fire/fire builds


dwhead

 

Posted

Hi...do fire/fire tanks still make a decent tank? I had an old old school tank in the early days of the game,before the nerfed burn and alot of the the powers.(what a killing machine) I've been playing with fire/fire builds with mixed results. My wife and I do team together and I do like to solo missions
Any ideas on builds for these tanks. You just can't BBQ the ******* like you use to do.

Thx for your help and listening to the rants of an old man. dwhead

"burn or not to burn that is the question"


Dirty Hanes COV
Brief Hanes COH
Fat Asp COV
Professer Gadgetz COV
Grilled Hero COH
Trailer Trash Barbie COV

 

Posted

Threads about fire/fire here: http://boards.cityofheroes.com/showthread.php?t=198141

here: http://boards.cityofheroes.com/showthread.php?t=199284

here: http://boards.cityofheroes.com/showthread.php?t=196961

and here:http://boards.cityofheroes.com/showthread.php?t=195261


enjoy.

It takes a lot of cash and time but you can get a fire tank to the s/l softcap. Yes they can still make a decent tank. I've got one that is currently sitting at 18% defense to s/l and 70% resist s/l. Eventually he'll be sitting over 30% def. s/l. He does fine in most situations. Getting Tough and Weave has helped him tremendously.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Heres my 1st attempt to build a fire/fire tank. I wanted to use the quicksand and burn method. I was trying to get 2 burns for 1 quicksand use. Maybe I just use the Energy Mastery.Also was trying to keep cost down and use the things that aren't hard to find. Please tell my what you thing. What I need to change or just start over again.

I want to thx Rangle M for pointing my the right direction. The info was great!

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

beu tayne: Level 43 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Blazing Aura

  • (A) Multi Strike - Accuracy/Damage/Endurance
  • (3) Multi Strike - Damage/Endurance/Recharge
  • (7) Multi Strike - Accuracy/Damage
  • (7) Multi Strike - Accuracy/Endurance
  • (9) Multi Strike - Damage/Recharge
  • (21) Multi Strike - Damage/Endurance
Level 1: Scorch
  • (A) Damage Increase IO
Level 2: Fire Shield
  • (A) Titanium Coating - Resistance
  • (3) Titanium Coating - Endurance
  • (9) Titanium Coating - Resistance/Endurance
  • (15) Titanium Coating - Resistance/Recharge
  • (17) Titanium Coating - Endurance/Recharge
  • (19) Titanium Coating - Resistance/Endurance/Recharge
Level 4: Healing Flames
  • (A) Numina's Convalescence - Heal/Endurance/Recharge
  • (5) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Miracle - Heal
Level 6: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (42) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Fire Sword
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (11) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Endurance/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage
Level 12: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (13) Reactive Armor - Endurance
  • (19) Reactive Armor - Endurance/Recharge
  • (33) Reactive Armor - Resistance
  • (45) Reactive Armor - Resistance/Endurance/Recharge
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Health
  • (A) Miracle - +Recovery
  • (17) Miracle - Heal
  • (34) Numina's Convalescence - Heal/Recharge
Level 18: Boxing
  • (A) Accuracy IO
Level 20: Stamina
  • (A) Energy Manipulator - Chance to Stun
  • (21) Energy Manipulator - EndMod/Recharge
  • (46) Energy Manipulator - EndMod
Level 22: Combustion
  • (A) Multi Strike - Accuracy/Damage/Endurance
  • (23) Multi Strike - Damage/Endurance/Recharge
  • (23) Multi Strike - Damage/Endurance
  • (33) Multi Strike - Accuracy/Damage
  • (33) Multi Strike - Damage/Recharge
  • (43) Multi Strike - Accuracy/Endurance
Level 24: Consume
  • (A) Multi Strike - Accuracy/Endurance
  • (25) Multi Strike - Damage/Endurance
  • (25) Multi Strike - Accuracy/Damage
  • (37) Multi Strike - Damage/Recharge
  • (37) Multi Strike - Damage/Endurance/Recharge
  • (40) Multi Strike - Accuracy/Damage/Endurance
Level 26: Tough
  • (A) Titanium Coating - Resistance
  • (27) Titanium Coating - Resistance/Endurance
  • (27) Titanium Coating - Endurance
  • (42) Titanium Coating - Resistance/Recharge
  • (48) Steadfast Protection - Resistance/+Def 3%
Level 28: Weave
  • (A) Serendipity - Defense/Endurance
  • (29) Serendipity - Defense/Recharge
  • (29) Serendipity - Endurance/Recharge
  • (42) Serendipity - Defense/Endurance/Recharge
  • (45) Serendipity - Defense
  • (50) Serendipity - Endurance
Level 30: Fire Sword Circle
  • (A) Multi Strike - Accuracy/Endurance
  • (31) Multi Strike - Damage/Endurance
  • (31) Multi Strike - Accuracy/Damage
  • (31) Multi Strike - Damage/Recharge
  • (34) Multi Strike - Damage/Endurance/Recharge
  • (43) Multi Strike - Accuracy/Damage/Endurance
Level 32: Fiery Embrace
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 35: Incinerate
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (36) Crushing Impact - Damage/Endurance/Recharge
  • (36) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Damage/Endurance
  • (50) Crushing Impact - Accuracy/Damage
  • (50) Crushing Impact - Damage/Recharge
Level 38: Greater Fire Sword
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Mako's Bite - Chance of Damage(Lethal)
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Accuracy/Damage
Level 41: Burn
  • (A) Obliteration - Damage
  • (45) Eradication - Accuracy/Damage/Recharge
  • (46) Eradication - Damage
  • (46) Eradication - Damage/Recharge
Level 44: [Empty]
Level 47: [Empty]
  • (A) Pacing of the Turtle - Range/Slow
  • (48) Pacing of the Turtle - Endurance/Recharge/Slow
  • (48) Pacing of the Turtle - Accuracy/Slow
Level 49: [Empty]
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet


Dirty Hanes COV
Brief Hanes COH
Fat Asp COV
Professer Gadgetz COV
Grilled Hero COH
Trailer Trash Barbie COV

 

Posted

First off I noticed you don't have any kb protection. Get the steadfast -kb or the karma -kb protection as early as possible. Combat jumping uses so little end it's really better to single slot it with defense, or double slot it for a specific set bonus. (like two GotA, or two LotG with one being the recharge). Heck, put that karma -kb in Combat Jumping.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Besides KB Protection, you're probably going to want to pick up Taunt. You can Tank okay without it, but it helps a lot while tanking, and is particularly useful when fighting AVs. The shorten range aspect of it is nice, too, as a lot of mobs like to stay at range, and Taunt tends to make them come in close.

I would also recommend picking up Temperature Protection at some point: if you stack it with the Winter's Gift -slow IO, you can get up to 40% slow resists, which is nice once you have other aspects of your build rounded out.

The defense levels you're at work okay... I managed to get mine at about 22% to melee/AOE/ranged/psychic, which makes his performance pretty consistent no matter what he's facing. Going for high levels of Smash/Lethal can be more helpful against particular mobs (especially if you like running through the ITF), but it's not necessarily more consistent.

I would, however, try to get more +recharge in there. The higher you get that, the quicker Healing Flames is up (and of course, your damage).

Also your call on Burn. What type of hero does your wife play? If she has decent Immobilize powers, then it will be a great pickup (if you play together all the time, or most of the time). If not... I get more mileage out of using my other powers, going for Fireball, etc.

Ugh, I really need to get my Fire/Fire guide done... I answer pretty much all these issues/questions in there. I'll toss in my tanking build for you to see. Take from it what you wish. I'm in the process of dropping Multi-Strikes from Fire Sword Circle to Obliteration for a bit more recharge, +damage, and +accuracy. Bit expensive, though, so I've been working at it slowly.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Grey Pilgrim Switchover: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-EndRdx/Rchg(19), ImpArm-ResPsi(40)
Level 1: Scorch -- F'dSmite-Acc/Dmg(A)
Level 2: Healing Flames -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(3), Mrcl-Heal/EndRdx/Rchg(9), H'zdH-Heal/Rchg(17), H'zdH-Heal/EndRdx/Rchg(19), S'fstPrt-ResDam/Def+(33)
Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(5), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Dam%(42)
Level 6: Fire Sword -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dmg/Rchg(7), Mako-Dmg/EndRdx(9), Mako-Acc/EndRdx/Rchg(11), Mako-Dam%(37)
Level 8: Combat Jumping -- Krma-ResKB(A)
Level 10: Consume -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(27), P'Shift-EndMod(34), RechRdx(45)
Level 12: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/Rchg(23), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(42)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(42), Zephyr-Travel/EndRdx(46), Winter-ResSlow(50)
Level 16: Swift -- Run(A)
Level 18: Health -- Heal(A)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Temperature Protection -- S'fstPrt-ResKB(A)
Level 24: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(25), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Rchg(34), Sciroc-Dmg/Rchg(43), Sciroc-Dam%(46)
Level 26: Fiery Embrace -- RechRdx(A), RechRdx(27)
Level 28: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31), M'Strk-Acc/EndRdx(46)
Level 30: Boxing -- Acc(A)
Level 32: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(33), TtmC'tng-EndRdx(33), TtmC'tng-ResDam/Rchg(43), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-EndRdx/Rchg(45)
Level 35: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dmg/EndRdx(37), T'Death-Dam%(37)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Char -- G'Wdw-Acc/Rchg(A)
Level 44: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(45)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Rise of the Phoenix -- Heal(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I'll also include a copy of the build I'm working towards as an example of going in a different direction. In the end you need to find what works for you. Right now all of his primary powers are IO'd and a large portion of his secondary and pool/epics are also finished. (The Oblits and Kinetic Combats are slow/expensive to come by.) I've chosen not to go with burn nor taunt and it's worked out well so far, but as always YMMV. Even currently with s/l defenses around 18 he does quite well. By no means is this the best possible build out there, but it is an example of something that's working for me and my play style and is a lot sturdier then my first build of this tank.

(FYI the level of the IO's shown don't truely reflect the lvls that are in the build. Most of them are lvl 35+ with the exception of the steadfast -kb which is around lvl 14 I think. I just haven't taken the time to adjust the individual IO's to their current lvls.)

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Ko Oni II: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (3) Multi Strike - Damage/Endurance: Level 50
  • (7) Multi Strike - Damage/Recharge: Level 50
  • (17) Multi Strike - Accuracy/Endurance: Level 50
  • (33) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (42) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 1: Scorch
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (46) Kinetic Combat - Damage/Recharge: Level 35
  • (50) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 2: Healing Flames
  • (A) Miracle - Heal/Recharge: Level 40
  • (5) Miracle - Heal/Endurance/Recharge: Level 40
  • (17) Numina's Convalescence - Heal: Level 40
  • (19) Numina's Convalescence - Heal/Recharge: Level 50
  • (31) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 4: Combustion
  • (A) Eradication - Damage/Recharge: Level 30
  • (5) Eradication - Accuracy/Damage/Recharge: Level 30
  • (7) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (19) Eradication - Accuracy/Recharge: Level 30
Level 6: Air Superiority
  • (A) Accuracy
Level 8: Fire Shield
  • (A) Reactive Armor - Resistance: Level 40
  • (9) Reactive Armor - Resistance/Endurance: Level 40
  • (9) Reactive Armor - Resistance/Recharge: Level 40
  • (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (31) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (42) Steadfast Protection - Knockback Protection: Level 30
Level 10: Consume
  • (A) Performance Shifter - EndMod: Level 35
  • (11) Performance Shifter - EndMod/Recharge: Level 35
  • (11) Performance Shifter - EndMod/Accuracy/Recharge: Level 35
  • (34) Performance Shifter - Accuracy/Recharge: Level 35
  • (42) Performance Shifter - EndMod/Accuracy: Level 35
Level 12: Plasma Shield
  • (A) Reactive Armor - Resistance: Level 40
  • (13) Reactive Armor - Resistance/Endurance: Level 40
  • (13) Reactive Armor - Resistance/Recharge: Level 40
  • (34) Reactive Armor - Endurance/Recharge: Level 40
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (15) Soaring - Endurance/FlySpeed: Level 50
Level 16: Swift
  • (A) Flight Speed
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (21) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (21) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (46) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 22: Breath of Fire
  • (A) Detonation - Damage/Endurance: Level 50
  • (23) Detonation - Damage/Recharge: Level 50
  • (23) Detonation - Damage/Range: Level 50
  • (34) Detonation - Accuracy/Damage/Endurance: Level 50
Level 24: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (40) Rectified Reticle - To Hit Buff: Level 20
  • (45) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 26: Fiery Embrace
  • (A) Recharge Reduction IO: Level 50
  • (27) Recharge Reduction IO: Level 50
  • (27) Recharge Reduction IO: Level 50
Level 28: Fire Sword Circle
  • (A) Obliteration - Damage: Level 50
  • (29) Obliteration - Accuracy/Recharge: Level 50
  • (29) Obliteration - Damage/Recharge: Level 50
  • (36) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Boxing
  • (A) Empty
Level 32: Tough
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (33) Reactive Armor - Resistance/Recharge: Level 40
  • (33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (37) Reactive Armor - Resistance: Level 40
Level 35: Incinerate
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (36) Kinetic Combat - Damage/Endurance: Level 35
  • (37) Kinetic Combat - Damage/Recharge: Level 35
  • (43) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (43) Mocking Beratement - Accuracy/Recharge: Level 50
  • (46) Mocking Beratement - Recharge: Level 50
Level 38: Greater Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (39) Kinetic Combat - Damage/Endurance: Level 35
  • (39) Kinetic Combat - Damage/Recharge: Level 35
  • (39) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (40) Hecatomb - Damage: Level 50
  • (40) Hecatomb - Accuracy/Recharge: Level 50
Level 41: Ring of Fire
  • (A) Accuracy
Level 44: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (45) Thunderstrike - Damage/Endurance: Level 50
  • (45) Thunderstrike - Damage/Recharge: Level 50
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (48) Positron's Blast - Damage/Endurance: Level 50
  • (48) Positron's Blast - Damage/Range: Level 50
  • (48) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 49: Weave
  • (A) Gift of the Ancients - Defense: Level 40
  • (50) Red Fortune - Defense/Endurance: Level 50
  • (50) Gift of the Ancients - Defense/Endurance: Level 40
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 22.7% Defense(Smashing)
  • 22.7% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 13.9% Defense(Energy)
  • 13.9% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.1% Defense(Melee)
  • 10.8% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 3.6% Max End
  • 18% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 253 HP (13.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 11.6%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 3.85%
  • 21% (0.35 End/sec) Recovery
  • 22% (1.72 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.88% Resistance(Energy)
  • 10% RunSpeed
  • 1% XPDebtProtection


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Heres my updated build... took your guys advice...should have enough knockback and end/reg . Had to use converse energy from the energy mastery pool along with personal perfection to get the eng/reg and reg itself to get respectable numbers. Seems it be balanced and no purples were used. Still costly but, doable. When my wife and I team she has such a variety of toons, its seems best to drop the burn and go in a different direction. thx again for the advice.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

beu tayne XD: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-%Dam(7), Oblit-Acc/Rchg(7), Oblit-Dmg(15)
Level 1: Scorch -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(46), P'ngS'Fest-Dmg/Rchg(50)
Level 2: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResPsi(5), ImpArm-ResDam/Rchg(11), ImpArm-EndRdx/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(25)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(23), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Rchg(50)
Level 6: Combat Jumping -- Winter-ResSlow(A)
Level 8: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-%Dam(9), Erad-Acc/Dmg/Rchg(9), Erad-Dmg(33), Erad-Dmg/Rchg(45), Erad-Acc/Rchg(48)
Level 10: Swift -- Empty(A)
Level 12: Plasma Shield -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx(15), ImpArm-ResPsi(19), ImpArm-ResDam(21)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(46), Zephyr-Travel(48)
Level 16: Consume -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dam%(17), Sciroc-Acc/Dmg(17), Sciroc-Dmg/EndRdx(23), Sciroc-Acc/Rchg(34), Sciroc-Dmg/Rchg(43)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(21), Adrenal-EndMod/Acc/Rchg(45)
Level 22: Boxing -- Empty(A)
Level 24: Taunt -- Zinger-Acc/Rchg(A)
Level 26: Fire Sword -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(27), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dam%(37)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(31), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 30: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam(34), S'fstPrt-ResDam/Def+(34)
Level 32: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)
Level 35: Incinerate -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(36), T'Death-Dam%(36), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37)
Level 38: Greater Fire Sword -- Mako-Dam%(A), Mako-Acc/Dmg(39), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Weave -- GftotA-EndRdx/Rchg(A), GftotA-Run+(42), GftotA-Def(42), GftotA-Def/Rchg(42), GftotA-Def/EndRdx(43), GftotA-Def/EndRdx/Rchg(50)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 47: Temperature Protection -- S'fstPrt-ResKB(A)
Level 49: Physical Perfection -- Numna-Regen/Rcvry+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


Dirty Hanes COV
Brief Hanes COH
Fat Asp COV
Professer Gadgetz COV
Grilled Hero COH
Trailer Trash Barbie COV

 

Posted

A few more notes: Take a look at Multistrike in Blazing Aura over Obliteration. Oblits have a little better/different set bonus, but the Multistrikes will save you a huge amount of endurance. Again, its up to you. I hope you've gotten a lower lvl -kb IO if you plan on exemping down. If I recall correctly the IO bonus won't work if it's more then 3 lvls above your level when you exemp down.

If you're not aware of this you should try and get these four accolades if you don't have them: The Atlas Medallion, Freedom Phalanx Reserve, Task Force Commander and Portal Jockey. They'll give you an additional 20% to your HP and 10% to your Endurance totals, automatically increasing your regen. and recovery numbers since those are based on your HP/End totals. You can see how they effect things by enabling them under the hero accolades in Mids.

Have fun with the updated tank!


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
A few more notes: Take a look at Multistrike in Blazing Aura over Obliteration. Oblits have a little better/different set bonus, but the Multistrikes will save you a huge amount of endurance. Again, its up to you. I hope you've gotten a lower lvl -kb IO if you plan on exemping down. If I recall correctly the IO bonus won't work if it's more then 3 lvls above your level when you exemp down.
Agreed. Both the Obliteration and Eradication sets are very low in endurance reduction; and having so little end red in Blazing Aura in particular is going to absolutely kill your blue bar.

Also, Plasma Shield, Fire Shield, and Weave are way overslotted, IMO. Each would do fine with just four slots, and I don't think getting that small amount of Psi resistance is worth an additional 6 slots.


My Characters

Knight Court--A CoH Story Complete 2/3/2012