ill/rad build


dwhead

 

Posted

After shelving my mind/rad for awhile,I'm going to give this built a try.This is my built for my ill/rad. I tried to keep the cost down and still make it perma Pa, AM and hasten. I mainly solo or group with my wife who usually plays her scrapper or defender. Also my wife and I where playing around with the item of playing two controllers together she being a plant/kin and I with this build. Any input,suggestion,ideas?
Thanks again. Also thx to Localman for he's great guides to controllers. dwhead

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

ill-rad good1: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind

  • (A) Lockdown - Accuracy/Hold
  • (3) Lockdown - Accuracy/Recharge
  • (11) Lockdown - Recharge/Hold
  • (17) Devastation - Accuracy/Damage
  • (31) Devastation - Damage/Recharge
  • (50) Devastation - Accuracy/Damage/Recharge
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (46) Doctored Wounds - Heal
Level 2: Spectral Wounds
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge
  • (31) Devastation - Chance of Hold
  • (43) Thunderstrike - Accuracy/Damage/Recharge
Level 4: Deceive
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (11) Malaise's Illusions - Endurance/Confused
  • (15) Malaise's Illusions - Accuracy/Endurance
  • (31) Malaise's Illusions - Confused/Range
  • (37) Malaise's Illusions - Accuracy/Confused/Recharge
Level 6: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod
  • (7) Efficacy Adaptor - EndMod/Recharge
  • (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (34) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Endurance
  • (50) Recharge Reduction IO
Level 8: Superior Invisibility
  • (A) Endurance Reduction IO
  • (9) Endurance Reduction IO
  • (37) Karma - Knockback Protection
  • (43) Red Fortune - Endurance
Level 10: Radiation Infection
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 12: Air Superiority
  • (A) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (29) Mako's Bite - Accuracy/Endurance/Recharge
Level 14: Fly
  • (A) Freebird - Endurance
  • (27) Freebird - FlySpeed
Level 16: Swift
  • (A) Flight Speed IO
Level 18: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage
  • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (21) Expedient Reinforcement - Endurance/Damage/Recharge
  • (21) Call to Arms - Accuracy/Damage/Recharge
  • (23) Call to Arms - Endurance/Damage/Recharge
Level 20: Health
  • (A) Healing IO
  • (34) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Stamina
  • (A) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - Accuracy/Recharge
  • (25) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Accuracy/Recharge
  • (48) Performance Shifter - EndMod/Accuracy
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (27) Recharge Reduction
Level 26: Spectral Terror
  • (A) Recharge Reduction IO
Level 28: Enervating Field
  • (A) Endurance Reduction IO
  • (29) Endurance Reduction IO
Level 30: Lingering Radiation
  • (A) Tempered Readiness - Damage/Slow
  • (40) Tempered Readiness - Range/Slow
  • (40) Tempered Readiness - Accuracy/Slow
  • (40) Tempered Readiness - Endurance/Recharge/Slow
Level 32: Phantasm
  • (A) Commanding Presence - Accuracy/Damage
  • (33) Commanding Presence - Damage/Endurance
  • (33) Commanding Presence - Accuracy/Damage/Endurance
  • (33) Soulbound Allegiance - Damage/Endurance
  • (46) Soulbound Allegiance - Damage/Recharge
Level 35: Flash
  • (A) Basilisk's Gaze - Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Recharge/Hold
  • (36) Basilisk's Gaze - Accuracy/Recharge
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
Level 41: Ice Blast
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Damage/Recharge
  • (42) Devastation - Accuracy/Damage/Recharge
  • (42) Devastation - Damage/Endurance
  • (43) Devastation - Chance of Hold
Level 44: Frost Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Ice Storm
  • (A) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Damage/Range
Level 49: Frozen Armor
  • (A) Red Fortune - Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

ill-rad good2: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind
  • (A) Lockdown - Accuracy/Hold
  • (3) Lockdown - Accuracy/Recharge
  • (11) Lockdown - Recharge/Hold
  • (17) Devastation - Accuracy/Damage
  • (31) Devastation - Damage/Recharge
  • (50) Devastation - Accuracy/Damage/Recharge
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (46) Doctored Wounds - Heal
Level 2: Spectral Wounds
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge
  • (31) Devastation - Chance of Hold
  • (43) Thunderstrike - Accuracy/Damage/Recharge
Level 4: Deceive
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (11) Malaise's Illusions - Endurance/Confused
  • (15) Malaise's Illusions - Accuracy/Endurance
  • (31) Malaise's Illusions - Confused/Range
  • (37) Malaise's Illusions - Accuracy/Confused/Recharge
Level 6: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod
  • (7) Efficacy Adaptor - EndMod/Recharge
  • (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (34) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Endurance
  • (40) Recharge Reduction IO
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Endurance/Recharge
  • (37) Karma - Knockback Protection
  • (43) Red Fortune - Endurance
  • (46) Endurance Reduction IO
Level 10: Radiation Infection
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 12: Air Superiority
  • (A) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (29) Mako's Bite - Accuracy/Endurance/Recharge
Level 14: Fly
  • (A) Freebird - Endurance
  • (27) Freebird - FlySpeed
Level 16: Swift
  • (A) Flight Speed IO
Level 18: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage
  • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (21) Expedient Reinforcement - Endurance/Damage/Recharge
  • (21) Call to Arms - Accuracy/Damage/Recharge
  • (23) Call to Arms - Endurance/Damage/Recharge
Level 20: Health
  • (A) Healing IO
  • (34) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Stamina
  • (A) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - Accuracy/Recharge
  • (25) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Accuracy/Recharge
  • (48) Performance Shifter - EndMod/Accuracy
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (27) Recharge Reduction
Level 26: Spectral Terror
  • (A) Recharge Reduction IO
Level 28: Enervating Field
  • (A) Endurance Reduction IO
  • (29) Endurance Reduction IO
Level 30: Lingering Radiation
  • (A) Tempered Readiness - Accuracy/Endurance
  • (40) Tempered Readiness - Range/Slow
  • (40) Tempered Readiness - Damage/Slow
Level 32: Phantasm
  • (A) Commanding Presence - Accuracy/Damage
  • (33) Commanding Presence - Damage/Endurance
  • (33) Commanding Presence - Accuracy/Damage/Endurance
  • (33) Commanding Presence - Accuracy/Endurance
Level 35: Flash
  • (A) Ghost Widow's Embrace - Endurance/Hold
  • (36) Ghost Widow's Embrace - Accuracy/Endurance
  • (36) Ghost Widow's Embrace - Accuracy/Recharge
  • (36) Ghost Widow's Embrace - Accuracy/Hold/Recharge
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
Level 41: Ice Blast
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Damage/Recharge
  • (42) Devastation - Accuracy/Damage/Recharge
  • (42) Devastation - Damage/Endurance
  • (43) Devastation - Chance of Hold
Level 44: Frost Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Ice Storm
  • (A) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Damage/Range
Level 49: Frozen Armor
  • (A) Red Fortune - Endurance
  • (50) Serendipity - Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment


Dirty Hanes COV
Brief Hanes COH
Fat Asp COV
Professer Gadgetz COV
Grilled Hero COH
Trailer Trash Barbie COV

 

Posted

OK, I took a look at your build, and tried to keep the cost down as much as possible while getting to a Perma-PA build. While there is only one purple sets in the build, I did need to include three Luck of the Gambler Recharge IOs -- You may need to get these by earning merits to keep the cost down. Other than those and the Basilisk's Gaze sets, the sets used are not too expensive.

The only significant power change I made was to trade out Air Superiority for Hover, as a place to move the Karma -knockback and put in another LotG Recharge. I had to change the slotting for Stamina and Ling Rad. (By the way, that Red Fortune that you currently have in Superior Invis is no different than a common EndRdx, as you have no set bonus out of it.)

Of course, there could be a wide range of other ways to make this build.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!
ill-rad good1: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(11), BasGaze-Acc/EndRdx/Rchg/Hold(17), Thundr-Acc/Dmg(31), Thundr-Dmg/Rchg(50)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(34), Dct'dW-Heal(46)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(43)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(31), CoPers-Conf%(37)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(34), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(40)
Level 8: Superior Invisibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(13), RedFtn-EndRdx(29), RedFtn-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(43)
Level 10: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(13), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-Slow%(48)
Level 12: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(27)
Level 16: Swift -- Flight-I(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), C'Arms-Acc/Dmg/Rchg(21), C'Arms-EndRdx/Dmg/Rchg(23)
Level 20: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(34)
Level 22: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(25), P'Shift-End%(40)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 26: Spectral Terror -- RechRdx-I(A)
Level 28: Enervating Field -- EndRdx-I(A), EndRdx-I(29)
Level 30: Lingering Radiation -- Acc-I(A)
Level 32: Phantasm -- BldM'dt-Acc/Dmg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(46)
Level 35: Flash -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Rchg/Hold(36), BasGaze-Acc/Rchg(36)
Level 38: EM Pulse -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(39)
Level 41: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Dmg/EndRdx(42), Dev'n-Hold%(43)
Level 44: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(46)
Level 47: Ice Storm -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50), Posi-Dam%(50)
Level 49: Frozen Armor -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment




EDIT:

My first version posted had a problem, so this is a revised version. The first version violated the "Rule of 5" with 6.25% Recharge, so I had to include the purple set in Deceive and add a Basilisk's Gaze in Blind. That increased the Recharge quite a bit, though


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks you the advice Local Man.. you given a few places to look and improve. dwhead


Dirty Hanes COV
Brief Hanes COH
Fat Asp COV
Professer Gadgetz COV
Grilled Hero COH
Trailer Trash Barbie COV

 

Posted

This is my latest updated build. Used your suggestions and made a few more tweaks. This is a moderate cost build. I used Local Man's only 5 rules which makes understanding builds process alot easier. Got the recovery rate to 106+ without using to many costly sets or purples. These should work for perma PA or close until I can afford the purples. Any input would, tweaks or ideas always welcome. Again thx for all the info.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

illrad ponentate bob: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (11) Basilisk's Gaze - Recharge/Hold
  • (17) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Recharge
  • (31) Doctored Wounds - Heal
  • (34) Doctored Wounds - Heal/Recharge
Level 2: Spectral Wounds
  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Accuracy/Damage/Recharge
  • (5) Decimation - Damage/Endurance
  • (5) Decimation - Damage/Recharge
  • (31) Decimation - Accuracy/Endurance/Recharge
Level 4: Deceive
  • (A) Coercive Persuasion - Accuracy/Confused/Recharge
  • (11) Coercive Persuasion - Confused/Endurance
  • (15) Coercive Persuasion - Accuracy/Recharge
  • (31) Coercive Persuasion - Confused/Recharge
  • (37) Coercive Persuasion - Contagious Confusion
Level 6: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod
  • (7) Efficacy Adaptor - EndMod/Recharge
  • (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (34) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Endurance
  • (50) Efficacy Adaptor - EndMod/Accuracy
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Red Fortune - Endurance
  • (29) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense/Recharge
  • (40) Red Fortune - Defense/Endurance
Level 10: Radiation Infection
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (40) Dark Watcher's Despair - Recharge/Endurance
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Karma - Knockback Protection
Level 14: Fly
  • (A) Freebird - Endurance
  • (27) Soaring - Endurance/FlySpeed
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage
  • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (21) Expedient Reinforcement - Endurance/Damage/Recharge
  • (21) Soulbound Allegiance - Damage
  • (23) Soulbound Allegiance - Damage/Recharge
Level 20: Health
  • (A) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Miracle - +Recovery
Level 22: Stamina
  • (A) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy/Recharge
  • (25) Performance Shifter - EndMod
  • (46) Performance Shifter - Accuracy/Recharge
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (27) Recharge Reduction
Level 26: Spectral Terror
  • (A) Glimpse of the Abyss - Endurance/Fear
  • (42) Glimpse of the Abyss - Fear/Range
  • (43) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (46) Glimpse of the Abyss - Accuracy/Endurance
  • (50) Glimpse of the Abyss - Accuracy/Recharge
Level 28: Enervating Field
  • (A) Endurance Reduction IO
  • (29) Endurance Reduction IO
Level 30: Lingering Radiation
  • (A) Endurance Reduction IO
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (43) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Flash
  • (A) Basilisk's Gaze - Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Recharge/Hold
  • (36) Basilisk's Gaze - Accuracy/Hold
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
Level 41: Ice Blast
  • (A) Decimation - Damage/Endurance
  • (42) Decimation - Accuracy/Damage/Recharge
  • (42) Decimation - Accuracy/Endurance/Recharge
  • (46) Decimation - Damage/Recharge
  • (50) Decimation - Accuracy/Damage
Level 44: Frost Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Ice Storm
  • (A) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Empty
Level 1: Containment
------------
Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 7.5% Defense(Energy)
  • 7.5% Defense(Negative)
  • 3.75% Defense(Ranged)
  • 4.5% Max End
  • 27% Enhancement(Accuracy)
  • 106.3% Enhancement(RechargeTime)
  • 2.75% Enhancement(Terrorized)
  • 4% Enhancement(Confused)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 87.7 HP (8.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 12.7%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 7.2%
  • 21.5% (0.36 End/sec) Recovery
  • 48% (2.04 HP/sec) Regeneration
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Basilisk's Gaze
(Blind)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds
(Radiant Aura)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Decimation
(Spectral Wounds)
  • MezResist(Immobilize) 2.75%
  • 11.4 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Coercive Persuasion
(Deceive)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Efficacy Adaptor
(Accelerate Metabolism)
  • 11.4 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Superior Invisibility)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Superior Invisibility)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Dark Watcher's Despair
(Radiation Infection)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Karma
(Hover)
  • Knockback Protection (Mag -4)
Expedient Reinforcement
(Phantom Army)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Soulbound Allegiance
(Phantom Army)
  • 16% (0.68 HP/sec) Regeneration
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Glimpse of the Abyss
(Spectral Terror)
  • 2.75% Enhancement(Terrorized)
  • 19.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantasm)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.42 HP/sec) Regeneration
Basilisk's Gaze
(Flash)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Basilisk's Gaze
(EM Pulse)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Decimation
(Ice Blast)
  • MezResist(Immobilize) 2.75%
  • 11.4 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Frost Breath)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
Positron's Blast
(Ice Storm)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
Luck of the Gambler
(Frozen Armor)
  • 7.5% Enhancement(RechargeTime)


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Posted

Just a few suggestions:

In Phantom Army, you are way over the ED cap for damage. Consider changing the Soulbound Damage to a Soulbound Chance for Build Up.

In Stamina, replace the Acc/Rech (which does nothing) with the Chance for End proc. Otherwise, just put in 3 common EndMods and use that 4th slot somewhere else. 3 Common EndMods = 4 Performance Shifters unless you have the proc.

The Freebird in Fly is the exact same as a common EndRdx -- no benefit to using a set IO unless you need it for "frankenslotting" or unless you have more than one. YOu could replace the Soaring with Freebird Flyspeed. Or another idea -- you could just put a common Flyspeed in the default slot, and then maybe use the other slot somewhere else. For example, if you replace the Glympse of the Abyss set in Spectral Terror with five of the Unspeakable Terror set, you will replace your 5th 6.25% Recharge with a fifth 5% Recharge. Then you could put that extra slot into either Frost Breath or Ice Storm to get an another 6.25% Recharge -- you don't really need it since you already have perma-PA, but that would give you slightly more cushion.


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Posted

Thanks ...theses tweaks made quite a bit of difference. When I what to upgrade, would you recommend putting more damage into the ice mastery set (Purple etc. so I could solo AV's in the future? Or going to a whole different set, maybe fire mastery. Again thx for all the help. I 'll quit picking you brain for awhile.. I just see so much potential with the controllers, they are such a different way to play this game. My tanks just beat on things and hope they outlast their opponent. dwhead


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Posted

Quote:
Originally Posted by dwhead View Post
Thanks ...theses tweaks made quite a bit of difference. When I what to upgrade, would you recommend putting more damage into the ice mastery set (Purple etc. so I could solo AV's in the future? Or going to a whole different set, maybe fire mastery. Again thx for all the help. I 'll quit picking you brain for awhile.. I just see so much potential with the controllers, they are such a different way to play this game. My tanks just beat on things and hope they outlast their opponent. dwhead
If you are going to buff up the damage, you want to put the purple set in Spectral Wounds. Once you get your APP blast, you can have a nice attack chain of Blind-SW-Blast-SW. As you can see, since you use SW twice, it would be best to buff the damage in SW.

I like the Fire APP set, as it provides a little more damage than Ice, plus a fast-acting AoE attack. I find Fireball to be more effective than Frost Breath or Ice Storm. But the resistance-based shield will not take a LotG Recharge. The defense-based Ice Shield will.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control