dwhead

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  1. Here's my build I want to use. I tried to get perma PA without breaking the bank. Have only worked him up to lvl32 hope to get a few more levels this week. Still not sure about the end drain on the build.Any ideas tweaks thoughts. Thx for taking a look.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    illrad ponentate bob improved2: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Flight
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (11) Basilisk's Gaze - Recharge/Hold: Level 30
    • (17) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (9) Doctored Wounds - Endurance/Recharge: Level 50
    • (17) Doctored Wounds - Recharge: Level 50
    • (31) Doctored Wounds - Heal: Level 50
    • (34) Doctored Wounds - Heal/Recharge: Level 50
    Level 2: Spectral Wounds
    • (A) Decimation - Accuracy/Damage: Level 35
    • (3) Decimation - Accuracy/Damage/Recharge: Level 35
    • (5) Decimation - Damage/Endurance: Level 35
    • (5) Decimation - Damage/Recharge: Level 35
    • (31) Decimation - Accuracy/Endurance/Recharge: Level 35
    Level 4: Deceive
    • (A) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (11) Coercive Persuasion - Confused/Endurance: Level 50
    • (15) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (27) Coercive Persuasion - Confused/Recharge: Level 50
    • (37) Coercive Persuasion - Contagious Confusion: Level 50
    Level 6: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (7) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (7) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (25) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (34) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (37) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 8: Superior Invisibility
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (9) Red Fortune - Endurance: Level 30
    • (29) Red Fortune - Endurance/Recharge: Level 30
    • (37) Red Fortune - Defense/Endurance/Recharge: Level 30
    • (40) Red Fortune - Defense/Recharge: Level 50
    Level 10: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (13) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (40) Dark Watcher's Despair - Recharge/Endurance: Level 50
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    • (23) Recharge Reduction IO: Level 50
    Level 14: Hurdle
    • (A) Jumping IO: Level 50
    Level 16: Health
    • (A) Numina's Convalescence - Heal: Level 30
    • (25) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (19) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (19) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (21) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (21) Call to Arms - Damage/Endurance: Level 30
    • (23) Call to Arms - Endurance/Damage/Recharge: Level 30
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (34) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    Level 22: Hover
    • (A) Karma - Knockback Protection: Level 30
    Level 24: Fly
    • (A) Winter's Gift - Slow Resistance (20%): Level 50
    Level 26: Spectral Terror
    • (A) Unspeakable Terror - Accuracy/Fear/Recharge: Level 30
    • (27) Unspeakable Terror - Fear/Range: Level 30
    • (29) Unspeakable Terror - Endurance/Fear: Level 30
    • (42) Unspeakable Terror - Accuracy/Endurance: Level 30
    • (46) Unspeakable Terror - Accuracy/Recharge: Level 30
    Level 28: Enervating Field
    • (A) Endurance Reduction IO: Level 50
    Level 30: Lingering Radiation
    • (A) Tempered Readiness - Damage/Slow: Level 50
    • (31) Tempered Readiness - Accuracy/Slow: Level 50
    • (43) Tempered Readiness - Accuracy/Endurance: Level 50
    • (50) Tempered Readiness - Range/Slow: Level 50
    • (50) Tempered Readiness - Endurance/Recharge/Slow: Level 50
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Brilliant Leadership - Accuracy/Damage/Endurance: Level 40
    • (33) Expedient Reinforcement - Damage/Endurance: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (40) Brilliant Leadership - Accuracy/Endurance: Level 30
    • (43) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    Level 35: Flash
    • (A) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (36) Basilisk's Gaze - Recharge/Hold: Level 30
    • (36) Basilisk's Gaze - Accuracy/Hold: Level 30
    Level 38: EM Pulse
    • (A) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (39) Basilisk's Gaze - Recharge/Hold: Level 30
    • (39) Basilisk's Gaze - Accuracy/Recharge: Level 30
    Level 41: Fire Blast
    • (A) Decimation - Damage/Endurance: Level 40
    • (42) Decimation - Accuracy/Damage/Recharge: Level 40
    • (42) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (46) Decimation - Damage/Recharge: Level 40
    • (48) Decimation - Accuracy/Damage: Level 40
    Level 44: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (45) Positron's Blast - Damage/Recharge: Level 50
    • (45) Positron's Blast - Damage/Endurance: Level 50
    • (45) Positron's Blast - Chance of Damage(Energy): Level 50
    • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 47: Choking Cloud
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (48) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (48) Basilisk's Gaze - Recharge/Hold: Level 30
    • (50) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    Level 49: Group Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Endurance Reduction IO: Level 50
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 10% Defense(Energy)
    • 10% Defense(Negative)
    • 5% Defense(Ranged)
    • 5.4% Max End
    • 9% Enhancement(Accuracy)
    • 2.2% Enhancement(Terrorized)
    • 1.5% Enhancement(JumpHeight)
    • 1.5% Enhancement(JumpSpeed)
    • 4% Enhancement(Confused)
    • 1.5% Enhancement(FlySpeed)
    • 4% Enhancement(Heal)
    • 107.5% Enhancement(RechargeTime)
    • 1.5% Enhancement(RunSpeed)
    • 61 HP (6%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 12.7%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 7.2%
    • 24% (0.4 End/sec) Recovery
    • 26% (1.1 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 4.1% Resistance(Fire)
    • 4.1% Resistance(Cold)
    • 2.5% Resistance(Negative)
    • 1.5% XPDebtProtection
  2. updated 2.0

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    B Tayne 40+sl-melee: Level 50 Science Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Blazing Aura
    • (A) Multi Strike - Damage/Endurance/Recharge: Level 50
    • (3) Multi Strike - Accuracy/Damage/Endurance: Level 50
    • (7) Multi Strike - Accuracy/Damage: Level 50
    • (7) Multi Strike - Accuracy/Endurance: Level 50
    • (9) Multi Strike - Damage/Recharge: Level 50
    • (21) Multi Strike - Damage/Endurance: Level 50
    Level 1: Scorch
    • (A) Kinetic Combat - Accuracy/Damage: Level 30
    • (17) Kinetic Combat - Damage/Endurance: Level 35
    • (34) Kinetic Combat - Damage/Recharge: Level 35
    • (45) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 2: Fire Shield
    • (A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (3) Reactive Armor - Resistance/Endurance: Level 40
    • (5) Reactive Armor - Resistance: Level 40
    • (9) Reactive Armor - Resistance/Recharge: Level 40
    Level 4: Healing Flames
    • (A) Steadfast Protection - Resistance/Endurance: Level 30
    • (5) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (11) Steadfast Protection - Knockback Protection: Level 30
    • (17) Healing IO: Level 50
    • (33) Healing IO: Level 50
    Level 6: Combat Jumping
    • (A) Karma - Knockback Protection: Level 30
    • (15) Karma - Defense/Recharge: Level 30
    • (34) Karma - Defense/Endurance: Level 30
    • (43) Defense Buff IO: Level 50
    Level 8: Hurdle
    • (A) Jumping IO: Level 50
    Level 10: Fire Sword
    • (A) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (11) Touch of Death - Damage/Endurance: Level 40
    • (15) Touch of Death - Damage/Recharge: Level 40
    • (34) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (36) Touch of Death - Chance of Damage(Negative): Level 40
    • (43) Touch of Death - Accuracy/Damage: Level 40
    Level 12: Plasma Shield
    • (A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (13) Reactive Armor - Resistance: Level 40
    • (13) Reactive Armor - Resistance/Endurance: Level 40
    • (19) Reactive Armor - Resistance/Recharge: Level 40
    Level 14: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%): Level 50
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (19) Regenerative Tissue - +Regeneration: Level 30
    • (42) Miracle - +Recovery: Level 40
    • (48) Healing IO: Level 50
    Level 18: Boxing
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (45) Kinetic Combat - Damage/Endurance: Level 35
    • (50) Kinetic Combat - Damage/Recharge: Level 35
    Level 20: Stamina
    • (A) Endurance Modification IO: Level 50
    • (21) Endurance Modification IO: Level 50
    Level 22: Combustion
    • (A) Obliteration - Damage: Level 30
    • (23) Obliteration - Damage/Recharge: Level 30
    • (23) Obliteration - Accuracy/Damage/Recharge: Level 30
    • (40) Obliteration - Accuracy/Recharge: Level 50
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 30
    • (48) Obliteration - Chance for Smashing Damage: Level 50
    Level 24: Consume
    • (A) Perfect Zinger - Accuracy/Recharge: Level 21
    • (25) Perfect Zinger - Taunt/Range: Level 21
    • (25) Perfect Zinger - Chance for Psi Damage: Level 21
    • (37) Perfect Zinger - Taunt: Level 50
    • (40) Perfect Zinger - Taunt/Recharge/Range: Level 50
    • (50) Perfect Zinger - Taunt/Recharge: Level 50
    Level 26: Tough
    • (A) Impervium Armor - Resistance: Level 40
    • (27) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    • (27) Resist Damage IO: Level 50
    Level 28: Weave
    • (A) Luck of the Gambler - Defense: Level 40
    • (29) Luck of the Gambler - Recharge Speed: Level 50
    • (29) Luck of the Gambler - Defense/Endurance: Level 50
    • (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 30: Fire Sword Circle
    • (A) Obliteration - Damage: Level 30
    • (31) Obliteration - Damage/Recharge: Level 30
    • (31) Obliteration - Accuracy/Damage/Recharge: Level 30
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 30
    • (37) Obliteration - Accuracy/Recharge: Level 50
    • (42) Obliteration - Chance for Smashing Damage: Level 50
    Level 32: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    Level 35: Incinerate
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (36) Kinetic Combat - Damage/Endurance: Level 35
    • (36) Kinetic Combat - Damage/Recharge: Level 35
    • (37) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 38: Greater Fire Sword
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (39) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (39) Touch of Death - Chance of Damage(Negative): Level 40
    • (39) Touch of Death - Damage/Endurance: Level 40
    • (40) Touch of Death - Damage/Recharge: Level 40
    • (43) Touch of Death - Accuracy/Damage/Endurance: Level 40
    Level 41: Salt Crystals
    • (A) Sleep Duration IO: Level 50
    Level 44: Burn
    • (A) Obliteration - Accuracy/Damage/Recharge: Level 30
    • (45) Obliteration - Damage: Level 50
    • (46) Obliteration - Accuracy/Recharge: Level 50
    • (46) Obliteration - Damage/Recharge: Level 50
    • (46) Obliteration - Chance for Smashing Damage: Level 50
    • (48) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 47: Build Up
    • (A) Rectified Reticle - Increased Perception: Level 20
    • (50) Rectified Reticle - To Hit Buff/Recharge: Level 20
    Level 49: Quick Sand
    • (A) Slow IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 16.5% DamageBuff(Smashing)
    • 16.5% DamageBuff(Lethal)
    • 16.5% DamageBuff(Fire)
    • 16.5% DamageBuff(Cold)
    • 16.5% DamageBuff(Energy)
    • 16.5% DamageBuff(Negative)
    • 16.5% DamageBuff(Toxic)
    • 16.5% DamageBuff(Psionic)
    • 32.1% Defense(Smashing)
    • 32.1% Defense(Lethal)
    • 3.94% Defense(Fire)
    • 3.94% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 33% Defense(Melee)
    • 4.25% Defense(Ranged)
    • 4.88% Defense(AoE)
    • 27.5% Enhancement(RechargeTime)
    • 36% Enhancement(Accuracy)
    • 161.6 HP (8.63%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 16%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 8.25%
    • MezResist(Terrorized) 2.75%
    • 20% Perception
    • 4% (0.07 End/sec) Recovery
    • 20% (1.56 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 0.95% Resistance(Fire)
    • 0.95% Resistance(Cold)
    • 1.5% XPDebtProtection
  3. Took your advice and went with the melee def. route. I have been running a lot of samurai missons. (Ticket farming to help pay for my ill/rad with his high price build.). I do like to use burn and quicksand. Its works well. Please tell me what you think... I'm I on the right track?


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    B Tayne with burn psi: Level 50 Science Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Blazing Aura
    • (A) Multi Strike - Accuracy/Damage/Endurance: Level 50
    • (3) Multi Strike - Damage/Endurance/Recharge: Level 50
    • (7) Multi Strike - Accuracy/Damage: Level 50
    • (7) Multi Strike - Accuracy/Endurance: Level 50
    • (9) Multi Strike - Damage/Recharge: Level 50
    • (21) Multi Strike - Damage/Endurance: Level 50
    Level 1: Scorch
    • (A) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (34) Kinetic Combat - Damage/Recharge: Level 35
    • (40) Kinetic Combat - Damage/Endurance: Level 35
    • (50) Kinetic Combat - Accuracy/Damage: Level 35
    Level 2: Fire Shield
    • (A) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    • (3) Impervium Armor - Resistance/Recharge: Level 40
    • (5) Impervium Armor - Psionic Resistance: Level 40
    • (9) Impervium Armor - Endurance/Recharge: Level 40
    • (15) Impervium Armor - Resistance/Endurance: Level 40
    • (17) Impervium Armor - Resistance: Level 40
    Level 4: Healing Flames
    • (A) Healing IO: Level 50
    • (5) Healing IO: Level 50
    • (11) Steadfast Protection - Resistance/Endurance: Level 30
    • (17) Steadfast Protection - Knockback Protection: Level 30
    • (33) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 6: Combat Jumping
    • (A) Karma - Knockback Protection: Level 30
    • (50) Defense Buff IO: Level 50
    Level 8: Hurdle
    • (A) Jumping IO: Level 50
    Level 10: Fire Sword
    • (A) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (11) Touch of Death - Damage/Endurance: Level 40
    • (15) Touch of Death - Damage/Recharge: Level 40
    • (34) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (36) Touch of Death - Chance of Damage(Negative): Level 40
    • (43) Touch of Death - Accuracy/Damage: Level 40
    Level 12: Plasma Shield
    • (A) Impervium Armor - Psionic Resistance: Level 40
    • (13) Impervium Armor - Resistance: Level 40
    • (13) Impervium Armor - Resistance/Endurance: Level 40
    • (19) Impervium Armor - Resistance/Recharge: Level 40
    • (19) Impervium Armor - Endurance/Recharge: Level 40
    • (45) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    Level 14: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%): Level 50
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (33) Numina's Convalescence - Heal: Level 30
    • (34) Numina's Convalescence - Heal/Endurance: Level 50
    • (50) Healing IO: Level 50
    Level 18: Boxing
    • (A) Accuracy IO: Level 50
    Level 20: Stamina
    • (A) Endurance Modification IO: Level 50
    • (21) Endurance Modification IO: Level 50
    • (33) Endurance Modification IO: Level 50
    Level 22: Combustion
    • (A) Obliteration - Damage: Level 30
    • (23) Obliteration - Damage/Recharge: Level 30
    • (23) Obliteration - Accuracy/Damage/Recharge: Level 30
    • (40) Obliteration - Accuracy/Recharge: Level 50
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 30
    • (48) Obliteration - Chance for Smashing Damage: Level 50
    Level 24: Consume
    • (A) Mocking Beratement - Taunt/Recharge: Level 21
    • (25) Mocking Beratement - Taunt/Range: Level 21
    • (25) Mocking Beratement - Recharge: Level 21
    • (37) Mocking Beratement - Accuracy/Recharge: Level 50
    Level 26: Tough
    • (A) Titanium Coating - Resistance: Level 50
    • (27) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (27) Titanium Coating - Endurance: Level 50
    • (42) Titanium Coating - Endurance/Recharge: Level 50
    • (43) Titanium Coating - Resistance/Endurance: Level 50
    • (45) Titanium Coating - Resistance/Recharge: Level 40
    Level 28: Weave
    • (A) Defense Buff IO: Level 50
    • (29) Defense Buff IO: Level 50
    • (29) Defense Buff IO: Level 50
    Level 30: Fire Sword Circle
    • (A) Obliteration - Damage: Level 30
    • (31) Obliteration - Damage/Recharge: Level 30
    • (31) Obliteration - Accuracy/Damage/Recharge: Level 30
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 30
    • (37) Obliteration - Accuracy/Recharge: Level 50
    • (42) Obliteration - Chance for Smashing Damage: Level 50
    Level 32: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    Level 35: Incinerate
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (36) Kinetic Combat - Damage/Endurance: Level 35
    • (36) Kinetic Combat - Damage/Recharge: Level 35
    • (37) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 38: Greater Fire Sword
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (39) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (39) Touch of Death - Chance of Damage(Negative): Level 40
    • (39) Touch of Death - Damage/Endurance: Level 40
    • (40) Touch of Death - Damage/Recharge: Level 40
    • (43) Touch of Death - Accuracy/Damage/Endurance: Level 40
    Level 41: Salt Crystals
    • (A) Sleep Duration IO: Level 50
    Level 44: Burn
    • (A) Obliteration - Damage: Level 50
    • (45) Obliteration - Chance for Smashing Damage: Level 50
    • (46) Obliteration - Accuracy/Recharge: Level 50
    • (46) Obliteration - Damage/Recharge: Level 50
    • (46) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (48) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 47: Build Up
    • (A) Rectified Reticle - Increased Perception: Level 20
    • (48) Rectified Reticle - To Hit Buff/Recharge: Level 20
    Level 49: Quick Sand
    • (A) Slow IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 26.4% Defense(Smashing)
    • 26.4% Defense(Lethal)
    • 3.94% Defense(Fire)
    • 3.94% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 6.75% Defense(Psionic)
    • 32.1% Defense(Melee)
    • 3% Defense(Ranged)
    • 4.88% Defense(AoE)
    • 6.3% Max End
    • 15% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 175.7 HP (9.38%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 13.8%
    • MezResist(Immobilize) 11%
    • MezResist(Sleep) 3.85%
    • MezResist(Stun) 10.5%
    • 20% Perception
    • 6.5% (0.11 End/sec) Recovery
    • 12% (0.94 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 0.95% Resistance(Fire)
    • 0.95% Resistance(Cold)
    • 12.3% Resistance(Psionic)
  4. Here is my current updates to my build. I do have a few concerns, mainly about end cost. It seems to be a bit heavy on the end cost.
    I have ToD in GFS and Erads in FSC. has any of you used these items with the the fire tanker? . I know some fire tankers don't like burn but it work decent on AV's. I used it on Winter Lord and Guardians. If your in a group with good lockdowns it helps with the clean up and bosses. Any thoughts, ideas, changes, tweaks.... Thanks again

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    B Tayne 1-12-10: Level 50 Science Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura
    • (A) Multi Strike - Accuracy/Damage/Endurance: Level 50
    • (3) Multi Strike - Damage/Endurance/Recharge: Level 50
    • (7) Multi Strike - Accuracy/Damage: Level 50
    • (7) Multi Strike - Accuracy/Endurance: Level 50
    • (9) Multi Strike - Damage/Recharge: Level 50
    • (21) Multi Strike - Damage/Endurance: Level 50
    Level 1: Scorch
    • (A) Kinetic Combat - Damage/Endurance: Level 35
    • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (34) Kinetic Combat - Accuracy/Damage: Level 35
    • (42) Kinetic Combat - Damage/Recharge: Level 35
    Level 2: Fire Shield
    • (A) Reactive Armor - Resistance/Recharge: Level 40
    • (3) Reactive Armor - Resistance: Level 40
    • (9) Reactive Armor - Endurance: Level 40
    • (15) Reactive Armor - Resistance/Endurance: Level 40
    • (17) Reactive Armor - Endurance/Recharge: Level 40
    Level 4: Healing Flames
    • (A) Numina's Convalescence - Heal: Level 50
    • (5) Numina's Convalescence - Heal/Recharge: Level 50
    • (17) Steadfast Protection - Knockback Protection: Level 30
    • (33) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (34) Impervium Armor - Psionic Resistance: Level 40
    Level 6: Combat Jumping
    • (A) Defense Buff IO: Level 50
    • (11) Defense Buff IO: Level 50
    • (37) Karma - Knockback Protection: Level 30
    Level 8: Hurdle
    • (A) Jumping IO: Level 50
    Level 10: Fire Sword
    • (A) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (11) Touch of Death - Damage/Endurance: Level 40
    • (15) Touch of Death - Damage/Recharge: Level 40
    • (29) Touch of Death - Chance of Damage(Negative): Level 40
    • (29) Touch of Death - Accuracy/Damage: Level 40
    • (34) Touch of Death - Accuracy/Damage/Endurance: Level 40
    Level 12: Plasma Shield
    • (A) Aegis - Resistance: Level 50
    • (13) Aegis - Psionic/Status Resistance: Level 50
    • (13) Aegis - Resistance/Endurance/Recharge: Level 50
    • (19) Aegis - Endurance/Recharge: Level 50
    • (19) Aegis - Resistance/Endurance: Level 50
    Level 14: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%): Level 50
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (33) Numina's Convalescence - Heal: Level 50
    • (40) Numina's Convalescence - Heal/Endurance: Level 50
    Level 18: Boxing
    • (A) Accuracy
    Level 20: Stamina
    • (A) Performance Shifter - Accuracy/Recharge: Level 50
    • (21) Performance Shifter - EndMod: Level 50
    • (33) Performance Shifter - EndMod/Accuracy: Level 50
    • (36) Performance Shifter - EndMod/Recharge: Level 50
    • (50) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (50) Performance Shifter - Chance for +End: Level 50
    Level 22: Combustion
    • (A) Eradication - Accuracy/Recharge: Level 30
    • (23) Eradication - Damage: Level 30
    • (23) Eradication - Damage/Recharge: Level 30
    • (42) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    Level 24: Consume
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (25) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (25) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 26: Tough
    • (A) Aegis - Endurance/Recharge: Level 40
    • (27) Aegis - Resistance/Endurance: Level 40
    • (27) Aegis - Resistance: Level 40
    • (42) Impervium Armor - Psionic Resistance: Level 40
    Level 28: Weave
    • (A) Luck of the Gambler - Endurance/Recharge: Level 50
    • (37) Karma - Knockback Protection: Level 30
    • (40) Karma - Defense/Endurance: Level 30
    • (40) Karma - Defense/Recharge: Level 30
    • (46) Luck of the Gambler - Defense: Level 50
    Level 30: Fire Sword Circle
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (31) Eradication - Damage/Recharge: Level 30
    • (31) Eradication - Damage: Level 30
    • (31) Eradication - Accuracy/Damage/Recharge: Level 30
    Level 32: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    Level 35: Incinerate
    • (A) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (36) Touch of Death - Chance of Damage(Negative): Level 40
    • (36) Touch of Death - Damage/Recharge: Level 40
    • (37) Touch of Death - Damage/Endurance: Level 40
    • (48) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (48) Touch of Death - Accuracy/Damage: Level 40
    Level 38: Greater Fire Sword
    • (A) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (39) Touch of Death - Damage/Recharge: Level 40
    • (39) Touch of Death - Damage/Endurance: Level 40
    • (39) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (46) Touch of Death - Accuracy/Damage: Level 40
    • (46) Touch of Death - Chance of Damage(Negative): Level 40
    Level 41: Char
    • (A) Devastation - Damage/Endurance: Level 50
    • (43) Devastation - Damage/Recharge: Level 50
    • (43) Devastation - Accuracy/Damage: Level 50
    • (43) Devastation - Accuracy/Damage/Recharge: Level 50
    Level 44: Burn
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (45) Scirocco's Dervish - Damage/Recharge: Level 50
    • (45) Scirocco's Dervish - Damage/Endurance: Level 50
    • (45) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (50) Scirocco's Dervish - Accuracy/Recharge: Level 50
    Level 47: Build Up
    • (A) Rectified Reticle - Increased Perception: Level 20
    • (48) Rectified Reticle - To Hit Buff/Recharge: Level 20
    Level 49: Temperature Protection
    • (A) Impervium Armor - Psionic Resistance: Level 40
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 16.4% Defense(Smashing)
    • 16.4% Defense(Lethal)
    • 15.5% Defense(Fire)
    • 15.5% Defense(Cold)
    • 10.5% Defense(Energy)
    • 10.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 19.6% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 18.6% Defense(AoE)
    • 3.6% Max End
    • 9% Enhancement(Accuracy)
    • 5% FlySpeed
    • 358.4 HP (19.1%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 8.25%
    • MezResist(Immobilize) 12.1%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 1.65%
    • 20% Perception
    • 5.5% (0.09 End/sec) Recovery
    • 56% (4.38 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 0.95% Resistance(Fire)
    • 0.95% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 12% Resistance(Psionic)
    • 15% RunSpeed
    • 4% XPDebtProtection
    ------------
    Set Bonuses:
    Multi Strike
    (Blazing Aura)
    • MezResist(Sleep) 1.65%
    • 0.95% Resistance(Fire,Cold)
    • MezResist(Stun) 1.65%
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
    Kinetic Combat
    (Scorch)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Numina's Convalescence
    (Healing Flames)
    • 12% (0.94 HP/sec) Regeneration
    Steadfast Protection
    (Healing Flames)
    • 1.5% (0.03 End/sec) Recovery
    • Knockback Protection (Mag -4)
    • 3% Defense(All)
    Impervium Armor
    (Healing Flames)
    • 3% Resistance(Psionic)
    Karma
    (Combat Jumping)
    • Knockback Protection (Mag -4)
    Touch of Death
    (Fire Sword)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Aegis
    (Plasma Shield)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3% Resistance(Psionic)
    Winter's Gift
    (Super Jump)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Numina's Convalescence
    (Health)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Eradication
    (Combustion)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 42.2 HP (2.25%) HitPoints
    Efficacy Adaptor
    (Consume)
    • 21.1 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Impervium Armor
    (Tough)
    • 3% Resistance(Psionic)
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    Karma
    (Weave)
    • 1.5% XPDebtProtection
    • 28.1 HP (1.5%) HitPoints
    • Knockback Protection (Mag -4)
    Eradication
    (Fire Sword Circle)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 42.2 HP (2.25%) HitPoints
    Touch of Death
    (Incinerate)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Touch of Death
    (Greater Fire Sword)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Devastation
    (Char)
    • 12% (0.94 HP/sec) Regeneration
    • 42.2 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Scirocco's Dervish
    (Burn)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Rectified Reticle
    (Build Up)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    • 20% Perception
    Impervium Armor
    (Temperature Protection)
    • 3% Resistance(Psionic)



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  5. dwhead

    ill/rad build

    Thanks ...theses tweaks made quite a bit of difference. When I what to upgrade, would you recommend putting more damage into the ice mastery set (Purple etc. so I could solo AV's in the future? Or going to a whole different set, maybe fire mastery. Again thx for all the help. I 'll quit picking you brain for awhile.. I just see so much potential with the controllers, they are such a different way to play this game. My tanks just beat on things and hope they outlast their opponent. dwhead
  6. dwhead

    ill/rad build

    This is my latest updated build. Used your suggestions and made a few more tweaks. This is a moderate cost build. I used Local Man's only 5 rules which makes understanding builds process alot easier. Got the recovery rate to 106+ without using to many costly sets or purples. These should work for perma PA or close until I can afford the purples. Any input would, tweaks or ideas always welcome. Again thx for all the info.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    illrad ponentate bob: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (11) Basilisk's Gaze - Recharge/Hold
    • (17) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance
    • (9) Doctored Wounds - Endurance/Recharge
    • (17) Doctored Wounds - Recharge
    • (31) Doctored Wounds - Heal
    • (34) Doctored Wounds - Heal/Recharge
    Level 2: Spectral Wounds
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Accuracy/Damage/Recharge
    • (5) Decimation - Damage/Endurance
    • (5) Decimation - Damage/Recharge
    • (31) Decimation - Accuracy/Endurance/Recharge
    Level 4: Deceive
    • (A) Coercive Persuasion - Accuracy/Confused/Recharge
    • (11) Coercive Persuasion - Confused/Endurance
    • (15) Coercive Persuasion - Accuracy/Recharge
    • (31) Coercive Persuasion - Confused/Recharge
    • (37) Coercive Persuasion - Contagious Confusion
    Level 6: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod
    • (7) Efficacy Adaptor - EndMod/Recharge
    • (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (34) Efficacy Adaptor - Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Endurance
    • (50) Efficacy Adaptor - EndMod/Accuracy
    Level 8: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Red Fortune - Endurance
    • (29) Red Fortune - Endurance/Recharge
    • (37) Red Fortune - Defense/Endurance/Recharge
    • (40) Red Fortune - Defense/Recharge
    • (40) Red Fortune - Defense/Endurance
    Level 10: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (40) Dark Watcher's Despair - Recharge/Endurance
    Level 12: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Karma - Knockback Protection
    Level 14: Fly
    • (A) Freebird - Endurance
    • (27) Soaring - Endurance/FlySpeed
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (19) Expedient Reinforcement - Accuracy/Damage
    • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (21) Expedient Reinforcement - Endurance/Damage/Recharge
    • (21) Soulbound Allegiance - Damage
    • (23) Soulbound Allegiance - Damage/Recharge
    Level 20: Health
    • (A) Numina's Convalescence - Heal
    • (34) Numina's Convalescence - +Regeneration/+Recovery
    • (43) Miracle - +Recovery
    Level 22: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - EndMod/Accuracy/Recharge
    • (25) Performance Shifter - EndMod
    • (46) Performance Shifter - Accuracy/Recharge
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (27) Recharge Reduction
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Endurance/Fear
    • (42) Glimpse of the Abyss - Fear/Range
    • (43) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (46) Glimpse of the Abyss - Accuracy/Endurance
    • (50) Glimpse of the Abyss - Accuracy/Recharge
    Level 28: Enervating Field
    • (A) Endurance Reduction IO
    • (29) Endurance Reduction IO
    Level 30: Lingering Radiation
    • (A) Endurance Reduction IO
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (43) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Flash
    • (A) Basilisk's Gaze - Endurance/Recharge/Hold
    • (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (36) Basilisk's Gaze - Recharge/Hold
    • (36) Basilisk's Gaze - Accuracy/Hold
    Level 38: EM Pulse
    • (A) Basilisk's Gaze - Endurance/Recharge/Hold
    • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (39) Basilisk's Gaze - Recharge/Hold
    • (39) Basilisk's Gaze - Accuracy/Recharge
    Level 41: Ice Blast
    • (A) Decimation - Damage/Endurance
    • (42) Decimation - Accuracy/Damage/Recharge
    • (42) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Damage/Recharge
    • (50) Decimation - Accuracy/Damage
    Level 44: Frost Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Ice Storm
    • (A) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Endurance Reduction IO
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 7.5% Defense(Energy)
    • 7.5% Defense(Negative)
    • 3.75% Defense(Ranged)
    • 4.5% Max End
    • 27% Enhancement(Accuracy)
    • 106.3% Enhancement(RechargeTime)
    • 2.75% Enhancement(Terrorized)
    • 4% Enhancement(Confused)
    • 4% Enhancement(Heal)
    • 5% FlySpeed
    • 87.7 HP (8.63%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 12.7%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 7.2%
    • 21.5% (0.36 End/sec) Recovery
    • 48% (2.04 HP/sec) Regeneration
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Blind)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Doctored Wounds
    (Radiant Aura)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Decimation
    (Spectral Wounds)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Coercive Persuasion
    (Deceive)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Accelerate Metabolism)
    • 11.4 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Superior Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Superior Invisibility)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Radiation Infection)
    • 15.3 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Hover)
    • Knockback Protection (Mag -4)
    Expedient Reinforcement
    (Phantom Army)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Soulbound Allegiance
    (Phantom Army)
    • 16% (0.68 HP/sec) Regeneration
    Numina's Convalescence
    (Health)
    • 12% (0.51 HP/sec) Regeneration
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Glimpse of the Abyss
    (Spectral Terror)
    • 2.75% Enhancement(Terrorized)
    • 19.1 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Phantasm)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.42 HP/sec) Regeneration
    Basilisk's Gaze
    (Flash)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (EM Pulse)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Decimation
    (Ice Blast)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Frost Breath)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Positron's Blast
    (Ice Storm)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Luck of the Gambler
    (Frozen Armor)
    • 7.5% Enhancement(RechargeTime)
  7. dwhead

    ill/rad build

    Thanks you the advice Local Man.. you given a few places to look and improve. dwhead
  8. dwhead

    ill/rad build

    After shelving my mind/rad for awhile,I'm going to give this built a try.This is my built for my ill/rad. I tried to keep the cost down and still make it perma Pa, AM and hasten. I mainly solo or group with my wife who usually plays her scrapper or defender. Also my wife and I where playing around with the item of playing two controllers together she being a plant/kin and I with this build. Any input,suggestion,ideas?
    Thanks again. Also thx to Localman for he's great guides to controllers. dwhead

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    ill-rad good1: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Lockdown - Accuracy/Hold
    • (3) Lockdown - Accuracy/Recharge
    • (11) Lockdown - Recharge/Hold
    • (17) Devastation - Accuracy/Damage
    • (31) Devastation - Damage/Recharge
    • (50) Devastation - Accuracy/Damage/Recharge
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance
    • (9) Doctored Wounds - Endurance/Recharge
    • (17) Doctored Wounds - Recharge
    • (34) Doctored Wounds - Heal/Recharge
    • (46) Doctored Wounds - Heal
    Level 2: Spectral Wounds
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (5) Thunderstrike - Damage/Recharge
    • (5) Devastation - Accuracy/Damage/Endurance/Recharge
    • (31) Devastation - Chance of Hold
    • (43) Thunderstrike - Accuracy/Damage/Recharge
    Level 4: Deceive
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (11) Malaise's Illusions - Endurance/Confused
    • (15) Malaise's Illusions - Accuracy/Endurance
    • (31) Malaise's Illusions - Confused/Range
    • (37) Malaise's Illusions - Accuracy/Confused/Recharge
    Level 6: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod
    • (7) Efficacy Adaptor - EndMod/Recharge
    • (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (34) Efficacy Adaptor - Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Endurance
    • (50) Recharge Reduction IO
    Level 8: Superior Invisibility
    • (A) Endurance Reduction IO
    • (9) Endurance Reduction IO
    • (37) Karma - Knockback Protection
    • (43) Red Fortune - Endurance
    Level 10: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    Level 12: Air Superiority
    • (A) Mako's Bite - Accuracy/Damage
    • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (29) Mako's Bite - Accuracy/Endurance/Recharge
    Level 14: Fly
    • (A) Freebird - Endurance
    • (27) Freebird - FlySpeed
    Level 16: Swift
    • (A) Flight Speed IO
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (19) Expedient Reinforcement - Accuracy/Damage
    • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (21) Expedient Reinforcement - Endurance/Damage/Recharge
    • (21) Call to Arms - Accuracy/Damage/Recharge
    • (23) Call to Arms - Endurance/Damage/Recharge
    Level 20: Health
    • (A) Healing IO
    • (34) Numina's Convalescence - +Regeneration/+Recovery
    Level 22: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - Accuracy/Recharge
    • (25) Performance Shifter - EndMod
    • (46) Performance Shifter - EndMod/Accuracy/Recharge
    • (48) Performance Shifter - EndMod/Accuracy
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (27) Recharge Reduction
    Level 26: Spectral Terror
    • (A) Recharge Reduction IO
    Level 28: Enervating Field
    • (A) Endurance Reduction IO
    • (29) Endurance Reduction IO
    Level 30: Lingering Radiation
    • (A) Tempered Readiness - Damage/Slow
    • (40) Tempered Readiness - Range/Slow
    • (40) Tempered Readiness - Accuracy/Slow
    • (40) Tempered Readiness - Endurance/Recharge/Slow
    Level 32: Phantasm
    • (A) Commanding Presence - Accuracy/Damage
    • (33) Commanding Presence - Damage/Endurance
    • (33) Commanding Presence - Accuracy/Damage/Endurance
    • (33) Soulbound Allegiance - Damage/Endurance
    • (46) Soulbound Allegiance - Damage/Recharge
    Level 35: Flash
    • (A) Basilisk's Gaze - Endurance/Recharge/Hold
    • (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (36) Basilisk's Gaze - Recharge/Hold
    • (36) Basilisk's Gaze - Accuracy/Recharge
    Level 38: EM Pulse
    • (A) Basilisk's Gaze - Endurance/Recharge/Hold
    • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (39) Basilisk's Gaze - Recharge/Hold
    • (39) Basilisk's Gaze - Accuracy/Recharge
    Level 41: Ice Blast
    • (A) Devastation - Accuracy/Damage
    • (42) Devastation - Damage/Recharge
    • (42) Devastation - Accuracy/Damage/Recharge
    • (42) Devastation - Damage/Endurance
    • (43) Devastation - Chance of Hold
    Level 44: Frost Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Ice Storm
    • (A) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Damage/Range
    Level 49: Frozen Armor
    • (A) Red Fortune - Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    ill-rad good2: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Lockdown - Accuracy/Hold
    • (3) Lockdown - Accuracy/Recharge
    • (11) Lockdown - Recharge/Hold
    • (17) Devastation - Accuracy/Damage
    • (31) Devastation - Damage/Recharge
    • (50) Devastation - Accuracy/Damage/Recharge
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance
    • (9) Doctored Wounds - Endurance/Recharge
    • (17) Doctored Wounds - Recharge
    • (34) Doctored Wounds - Heal/Recharge
    • (46) Doctored Wounds - Heal
    Level 2: Spectral Wounds
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (5) Thunderstrike - Damage/Recharge
    • (5) Devastation - Accuracy/Damage/Endurance/Recharge
    • (31) Devastation - Chance of Hold
    • (43) Thunderstrike - Accuracy/Damage/Recharge
    Level 4: Deceive
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (11) Malaise's Illusions - Endurance/Confused
    • (15) Malaise's Illusions - Accuracy/Endurance
    • (31) Malaise's Illusions - Confused/Range
    • (37) Malaise's Illusions - Accuracy/Confused/Recharge
    Level 6: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod
    • (7) Efficacy Adaptor - EndMod/Recharge
    • (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (34) Efficacy Adaptor - Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Endurance
    • (40) Recharge Reduction IO
    Level 8: Superior Invisibility
    • (A) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Endurance/Recharge
    • (37) Karma - Knockback Protection
    • (43) Red Fortune - Endurance
    • (46) Endurance Reduction IO
    Level 10: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    Level 12: Air Superiority
    • (A) Mako's Bite - Accuracy/Damage
    • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (29) Mako's Bite - Accuracy/Endurance/Recharge
    Level 14: Fly
    • (A) Freebird - Endurance
    • (27) Freebird - FlySpeed
    Level 16: Swift
    • (A) Flight Speed IO
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (19) Expedient Reinforcement - Accuracy/Damage
    • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (21) Expedient Reinforcement - Endurance/Damage/Recharge
    • (21) Call to Arms - Accuracy/Damage/Recharge
    • (23) Call to Arms - Endurance/Damage/Recharge
    Level 20: Health
    • (A) Healing IO
    • (34) Numina's Convalescence - +Regeneration/+Recovery
    Level 22: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - Accuracy/Recharge
    • (25) Performance Shifter - EndMod
    • (46) Performance Shifter - EndMod/Accuracy/Recharge
    • (48) Performance Shifter - EndMod/Accuracy
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (27) Recharge Reduction
    Level 26: Spectral Terror
    • (A) Recharge Reduction IO
    Level 28: Enervating Field
    • (A) Endurance Reduction IO
    • (29) Endurance Reduction IO
    Level 30: Lingering Radiation
    • (A) Tempered Readiness - Accuracy/Endurance
    • (40) Tempered Readiness - Range/Slow
    • (40) Tempered Readiness - Damage/Slow
    Level 32: Phantasm
    • (A) Commanding Presence - Accuracy/Damage
    • (33) Commanding Presence - Damage/Endurance
    • (33) Commanding Presence - Accuracy/Damage/Endurance
    • (33) Commanding Presence - Accuracy/Endurance
    Level 35: Flash
    • (A) Ghost Widow's Embrace - Endurance/Hold
    • (36) Ghost Widow's Embrace - Accuracy/Endurance
    • (36) Ghost Widow's Embrace - Accuracy/Recharge
    • (36) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    Level 38: EM Pulse
    • (A) Basilisk's Gaze - Endurance/Recharge/Hold
    • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (39) Basilisk's Gaze - Recharge/Hold
    • (39) Basilisk's Gaze - Accuracy/Recharge
    Level 41: Ice Blast
    • (A) Devastation - Accuracy/Damage
    • (42) Devastation - Damage/Recharge
    • (42) Devastation - Accuracy/Damage/Recharge
    • (42) Devastation - Damage/Endurance
    • (43) Devastation - Chance of Hold
    Level 44: Frost Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Ice Storm
    • (A) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Damage/Range
    Level 49: Frozen Armor
    • (A) Red Fortune - Endurance
    • (50) Serendipity - Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
  9. dwhead

    fire/fire builds

    Heres my updated build... took your guys advice...should have enough knockback and end/reg . Had to use converse energy from the energy mastery pool along with personal perfection to get the eng/reg and reg itself to get respectable numbers. Seems it be balanced and no purples were used. Still costly but, doable. When my wife and I team she has such a variety of toons, its seems best to drop the burn and go in a different direction. thx again for the advice.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    beu tayne XD: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-%Dam(7), Oblit-Acc/Rchg(7), Oblit-Dmg(15)
    Level 1: Scorch -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(46), P'ngS'Fest-Dmg/Rchg(50)
    Level 2: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResPsi(5), ImpArm-ResDam/Rchg(11), ImpArm-EndRdx/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(25)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(23), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Rchg(50)
    Level 6: Combat Jumping -- Winter-ResSlow(A)
    Level 8: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-%Dam(9), Erad-Acc/Dmg/Rchg(9), Erad-Dmg(33), Erad-Dmg/Rchg(45), Erad-Acc/Rchg(48)
    Level 10: Swift -- Empty(A)
    Level 12: Plasma Shield -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx(15), ImpArm-ResPsi(19), ImpArm-ResDam(21)
    Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(46), Zephyr-Travel(48)
    Level 16: Consume -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dam%(17), Sciroc-Acc/Dmg(17), Sciroc-Dmg/EndRdx(23), Sciroc-Acc/Rchg(34), Sciroc-Dmg/Rchg(43)
    Level 18: Health -- Mrcl-Rcvry+(A)
    Level 20: Stamina -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(21), Adrenal-EndMod/Acc/Rchg(45)
    Level 22: Boxing -- Empty(A)
    Level 24: Taunt -- Zinger-Acc/Rchg(A)
    Level 26: Fire Sword -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(27), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dam%(37)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(31), Oblit-Acc/Dmg/EndRdx/Rchg(40)
    Level 30: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam(34), S'fstPrt-ResDam/Def+(34)
    Level 32: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)
    Level 35: Incinerate -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(36), T'Death-Dam%(36), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37)
    Level 38: Greater Fire Sword -- Mako-Dam%(A), Mako-Acc/Dmg(39), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 41: Weave -- GftotA-EndRdx/Rchg(A), GftotA-Run+(42), GftotA-Def(42), GftotA-Def/Rchg(42), GftotA-Def/EndRdx(43), GftotA-Def/EndRdx/Rchg(50)
    Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
    Level 47: Temperature Protection -- S'fstPrt-ResKB(A)
    Level 49: Physical Perfection -- Numna-Regen/Rcvry+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
  10. dwhead

    fire/fire builds

    Heres my 1st attempt to build a fire/fire tank. I wanted to use the quicksand and burn method. I was trying to get 2 burns for 1 quicksand use. Maybe I just use the Energy Mastery.Also was trying to keep cost down and use the things that aren't hard to find. Please tell my what you thing. What I need to change or just start over again.

    I want to thx Rangle M for pointing my the right direction. The info was great!

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    beu tayne: Level 43 Science Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Blazing Aura
    • (A) Multi Strike - Accuracy/Damage/Endurance
    • (3) Multi Strike - Damage/Endurance/Recharge
    • (7) Multi Strike - Accuracy/Damage
    • (7) Multi Strike - Accuracy/Endurance
    • (9) Multi Strike - Damage/Recharge
    • (21) Multi Strike - Damage/Endurance
    Level 1: Scorch
    • (A) Damage Increase IO
    Level 2: Fire Shield
    • (A) Titanium Coating - Resistance
    • (3) Titanium Coating - Endurance
    • (9) Titanium Coating - Resistance/Endurance
    • (15) Titanium Coating - Resistance/Recharge
    • (17) Titanium Coating - Endurance/Recharge
    • (19) Titanium Coating - Resistance/Endurance/Recharge
    Level 4: Healing Flames
    • (A) Numina's Convalescence - Heal/Endurance/Recharge
    • (5) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Miracle - Heal
    Level 6: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (42) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 8: Hurdle
    • (A) Jumping IO
    Level 10: Fire Sword
    • (A) Crushing Impact - Accuracy/Damage/Endurance
    • (11) Crushing Impact - Damage/Endurance
    • (11) Crushing Impact - Damage/Endurance/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Accuracy/Damage
    Level 12: Plasma Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (13) Reactive Armor - Resistance/Recharge
    • (13) Reactive Armor - Endurance
    • (19) Reactive Armor - Endurance/Recharge
    • (33) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Health
    • (A) Miracle - +Recovery
    • (17) Miracle - Heal
    • (34) Numina's Convalescence - Heal/Recharge
    Level 18: Boxing
    • (A) Accuracy IO
    Level 20: Stamina
    • (A) Energy Manipulator - Chance to Stun
    • (21) Energy Manipulator - EndMod/Recharge
    • (46) Energy Manipulator - EndMod
    Level 22: Combustion
    • (A) Multi Strike - Accuracy/Damage/Endurance
    • (23) Multi Strike - Damage/Endurance/Recharge
    • (23) Multi Strike - Damage/Endurance
    • (33) Multi Strike - Accuracy/Damage
    • (33) Multi Strike - Damage/Recharge
    • (43) Multi Strike - Accuracy/Endurance
    Level 24: Consume
    • (A) Multi Strike - Accuracy/Endurance
    • (25) Multi Strike - Damage/Endurance
    • (25) Multi Strike - Accuracy/Damage
    • (37) Multi Strike - Damage/Recharge
    • (37) Multi Strike - Damage/Endurance/Recharge
    • (40) Multi Strike - Accuracy/Damage/Endurance
    Level 26: Tough
    • (A) Titanium Coating - Resistance
    • (27) Titanium Coating - Resistance/Endurance
    • (27) Titanium Coating - Endurance
    • (42) Titanium Coating - Resistance/Recharge
    • (48) Steadfast Protection - Resistance/+Def 3%
    Level 28: Weave
    • (A) Serendipity - Defense/Endurance
    • (29) Serendipity - Defense/Recharge
    • (29) Serendipity - Endurance/Recharge
    • (42) Serendipity - Defense/Endurance/Recharge
    • (45) Serendipity - Defense
    • (50) Serendipity - Endurance
    Level 30: Fire Sword Circle
    • (A) Multi Strike - Accuracy/Endurance
    • (31) Multi Strike - Damage/Endurance
    • (31) Multi Strike - Accuracy/Damage
    • (31) Multi Strike - Damage/Recharge
    • (34) Multi Strike - Damage/Endurance/Recharge
    • (43) Multi Strike - Accuracy/Damage/Endurance
    Level 32: Fiery Embrace
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 35: Incinerate
    • (A) Crushing Impact - Accuracy/Damage/Endurance
    • (36) Crushing Impact - Damage/Endurance/Recharge
    • (36) Crushing Impact - Accuracy/Damage/Recharge
    • (37) Crushing Impact - Damage/Endurance
    • (50) Crushing Impact - Accuracy/Damage
    • (50) Crushing Impact - Damage/Recharge
    Level 38: Greater Fire Sword
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (39) Mako's Bite - Chance of Damage(Lethal)
    • (39) Mako's Bite - Accuracy/Endurance/Recharge
    • (39) Mako's Bite - Damage/Recharge
    • (40) Mako's Bite - Damage/Endurance
    • (40) Mako's Bite - Accuracy/Damage
    Level 41: Burn
    • (A) Obliteration - Damage
    • (45) Eradication - Accuracy/Damage/Recharge
    • (46) Eradication - Damage
    • (46) Eradication - Damage/Recharge
    Level 44: [Empty]
    Level 47: [Empty]
    • (A) Pacing of the Turtle - Range/Slow
    • (48) Pacing of the Turtle - Endurance/Recharge/Slow
    • (48) Pacing of the Turtle - Accuracy/Slow
    Level 49: [Empty]
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
  11. dwhead

    fire/fire builds

    Hi...do fire/fire tanks still make a decent tank? I had an old old school tank in the early days of the game,before the nerfed burn and alot of the the powers.(what a killing machine) I've been playing with fire/fire builds with mixed results. My wife and I do team together and I do like to solo missions
    Any ideas on builds for these tanks. You just can't BBQ the ******* like you use to do.

    Thx for your help and listening to the rants of an old man. dwhead

    "burn or not to burn that is the question"
  12. dwhead

    mind/rad build

    Looking to update my old mind/rad toon. Any good builds you would like to share. It mainly just my wife and I that team and I do like to solo. Thx again

    The Great Cheeze Whiz (Victory)