updated fire/fire build


dwhead

 

Posted

Here is my current updates to my build. I do have a few concerns, mainly about end cost. It seems to be a bit heavy on the end cost.
I have ToD in GFS and Erads in FSC. has any of you used these items with the the fire tanker? . I know some fire tankers don't like burn but it work decent on AV's. I used it on Winter Lord and Guardians. If your in a group with good lockdowns it helps with the clean up and bosses. Any thoughts, ideas, changes, tweaks.... Thanks again

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

B Tayne 1-12-10: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (3) Multi Strike - Damage/Endurance/Recharge: Level 50
  • (7) Multi Strike - Accuracy/Damage: Level 50
  • (7) Multi Strike - Accuracy/Endurance: Level 50
  • (9) Multi Strike - Damage/Recharge: Level 50
  • (21) Multi Strike - Damage/Endurance: Level 50
Level 1: Scorch
  • (A) Kinetic Combat - Damage/Endurance: Level 35
  • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (34) Kinetic Combat - Accuracy/Damage: Level 35
  • (42) Kinetic Combat - Damage/Recharge: Level 35
Level 2: Fire Shield
  • (A) Reactive Armor - Resistance/Recharge: Level 40
  • (3) Reactive Armor - Resistance: Level 40
  • (9) Reactive Armor - Endurance: Level 40
  • (15) Reactive Armor - Resistance/Endurance: Level 40
  • (17) Reactive Armor - Endurance/Recharge: Level 40
Level 4: Healing Flames
  • (A) Numina's Convalescence - Heal: Level 50
  • (5) Numina's Convalescence - Heal/Recharge: Level 50
  • (17) Steadfast Protection - Knockback Protection: Level 30
  • (33) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (34) Impervium Armor - Psionic Resistance: Level 40
Level 6: Combat Jumping
  • (A) Defense Buff IO: Level 50
  • (11) Defense Buff IO: Level 50
  • (37) Karma - Knockback Protection: Level 30
Level 8: Hurdle
  • (A) Jumping IO: Level 50
Level 10: Fire Sword
  • (A) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (11) Touch of Death - Damage/Endurance: Level 40
  • (15) Touch of Death - Damage/Recharge: Level 40
  • (29) Touch of Death - Chance of Damage(Negative): Level 40
  • (29) Touch of Death - Accuracy/Damage: Level 40
  • (34) Touch of Death - Accuracy/Damage/Endurance: Level 40
Level 12: Plasma Shield
  • (A) Aegis - Resistance: Level 50
  • (13) Aegis - Psionic/Status Resistance: Level 50
  • (13) Aegis - Resistance/Endurance/Recharge: Level 50
  • (19) Aegis - Endurance/Recharge: Level 50
  • (19) Aegis - Resistance/Endurance: Level 50
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (33) Numina's Convalescence - Heal: Level 50
  • (40) Numina's Convalescence - Heal/Endurance: Level 50
Level 18: Boxing
  • (A) Accuracy
Level 20: Stamina
  • (A) Performance Shifter - Accuracy/Recharge: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (33) Performance Shifter - EndMod/Accuracy: Level 50
  • (36) Performance Shifter - EndMod/Recharge: Level 50
  • (50) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (50) Performance Shifter - Chance for +End: Level 50
Level 22: Combustion
  • (A) Eradication - Accuracy/Recharge: Level 30
  • (23) Eradication - Damage: Level 30
  • (23) Eradication - Damage/Recharge: Level 30
  • (42) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
Level 24: Consume
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (25) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (25) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 26: Tough
  • (A) Aegis - Endurance/Recharge: Level 40
  • (27) Aegis - Resistance/Endurance: Level 40
  • (27) Aegis - Resistance: Level 40
  • (42) Impervium Armor - Psionic Resistance: Level 40
Level 28: Weave
  • (A) Luck of the Gambler - Endurance/Recharge: Level 50
  • (37) Karma - Knockback Protection: Level 30
  • (40) Karma - Defense/Endurance: Level 30
  • (40) Karma - Defense/Recharge: Level 30
  • (46) Luck of the Gambler - Defense: Level 50
Level 30: Fire Sword Circle
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (31) Eradication - Damage/Recharge: Level 30
  • (31) Eradication - Damage: Level 30
  • (31) Eradication - Accuracy/Damage/Recharge: Level 30
Level 32: Fiery Embrace
  • (A) Recharge Reduction IO: Level 50
Level 35: Incinerate
  • (A) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (36) Touch of Death - Chance of Damage(Negative): Level 40
  • (36) Touch of Death - Damage/Recharge: Level 40
  • (37) Touch of Death - Damage/Endurance: Level 40
  • (48) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (48) Touch of Death - Accuracy/Damage: Level 40
Level 38: Greater Fire Sword
  • (A) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (39) Touch of Death - Damage/Recharge: Level 40
  • (39) Touch of Death - Damage/Endurance: Level 40
  • (39) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (46) Touch of Death - Accuracy/Damage: Level 40
  • (46) Touch of Death - Chance of Damage(Negative): Level 40
Level 41: Char
  • (A) Devastation - Damage/Endurance: Level 50
  • (43) Devastation - Damage/Recharge: Level 50
  • (43) Devastation - Accuracy/Damage: Level 50
  • (43) Devastation - Accuracy/Damage/Recharge: Level 50
Level 44: Burn
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (45) Scirocco's Dervish - Damage/Recharge: Level 50
  • (45) Scirocco's Dervish - Damage/Endurance: Level 50
  • (45) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (50) Scirocco's Dervish - Accuracy/Recharge: Level 50
Level 47: Build Up
  • (A) Rectified Reticle - Increased Perception: Level 20
  • (48) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 49: Temperature Protection
  • (A) Impervium Armor - Psionic Resistance: Level 40
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 16.4% Defense(Smashing)
  • 16.4% Defense(Lethal)
  • 15.5% Defense(Fire)
  • 15.5% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 19.6% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 18.6% Defense(AoE)
  • 3.6% Max End
  • 9% Enhancement(Accuracy)
  • 5% FlySpeed
  • 358.4 HP (19.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 12.1%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • 20% Perception
  • 5.5% (0.09 End/sec) Recovery
  • 56% (4.38 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 0.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 12% Resistance(Psionic)
  • 15% RunSpeed
  • 4% XPDebtProtection
------------
Set Bonuses:
Multi Strike
(Blazing Aura)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Kinetic Combat
(Scorch)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Fire Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Numina's Convalescence
(Healing Flames)
  • 12% (0.94 HP/sec) Regeneration
Steadfast Protection
(Healing Flames)
  • 1.5% (0.03 End/sec) Recovery
  • Knockback Protection (Mag -4)
  • 3% Defense(All)
Impervium Armor
(Healing Flames)
  • 3% Resistance(Psionic)
Karma
(Combat Jumping)
  • Knockback Protection (Mag -4)
Touch of Death
(Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Aegis
(Plasma Shield)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3% Resistance(Psionic)
Winter's Gift
(Super Jump)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Eradication
(Combustion)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 42.2 HP (2.25%) HitPoints
Efficacy Adaptor
(Consume)
  • 21.1 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Impervium Armor
(Tough)
  • 3% Resistance(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
Karma
(Weave)
  • 1.5% XPDebtProtection
  • 28.1 HP (1.5%) HitPoints
  • Knockback Protection (Mag -4)
Eradication
(Fire Sword Circle)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 42.2 HP (2.25%) HitPoints
Touch of Death
(Incinerate)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Touch of Death
(Greater Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Devastation
(Char)
  • 12% (0.94 HP/sec) Regeneration
  • 42.2 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Scirocco's Dervish
(Burn)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Rectified Reticle
(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 20% Perception
Impervium Armor
(Temperature Protection)
  • 3% Resistance(Psionic)



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Dirty Hanes COV
Brief Hanes COH
Fat Asp COV
Professer Gadgetz COV
Grilled Hero COH
Trailer Trash Barbie COV

 

Posted

You might want to take a look at the other active Fire/Fire thread, it has some information that would be useful to you.

Regarding the Erads, though I haven't used them in a fire tank I've used them in many other builds. Just 4-slotting with Erads is not a good idea, IMO, the set is very low in end reduction and with 4 you will also be underslotted for damage. With five slots I usually recommend 3 Erad plus two other slots from another set like Multi Strike or Scirocco's. Similarly, the attack slotted with Kinetic Combat could use another slot, it's currently underslotted for accuracy and damage.

However, the main problem with the posted build is that you have a mix of sets that give primarily typed set bonuses (Kinetic Combat, Reactive Armor, Erad) and positional set bonuses (Touch of Death, Multi Strike, Scirocco's Dervish). You really need to decide which you want and slot for that instead of this scattershot approach. The other fire/fire thread I mentioned has good examples of both types, and they are worth looking at.

Also, Fire Shield and Plasma Shield are overslotted for end red and underslotted for resistance--the four resistance IO in each set are perfectly adequate by themselves. Tough and Weave are also underslotted for res/def, especially Tough.

You are getting a tiny amout of Psi resist and no other benefit from the Imperv and Aegis IOs, IMO it is pointless to slot those specialty IOs if all you end up with is Psi 12% resistance; you'd be much better off dropping them and using regular resist IOs from the sets.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Took your advice and went with the melee def. route. I have been running a lot of samurai missons. (Ticket farming to help pay for my ill/rad with his high price build.). I do like to use burn and quicksand. Its works well. Please tell me what you think... I'm I on the right track?


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

B Tayne with burn psi: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (3) Multi Strike - Damage/Endurance/Recharge: Level 50
  • (7) Multi Strike - Accuracy/Damage: Level 50
  • (7) Multi Strike - Accuracy/Endurance: Level 50
  • (9) Multi Strike - Damage/Recharge: Level 50
  • (21) Multi Strike - Damage/Endurance: Level 50
Level 1: Scorch
  • (A) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (34) Kinetic Combat - Damage/Recharge: Level 35
  • (40) Kinetic Combat - Damage/Endurance: Level 35
  • (50) Kinetic Combat - Accuracy/Damage: Level 35
Level 2: Fire Shield
  • (A) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (3) Impervium Armor - Resistance/Recharge: Level 40
  • (5) Impervium Armor - Psionic Resistance: Level 40
  • (9) Impervium Armor - Endurance/Recharge: Level 40
  • (15) Impervium Armor - Resistance/Endurance: Level 40
  • (17) Impervium Armor - Resistance: Level 40
Level 4: Healing Flames
  • (A) Healing IO: Level 50
  • (5) Healing IO: Level 50
  • (11) Steadfast Protection - Resistance/Endurance: Level 30
  • (17) Steadfast Protection - Knockback Protection: Level 30
  • (33) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 6: Combat Jumping
  • (A) Karma - Knockback Protection: Level 30
  • (50) Defense Buff IO: Level 50
Level 8: Hurdle
  • (A) Jumping IO: Level 50
Level 10: Fire Sword
  • (A) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (11) Touch of Death - Damage/Endurance: Level 40
  • (15) Touch of Death - Damage/Recharge: Level 40
  • (34) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (36) Touch of Death - Chance of Damage(Negative): Level 40
  • (43) Touch of Death - Accuracy/Damage: Level 40
Level 12: Plasma Shield
  • (A) Impervium Armor - Psionic Resistance: Level 40
  • (13) Impervium Armor - Resistance: Level 40
  • (13) Impervium Armor - Resistance/Endurance: Level 40
  • (19) Impervium Armor - Resistance/Recharge: Level 40
  • (19) Impervium Armor - Endurance/Recharge: Level 40
  • (45) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (33) Numina's Convalescence - Heal: Level 30
  • (34) Numina's Convalescence - Heal/Endurance: Level 50
  • (50) Healing IO: Level 50
Level 18: Boxing
  • (A) Accuracy IO: Level 50
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
  • (33) Endurance Modification IO: Level 50
Level 22: Combustion
  • (A) Obliteration - Damage: Level 30
  • (23) Obliteration - Damage/Recharge: Level 30
  • (23) Obliteration - Accuracy/Damage/Recharge: Level 30
  • (40) Obliteration - Accuracy/Recharge: Level 50
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 30
  • (48) Obliteration - Chance for Smashing Damage: Level 50
Level 24: Consume
  • (A) Mocking Beratement - Taunt/Recharge: Level 21
  • (25) Mocking Beratement - Taunt/Range: Level 21
  • (25) Mocking Beratement - Recharge: Level 21
  • (37) Mocking Beratement - Accuracy/Recharge: Level 50
Level 26: Tough
  • (A) Titanium Coating - Resistance: Level 50
  • (27) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (27) Titanium Coating - Endurance: Level 50
  • (42) Titanium Coating - Endurance/Recharge: Level 50
  • (43) Titanium Coating - Resistance/Endurance: Level 50
  • (45) Titanium Coating - Resistance/Recharge: Level 40
Level 28: Weave
  • (A) Defense Buff IO: Level 50
  • (29) Defense Buff IO: Level 50
  • (29) Defense Buff IO: Level 50
Level 30: Fire Sword Circle
  • (A) Obliteration - Damage: Level 30
  • (31) Obliteration - Damage/Recharge: Level 30
  • (31) Obliteration - Accuracy/Damage/Recharge: Level 30
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 30
  • (37) Obliteration - Accuracy/Recharge: Level 50
  • (42) Obliteration - Chance for Smashing Damage: Level 50
Level 32: Fiery Embrace
  • (A) Recharge Reduction IO: Level 50
Level 35: Incinerate
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (36) Kinetic Combat - Damage/Endurance: Level 35
  • (36) Kinetic Combat - Damage/Recharge: Level 35
  • (37) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 38: Greater Fire Sword
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (39) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (39) Touch of Death - Chance of Damage(Negative): Level 40
  • (39) Touch of Death - Damage/Endurance: Level 40
  • (40) Touch of Death - Damage/Recharge: Level 40
  • (43) Touch of Death - Accuracy/Damage/Endurance: Level 40
Level 41: Salt Crystals
  • (A) Sleep Duration IO: Level 50
Level 44: Burn
  • (A) Obliteration - Damage: Level 50
  • (45) Obliteration - Chance for Smashing Damage: Level 50
  • (46) Obliteration - Accuracy/Recharge: Level 50
  • (46) Obliteration - Damage/Recharge: Level 50
  • (46) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 47: Build Up
  • (A) Rectified Reticle - Increased Perception: Level 20
  • (48) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 49: Quick Sand
  • (A) Slow IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 26.4% Defense(Smashing)
  • 26.4% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 32.1% Defense(Melee)
  • 3% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 6.3% Max End
  • 15% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 175.7 HP (9.38%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 13.8%
  • MezResist(Immobilize) 11%
  • MezResist(Sleep) 3.85%
  • MezResist(Stun) 10.5%
  • 20% Perception
  • 6.5% (0.11 End/sec) Recovery
  • 12% (0.94 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 0.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 12.3% Resistance(Psionic)


Dirty Hanes COV
Brief Hanes COH
Fat Asp COV
Professer Gadgetz COV
Grilled Hero COH
Trailer Trash Barbie COV

 

Posted

updated 2.0

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

B Tayne 40+sl-melee: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Multi Strike - Damage/Endurance/Recharge: Level 50
  • (3) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (7) Multi Strike - Accuracy/Damage: Level 50
  • (7) Multi Strike - Accuracy/Endurance: Level 50
  • (9) Multi Strike - Damage/Recharge: Level 50
  • (21) Multi Strike - Damage/Endurance: Level 50
Level 1: Scorch
  • (A) Kinetic Combat - Accuracy/Damage: Level 30
  • (17) Kinetic Combat - Damage/Endurance: Level 35
  • (34) Kinetic Combat - Damage/Recharge: Level 35
  • (45) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 2: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (3) Reactive Armor - Resistance/Endurance: Level 40
  • (5) Reactive Armor - Resistance: Level 40
  • (9) Reactive Armor - Resistance/Recharge: Level 40
Level 4: Healing Flames
  • (A) Steadfast Protection - Resistance/Endurance: Level 30
  • (5) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (11) Steadfast Protection - Knockback Protection: Level 30
  • (17) Healing IO: Level 50
  • (33) Healing IO: Level 50
Level 6: Combat Jumping
  • (A) Karma - Knockback Protection: Level 30
  • (15) Karma - Defense/Recharge: Level 30
  • (34) Karma - Defense/Endurance: Level 30
  • (43) Defense Buff IO: Level 50
Level 8: Hurdle
  • (A) Jumping IO: Level 50
Level 10: Fire Sword
  • (A) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (11) Touch of Death - Damage/Endurance: Level 40
  • (15) Touch of Death - Damage/Recharge: Level 40
  • (34) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (36) Touch of Death - Chance of Damage(Negative): Level 40
  • (43) Touch of Death - Accuracy/Damage: Level 40
Level 12: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (13) Reactive Armor - Resistance: Level 40
  • (13) Reactive Armor - Resistance/Endurance: Level 40
  • (19) Reactive Armor - Resistance/Recharge: Level 40
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (19) Regenerative Tissue - +Regeneration: Level 30
  • (42) Miracle - +Recovery: Level 40
  • (48) Healing IO: Level 50
Level 18: Boxing
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (45) Kinetic Combat - Damage/Endurance: Level 35
  • (50) Kinetic Combat - Damage/Recharge: Level 35
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
Level 22: Combustion
  • (A) Obliteration - Damage: Level 30
  • (23) Obliteration - Damage/Recharge: Level 30
  • (23) Obliteration - Accuracy/Damage/Recharge: Level 30
  • (40) Obliteration - Accuracy/Recharge: Level 50
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 30
  • (48) Obliteration - Chance for Smashing Damage: Level 50
Level 24: Consume
  • (A) Perfect Zinger - Accuracy/Recharge: Level 21
  • (25) Perfect Zinger - Taunt/Range: Level 21
  • (25) Perfect Zinger - Chance for Psi Damage: Level 21
  • (37) Perfect Zinger - Taunt: Level 50
  • (40) Perfect Zinger - Taunt/Recharge/Range: Level 50
  • (50) Perfect Zinger - Taunt/Recharge: Level 50
Level 26: Tough
  • (A) Impervium Armor - Resistance: Level 40
  • (27) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (27) Resist Damage IO: Level 50
Level 28: Weave
  • (A) Luck of the Gambler - Defense: Level 40
  • (29) Luck of the Gambler - Recharge Speed: Level 50
  • (29) Luck of the Gambler - Defense/Endurance: Level 50
  • (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 30: Fire Sword Circle
  • (A) Obliteration - Damage: Level 30
  • (31) Obliteration - Damage/Recharge: Level 30
  • (31) Obliteration - Accuracy/Damage/Recharge: Level 30
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 30
  • (37) Obliteration - Accuracy/Recharge: Level 50
  • (42) Obliteration - Chance for Smashing Damage: Level 50
Level 32: Fiery Embrace
  • (A) Recharge Reduction IO: Level 50
Level 35: Incinerate
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (36) Kinetic Combat - Damage/Endurance: Level 35
  • (36) Kinetic Combat - Damage/Recharge: Level 35
  • (37) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 38: Greater Fire Sword
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (39) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (39) Touch of Death - Chance of Damage(Negative): Level 40
  • (39) Touch of Death - Damage/Endurance: Level 40
  • (40) Touch of Death - Damage/Recharge: Level 40
  • (43) Touch of Death - Accuracy/Damage/Endurance: Level 40
Level 41: Salt Crystals
  • (A) Sleep Duration IO: Level 50
Level 44: Burn
  • (A) Obliteration - Accuracy/Damage/Recharge: Level 30
  • (45) Obliteration - Damage: Level 50
  • (46) Obliteration - Accuracy/Recharge: Level 50
  • (46) Obliteration - Damage/Recharge: Level 50
  • (46) Obliteration - Chance for Smashing Damage: Level 50
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 47: Build Up
  • (A) Rectified Reticle - Increased Perception: Level 20
  • (50) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 49: Quick Sand
  • (A) Slow IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 32.1% Defense(Smashing)
  • 32.1% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 33% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 27.5% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 161.6 HP (8.63%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 16%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 8.25%
  • MezResist(Terrorized) 2.75%
  • 20% Perception
  • 4% (0.07 End/sec) Recovery
  • 20% (1.56 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 0.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 1.5% XPDebtProtection


Dirty Hanes COV
Brief Hanes COH
Fat Asp COV
Professer Gadgetz COV
Grilled Hero COH
Trailer Trash Barbie COV