what is the fastest and most effective shard toon?
To get around and kill things within the shard?
Well, that's rather vague honestly. Someone with Teleport or at the very least Fly (Fly may be better because of the ludicrous distances you have to cross, and a teleporter's Endurance might not be able to handle it despite it being faster, though Teleport has Recall which anyone else in the shard with you will love you for), not a defense-based character due to the Observers having ridiculously accurate attacks, some form of crowd control would help a lot... Fire or Cold damage is all that really bypasses their resistances... I'd have to say Fire/something scrapper. Fire/Something that isn't Shield, SR, or Invul.
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Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."
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To get around and kill things within the shard?
Well, that's rather vague honestly. Someone with Teleport or at the very least Fly (Fly may be better because of the ludicrous distances you have to cross, and teleport might not be able to handle it despite it being faster, though Teleport has Recall which anyone else in the shard with you will love you for), not a defense-based character due to the Observers having ridiculously accurate attacks, some form of crowd control would help a lot... Fire or Cold damage is all that really bypasses their resistances... I'd have to say Fire/something scrapper. Fire/Something that isn't Shield, SR, or Invul.
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It is a bit vague, yuh. I'd say a Fire or Ice blaster would probably not be horribly off either, or a controller, though it would almost certainly be a lot trickier.
Though if you're just looking for someone to TF run, then it really doesn't matter all that much (though the comments about travel powers is probably the most significant bit).
I think fire tanks do real well in there.
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To get around and kill things within the shard?
Well, that's rather vague honestly. Someone with Teleport or at the very least Fly (Fly may be better because of the ludicrous distances you have to cross, and a teleporter's Endurance might not be able to handle it despite it being faster, though Teleport has Recall which anyone else in the shard with you will love you for), not a defense-based character due to the Observers having ridiculously accurate attacks, some form of crowd control would help a lot... Fire or Cold damage is all that really bypasses their resistances... I'd have to say Fire/something scrapper. Fire/Something that isn't Shield, SR, or Invul.
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Hopping between islands isn't too hard... just shut off your travel powers (the vidiotmaps map overlays help too because they show you where all of those things go). It helps if you have the GVE jump pack just in case one of them doesn't quite get you there (which happens sometimes).
True, very true. I made it around the shard with a Super Jumper the first time I went there. But for utmost ease, it's probably easier to use fly, at least to correct a sour jump when it goes wrong or to cheat and skip to a higher island without taking three jets.
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Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."
A */dark scrapper with flight and teleport a friend. Allows for maneuverability, lazy team travel, resistance (psionic ftw), stealth for collecting kora fruit, and damage mitigation through opressive gloom or cloak of fear when outnumbered or outdamaged.
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Fly may be better because of the ludicrous distances you have to cross, and a teleporter's Endurance might not be able to handle it despite it being faster
[/ QUOTE ]I can say from personal experience that Jaunt: Endurance/Range + Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance + Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance + Invention: Range in Teleport, combined with Invention: Endurance Modification + Performance Shifter: EndMod + Performance Shifter: Chance for +End in Stamina will get you anywhere in the Shard you could possibly want to go. And back. Three times. While running Assault + Tactics + Temp Invulnerability + Hover. And still have a nearly full endurance bar when you're done.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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Fly may be better because of the ludicrous distances you have to cross, and a teleporter's Endurance might not be able to handle it despite it being faster
[/ QUOTE ]I can say from personal experience that Jaunt: Endurance/Range + Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance + Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance + Invention: Range in Teleport, combined with Invention: Endurance Modification + Performance Shifter: EndMod + Performance Shifter: Chance for +End in Stamina will get you anywhere in the Shard you could possibly want to go. And back. Three times. While running Assault + Tactics + Temp Invulnerability + Hover. And still have a nearly full endurance bar when you're done.
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well, since most of my teleporters go with just a single Endrdx in it, and as long as they have stamina 3 slotted with SOs can go pretty much indefinitely, I think you're going overkill :P
Anyway, back to the OP, I've heard very good things about Spines/Dark scrappers in the shard
No
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
I think you underestimate our fools, sir.
Why /duel is a bad idea
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Fly may be better because of the ludicrous distances you have to cross, and a teleporter's Endurance might not be able to handle it despite it being faster
[/ QUOTE ]I can say from personal experience that Jaunt: Endurance/Range + Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance + Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance + Invention: Range in Teleport, combined with Invention: Endurance Modification + Performance Shifter: EndMod + Performance Shifter: Chance for +End in Stamina will get you anywhere in the Shard you could possibly want to go. And back. Three times. While running Assault + Tactics + Temp Invulnerability + Hover. And still have a nearly full endurance bar when you're done.
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well, since most of my teleporters go with just a single Endrdx in it, and as long as they have stamina 3 slotted with SOs can go pretty much indefinitely, I think you're going overkill :P
[/ QUOTE ]Most likely, but those are the exact stats of Anscillect's Teleport and recovery when I did all those Shard TFs. (As Radiation Emission, I've also got Accelerate Metabolism, but I never used it to teleport around the Shard)
http://www.fimfiction.net/story/36641/My-Little-Exalt
My fire tank does pretty well as long as it isn't a huge group of wisps. Fire/SS/Pyre. You need the fighting pool though.
I think a Dark/Fire tank would be the best. You need some kind of self heal, and Dark's is definitely the best. It also can give you resists for wisps. The storm elementals might be a little harder due to the energy damage, though.
/Fire because a lot of normal mitigation doesn't work as well, e.g. knockdown, slows, etc. Might as well get really high damage if your secondary effects don't help much.
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
The little buggers are also pretty resistant to everything but Fire and Cold, in one mob or another.
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Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."
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To get around and kill things within the shard?
Well, that's rather vague honestly. Someone with Teleport or at the very least Fly (Fly may be better because of the ludicrous distances you have to cross, and teleport might not be able to handle it despite it being faster, though Teleport has Recall which anyone else in the shard with you will love you for), not a defense-based character due to the Observers having ridiculously accurate attacks, some form of crowd control would help a lot... Fire or Cold damage is all that really bypasses their resistances... I'd have to say Fire/something scrapper. Fire/Something that isn't Shield, SR, or Invul.
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It is a bit vague, yuh. I'd say a Fire or Ice blaster would probably not be horribly off either, or a controller, though it would almost certainly be a lot trickier.
Though if you're just looking for someone to TF run, then it really doesn't matter all that much (though the comments about travel powers is probably the most significant bit).
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Absolutely on the Ice Blaster. Have an Ice/Eng blaster that leveled from 40-50 in FBZ back in I2 or I3. Traveled the whole shard with superspeed and superjump VERY fast once you know how to use the geysers in combination with those powers. Teleport works fine out there too, Fly is kinda slow though IMO.
Ice/Eng you can 2 shot just about everything with the ice blasts and drop hard targets easily with Total Focus.
ok i use my 50 eng.ice blaster with fly and tp freind and get my tf group around just fine and can do the hunts in that zone just fine. thiers no best just best for you
Because the OP said fastest, the absolute fastest way to get between two points is a */Energy blaster with Boost Range and Teleport. Yes, Boost Range affects the distance covered by Teleport too. Slotted, you can go around 220 yards per click (possibly even MORE if you could use the +range pvp set bonuses), which means that you can go all the way across Firebase Zulu from the PI portal to the Hortha vine to the Cascades in under a minute. It's been really really really handy while playing tour guide in the Shard. You don't really need to be able to get around THAT fast though unless you're showing off, as long as you can do the job once you get to the destination. If you learn the geyser network, you can get around at impressive speeds regardless of your travel power (as my defender commonly showed, by winning races to Shard missions with nothing but combat jumping and hurdle). Flying will get you there, but it's the slow and lazy approach to Shard travel. For frequent runs of something like a speedy Justin Augustine TF though, I can't possibly someone better at the job than the /energy blaster.
There are many options for 'most effective' Shard toon depending on what specifically you want to do in there, but blasters can hold their own just fine (I'm rather fond of soloing invincible Kora Fruit missions while waiting for TFs to organize and such).
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
Travel power suggestions already posted.
If you're thinking of hunting the shard it'll basically be the same requirements as any other good AoE character. Spines is the old standby.
I know lots of people will say avoid defense because of the eyeballs, but all you have to do is skip over those groups. My kat/sr does great in the Storm Palace.
My spines/dark did fine in there... mostly fine, those wisps hurt (dark has low energy resistance).
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I know lots of people will say avoid defense because of the eyeballs, but all you have to do is skip over those groups. My kat/sr does great in the Storm Palace.
[/ QUOTE ]One should also be wary of the Psi damage Wisps, since Psi is a common weakness
http://www.fimfiction.net/story/36641/My-Little-Exalt
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I know lots of people will say avoid defense because of the eyeballs, but all you have to do is skip over those groups. My kat/sr does great in the Storm Palace.
[/ QUOTE ]One should also be wary of the Psi damage Wisps, since Psi is a common weakness
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Yikes, yeah. And they fly, which can be super annoying when trying to gather them.
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I know lots of people will say avoid defense because of the eyeballs, but all you have to do is skip over those groups. My kat/sr does great in the Storm Palace.
[/ QUOTE ]One should also be wary of the Psi damage Wisps, since Psi is a common weakness
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Yikes, yeah. And they fly, which can be super annoying when trying to gather them.
[/ QUOTE ]And they also have an auto power called Aversion which gives them Afraid (the same effect that makes critters run out of things like Burn)
http://www.fimfiction.net/story/36641/My-Little-Exalt
For traveling in the shadow shard, I think there shouldn't be much issue as long as you have travel powers. The gravity geysers are pretty fast after you have explored the map. And you can buy a jet pack in the shard. If you play in the Shadow Shard a lot, it's a good idea to explore the maps and map out all the geyser locations.
For hunting and missions in the shadow shard, you'll see Nemesis and Circle of Thorns, which are pretty standard. You'll also see Soldiers of Rularuu and Lanaruu. These two types of mobs present some challenges to a standard melee toon. In particular, the wisps have psionic attacks and eyeballs have high to-hit. The brutes might look pretty standard, but you need high dps if you solo and herd there, because the noble brutes can heal each other. If you hunt in Storm Palace, there are elementals from Lanaruu. They look like a red ball of lightning. If you're weak in endurance management, you'll be drained by them pretty quickly.
I like to take my willpower tanker to Storm Palace and do some herding there. I think willpower is quite well-rounded and perform ok there. I have some problems with the brutes because of my low s/l dps against their resistance and healing.
Just curious?