A player who has never left atlas park
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If people quit because they now have to level up to 10 without AE, then let them leave. It takes 2-3 hours to hit level 10 doing sewers and/or missions. On CoV, I think it's even easier with the bank farm given from Mongoose.
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NCsoft just won't allow that. Not with a retail box out Clouded. Let's face reality here.
This is the same business that wouldn't allow our dev team to put a patch (publishing freeze) to get rid of obvious exploits which they forced them to release issue 14 with live btw, because of some arbitrary anniversary.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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And that's why I think that AE should give something like Patrol XP instead of regular XP.
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Bah. Players leaving AE and joining TFs at level 50 with questions like "what are enhancements" and "how do I get to the train" are not a symptom of informed players choosing an alternate style. They are a symptom of uninformed players whose expectations about the rest of the game have been poorly established by their experiences in the AE. Mind you, those players have not done anything wrong. The developers screwed up by presenting a path that left players ignorant of how most of the game's content worked.
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Quoting this idea because it was similar to the one I had a few pages ago. AE XP gets stored, then gets converted to real XP when you play outside of AE. Maybe at a 50/50 clip; earn half XP while in AE, get the other half later.
Pros:
* it encourages players to do things outside of AE (to get the rest of the XP)
* it still gives some XP for AE missions
* you can still level completely in AE - just at half the pace
Cons:
* for vets, it might mean that you have to spend more time out of AE than you might like
Looking at this from a canon standpoint...why would the city award the "Hero of the City" badge to someone who hasn't actually done anything for the city? Explain the half and half XP thing as getting practice in the AE which isn't *quite* like the real thing, but does train you to be more effective when you do fight in the "real" world (the banked AE XP bonus).
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This actually is a pretty good one also. Ofcourse you realize you could just go to PI and do the old 46 sk trick and head right back to AE right?
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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AE is not the DOOOOM of CoH like I've often heard, but it is a problem. Like this thread has shown, any player that levels to 50 entirely in AP is going to think we have less content than most iPhone games.
My ideas:
-During a pre-planned Invasion event, Rikti, Zombies, or something new, destroy the AE buildings in Atlas Park, Galaxy City, King's Row, and Mercy Isle. I don't think its a good idea to expose a brand new player to all the AE Spam and this would take care of it nicely and with an in-game explanation. It would also be nice to see an invasion actually have a lasting effect.
-AE Reward caps per 10 levels. Each level section would have it's own cap for all AE rewards. A simple pop-up would read "You have maximized AE rewards for levels 11-20. You will no longer receive Experience, Influence, Prestige, or Tickets inside AE until you are level 21." The caps don't have to be all that low, just something that would make the player go out into the zones once in a while and explore.
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Again, caps wouldn't really make anyone go into the zone and explore. You just hit PI and farm there and then go back to AE.
If the point is to make folks explore, then make them explore: allow (force?) authors to be able to put AE mission doors/spawn points in zone. It's virtual reality though!!! you say, okay then put mini terminals throughout the zones that teams actually have to go to.
EDIT: for RP points make them reflect the atmosphere of the zones: Dark Astoria's would be like pantheon masks that teleport you to "another reality that needs heroic aid/or villainous destruction", Bricks would be like more advanced police drones that teleport you to a "situation in progress that the ppd needs help with/or that arachnos/malta/vangaurd/longbow, etc etc needs help with". You get the idea.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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If people quit because they now have to level up to 10 without AE, then let them leave. It takes 2-3 hours to hit level 10 doing sewers and/or missions. On CoV, I think it's even easier with the bank farm given from Mongoose.
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NCsoft just won't allow that. Not with a retail box out Clouded. Let's face reality here.
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Prehaps you are taking my response to someone else as a suggestion. My comment was in direct response to his "people will quit" theory.
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This is the same business that wouldn't allow our dev team to put a patch (publishing freeze) to get rid of obvious exploits which they forced them to release issue 14 with live btw, because of some arbitrary anniversary.
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I don't care for conspiracys, and this has nothing to do with my post.
This kind of stuff is bad for this game going forward and it needs to be addressed.. If people want to farm fine.. but when you have people that have three and four level 50's and they dont know where Steel Canyon is ?????
I have met people that have never ridden the train.. not even once..and they have several 50's.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
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So the elitists run rampant again.
Far be it for others to play your precious little game in a manner different than what you perceive to be the right way.
The 'wonderful community' of this game that has blown it's own trumpet for years about how friendly they are to new players seems to have turned into something completely different.
So what if someone fills their account with 50's that never leave Atlas. SO WHAT. If they enjoy that, that is their fun time.
The lack of acceptance for new players, simply based upon how they have chosen to play the game, is appalling to me.
But, by all means, carry on with your gamer-geek rage. You have every right to dislike them and post here about it.
And it's a very interesting train wreck to watch. A great example of cognitive dissonance actually. Very educational.
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Hey, I don't care how they play. If I come across someone who doesn't understand the trains, or thinks /SR sucks because they only took three powers from the set, I'll politely give them the advice they need.
If they get lippy or ignore said advice, then I reserve the right to clown on them.
I will add this though, prior to AE there were many complaints from longtime old school gamers about players who were skipping the arcs and instead running radio missions over and over. This is just a more extreme version of that same thing.
Learn modesty, if you desire knowledge. A highland would never be irrigated by river." (Kanz ol-Haghayegh)
i did an arc in the AE last night that was better than just about any arc i have done in the "regular" game.
it was called a ghost story....and i am not the creator.
There are many good arcs in the AE system. Nobody is doubting that.
However, there is also a LOT of farming going on with the system. And new players tend to get wrapped up in that, and not in the actual stories in the game or in the AE system
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
QR
It's simple really. These Players are looking for the path of least resistance and AE farming is just that.
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QR
It's simple really. These Players are looking for the path of least resistance and AE farming is just that.
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I think that's what a lot of people are doing, to be sure.
However, I'm more worried about the people that take that path because they know of no other path to take.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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I will add this though, prior to AE there were many complaints from longtime old school gamers about players who were skipping the arcs and instead running radio missions over and over. This is just a more extreme version of that same thing.
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Exactly.
Look guys, those of you that are trying to get the new players to embrace the 'entire game' are great.
The ones that want to put restrictions on the AE are the ones I am shooting rubber bands at to make them think about their position.
The whole idea that by running only AE missions in Atlas is, in any way, wrong, is absurd.
Is it missing out on the true potential of the game? Certainly.
That does not make it wrong or broken.
Those of you talking about people being 'forced' in to the AE building make me laugh. You sound like the servers are a school yard full of children who are scared to be left out of all the fun because the cool kids are all doing it.
Those that just have to be in the 'right' crowd will always do what looks like the path of least resistance. If they are having fun doing that, where is the problem?
And if later in their playtime they get teamed up with you, YOU have the CHOICE of playing with them or not.
Restricting players because of YOUR hang-ups is what's wrong, not the fact that they might play the game differently.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
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The problem, MajorPrankster, is not people who spend all their time in AE because they choose to. The problem is those who do because they do not know all their options. If AE is in Steel Canyon, newcomers to the game will encounter many aspects of the game before running into AE. After they do, they can certainly spend all their time from that point on in the AE. But it will be an informed decision, rather than an uninformed one. That is the key difference.
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All you did there was nicely say "I want these players to look at the other parts of the game."
The meaning is the same, "play the game the way I do."
Someone that chooses to remain un-informed of the games other areas and potential will do so with or without the AE. I have a friend that has for years now.
Some folks view the game in a completely different light than those of us that play heavily. They do not care, at all, about optimization, TF/SF perfection, seeing all the zones, getting badges or joining an SG. They just want to mash buttons, watch things blow up and giggle.
And that is OK.
If someone wants to learn all there is to learn about the game or not, they will, with or without the existence of the AE.
What I see in this thread and so many others, from the rants about farming, PLing and now the AE, are people determined to control others. Nothing more.
Some of the players of this game just cannot stand that there are others players that play differently than they do.
It's not about making any sort of informed decision. It's simply a matter of what they want out of the game.
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Wow, this is the best example of "seeing what I want to see, and nothing else" that I've seen in a while.
The issue is with the players that think AE is the ENTIRE GAME.
NOT with players playing in AE because they like it.
It has nothing to do with anyone telling anyone else how to play. But rather a desire for new players to be given the knowledge that there is more than one way to play.
Not doing something because you don't want to is one thing.
Not doing something because you don't know you have the option to is another entirely.
I have no issue with a player choosing not to explore the game and staying in AE the whole time. If that's what they enjoy, they are welcome to do so.
The thing I DO have an issue with is people staying in AE because the game gives them no overt indication that there is anything else to do. When you log a new character in, the first thing that happens is the Architect Engineer pops up and replaces your initial contact. Most new players would assume that talking to the guy that just popped up on the screen is how you start the game. When you complete the tutorial there is nothing whatsoever that informs you of other stuff to do, it basically just says "Enjoy!".
In order to make a choice, you first have to know there IS a choice. Many of the anecdotes recounted in this thread are stories of people who don't KNOW there is anything else to do.
I am of the opinion that the easiest fix for this problem is not a level cap on AE. It is removal of AE buildings from Atlas Park, Galaxy City, Kings Row, and Mercy Island. Coupled with that would be the Architect Engineer not being introduced to you until level, say, 12.
You could still access AE at level 1, nothing whatsoever stopping you from doing so.
But it would solve the problem of new players having AE shoved in their face in the first five seconds they have played the game, and being misled into believing that AE is all there is to do.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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The whole idea that by running only AE missions in Atlas is, in any way, wrong, is absurd.
Is it missing out on the true potential of the game? Certainly.
That does not make it wrong or broken.
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The fact that people can level from 1 to 50 without ever leaving the zone they started in is indeed broken. It's fine if you don't see it that way, but I do. It's broken because the game becomes boring for new and old players alike much more quickly. It's broken because there are a lot more zones out there to explore, and a lot more content to do, than just that one zone. People are only seeing about 5% of the game, and you think that's not broken?
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Those of you talking about people being 'forced' in to the AE building make me laugh. You sound like the servers are a school yard full of children who are scared to be left out of all the fun because the cool kids are all doing it.
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Nobody here is saying that people are forced to do AE missions. What we ARE saying is that a lot of new people come into the game. They expect to learn from the other people playing the game. In broadcast, they see people advertising for teams, with the vast majority coming for AE mission teams. They join those because they want to learn and be on a team. Except, being on that kind of team teaches them very little about the game.
No, they are not forced to do it. But when 90%+ of the broadcast in Atlas Park is for AE teams, that's what they're going to see. And the AE is most of what they are going to learn.
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Those that just have to be in the 'right' crowd will always do what looks like the path of least resistance. If they are having fun doing that, where is the problem?
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If you have played both the normal content, and the AE, and decided that the AE is more to your liking, then that is fine. I don't think that anybody here has a problem with that (maybe with the speed that you can level doing that, but not with the act itself, necessarily).
The problem that people are expressing here is that many new players aren't getting that choice, because all they're seeing is the AE system. If all you've seen is the AE, then you can't be making an informed choice about whether you like that or the regular content better.
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Restricting players because of YOUR hang-ups is what's wrong, not the fact that they might play the game differently.
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Playing the game differently, as long as it doesn't harm the long-term potential of the game, is fine. We've had PvPers, Badgers, RPers, PLers, explorers, etc, since the game came out (or at least since the various systems came out, for PvP and Badges). And those were fine for a while. Even PLing, while seen by some as not the greatest thing in the world, wasn't a huge problem for the game, because the population doing it was rather small.
What the AE system did was make PLing very easy to do in a short amount of time AND made it very accessible to every player, new and old alike. It became a problem of the commons very quickly. Too many people doing it in plain view of new players who never got any experience doing anything else.
What some of us are worried about is the effects on this on the long-term prospects of the game. PLing all of your characters means that you need to spend less time playing the game. You might get bored with the game quicker if you do nothing but PL your characters all day than if you had taken them up through the levels the 'normal' way. This can lead to a quicker loss of accounts and income for NCSoft. That is a problem for those of us that like the game (both the PLers and the other players alike), because it means less development dollars to invest in the game.
Any MMO needs to figure out what the leveling speed should be like. Too fast, and people leave due to boredom. Too slow, and people leave due to not leveling up fast enough. What the Devs need to do is find the right pace for the game and the characters, based on the content that they have.
PLing is fine if the game you're in has nothing but high-level content, with you just needing to kill random stuff as you go along in the lower levels with no story. Since the content is all at the end of the game, characters need to get there to see it.
But, if you have a game where there is content spread throughout the level range, with only a moderate amount of content available at the upper range, then the leveling speed needs to be lower than in my last example. This is done so that people can see more of the content without leveling through it too quickly.
We have the latter type of game. As such, PLing will skip a lot of the content in the game, and people who got PLed without knowing this will then ask what there is to do at level 50, because they're bored. What many of us are seeing is that that may be a bad thing for this game in the long run, and placing restrictions on the availability of bypassing the content of the game en masse might be a good thing to look into.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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The problem, MajorPrankster, is not people who spend all their time in AE because they choose to. The problem is those who do because they do not know all their options. If AE is in Steel Canyon, newcomers to the game will encounter many aspects of the game before running into AE. After they do, they can certainly spend all their time from that point on in the AE. But it will be an informed decision, rather than an uninformed one. That is the key difference.
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All you did there was nicely say "I want these players to look at the other parts of the game."
The meaning is the same, "play the game the way I do."
Someone that chooses to remain un-informed of the games other areas and potential will do so with or without the AE. I have a friend that has for years now.
Some folks view the game in a completely different light than those of us that play heavily. They do not care, at all, about optimization, TF/SF perfection, seeing all the zones, getting badges or joining an SG. They just want to mash buttons, watch things blow up and giggle.
And that is OK.
If someone wants to learn all there is to learn about the game or not, they will, with or without the existence of the AE.
What I see in this thread and so many others, from the rants about farming, PLing and now the AE, are people determined to control others. Nothing more.
Some of the players of this game just cannot stand that there are others players that play differently than they do.
It's not about making any sort of informed decision. It's simply a matter of what they want out of the game.
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Wow, this is the best example of "seeing what I want to see, and nothing else" that I've seen in a while.
The issue is with the players that think AE is the ENTIRE GAME.
NOT with players playing in AE because they like it.
It has nothing to do with anyone telling anyone else how to play. But rather a desire for new players to be given the knowledge that there is more than one way to play.
Not doing something because you don't want to is one thing.
Not doing something because you don't know you have the option to is another entirely.
I have no issue with a player choosing not to explore the game and staying in AE the whole time. If that's what they enjoy, they are welcome to do so.
The thing I DO have an issue with is people staying in AE because the game gives them no overt indication that there is anything else to do. When you log a new character in, the first thing that happens is the Architect Engineer pops up and replaces your initial contact. Most new players would assume that talking to the guy that just popped up on the screen is how you start the game. When you complete the tutorial there is nothing whatsoever that informs you of other stuff to do, it basically just says "Enjoy!".
In order to make a choice, you first have to know there IS a choice. Many of the anecdotes recounted in this thread are stories of people who don't KNOW there is anything else to do.
I am of the opinion that the easiest fix for this problem is not a level cap on AE. It is removal of AE buildings from Atlas Park, Galaxy City, Kings Row, and Mercy Island. Coupled with that would be the Architect Engineer not being introduced to you until level, say, 12.
You could still access AE at level 1, nothing whatsoever stopping you from doing so.
But it would solve the problem of new players having AE shoved in their face in the first five seconds they have played the game, and being misled into believing that AE is all there is to do.
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This. A million times this.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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<QR>
So the elitists run rampant again.
Far be it for others to play your precious little game in a manner different than what you perceive to be the right way.
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*Claps* Way to misconstrue what's being said, trollboy. The problem isn't so much people who do nothing but AE. The problem is people who use AE to PL to 50, then try to join teams outside of AE and are completely clueless about how the game works.
Virtue Server
Avatar art by Daggerpoint
There are those who are arguing to give the players more and better information.
Nothing wrong with that. I agree and said so.
What I will continue to fight is restricting ANYTHING including the moving of the AE buildings.
Everything desired here could be easily put into a forced opening pop-up upon a new character entering the game simply giving a better initial contact and introduction to the game.
The only rose-colored glasses I am wearing, per the references to seeing what I want to see, is that humans have logical, rational thoughts and the capability to figure things out for themselves.
Promoting a better set of initial information and guidance is a great idea. More information is always better.
I see the whole picture. I understand the fears of those players that like the game have about wanting it to prosper, I want the game to prosper.
I do not agree that the people that would normally become long term players will not do so because of the AE, even in it's current configuration, nor do I think drastic measures need to be taken. Those people will discover 'the rest' of the game regardless.
And even if a person does not ever see anything other than the inside of the AE building and Miss Lberty, even if a player plays for a shorter time than others, high turn over or not, there is nothing wrong with that. Other games do quite well with high turn over.
For years, I have seen posters here lament for more new players. Lately I see many posts lamenting that fact we have new ones that don't play the way the veterans want them to play, thus my initial post in this thread.
Call me whatever names you like. Do your best to belittle me. You will not get me to stop pointing out the fact that different does not equal wrong.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
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This is the same business that wouldn't allow our dev team to put a patch (publishing freeze) to get rid of obvious exploits which they forced them to release issue 14 with live btw, because of some arbitrary anniversary.
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I know this may start an argument I regret, but what the frack are you talking about here?
Virtue Server
Avatar art by Daggerpoint
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*Claps* Way to misconstrue what's being said, trollboy. The problem isn't so much people who do nothing but AE. The problem is people who use AE to PL to 50, then try to join teams outside of AE and are completely clueless about how the game works.
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Like understanding that no one forces you to play with someone you don't want to play with? Don't like the players abilities? The quit button is right there.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
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*Claps* Way to misconstrue what's being said, trollboy. The problem isn't so much people who do nothing but AE. The problem is people who use AE to PL to 50, then try to join teams outside of AE and are completely clueless about how the game works.
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Like understanding that no one forces you to play with someone you don't want to play with? Don't like the players abilities? The quit button is right there.
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Yeah, because all the people who've leveled exclusively through AE and have never experienced anything from the rest of the game have big, flashing signs next to their name saying "AE BABY!!!". How silly of us all to have missed that... ( Nabbing and paraphrasing what someone said earlier )
When I take an hour to gather a TF at level 50 and find halfway into the first mission that half the players don't know jack s*** about the game outside of AE, that is indicative of a real problem.
What people are saying is that new players should be exposed to the rest of the game. Once that happens, they can choose how they want to play. But, yes, they should be forced to learn the basics of the damn game.
Virtue Server
Avatar art by Daggerpoint
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If people quit because they now have to level up to 10 without AE, then let them leave. It takes 2-3 hours to hit level 10 doing sewers and/or missions. On CoV, I think it's even easier with the bank farm given from Mongoose.
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NCsoft just won't allow that. Not with a retail box out Clouded. Let's face reality here.
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Prehaps you are taking my response to someone else as a suggestion. My comment was in direct response to his "people will quit" theory.
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This is the same business that wouldn't allow our dev team to put a patch (publishing freeze) to get rid of obvious exploits which they forced them to release issue 14 with live btw, because of some arbitrary anniversary.
[/ QUOTE ]
I don't care for conspiracys, and this has nothing to do with my post.
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Was taking it as a suggestion. My point is they aren't going to go back and put in something that hurts a box they just put out.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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QR
It's simple really. These Players are looking for the path of least resistance and AE farming is just that.
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I think that's what a lot of people are doing, to be sure.
However, I'm more worried about the people that take that path because they know of no other path to take.
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Which is what this thread is about. The goal should be focused on getting folks into the other zones, and know about other aspects of the game.
Another suggestion is to up the rewards (no not just xp and inf, there are more rewards that can be created than that) for doing content in other zones. Or add different special rewards to exploration badges.
All about incentives and less about silly caps.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
[ QUOTE ]
There are those who are arguing to give the players more and better information.
Nothing wrong with that. I agree and said so.
[/ QUOTE ]
Fair enough.
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What I will continue to fight is restricting ANYTHING including the moving of the AE buildings.
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Question for you: why?
If the AE buildings were moved out of the starting zones, and the first ones that you would come across in-game were in Port Oakes and King's Row, why would that be a bad thing? Would it hinder your ability to PL your characters if you so choose at all once you ran there? Would it hinder anybody that had made the choice to use the AE only?
The Devs have also said publicly, several times now, that the AE system is not to be used for farming or PLing. If they took drastic steps to curb farming in the AE, what would you say about that?
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The only rose-colored glasses I am wearing, per the references to seeing what I want to see, is that humans have logical, rational thoughts and the capability to figure things out for themselves.
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I agree with this. However, I think that, the way the system is presented now, the logical thing to do is to use the AE right from character creation. That is not was should be happening. The AE should be a choice, to be sure, but the logical format of how players are introduced to the game should steer them towards the actual game content, don't you think?
My problem with the AE system now in regards to choice is like the case of the Model T. You could get it in any color you wanted, as long as it was black. Newer players to the game are immediately shown a black car, and there's no information out there right at the start that you can get a car in another color. Even if they wanted a red car, they're not shown how to do that. They are not forced to get a black car, they're just not told that you can get one in another color.
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I see the whole picture. I understand the fears of those players that like the game have about wanting it to prosper, I want the game to prosper.
I do not agree that the people that would normally become long term players will not do so because of the AE, even in it's current configuration, nor do I think drastic measures need to be taken. Those people will discover 'the rest' of the game regardless.
And even if a person does not ever see anything other than the inside of the AE building and Miss Lberty, even if a player plays for a shorter time than others, high turn over or not, there is nothing wrong with that. Other games do quite well with high turn over.
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Yes, other games do do quite well with high turn over. Maybe this one could as well. However, nothing frustrates older players more than needing to constantly teach newer players everything about the game that they should have learned while playing.
Not knowing about the Shadow Shard, because nothing in the game teaches you that it's even there? Sure, I can buy that a level 50 wouldn't know about it. Not knowing how to get out of Atlas Park at level 50? That's annoying. There's no reason that a level 50 character shouldn't know how to do that. Except, now there is a reason: the AE system.
So yes, a game can do okay with high turnover. But this game has done well because of a lot of veteran players who have stayed with the game for a long time. Alienating them in order to get high turnover numbers may not be the best thing in the world to do.
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Call me whatever names you like. Do your best to belittle me. You will not get me to stop pointing out the fact that different does not equal wrong.
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Who insulted you or called you names? (okay, except Tyger, but he calls pretty much everyone a name)
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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This is the same business that wouldn't allow our dev team to put a patch (publishing freeze) to get rid of obvious exploits which they forced them to release issue 14 with live btw, because of some arbitrary anniversary.
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I know this may start an argument I regret, but what the frack are you talking about here?
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disregard. Not necessary for this thread and shouldn't have posted.
My overall point HOWEVER, still stands. Which was that the devs WON'T be allowed to put in restrictions on something that they've been touting could be used from level 1.
Restrictions on it were not put on the retail box that is currently selling in stores.
If the goal is to get folks to experience other parts of the game then incentives to do that should be implemented. In addition AE missions should be allowed to spawn in level appropriate zones.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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*Claps* Way to misconstrue what's being said, trollboy. The problem isn't so much people who do nothing but AE. The problem is people who use AE to PL to 50, then try to join teams outside of AE and are completely clueless about how the game works.
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Like understanding that no one forces you to play with someone you don't want to play with? Don't like the players abilities? The quit button is right there.
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Yeah, because all the people who've leveled exclusively through AE and have never experienced anything from the rest of the game have big, flashing signs next to their name saying "AE BABY!!!". How silly of us all to have missed that... ( Nabbing and paraphrasing what someone said earlier )
When I take an hour to gather a TF at level 50 and find halfway into the first mission that half the players don't know jack s*** about the game outside of AE, that is indicative of a real problem.
What people are saying is that new players should be exposed to the rest of the game. Once that happens, they can choose how they want to play. But, yes, they should be forced to learn the basics of the damn game.
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Agreed. But as an aside, i don't think I've ever taken an hour to gather a tf at 50. Ever.
And there are some minor ways of knowing if the person is an AE baby.
For instance if I put out a call for an ITF, and someone asks "what's an ITF?" or what's "the Midnighter's Club" in VU2009 for instance, I sure as HELL am NOT going to invite someone like that on my ITF.
Doesn't take a way from your overall points though.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
AE is not the DOOOOM of CoH like I've often heard, but it is a problem. Like this thread has shown, any player that levels to 50 entirely in AP is going to think we have less content than most iPhone games.
My ideas:
-During a pre-planned Invasion event, Rikti, Zombies, or something new, destroy the AE buildings in Atlas Park, Galaxy City, King's Row, and Mercy Isle. I don't think its a good idea to expose a brand new player to all the AE Spam and this would take care of it nicely and with an in-game explanation. It would also be nice to see an invasion actually have a lasting effect.
-AE Reward caps per 10 levels. Each level section would have it's own cap for all AE rewards. A simple pop-up would read "You have maximized AE rewards for levels 11-20. You will no longer receive Experience, Influence, Prestige, or Tickets inside AE until you are level 21." The caps don't have to be all that low, just something that would make the player go out into the zones once in a while and explore.