotted the last IO for the build, I ran a couple of +2,+2 missions solo from the Crimson Arc against a bunch of Malta to test things out. I entered a mission before I remembered to turn on Superior Invis and Fire Shield. As soon as I zoned in, I realized my mistake when the large group waiting right at the door saw me and started shooting. I cast out Phantom Army immediately, but died shortly after. That was a "DOH!" moment. (Note to self -- always enter the mission with Superior Invis on.)

On my mouse, I have it set up to have easy access to cast AM, PA, Radiant Aura and EF. If you don't have a funky mouse, you could set up PA to cast using a variation of the Teleport Bind:
/Bind lshift+lbutton powexecname Phantom Army
This will allow you to hold the Shift Key and then click to where you want PA to show up.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Brilliantly well written guide, LM. This is going to be a ton of help as I level up my new Ill/Rad

I do have a little question about Deceive though - do you know what happens if you confuse a foe who himself has Confuse (Cortex in the new Positron TF, some enemies in the MA)?

It's not an urgent question, but it would really sate my curiousity


~union4lyfe~

 

Posted

Quote:
Originally Posted by Duncan_Frost View Post
Brilliantly well written guide, LM. This is going to be a ton of help as I level up my new Ill/Rad

I do have a little question about Deceive though - do you know what happens if you confuse a foe who himself has Confuse (Cortex in the new Positron TF, some enemies in the MA)?

It's not an urgent question, but it would really sate my curiousity
Thanks for the kind words.

Good question -- I haven't tested that. I would imagine that a confuse cast by a confused foe would have the same effect as if you had cast it, but it might be worth testing. There are very few confuse powers blue side in PvE, so I haven't run into it much.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Just built my Perma PA today .............

Damn expensive but the inf was just sitting there waiting to be used ,only cost 1.8 billion..


 

Posted

Quote:
Originally Posted by Local_Man View Post
Good question -- I haven't tested that. I would imagine that a confuse cast by a confused foe would have the same effect as if you had cast it, but it might be worth testing. There are very few confuse powers blue side in PvE, so I haven't run into it much.
I just got the opportunity to test this on a Posi TF. My team were kind enough to wait for me to stack my Confuses on Cortex, who turned around and confused one of the Reapers next to him - who then introduced Cortex to the pointy end of his bonesaw

So, it turns out that it's exactly the same as if you cast it yourself. Mystery solved!


~union4lyfe~

 

Posted

Quote:
Originally Posted by Duncan_Frost View Post
I just got the opportunity to test this on a Posi TF. My team were kind enough to wait for me to stack my Confuses on Cortex, who turned around and confused one of the Reapers next to him - who then introduced Cortex to the pointy end of his bonesaw

So, it turns out that it's exactly the same as if you cast it yourself. Mystery solved!
That's exactly how I would expect it to work, but it is nice to see that a helpful person tested it.

Thanks.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Ok, long story short...

I stepped away from the game just after Issue-7, stopped back by from time to time to give away Influ on X-mas, but just started playing again on a regular basis a couple weeks ago. I have 2 L50 ill/rads. Looking for some help with an up to date build for one of them. I have been looking over all the builds people were nice enough to post, but seems no one takes Leadership pool anymore, it is something I would like to include in my build. DL'd Mid's Hero Designer and been playing with builds on there, but I am not on top of all the IO sets/bonuses.

Can anyone post a build using Flight(hover-Fly)/Speed(hasten)/Leadership/Fitness pools, and Fire APP?
looking for what changes people would make with Assult and Tactics in the mix.

Thanks in advance!

Edit: thought I should add this..

I have about 500 mill to work with, but also have about a character and half worth of HO's, back in issue 6 one of my ill/rads was head to toe in Hami's and had some spares on my ice/en blaster.


 

Posted

Leadership isn't very popular for a few reasons. Most folks want to be able to solo, and leadership provides only minimal benefit solo. Also, in many cases, the powers you would have to skip may have more overall value than Leadership. It also depends on what you want out of your build and your playstyle. In my opinion, there are too many good powers in Illusion/Radiation to fit in the Leadership toggles. Now, I have Leadership on my Plant/Rad, but that is one of the few controllers I have been happy to add it to. I have Assault and Tactics. On my Mind/FF, I have Maneuvers for more Defense. But for Ill/Rad, generally you are looking for maximum Recharge, and Leadership won't help there.

Now, if you have a "designed team" where everyone takes Leadership, it can be wonderful. But one character with Leadership isn't all that impressive.

Well, there are a few details you need to include. How much of the leadership pool do you want to take? Assault? Probably. Maneuvers? Maybe. Tactics? Most likely. Vengence? Depends. Next, what powers are you willing to give up to fit in 2-4 leadership powers? I have seen several Illusion builds recently who skipped Spectral Wounds -- personally I think that is crazy, as you are losing out on a significant source of damage. Flash? EM Pulse?

Let us know what you want out of Leadership and what you are willing to give up to get it. Then the question becomes, "What do you want out of this build?" When building an IO build, you generally want to build towards one attribute or another as your primary goal. The Perma-PA build needs Recharge. You can build for Defense. You can build for Recovery or Regen. Or you can use IOs to create a generally effective build by getting great slotting for the powers you have and not worrying about set bonuses.

A little more direction, and we'll see what we can do.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Leadership isn't very popular for a few reasons. Most folks want to be able to solo, and leadership provides only minimal benefit solo. Also, in many cases, the powers you would have to skip may have more overall value than Leadership. It also depends on what you want out of your build and your playstyle. In my opinion, there are too many good powers in Illusion/Radiation to fit in the Leadership toggles. Now, I have Leadership on my Plant/Rad, but that is one of the few controllers I have been happy to add it to. I have Assault and Tactics. On my Mind/FF, I have Maneuvers for more Defense. But for Ill/Rad, generally you are looking for maximum Recharge, and Leadership won't help there.

Now, if you have a "designed team" where everyone takes Leadership, it can be wonderful. But one character with Leadership isn't all that impressive.

Well, there are a few details you need to include. How much of the leadership pool do you want to take? Assault? Probably. Maneuvers? Maybe. Tactics? Most likely. Vengence? Depends. Next, what powers are you willing to give up to fit in 2-4 leadership powers? I have seen several Illusion builds recently who skipped Spectral Wounds -- personally I think that is crazy, as you are losing out on a significant source of damage. Flash? EM Pulse?

Let us know what you want out of Leadership and what you are willing to give up to get it. Then the question becomes, "What do you want out of this build?" When building an IO build, you generally want to build towards one attribute or another as your primary goal. The Perma-PA build needs Recharge. You can build for Defense. You can build for Recovery or Regen. Or you can use IOs to create a generally effective build by getting great slotting for the powers you have and not worrying about set bonuses.

A little more direction, and we'll see what we can do.
Thanks for the reply!

I stated in my original post that I wanted to keep Assult and Tactics. I know previously, taking those 2 powers allowed the slotting of other powers to go further.

powers I dont care for are, Deceive/SI/choking cloud/Fallout/EM pulse, at different times I have had most of these skills, just didnt fit my play style, though I did like EM-P, being End drained lead to dead teammates, seems I cover the healing quite often!

Using Mid's I have come up with a couple builds, but I am not sure on slotting do to IO's/sets. I am looking for my ill/rad to mimic how it was prior to E.D., so close to perma hasten, close to perma PA. Responible END recovery.

Not sure what else you could want for info.

Thanks again!


 

Posted

Quote:
Originally Posted by JusticeValkyre View Post
Thanks for the reply!

I stated in my original post that I wanted to keep Assult and Tactics. I know previously, taking those 2 powers allowed the slotting of other powers to go further.

powers I dont care for are, Deceive/SI/choking cloud/Fallout/EM pulse, at different times I have had most of these skills, just didnt fit my play style, though I did like EM-P, being End drained lead to dead teammates, seems I cover the healing quite often!

Using Mid's I have come up with a couple builds, but I am not sure on slotting do to IO's/sets. I am looking for my ill/rad to mimic how it was prior to E.D., so close to perma hasten, close to perma PA. Responible END recovery.

Not sure what else you could want for info.

Thanks again!
OK, I missed the reference to Assault/Tactics, sorry. I don't have access to Mid's right now, so I can't work on a build at the moment. However, if you want to focus on Recharge, my guilde mentions all the sets that provide Recharge bonuses in the sections that discuss the individual powers. Keep in mind the "Rule of 5," -- you can only have up to 5 of the same percentage bonus from sets. However, the bonus from individual IOs are counted separately. There are a lot of sets that give 6.25% Recahrge, but you can only use five of them and still get the bonus.

Don't like Deceive? Personally, I love that power (in case you haven't gathered from the guide). Just yesterday, I took my Ill/Rad on a Lady Gray Task Force. Deceive, especially with the Coercive Persuasion proc that turns it into an occational Mass Confusion, is amazingly useful. In the first mission near the end, we came up to the Clockwork King. Our tank was Invuln, so he had a Psi hole in his defenses. I (and the other Illusionist on the team) stack Deceive on the King for a while, and eventually, the King uses his big Alpha Strike on his minions all around him, keeping him from using it on our tank. Any time a foe gets past the front line and heads towards the squishier teammates, I Deceive him and he happily runs back to his buddies where all the AoE damage powers are focused.

Another nice thing about Deceive: The purple set is fairly cheap (for a purple set), and 5 of them gives you 10% Recharge towards your needed 203% recharge for Perma-PA. Plus that purple set continues to be effective if you exempt down.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

OK, here is a build with Perma Hasten and AM, and marginal Perma-PA at 61.3 second Recharge. The problem is that by adding the leadership pool, you lose a place for a LotG Recharge. You could drop Fire Shield, replace it with Superior Invis to use as a LotG mule to fit a third LotG Recharge into the build. That would drop the recharge on PA to 60.1 seconds. You could also put in more purple sets. This build has 5 sets with 5% Recharge, and 5 with 6.25% Recharge, so those are at limit. You could add more 10% from purple sets, or another LotG Recharge if you want to get the Recharge higher.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!
Ill-Rad with Leadership: Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(11), BasGaze-Acc/EndRdx/Rchg/Hold(13), HO:Nucle(31), Dmg-I(39)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-EndRdx/Rchg(43)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Decim-Build%(31), HO:Nucle(39)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(34), CoPers-Conf%(34)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 8: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-ToHitDeb/EndRdx(11), DarkWD-Slow%(17)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), EndMod-I(23)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 24: Group Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(27), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(46)
Level 26: Spectral Terror -- Abys-Acc/Fear/Rchg(A)
Level 28: Enervating Field -- EndRdx-I(A), EndRdx-I(29)
Level 30: Lingering Radiation -- Acc-I(A), TmpRdns-Acc/Slow(34), TmpRdns-EndRdx/Rchg/Slow(40)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), HO:Nucle(40)
Level 35: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 38: Assault -- EndRdx-I(A), EndRdx-I(39)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 47: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48), AdjTgt-ToHit/Rchg(50)
Level 49: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(50), S'fstPrt-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run




LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Perma PA is so tasty. Good info in this guide Local. Well done and a recommended read for anyone wanting to play illusion/rad, or even either of the sets as a stand alone.


 

Posted

Thanks for the reply and build! Seems like what I asked for. Now to start pricing this out, seems EVERYTHING is alot more expensive on Protector.