A player who has never left atlas park
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Ran across another player the other day who said that controllers with no pets were absolutely useless because the powers before the pet didn't do anything at all.
Why did this player say this?
Because he had been running nothing but level 54 boss farms. Controllers aren't very useful when you are fighting nothing but bosses, because they resist the majority of controller powers, giving the impression that those powers do nothing at all.
So there you have a player who has a misconception of an entire AT because of a limited experience that does not naturally occur in the rest of the game. In normal content you will never find a spawn of nothing but +4 bosses. In AE it is very common.
Players getting a skewed perception of how an AT plays because of something like that is not a good thing.
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This. Totally QFT.
New players that only see boss farms really gets a skewed vision of what the "normal" game is and what they should expect.
I may disagree with what you say, but I will defend to the death your right to say it.
Voltaire
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This. Totally QFT.
New players that only see boss farms really gets a skewed vision of what the "normal" game is and what they should expect.
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Do they? I mean seriously, do they really?
What kind of MMO would be nothing but one zone, where you go through a portal and watch the same guys kill the same thing over and over so you can hit the level cap in a day or two? What kind of game is that?
What kind of MMO would have an entire "class" that was full of useless powers just to 'kill time' before real powers?
I can't imagine that any player who ~honestly~ thought that the AE was all CoH had, really would have paid his $15/month for the game without the AE. They strike me as the kind of player who would have given up a few hours after the sewer run pre-AE and then gone away.
The only thing that's really changed is that they now have level 50's when they quit, and that they're a bit more obnoxious about it all. Before they used to get annoyed by running all over King's Row and then quit. Now they complain they can't do that late game TF's because they don't know how to play the game. But they've shown the same problems that similarly minded players showed before the AE let them have a level 50 overnight.
If you ask me, nothing, NOTHING has really changed with the AE. All it's done is to give people who don't "Get It" about super hero MMO's a bit more of a spot light.
A player ~can~ come in, get PL'd to 50 and still manage to learn to play the game: If He Wants To.
You're all complaining about people who are chosing to be ignorant and in some cases obnoxious about it.
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One year before the Winter Event was started I had won a costume contest with my level 1 Xmas Ork, so I ran him back and forth to Peregine Island and used the winnings to buy SO's and gave them away to new alts zoning in at the spawn point in front of Ms. Liberty.
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Is there a contact for SOs in PI that doesn't make you do a mish first?
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I asked whomever was around at the time to buy them, and traded the inf to them for the purchases. A couple even kicked in some of their own inf to help when I explained what I was doing.
This was before the influence beggars that have shown up over the past couple years and put a damper on Random acts of Kindness. Peoples generosity wanes when they start getting constant demands for free stuff from lazy players with entitlement delusions.
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And when dropping level 50 SOs on people was thanked but dropping level 50 common recipes (worth more than those SOs were) gets you yelled at because their recipe went to the dreaded RED !
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
A few thoughts/responses:
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QR
Instead of 3 months, make it one character, 3 levels. First character to hit level 4 unlocks AE for the entire account. After that, they can even take a brand new character into AE, if they want.
That way they've talked to a contact, done at least one door mission, and had experience with both choosing powers and placing slots.
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Not really.
Sewers - 15 minutes, tops. Level 10 works better, IMHO.
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Even at level 10, it might be too low... they haven't even gotten to DO levels yet... I'd say 20-25 would be better... it would make them play at least up until SO-levels, which means they'll see that there's increasingly higher-level zones... 25 would get them all the way to Talos/IP and Sharkhead, IIRC.
Also, level restrictions should be that they can't enter any of the buildings... that way they can't have friends who already unlocked it bring them along in their missions to PL them.
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You can usually tell [a player's skill level and game knowledge] by the [vet] badges they have.
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Nevermind that they could actually have a few vet badges without leaving AP, and they might actually not be an idiot if they only have one or two vet badges, but you also can't see how many they have through the search tool, nor can you tell that if the person is in another zone.
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I actually agree with the idea that the MA -should- have been limited to people who had level 50s already, despite the general whining and bickering that would have caused.
But I think the idea of forcing that kind of restriction on the thing -now- would be amazingly unlikely. The backlash would be apocalyptic...
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People would have just PLed the old fashioned way to their first 50. I don't think it would have changed many of the problems people are having other than the people would know how to get to PI/Grandville.
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Yes I realize it might not have prevented the MA debacle we have now.
But at least it would force people to leave AP/MI for whatever that's worth...
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Perhaps they can make it a "souvenier count" type of thing so they actually have to do their own contact's missions (even though I like Redside more, this number would have to be higher for them because they have so many more arcs). This count would include souveniers from TF's, but not AE souveniers, so ultimately it would be based 75%+ on a players own missions from their own street contacts.
This would force them to have passing exposure to different villain factions, more zones, the merit system, and potentially TF's and Ouroboros as well (if the souvenier count is high enough to make them level 25+), while not making it possible to just be PL'ed and hit the MA.
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Then you don't team with those people.
Don't deliberately make the game non-fun for yourself.
Do what you need to do to have fun in this game and let others do what they need to do to have fun.
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Ah, yes, because everyone who goes 1-50 in AE has a glowing icon next to their name that says "AE Baby." How silly of us all to miss that!
Oh, wait, there's not?
So, pray tell, short of being psychic....
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Look at the info on a toon and then look at their badges. If they're all AE with absolutely no vet badges, then it's a pretty sure bet these toons will suck.
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Still can't see that through the search tool or if they're not in the same zone.
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So what if someone fills their account with 50's that never leave Atlas. SO WHAT. If they enjoy that, that is their fun time.
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I'd be right with you if those people would STAY in the MA, and then not potentially badmouth the game in RL to people who haven't tried it when they get bored.
The problem is that they don't stay there, and they start ruining everyone else's playtime who plays the "real" game, with their inept play because they didn't actually learn the "real" game. It's one thing to just be a bad player... it's something totally different to not know how to get to a higher-level zone using the trains, think enhancements don't matter.
This is why people are suggesting that people be forced to experience a little more of the REAL game rather than falling into the MA trap because they don't know any better.
That, and well, you can't be a "writer" without first "reading" something, and the MA is supposed to be about "writing your own stuff".
If you can't see this, well, there's no real point in trying to explain things to a brick wall.
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The old Hollows built character.
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Darn straight!
Back in my day, we had to RUN to our missions, full speed, uphill, both ways, and sometimes that wasn't even enough if you made a wrong turn and got stuck at the bottom of a cliff. All this while being chased by angry Trolls and Outcasts, and having to Dodge freakish rock monsters, and the mind-controlling weirdos in robes trying to sacrifice us to some demon goddess or whatever... and if we were carrying too much stuff, we had to run BACK into TOWN to sell it.
You youngin's have it way too easy sitting in your cozy little VR dohickey... GET OFF MY FRIGGAN LAWN, PUNK! *shakes super-cane*
Heh. K, I'm done now.
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Do they? I mean seriously, do they really?
What kind of MMO would be nothing but one zone, where you go through a portal and watch the same guys kill the same thing over and over so you can hit the level cap in a day or two? What kind of game is that?
What kind of MMO would have an entire "class" that was full of useless powers just to 'kill time' before real powers?
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You're assuming that the players in question know enough about MMOs to have an idea what they should expect.
What if they AREN'T familiar with MMOs in general? They can only react to what they see. If they aren't shown that there is more to it, they likely will not expect there to be more to it.
Who looks for something when they don't know that they should be looking for it?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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Sure it is, in a level appropriate zone. I would hope no one would be advocating someone learn this where mobs are +4 to them?
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Someplace like the "old" Hollows maybe? Now that was a learning experience! Come on, you remember.
Whoops.... killed again, damn back to atlas.... sprint back to the far side of the map through lvl 12,13,14's and your just a lvl 6.
BC
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Yeah that zone was soooo much fun back then.
Err no. Thanks to newspaper missions in kings row, after my second toon ever (ice/kin) I have never been back to the Hallows. Ever.
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Great thread. Anyway, never really understood the Hollows Hate. I guess I am alone in actually ENJOYING the missions and environment there? I always try to run all my characters through it, AFTER getting the jet and jump pack though
(looks around, sees no one, goes back in his lurker hole).
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I liked the Hollows more before the revamp, personally. Some of my toons have run through there, pre-travel power, and before I knew to get the temps from safeguards. It was a very good lesson in learning aggro ranges and how to avoid the aggro, something a lot of players probably could use a lesson in.
Daemonchilde: ((fluffy thinks he's a tank)) Demon . Hunter: (( I think mine is >.> Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds)) |
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I liked the Hollows more before the revamp, personally. Some of my toons have run through there, pre-travel power, and before I knew to get the temps from safeguards. It was a very good lesson in learning aggro ranges and how to avoid the aggro, something a lot of players probably could use a lesson in.
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Been looking at the new-fangled Hollows you all are speaking of (didn't get a chance to see the old one), and I still think PP did a better job. But, I remember PP with more mobs.... barb-wire pants, uphill both ways, causing massive server lag by side-swiping all the groups and leading them to the dead-end, etc.
On a solid note, thanks to the communities of Freedom (and, to a lesser extent, Virtue) for helping shake off some of my rust! I literally hadn't run a TF since beta and I've been in two this week (and been offered two more, dag burn need for sleep).
Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.
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I was talking with one of my friends and he teamed with a couple of guys that only played in atlas on a hami farm.
He took them on AV missions and they died every *5 seconds* fighting tyrant and were completely useless.
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If the fight against Tyrant lasted more than 5 minutes, everyone had issues.
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*FIXED* :P
Triumph
Gavalin Kingsbury LVL 50 INV/SS Tank and 26 other LVL 50 heroes and villians (all Triumph)
Heroes of Justice and Liberty/Loved or Loathed
"NCSOFT doesn't fork for anyone but they might spoon you if they like you"
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I liked the Hollows more before the revamp, personally. Some of my toons have run through there, pre-travel power, and before I knew to get the temps from safeguards. It was a very good lesson in learning aggro ranges and how to avoid the aggro, something a lot of players probably could use a lesson in.
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Been looking at the new-fangled Hollows you all are speaking of (didn't get a chance to see the old one), and I still think PP did a better job. But, I remember PP with more mobs.... barb-wire pants, uphill both ways, causing massive server lag by side-swiping all the groups and leading them to the dead-end, etc.
On a solid note, thanks to the communities of Freedom (and, to a lesser extent, Virtue) for helping shake off some of my rust! I literally hadn't run a TF since beta and I've been in two this week (and been offered two more, dag burn need for sleep).
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Unlike Perez Park however, there are actually missions, contacts, and even a Trial, the Cavern of Transcendence, in the Hollows, so there's a real reason to be there. I'll take story arcs over street sweeping almost anytime.
Daemonchilde: ((fluffy thinks he's a tank)) Demon . Hunter: (( I think mine is >.> Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds)) |
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Unlike Perez Park however, there are actually missions, contacts, and even a Trial, the Cavern of Transcendence, in the Hollows, so there's a real reason to be there. I'll take story arcs over street sweeping almost anytime.
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And a bed to rez in. Dagburnit, Hazard Zones are to be... hazardous! Rezzing in zone. pfft. I mean, without all that delay traveling back from the other zone, how do you really feel the risk in getting in over your head?
That's how to really learn aggro ranges!
Sorry. Been collecting those badges lately. Where's the troll badge?
Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.
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Most of these posts are kind of hypocritical.
Your mostly upset that players are now making the game easy on themselves by leveling up quickly in AE.
It's hypocritical because the real reason your upset is because you want to make the game easier by inviting players on your task force team that know what they're doing instead of just teaching someone how to play and informing them.
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Now that's some pretty warped logic right there...
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Sign me up for warped logic then, because I kind of agree with him.
When I see folks who have no clue what they're doing on my team, I don't sigh, I just enjoy the extra challenge. YMMV.
No team wipes because of one, two or even seven players out of eight ; the only one responsible for your own death is yourself, and using newbies as a scapegoat won't change that fact.
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Most of these posts are kind of hypocritical.
Your mostly upset that players are now making the game easy on themselves by leveling up quickly in AE.
It's hypocritical because the real reason your upset is because you want to make the game easier by inviting players on your task force team that know what they're doing instead of just teaching someone how to play and informing them.
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Now that's some pretty warped logic right there...
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Sign me up for warped logic then, because I kind of agree with him.
When I see folks who have no clue what they're doing on my team, I don't sigh, I just enjoy the extra challenge. YMMV.
No team wipes because of one, two or even seven players out of eight ; the only one responsible for your own death is yourself, and using newbies as a scapegoat won't change that fact.
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Still, there IS something to say about playing against the level and difficulty you've survived against. There's a mental bit to that, not just the... erm... "physical" part. Since the "farms" seem to cater to making the targets easier to knock out, there is a bit of a perception issue.
Perhaps the best solution is simply modifying the baseline of what a level 54 lewy/boss/etc. can be in killing in an AE mission.
Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.
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Most of these posts are kind of hypocritical.
Your mostly upset that players are now making the game easy on themselves by leveling up quickly in AE.
It's hypocritical because the real reason your upset is because you want to make the game easier by inviting players on your task force team that know what they're doing instead of just teaching someone how to play and informing them.
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Now that's some pretty warped logic right there...
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Sign me up for warped logic then, because I kind of agree with him.
When I see folks who have no clue what they're doing on my team, I don't sigh, I just enjoy the extra challenge. YMMV.
No team wipes because of one, two or even seven players out of eight ; the only one responsible for your own death is yourself, and using newbies as a scapegoat won't change that fact.
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And I disagree with you (oh no!).
One or two, or even three "AE babies" are probably not enough to cause constant team wipes, or any team wipes at all, but if there's more present and they mess up, having only four, for the lack of a better term, competent players around in a mission scaled for a team of eight, the odds are against you. When it IS my fault I face-plant, I can deal with it, but when it's others that can be blamed, I get rather annoyed.
And yeah, once I do get annoyed at others, I'll quit the team ASAP. Luckily, you'll notice you're on such a team on the first mission of any TF, anyway, so the harm still stay minimal.
All that aside, I'd rather play with people that are as "good" at the game as I. If I want challenge, I'll set my missions to Challenge Level 5 or something, not get someone whose purpose it is to cripple me.
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Most of these posts are kind of hypocritical.
Your mostly upset that players are now making the game easy on themselves by leveling up quickly in AE.
It's hypocritical because the real reason your upset is because you want to make the game easier by inviting players on your task force team that know what they're doing instead of just teaching someone how to play and informing them.
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Now that's some pretty warped logic right there...
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Sign me up for warped logic then, because I kind of agree with him.
When I see folks who have no clue what they're doing on my team, I don't sigh, I just enjoy the extra challenge. YMMV.
No team wipes because of one, two or even seven players out of eight ; the only one responsible for your own death is yourself, and using newbies as a scapegoat won't change that fact.
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Way to misunderstand the topic of this thread.
The problem we are talking about isn't that characters are getting killed by other players incompetence.
The problem is that many new players are developing an unrealistic skewed idea of what this game has to offer because they are only seeing one tiny aspect of it.
1. We are seeing more and more players that think the game only consists of one zone.
2. We are seeing more and more players that don't understand the basic game mechanics.
3. For the ones that never leave Atlas this will lead to boredom because they will soon tire of running the same easy farm missions over and over.
They are already having problems running regular AE missions because they don't know the basic game mechanics, and those missions seem unreasonably difficult to them.
4. Once they are bored and frustrated they will cancel their subs and if asked they will say negative things based on their faulty experiences.
That costs the company money and is bad for the game.
If the new players actually learn how to play the game there is a better chance that they will stick around and become vets like the rest of us, and they'll be recommending the game to their friends.
In other words:
Less customers Baaaaad.
More customers Goooood.
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Most of these posts are kind of hypocritical.
Your mostly upset that players are now making the game easy on themselves by leveling up quickly in AE.
It's hypocritical because the real reason your upset is because you want to make the game easier by inviting players on your task force team that know what they're doing instead of just teaching someone how to play and informing them.
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Now that's some pretty warped logic right there...
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Sign me up for warped logic then, because I kind of agree with him.
When I see folks who have no clue what they're doing on my team, I don't sigh, I just enjoy the extra challenge. YMMV.
No team wipes because of one, two or even seven players out of eight ; the only one responsible for your own death is yourself, and using newbies as a scapegoat won't change that fact.
[/ QUOTE ]
Way to misunderstand the topic of this thread.
The problem we are talking about isn't that characters are getting killed by other players incompetence.
The problem is that many new players are developing an unrealistic skewed idea of what this game has to offer because they are only seeing one tiny aspect of it.
1. We are seeing more and more players that think the game only consists of one zone.
2. We are seeing more and more players that don't understand the basic game mechanics.
3. For the ones that never leave Atlas this will lead to boredom because they will soon tire of running the same easy farm missions over and over.
They are already having problems running regular AE missions because they don't know the basic game mechanics, and those missions seem unreasonably difficult to them.
4. Once they are bored and frustrated they will cancel their subs and if asked they will say negative things based on their faulty experiences.
That costs the company money and is bad for the game.
If the new players actually learn how to play the game there is a better chance that they will stick around and become vets like the rest of us, and they'll be recommending the game to their friends.
In other words:
Less customers Baaaaad.
More customers Goooood.
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I'm up for your logic there Forbin; not a big fan of inviting higher-level players to my team and them asking how to get to Founders Falls, what a radio mission is, etc.
But it CAN also cause team wipes. Before this whole AE-baby thing I did an STF. Fairly simple. Rad, go in and debuff Recluse, tank, well, tanks him, rad goes to help with towers, I heal tank. Easy. But the lovely rad decided that she needed to stay there and aggro Recluse. Aggro on her, die, aggro on me, die, aggro on tower team, team wipe. We repeated the instructions 5 or 6 times before we finally kicked her.
Now why did I go there? Because this is the exact kind of stuff that's going to happen with AE babies. When I was new, back in I-12, I had no idea what a Manti involved, got a team invite and went. Couldn't do it, but I would have been the new guy who had no idea what to do. Difference between me and AE-babies is that I HAD encountered AV's, mobs of minions and lts., bosses, etc, all that CAN attack back.
So let's go to that STF with 4 AE babies on. They have no idea what an STF is, but it's a team invite, so they say "Sure." We get in, and their mindset is "go in and attack, who can attack back?" First mish, 20 team wipes because of them. Go to the end with the 4 AV's, and what happens? They run in, because that's what they're used to.
AE sets the precedent that it's easy, mobs don't attack back hard, and you can just run in and aggro entire mobs. They have no idea how to get to zones, no idea how to properly play the game in a real setting, no idea how to run the higher-level TFs.
Yes, when I do a taskforce, I WANT to be able to count on the other people knowing what they're doing in the game. That's not making it EASIER on me, it's just normal playing. AE is like using "invincibility" mode. You play the game, but you're never REALLY good at it, because you just charge in with no risk and kill all.
This is a game with other people in it. If you solo and constantly die, whatever. But when you get on a team, THINK you know what to do and team wipe, and ignore what the others tell you, and constantly cause a team wipe, that's a problem.
AE is setting the expectations for those who ONLY AE farm that the game is easier than it is, and will get frustrated because A.) it's too easy, and B.) they get mad because they can't do anything well in the normal, standard missions. This will cause people like me to quit the game because they can't find decent teams, and people like them to quit because they can't play the game and/or feel it's too easy.
Problem? Yes.
Guardian server is Life!
Founder and Leader and all around greatest member of the Solo-SG, The Charybdis Clan.
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It's hypocritical because the real reason your upset is because you want to make the game easier by inviting players on your task force team that know what they're doing instead of just teaching someone how to play and informing them.
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So let me get this straight by using a bit of an over-blown example.
What you want me to do with that live bomb over there is defuse it. Okay, simple enough. But what you suggest we do is NOT send in the guy who's defused over 500 bombs, and send in the rookie who's never held a pair of pliers before.
Do you see the problem? YES we want people who know what they're doing on a Task Force. Would you want a surgeon who's never cut someone open to give you open-heart surgery?
People who know how to play are why TFs succeed. With the AE, you're breeding players who only know how to kill those stupid Hami healing cells, and nothing else. While it does give me quite a laugh to see them get waylaid by a big angry AV/EB (or hell, even a boss with really good secondaries), when it comes to actually needing someone to play their class, the MA-sitters in Atlas just don't cut it.
That's a problem. It needs to be fixed.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
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No team wipes because of one, two or even seven players out of eight ; the only one responsible for your own death is yourself, and using newbies as a scapegoat won't change that fact.
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Yeah, if you go to tank Recluse on the STF and the Defender is too stupid/inexperienced to understand 'go keep the tank alive' after repeated explanation and instead ends up charging into an unrelated group of Arachnos mobs alone, it's totally your fault when you die to him.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
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Most of these posts are kind of hypocritical.
Your mostly upset that players are now making the game easy on themselves by leveling up quickly in AE.
It's hypocritical because the real reason your upset is because you want to make the game easier by inviting players on your task force team that know what they're doing instead of just teaching someone how to play and informing them.
[/ QUOTE ]
Now that's some pretty warped logic right there...
[/ QUOTE ]
Sign me up for warped logic then, because I kind of agree with him.
When I see folks who have no clue what they're doing on my team, I don't sigh, I just enjoy the extra challenge. YMMV.
No team wipes because of one, two or even seven players out of eight
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ANd thus you prove your own cluelessness. Goodbye.
Virtue Server
Avatar art by Daggerpoint
OK, taking into account most of the MA babies are not going to be on here... put an evil plan in motion.
I took a look at one of the exploit mission and made a NEAR copy of it slighty different spelling here and there but story other-wise it is nearly the same so easily confuised.
One slight difference when you get in the mission it is DEATH INCARNATE. I put in one of the toons I have spent over 3 billion on I/O'ing out and died with-in the first 30 seconds of entering the mission (didn't get a chance to actually even move). Tried stealthing and phasing through the mission and couldn't even do that.
Sitting back waiting for naughty tells
Triumph
Gavalin Kingsbury LVL 50 INV/SS Tank and 26 other LVL 50 heroes and villians (all Triumph)
Heroes of Justice and Liberty/Loved or Loathed
"NCSOFT doesn't fork for anyone but they might spoon you if they like you"
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OK, taking into account most of the MA babies are not going to be on here... put an evil plan in motion.
I took a look at one of the exploit mission and made a NEAR copy of it slighty different spelling here and there but story other-wise it is nearly the same so easily confuised.
One slight difference when you get in the mission it is DEATH INCARNATE. I put in one of the toons I have spent over 3 billion on I/O'ing out and died with-in the first 30 seconds of entering the mission (didn't get a chance to actually even move). Tried stealthing and phasing through the mission and couldn't even do that.
Sitting back waiting for naughty tells
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Oh yeah that'll be real effective cuz it's so easy to confuse
Arc 92259: Felis Prime by @Tyger42
with
Arc 12345: Fellis Pryme by @Kingsbury
And I'm sure no one has thought of typing a list of their favorite arcs in their bio page so they don't forget them.
Troof but if I get one person it will be worth it. :P, Plus it is only an extra slot on my 4th account.
Triumph
Gavalin Kingsbury LVL 50 INV/SS Tank and 26 other LVL 50 heroes and villians (all Triumph)
Heroes of Justice and Liberty/Loved or Loathed
"NCSOFT doesn't fork for anyone but they might spoon you if they like you"
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Oh yeah that'll be real effective cuz it's so easy to confuse
Arc 92259: Felis Prime by @Tyger42
with
Arc 12345: Fellis Pryme by @Kingsbury
And I'm sure no one has thought of typing a list of their favorite arcs in their bio page so they don't forget them.
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I'd think normally people search by arc name for those kinds of arcs. Still, a similar but not the same spelling won't come up in the search if the name of the arc they're looking for is spelled right in the first place. I suppose it may catch a few people on the same principle "fat finger dialing" scams catch people, though.
Virtue Server
Avatar art by Daggerpoint
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Oh yeah that'll be real effective cuz it's so easy to confuse
Arc 92259: Felis Prime by @Tyger42
with
Arc 12345: Fellis Pryme by @Kingsbury
And I'm sure no one has thought of typing a list of their favorite arcs in their bio page so they don't forget them.
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I'd think normally people search by arc name for those kinds of arcs. Still, a similar but not the same spelling won't come up in the search if the name of the arc they're looking for is spelled right in the first place. I suppose it may catch a few people on the same principle "fat finger dialing" scams catch people, though.
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I think it's more likely he'd get people that were just browsing various arcs rather than dedicated farmers. They're going to be using arc numbers, looking for missions created by the same author rather than misreading a spelling error.
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Sure it is, in a level appropriate zone. I would hope no one would be advocating someone learn this where mobs are +4 to them?
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Someplace like the "old" Hollows maybe? Now that was a learning experience! Come on, you remember.
Whoops.... killed again, damn back to atlas.... sprint back to the far side of the map through lvl 12,13,14's and your just a lvl 6.
BC
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Yeah that zone was soooo much fun back then.
Err no. Thanks to newspaper missions in kings row, after my second toon ever (ice/kin) I have never been back to the Hallows. Ever.
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Great thread. Anyway, never really understood the Hollows Hate. I guess I am alone in actually ENJOYING the missions and environment there? I always try to run all my characters through it, AFTER getting the jet and jump pack though
(looks around, sees no one, goes back in his lurker hole).
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I liked the Hollows more before the revamp, personally. Some of my toons have run through there, pre-travel power, and before I knew to get the temps from safeguards. It was a very good lesson in learning aggro ranges and how to avoid the aggro, something a lot of players probably could use a lesson in.
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hehe that used to be one of the initiations for our SG back in the day, we would let drop them off on the bottom of the hollows map and watch them try to get back, or another appropriate zone, and I personally still love the Hollows and spend some time there, and then head to fault line, they are good areas were all the missions take place in the same area
Edit: also isnt it also a little bit wrong "skipping content" like the Hollows, doesnt that make you just like the AE/MA babies that skip all of the content on their way to 50(in a small way, but still the same)
Ran across another player the other day who said that controllers with no pets were absolutely useless because the powers before the pet didn't do anything at all.
Why did this player say this?
Because he had been running nothing but level 54 boss farms. Controllers aren't very useful when you are fighting nothing but bosses, because they resist the majority of controller powers, giving the impression that those powers do nothing at all.
So there you have a player who has a misconception of an entire AT because of a limited experience that does not naturally occur in the rest of the game. In normal content you will never find a spawn of nothing but +4 bosses. In AE it is very common.
Players getting a skewed perception of how an AT plays because of something like that is not a good thing.
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.