How to solve the Purple Problem
me no buy either. me slots drop'ped ones ore sell em.
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I ask myself, "do I really want to spend hundreds of millions so power X can recharge 3 seconds faster?" And the answer is almost always yes.
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Fix't
That's my answer at least, then again I purple my scrappers and sick them on AV's. Gotta make sure that DPS attack chain recharges fast enough :-p
Oh and the accuracy and recovery go a long way as well.
edit: Although, I did compromise and slotted obliterations instead of armageddons....since I spent 800 mil on a panacea and glad's armor unique.
Don't get me wrong, those arma's will be slotted once I get the money again.
@Mojo-
Proud Member of Fusion Force.
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boughten: the past past tense of to buy.
I wouldn't have brought it up but your idea is mildly insane there's always going to be a market for purples no matter the price because the limit on inf is so enormous as well as the ability to earn inf. It will however level off shy of the inf cap. probably more likely around half that. You intend to fix the problem by...being the problem. perhaps you should come up with a plan B.
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Don't you mean you wouldn't have broughten it up?
We don' need no stinkin' signatures!
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This is true, although just slotting lots of non-purple sets adds up too. What's interesting to me is to take a build that already has good set bonuses through non-purple sets, and look at the difference adding a purple set or two makes by using Mids Hero Designer. For example, on my Archery blaster, if I change slotting in a power to go from 6.25% recharge bonus to 10% via a purple set, I shave 0.2 seconds off the recharge of Rain of Arrows, my cornerstone power. Not worth it to me.
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This is true for the playing @50 situation. When you are exemping down though the value of purples really becomes apparent. You keep your set bonuses all the way down, 40% global recharge and 45% accuracy plus sets that are over the ed caps begin with and scale well aren't to be sneezed at.
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This. Plus, if you're already sitting at 5 of some of the more common recharge bonuses... well, there's nowhere to go but up. My dom was in this situation a week ago. I wanted to slot out Fire Breath, but Positron's Blast had a recharge bonus I was already capped on. I'm quite happy with my Ragnarok. Knocking people over with fire breath is fun. I still have 20% global recharge (and some nice recovery bonuses) if I exemp down for a Cap SF. Can't beat that.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
qr
Redside prices on purples may well drop in i14 when doms suddenly benefit more from slotting damage and less from recharge (than they did previously).
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
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qr
Redside prices on purples may well drop in i14 when doms suddenly benefit more from slotting damage and less from recharge (than they did previously).
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Why would you assume that to be the case?
Blasters do great damage and still build for tons of +rech to use those high damage attacks more often
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qr
Redside prices on purples may well drop in i14 when doms suddenly benefit more from slotting damage and less from recharge (than they did previously).
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Why would you assume that to be the case?
Blasters do great damage and still build for tons of +rech to use those high damage attacks more often
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Because permadom isn't nearly as useful as it was. If you don't need permadom, you can still get perma-hasten without purples.
Permadom offers Knockback and Mez protection
Purples offer the highest recharge set bonus around which make it easier to get higher recharge numbers.
I just dont see more damage being a reason to not want Permadom. You cant get it in PvP anymore but in PvE having complete mez resistance as well as resistance to KB and Repel effects are priceless to a Dominator IMO
Edit: Having perma hasten gives you perma Dom btw
Really there are a couple of cases where purples are very good:
- Ultra-high recharge builds, like perma-Doms (especially perma-Doms without Hasten) or perma-PA Illusion Controllers.
- TF farmers, since the bonuses stay when exemplared.
Other than that, they're good but not really worth the price compared to the next best thing. But then, the same is true of top-end gaming computers, fancy sports cars, Rolex watches... pretty much anything top of the line involves paying a huge premium for a minor improvement over the runner up.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
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Permadom offers Knockback and Mez protection
Purples offer the highest recharge set bonus around which make it easier to get higher recharge numbers.
I just dont see more damage being a reason to not want Permadom. You cant get it in PvP anymore but in PvE having complete mez resistance as well as resistance to KB and Repel effects are priceless to a Dominator IMO
Edit: Having perma hasten gives you perma Dom btw
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I'm not an expert in this game by any means yet, but aren't there other cheaper ways to get KB and Mez protections? Acrobatics, IOs, etc?
Oh and I was thinking of the so called Super-Permadom-3, which doesn't need hasten to have permadom. You're right about perma-hasten iirc.
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I'm not an expert in this game by any means yet, but aren't there other cheaper ways to get KB and Mez protections? Acrobatics, IOs, etc?
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Domination offers Knockback/Repel/Confuse/Fear/Hold/Sleep/Stun/Immobilze protection on a mag 8 scale IIRC
Acrobatics offers mag 2 Hold resistance and 9 KB
Domination acts just like a click mez power for Scrappers and Tankers. The difference in protection from Domination is huge versus IOs and Acro combined to the max(PvE side that is)
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I just dont see more damage being a reason to not want Permadom.
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I'm not claiming perma-dom is no longer desirable, just that the 2nd best option is a lot more competitive than it used to be. Some people may therefore opt for the 2nd best option based on cost.
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
to me purples are the easiest way to solve end problems on end heavy toons. i dont try to slot all of a particular set. for instance my fire/rad I 2 slotted unbreakables across 4 diff hold powers added in 2 more from another set and poof max of 5 set bonuses of 4%recovery.
however i do have one purpled out build with max recharge on a toon that is my cadillac. i love running tf's with him if im gonna do a tf.
I solved the Purple Problem (if there is one) by farming PvP IOs with my friend. We get 100-200 million per day from our drops, pool our Infamy and just kit out our builds in Uncommon/Rare and an occasional Purple set.
While we are sitting on a variety of Armageddon, Apocalypse and Ragnarok inbase, we're only grabbing other pieces sparingly.
I will say one thing though, that Architect Tickets have reduced my whining considerably. Being able to produce any number of Pool A/C (not usually rolling for Pool B) only to sell them for millions...fantastic stuff.
Would I mind Purples crashing in price due to increased supply? Sure, why not. As it is though, I don't see a game-motivated reason or dev-motivated reason in doing so.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
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I just dont see more damage being a reason to not want Permadom.
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I'm not claiming perma-dom is no longer desirable, just that the 2nd best option is a lot more competitive than it used to be. Some people may therefore opt for the 2nd best option based on cost.
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Don't forget that certain extreme recharge Dominator builds can perma-hold AVs through the purple triangles... getting such a build is sure to require purples.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
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The devs can't make you use the market, but they can make sure that if you don't, you fall behind those that do.
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Well, all it really takes is selling on the market. I got my first purpled out character before I even started marketeering. I just played a lot. If you play a lot on level 50 content, you'll eventually get a lot of purple drops. Yeah, they're hardly raining down on you, but even if you only get one per week, you can eventually purple out a character.
So put a little differently, The devs can't make you play a lot of hours, but they can make sure that if you don't, you fall behind those that do. Put in the effort, and you'll get the rewards. Kind of the backbone of an MMO.
But if we DO want to solve the purple problem, we to some extent control the supply (play more level 50 content other than AE) and also the demand (convince yourself and others that they aren't all that great). So there you go play more level 50 content other than AE, stop using purples, and explain to people why they aren't worth it. Problem solved.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
It seems to be working as designed.
If anything, there are too many purples around.
Purples are supposed to be Uniques - aka Ultra-Rares.
These things are not supposed to be easy to come by.
I'm not for jacking up prices, but - hey - the price is what the market can bear. It is too bad that there are so many RMT's out there and that someone will be paying cash for a purple going for 180+ mil inf, but that is the awful truth.
Your inf gain is probably also the gain of an RMT/gold-farmer.
Market PvP powers activated!
if everyone was meant to have purps then they would be rewards that you could pick and choose from for completing story arcs, tf's etc.
purps arent vital to uber builds,
nice set bonuses, but not vital.
carrots on the other hand, make the world-go-round
/em dizzy
/em puke
Ignoring anyone is a mistake. You might miss something viral to your cause.
I dont believe in the purple problem. AE is pumping ALOT of infamy into the game right now. I can make 5x the amount of infamy in AE then I could before. And doing the buy low, sell high it is just obsence how much infamy one can amass. So purples are just going for more. Honestly if Purple ran about 30-50 mil and now we are earning 3-5x the infamy..90mil to 250 mil seems balanced with the inflations.
I don't see much of a point to jacking up the prices, like most of the posters here.
Like Louis said, inflation manifesting in amusing ways. The only thing I'd really change would be maybe making them available for some obscene number of merits. Maybe one purple = 400 or so merits, since you can get two level 25 LOTG recharge for about that amount.
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
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It seems to be working as designed.
If anything, there are too many purples around.
Purples are supposed to be Uniques - aka Ultra-Rares.
These things are not supposed to be easy to come by.
I'm not for jacking up prices, but - hey - the price is what the market can bear. It is too bad that there are so many RMT's out there and that someone will be paying cash for a purple going for 180+ mil inf, but that is the awful truth.
Your inf gain is probably also the gain of an RMT/gold-farmer.
Market PvP powers activated!
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Think I've mentioned before, that when extreme scarcity is introduced, it opens the door for RMT traders. When I can work 4 hours and make enough cash to buy a billion INF, or I can marketeer for 20 hours to get the same amount, or farm myself for 40 hours to do the same, which is less "work?"
I have never bought INF, but I know people who have. They value these virtual items enough to pay real money for them, and value their time highly enough that "grinding" to get them is unpleasant.
When RMT becomes a problem in your game, your reward system is borked. When people would rather work at a real job to get things than play your game to earn them, the reward system is not functioning properly. And the more broken your reward system is, the more of a problem RMT will become for you.
119088 - Outcasts Overcharged. Heroic.
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So put a little differently, The devs can't make you play a lot of hours, but they can make sure that if you don't, you fall behind those that do. Put in the effort, and you'll get the rewards. Kind of the backbone of an MMO.
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And here I thought the backbone of MMOs was the fact that they are a game, and are therefore for fun! I must be doing this wrong.
Also, what difference does it make if you "fall behind" when there is absolutely no in-game content that requires* you to be "ahead" of anyone in terms of IOs or Purples?
* Caveat being that one could argue PvP is an exception. I would point out that while it will certainly give one an edge, it is still not required.
When people will AE to 50 instead of playing the game.
When you cant get recipes to drop via AE, youre gonna have a shortage.
So please AE people.....'keep up teh frmin hard!!!' youre gonna need more inf to afford ebil marketeer prices
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When RMT becomes a problem in your game, your reward system is borked. When people would rather work at a real job to get things than play your game to earn them, the reward system is not functioning properly. And the more broken your reward system is, the more of a problem RMT will become for you.
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I think this is actually backwards. When you don't have RMT parasites, you don't have a visible economy.
... we didn't have any RMT spam from issue 1 to 8, and the world was full of influence with nothing to spend it on. It meant nothing.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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This is true, although just slotting lots of non-purple sets adds up too. What's interesting to me is to take a build that already has good set bonuses through non-purple sets, and look at the difference adding a purple set or two makes by using Mids Hero Designer. For example, on my Archery blaster, if I change slotting in a power to go from 6.25% recharge bonus to 10% via a purple set, I shave 0.2 seconds off the recharge of Rain of Arrows, my cornerstone power. Not worth it to me.
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This is true for the playing @50 situation. When you are exemping down though the value of purples really becomes apparent. You keep your set bonuses all the way down, 40% global recharge and 45% accuracy plus sets that are over the ed caps begin with and scale well aren't to be sneezed at.