RP explanation of influence/infamy?


Aisynia

 

Posted

So as a hero (or villain), we fight crime (or cause it) and we gain influence (infamy) for it. I'm assuming this currency represents the concept of becoming more popular in the city, when younglings begin to look up to you (or loathe you). The more inf. you have the more known you are throughout the city.

Anyways, how does that concept tie in with the market system. Let's say you spend most of your saved inf. on some things and now your influence/infamy rests at a very small number. Does this mean the city has forgetten about you suddenly...?


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Posted

I just call it money.

Maybe their economy worked on barter for many hundreds of years, and only recently got involved with any kind of non-item trade.

That's it, and I'm sticking with it. lol


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Posted

I say it would mean the following:
The public sees you being rewarded for your work and though you have not necessarily been forgotten (as you put it), they feel they no longer owe you anything... (until you do something else deserving of more inf).


 

Posted

It always cracks me up when I see the gambling Hellions.

"Hah! Now you owe me even more influence!"


 

Posted

I don't think it's so much as the city forgets about you when you have only a little inf left, but more like it's not going to keep investing in you if you're not actively fighting crime. "I know you want some rare purple enhancements, but you've been hanging out in AP dancing to a boombox while those other heroes are busy taking down Lord Recluse. If you want us to put a lot more mone into you, we want to see you working harder." Kind of like that.


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Posted

[ QUOTE ]
I say it would mean the following:
The public sees you being rewarded for your work and though you have not necessarily been forgotten (as you put it), they feel they no longer owe you anything... (until you do something else deserving of more inf).

[/ QUOTE ]

And they feel they owe me more (100 million influence) because I sold a Miracle: +Recovery? That's the only flaw I see with that logic.


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Posted

[ QUOTE ]
[ QUOTE ]
I say it would mean the following:
The public sees you being rewarded for your work and though you have not necessarily been forgotten (as you put it), they feel they no longer owe you anything... (until you do something else deserving of more inf).

[/ QUOTE ]

And they feel they owe me more (100 million influence) because I sold a Miracle: +Recovery? That's the only flaw I see with that logic.

[/ QUOTE ] You inherit the influence from the person you sold it to. Good deeds were done and you rewarded that person, but you still need to be compensated for the item you had...


 

Posted

My friend and I had a long discussion about influence. Here's how I undersand it based on our conversation.

Influence is not money. It's how well known you are and how willing people are to give you things... for free.

Imagine you're actually a superhero and you live in a world where people could help you fight crime by giving you things. You don't walk into a store to BUY gadget DOs. They actually give them to you. For instance, Bill owns the shop and last week you saved his friend from Hellions. He has a business to run and can't give you too much for free. He also has thousands of other heroes coming and going. But you've done him a service, and he's read about you in the newspaper, so you're worth a few free gadgets.

Word of mouth travels fast in CoH, which is why passing NPCs always talk about your exploits. It takes no time at all before people know you got some free stuff. They know you're awesome, but you've already been given things, so you don't need more stuff right now. At least, until you save that shopkeeper's uncle next week. A typical conversation when you're low on influence may sound like "Listen man, I know you're Superman, but I have a family to feed. I gave you all I can spare, but I'm hanging on to some things for Ultradude who destroyed that giant monster yesterday." After you do a big deed, people want to help out.

Why do you get no influence from fighting grays? Because, honestly, the city expects more of you. If you're Superman, they want you to be saving the world from metorites and cosmic death rays, not muggers on the street. There are thousands of heroes in the city who can do that. Get back to work. The exception here is that if you're exemped, you DO get influence. The reasoning here is that you're helping another individual (exemped to a person) or a group of people (task force) using your knowledge and expertise. Superman teaches a new hero how to save the world. There's influence to be had there.

You go to the market. People are still trading things for "free" there. You meet another superhero who invented an awesome invention, and is willing to give it to you. It's SO incredibly awesome and powerful that the city doesn't feel the need to help you out for quite some time, because you're ahead of the game and there are other heroes they need to tend to. As for the inventor who created the awesome gadget, the city says "Wow, that guy totally invented something that helped out SUPERMAN!" and now they're willing to help YOU out.

You find a lowbie friend, and vouch for him. Your influence is now his. Word spreads around town that Superman is supporting and promoting Sidekick Lad. Anyone who wanted to help out Superman should focus their efforts on the new, upcoming hero that Superman is endorsing instead.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Don't bother.

It ends in nothing but arguments and headaches.


 

Posted

[ QUOTE ]
My friend and I had a long discussion about influence. Here's how I undersand it based on our conversation.

Influence is not money. It's how well known you are and how willing people are to give you things... for free.

*snipped*



[/ QUOTE ]

That is an awesome writeup! It's exactly how I feel about the stuff too.


 

Posted

[ QUOTE ]
My friend and I had a long discussion about influence. Here's how I undersand it based on our conversation.

Influence is not money. It's how well known you are and how willing people are to give you things... for free.

Imagine you're actually a superhero and you live in a world where people could help you fight crime by giving you things. You don't walk into a store to BUY gadget DOs. They actually give them to you. For instance, Bill owns the shop and last week you saved his friend from Hellions. He has a business to run and can't give you too much for free. He also has thousands of other heroes coming and going. But you've done him a service, and he's read about you in the newspaper, so you're worth a few free gadgets.

Word of mouth travels fast in CoH, which is why passing NPCs always talk about your exploits. It takes no time at all before people know you got some free stuff. They know you're awesome, but you've already been given things, so you don't need more stuff right now. At least, until you save that shopkeeper's uncle next week. A typical conversation when you're low on influence may sound like "Listen man, I know you're Superman, but I have a family to feed. I gave you all I can spare, but I'm hanging on to some things for Ultradude who destroyed that giant monster yesterday." After you do a big deed, people want to help out.

Why do you get no influence from fighting grays? Because, honestly, the city expects more of you. If you're Superman, they want you to be saving the world from metorites and cosmic death rays, not muggers on the street. There are thousands of heroes in the city who can do that. Get back to work. The exception here is that if you're exemped, you DO get influence. The reasoning here is that you're helping another individual (exemped to a person) or a group of people (task force) using your knowledge and expertise. Superman teaches a new hero how to save the world. There's influence to be had there.

You go to the market. People are still trading things for "free" there. You meet another superhero who invented an awesome invention, and is willing to give it to you. It's SO incredibly awesome and powerful that the city doesn't feel the need to help you out for quite some time, because you're ahead of the game and there are other heroes they need to tend to. As for the inventor who created the awesome gadget, the city says "Wow, that guy totally invented something that helped out SUPERMAN!" and now they're willing to help YOU out.

You find a lowbie friend, and vouch for him. Your influence is now his. Word spreads around town that Superman is supporting and promoting Sidekick Lad. Anyone who wanted to help out Superman should focus their efforts on the new, upcoming hero that Superman is endorsing instead.

[/ QUOTE ]

This.

The explanation here is just about perfect.

Although, some people are going to look at this and say "See? No matter what kooky system the devs think up, the deluded playerbase will justify it to themselves."


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Posted

Regardless, it's an excellent explanation and I think it fits a superhero game very well.


 

Posted

[ QUOTE ]
My friend and I had a long discussion about influence. Here's how I undersand it based on our conversation.

Influence is not money. It's how well known you are and how willing people are to give you things... for free.



[/ QUOTE ]

Excellent explanation. Now let me throw you two possible curveballs:

1) Villains and infamy. I get that the more feared you are, the more likely it is that people will pay you (e.g. give you free stuff) to get you to leave them alone, but what about the black market? If Doctor Boom invents something really evil and gives it to the Red Cranium for free, wouldn't people be like, "Woah, the Red Cranium is even more powerful, we should be more afraid of him and not worry so much about Doctor Boom who gave away that really powerful device of evil he invented"?

2) Costume Contests. I guess you don't really need to explain these since they aren't a game mechanic, but rather a player invention, but I still think it would be fun to hear your take on their relation in inf, blueside and red.


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Posted

[ QUOTE ]
My friend and I had a long discussion about influence. Here's how I undersand it based on our conversation.

Influence is not money. It's how well known you are and how willing people are to give you things... for free.



[/ QUOTE ]

Good explanation. Doesn't work as well for villains, but well enough I suppose.

But why do I get Inf for doing FAKE missions in AE?


 

Posted

[ QUOTE ]
[ QUOTE ]
My friend and I had a long discussion about influence. Here's how I undersand it based on our conversation.

Influence is not money. It's how well known you are and how willing people are to give you things... for free.



[/ QUOTE ]

Good explanation. Doesn't work as well for villains, but well enough I suppose.

But why do I get Inf for doing FAKE missions in AE?

[/ QUOTE ]

The public sees your hard work and dedication while your are "training". Maybe it's like staying fit by going to the gym. lol


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
My friend and I had a long discussion about influence. Here's how I undersand it based on our conversation.

Influence is not money. It's how well known you are and how willing people are to give you things... for free.



[/ QUOTE ]

Good explanation. Doesn't work as well for villains, but well enough I suppose.

But why do I get Inf for doing FAKE missions in AE?

[/ QUOTE ]

The public sees your hard work and dedication while your are "training". Maybe it's like staying fit by going to the gym. lol

[/ QUOTE ]

I'd buy this. I always get a sense of admiration and respect when I see a platoon of soldiers running around in formation.


 

Posted

[ QUOTE ]
Imagine you're actually a superhero and you live in a world where people could help you fight crime by giving you things. You don't walk into a store to BUY gadget DOs. They actually give them to you. For instance, Bill owns the shop and last week you saved his friend from Hellions. He has a business to run and can't give you too much for free. He also has thousands of other heroes coming and going. But you've done him a service, and he's read about you in the newspaper, so you're worth a few free gadgets.

[/ QUOTE ]Although it does raise the question of who does Bill sell his Nanodisintergrators and Advanced Targetting Eyes and Adrenal Gland Boosters to if not heroes.

"I like to always carry some WetWare Engineering Neuralparalyzer on me... for deer hunting."


 

Posted

[ QUOTE ]
Villains and infamy. I get that the more feared you are, the more likely it is that people will pay you (e.g. give you free stuff) to get you to leave them alone, but what about the black market? If Doctor Boom invents something really evil and gives it to the Red Cranium for free, wouldn't people be like, "Woah, the Red Cranium is even more powerful, we should be more afraid of him and not worry so much about Doctor Boom who gave away that really powerful device of evil he invented"?

[/ QUOTE ]

It's more if Doctor Boom can give away that powerful device what even more powerful device does he have up his sleeve.
course Red Cranium is like bah he has to get outside help to be a villian lets ignore him till he does something himself.


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Posted

[ QUOTE ]
Excellent explanation. Now let me throw you two possible curveballs:

[/ QUOTE ]
Sure thing.

[ QUOTE ]
1) Villains and infamy. I get that the more feared you are, the more likely it is that people will pay you (e.g. give you free stuff) to get you to leave them alone, but what about the black market? If Doctor Boom invents something really evil and gives it to the Red Cranium for free, wouldn't people be like, "Woah, the Red Cranium is even more powerful, we should be more afraid of him and not worry so much about Doctor Boom who gave away that really powerful device of evil he invented"?

[/ QUOTE ]
Infamy is a little more complex. Theoretically it may seem as though it's the opposite of Influence, but I don't think it is. I don't think it's so much people's desire to FEAR you and give you stuff. I think it's exactly the same. The people still want to HELP you. They just want to help you be EVIL. The isles are run by Arachnos and other organizations. If you're a totally badass killer-guy who beat up some local Family punks, the shopkeep who was getting bullied by Family might be keen to give you something.

So, in your scenario, once you become totally rockin' with your new IO, people don't feel like they owe you anything anymore. Similarly, whoever sold it is now pretty cool cause maybe we can help them out so they can build a death ray and zap the moon out of the sky (or whatever convoluted plan villains have these days).

[ QUOTE ]
2) Costume Contests. I guess you don't really need to explain these since they aren't a game mechanic, but rather a player invention, but I still think it would be fun to hear your take on their relation in inf, blueside and red.

[/ QUOTE ]
I would imagine it works the same way as Superman vouching for Sidekick Lad, even if his methods for selection are a little strange. There are thousands of heroes in the city, and Superman decides that he's going to "support" or "promote" just a couple of them. How he decides this happens to be a costume contest. He then vouches for the winner and lets people know to support them.

"You have a fine costume, lad! Costumes are important to the name and legacy of any good superhero! Keep up the good fight, son!"

[ QUOTE ]
Good explanation. Doesn't work as well for villains, but well enough I suppose.

[/ QUOTE ]
I think it works well enough for villains as long as you consider infamy to be "influencing people by being evil" rather than "making people fear you."

[ QUOTE ]
But why do I get Inf for doing FAKE missions in AE?

[/ QUOTE ]
You're training and becoming stronger. Word gets out that you've been training in virtual reality and have grown stronger and have better use of your powers. You can now lift more weight, fly faster, and blow up larger meteors. People respect you more and are willing to help out again.

[ QUOTE ]
Although it does raise the question of who does Bill sell his Nanodisintergrators and Advanced Targetting Eyes and Adrenal Gland Boosters to if not heroes.

"I like to always carry some WetWare Engineering Neuralparalyzer on me... for deer hunting."

[/ QUOTE ]
Possibly for civilians. Or military/PPD.

Or maybe we're supposed to imagine that there is money being traded back and forth for these things, by other heroes, but OUR means of getting things is exclusively donations.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

[ QUOTE ]
Possibly for civilians. Or military/PPD.

[/ QUOTE ]Civilians purchasing neurotoxins and genetic mutation serums at the corner store? No wonder the crime rate in Paragon City is so high


 

Posted

[ QUOTE ]
[ QUOTE ]
Possibly for civilians. Or military/PPD.

[/ QUOTE ]Civilians purchasing neurotoxins and genetic mutation serums at the corner store? No wonder the crime rate in Paragon City is so high

[/ QUOTE ]

Helps explain why they can effortlessly shove your character around.


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Posted

[ QUOTE ]
But why do I get Inf for doing FAKE missions in AE?

[/ QUOTE ]

What I like to think is that the AE corporation is actually broadcasting your missions to millions of viewers all over the world, kind of like a "Super Bloopers and Practical Jokes" (virtual)reality show.

So, remember all those face plants you did yesterday? Saw them, HA HA


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Posted

[ QUOTE ]
My friend and I had a long discussion about influence. Here's how I undersand it based on our conversation.

Influence is not money. It's how well known you are and how willing people are to give you things... for free.

Imagine you're actually a superhero and you live in a world where people could help you fight crime by giving you things. You don't walk into a store to BUY gadget DOs. They actually give them to you. For instance, Bill owns the shop and last week you saved his friend from Hellions. He has a business to run and can't give you too much for free. He also has thousands of other heroes coming and going. But you've done him a service, and he's read about you in the newspaper, so you're worth a few free gadgets.

Word of mouth travels fast in CoH, which is why passing NPCs always talk about your exploits. It takes no time at all before people know you got some free stuff. They know you're awesome, but you've already been given things, so you don't need more stuff right now. At least, until you save that shopkeeper's uncle next week. A typical conversation when you're low on influence may sound like "Listen man, I know you're Superman, but I have a family to feed. I gave you all I can spare, but I'm hanging on to some things for Ultradude who destroyed that giant monster yesterday." After you do a big deed, people want to help out.

Why do you get no influence from fighting grays? Because, honestly, the city expects more of you. If you're Superman, they want you to be saving the world from metorites and cosmic death rays, not muggers on the street. There are thousands of heroes in the city who can do that. Get back to work. The exception here is that if you're exemped, you DO get influence. The reasoning here is that you're helping another individual (exemped to a person) or a group of people (task force) using your knowledge and expertise. Superman teaches a new hero how to save the world. There's influence to be had there.

You go to the market. People are still trading things for "free" there. You meet another superhero who invented an awesome invention, and is willing to give it to you. It's SO incredibly awesome and powerful that the city doesn't feel the need to help you out for quite some time, because you're ahead of the game and there are other heroes they need to tend to. As for the inventor who created the awesome gadget, the city says "Wow, that guy totally invented something that helped out SUPERMAN!" and now they're willing to help YOU out.

You find a lowbie friend, and vouch for him. Your influence is now his. Word spreads around town that Superman is supporting and promoting Sidekick Lad. Anyone who wanted to help out Superman should focus their efforts on the new, upcoming hero that Superman is endorsing instead.

[/ QUOTE ]

Very nice, well said.


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Posted

[ QUOTE ]
[ QUOTE ]
My friend and I had a long discussion about influence. Here's how I undersand it based on our conversation.

Influence is not money. It's how well known you are and how willing people are to give you things... for free.

Imagine you're actually a superhero and you live in a world where people could help you fight crime by giving you things. You don't walk into a store to BUY gadget DOs. They actually give them to you. For instance, Bill owns the shop and last week you saved his friend from Hellions. He has a business to run and can't give you too much for free. He also has thousands of other heroes coming and going. But you've done him a service, and he's read about you in the newspaper, so you're worth a few free gadgets.

Word of mouth travels fast in CoH, which is why passing NPCs always talk about your exploits. It takes no time at all before people know you got some free stuff. They know you're awesome, but you've already been given things, so you don't need more stuff right now. At least, until you save that shopkeeper's uncle next week. A typical conversation when you're low on influence may sound like "Listen man, I know you're Superman, but I have a family to feed. I gave you all I can spare, but I'm hanging on to some things for Ultradude who destroyed that giant monster yesterday." After you do a big deed, people want to help out.

Why do you get no influence from fighting grays? Because, honestly, the city expects more of you. If you're Superman, they want you to be saving the world from metorites and cosmic death rays, not muggers on the street. There are thousands of heroes in the city who can do that. Get back to work. The exception here is that if you're exemped, you DO get influence. The reasoning here is that you're helping another individual (exemped to a person) or a group of people (task force) using your knowledge and expertise. Superman teaches a new hero how to save the world. There's influence to be had there.

You go to the market. People are still trading things for "free" there. You meet another superhero who invented an awesome invention, and is willing to give it to you. It's SO incredibly awesome and powerful that the city doesn't feel the need to help you out for quite some time, because you're ahead of the game and there are other heroes they need to tend to. As for the inventor who created the awesome gadget, the city says "Wow, that guy totally invented something that helped out SUPERMAN!" and now they're willing to help YOU out.

You find a lowbie friend, and vouch for him. Your influence is now his. Word spreads around town that Superman is supporting and promoting Sidekick Lad. Anyone who wanted to help out Superman should focus their efforts on the new, upcoming hero that Superman is endorsing instead.

[/ QUOTE ]

Very nice, well said.

[/ QUOTE ]


And yet, it's just a small part of what Inf is.

Even Paragon City, as the busy center of commerce it is, cannot support 17 freaking million parasitic heroes draining shops of their goods all year long...

Manticore does not run around flinging arrows because people like him.

Tony Stark is not flying around on citizens good will.

Nor does Batman or the Fantastic Four.

Nobody gives ammo and grenades to the Punisher when he walk down the street.


Influence / Infamy is also cold hard cash.

And services traded between heroes, gear "borrowed" from the bad / good guys, you taking the time to train, build / upgrade equipment, summon weirdos from another planet or dimension.

It's anything and everything you want it to be, but it's not just one thing.


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