Dominator Buff/Nerf in i15
You tested the changes right?
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THIRTY TO FORTY PERCENT INCREASE in END and Rech.
[/ QUOTE ]THIRTY TO EIGHTY PERCENT INCREASE in DMG
(Maybe if I shout back B_I will listen?)
http://www.fimfiction.net/story/36641/My-Little-Exalt
Those endurance/recharge adjustments also don't take into account the fact that the base damage scalar for those powers also increased. The AT scalar going up is completely independent of those changes, and as I brought up in my post on the matter, Icy Assault suffered only an 8% increase in Endurance usage on the whopping one power that got changed.
The +30% average Endurance increase only factored in the sum total of every power changed, and doesn't include the new adjustments in both recharge, damage, and endurance currently up on Test to account for the complaints of a lack of fluidity in the sets themselves.
Having actually tested the changes, I much prefer the new experience over the old. Saying again... I think it's a good step in the right direction, though it's not the exact perfect spot for the best shot, while still being far closer to goal then it was.
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"Dominator Buff/Nerf in i15"
Buff?
I play a Plants/Mind Dominator. I have no buff. In fact, from the looks of things, as soon as this goes live I will become fairly useless.
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So an overall damage scale increase ACROSS THE BOARD for Dominators totally isn't a buff if individual powersets are tweaked?
I presume you have tested this, right?
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If we pay for the Damage with a 30-40% increase in recharge and endurance useage [and mind you, those numbers still make me boggle], I don't call that a buff.
See, now my smoothly-running little Mind/energy has to stop and wait for her END bar to rebuild, unless Domination happens to be up. I am one of those who prefers not to pop Domination unless I am fighting the mission boss or whatever... Domination is a +Damage tool to me, not an END recovery system.
Until now!
I hate stopping and waiting and stopping and waiting and stopping and waiting with ALMOST the same intensity that I hate people using knockback without regard for others. If you love stopping and waiting, then you'll love these changes.
THIRTY TO FORTY PERCENT INCREASE in END and Rech. Wrap your head around that, it still boggles me.
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And the damage buff was 40-46 percent. And that's just the Damage Modifiers... which are across the board so they affect your Primary as well. Y'know, the powers that had no END or RECH increases.
Taking into account the Power Scalars as well, the damage buff is approximately FIFTY-FOUR to FIVE HUNDRED NINETY PERCENT. Though that's just for you specifically as an /Energy Dominator.
So yeah. You're still getting buffed.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
I agree with the Fox. After my testing I gave the changes a 7 out of 10, with 10 being Excellent. The changes help and I like them, but I feel as if there is something else missing or perhaps Castle ran out of time to take the revamp to another level all together.
Anyways, I'll be playing my doms once this goes Live.
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I agree with the Fox. After my testing I gave the changes a 7 out of 10, with 10 being Excellent. The changes help and I like them, but I feel as if there is something else missing or perhaps Castle ran out of time to take the revamp to another level all together.
Anyways, I'll be playing my doms once this goes Live.
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I'd completely forgotten the fact he'd stated that it was a now-or-hella-later kind of deal (specifically i15, or some nebulous time around i17). That's a good point, and I certainly hope he keeps tracking data to adjust things more towards the acceptable average over time. :/
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THIRTY TO FORTY PERCENT INCREASE in END and Rech.
[/ QUOTE ]THIRTY TO EIGHTY PERCENT INCREASE in DMG
(Maybe if I shout back B_I will listen?)
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Yes, I am aware of a damage buff. My point is that I think the END and RECH punishment in return for that is a little extreme.
Doms are not a damage-heavy AT to begin with. Buffing our damage 40-80% [or whatever the percentage was] WITHOUT hamstringing us END or RECH-wise would have brought the AT up to a fun yet challenging thing that perhaps many others would have liked to try.
As this stands now, I don't see this being really popular with new Doms, unless they just go to the MA building and get PLed to [at least] Stamina. If one has to stop and wait and stop and wait and stop and wait and stop and wait, why play a Dom? We could just roll a Brute and have all these issues PLUS more damage and less end-game gimping on top of that.
Yay, Brutes.
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Doms are not a damage-heavy AT to begin with.
[/ QUOTE ]...and now they are. That's the point.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Let me try to explain it a bit better...
Dominators, as a whole, got a 29% (melee) to 46% (ranged) damage increase. This increase effects everything, completely gratis. That's a 37% total damage increase without anything else even affecting it.
Some secondaries got an additional increase in damage, that also included an increase in recharge, and a definative 30% average increase in Endurance usage for the sets most heavily affected. The recharge and damage numbers are likely close to these total changes, though not exactly.
Dominators got a 37% increase in damage, and some of their secondaries got more then this on top of that in individual powers that had a profond increase in endurance usage and recharge times for those sets of 30% for endurance usage only, with likely similar numbers (dependent on the Damage/Rech/End Formulas) in both damage and recharge.
Is there some part of that you're missing, or is it intentional? I'll state it more clearly: Not all dominators will see an increase in recharge times or endurance usage, and if they do, it will almost assuredly be wholly in the usage of their secondary alone.
EDIT: And to further clarify - those sets that do see a significant increase in recharge may further see an endurance usage spike because they're using their primary to fill gaps between powers, and the primaries have always been fairly endurance heavy on-average to compensate for the added control values.
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I tend to overdo it when slotting for endurance reduction...
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It doesn't matter if you're shooting BBs if you're doing it at minigun rates of fire or able to continue doing it while everyone else is taking a knee and hacking up a lung.
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I thought the proper response was to blow it up and exaggerate it to the point of absurdity?
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OOOH! I can do this!
I have a Dom on test and I hit BRAWL...ONCE and all his end goes away! This is proof that the Dom changes are a mega-nerf!
DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMM!
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I thought the proper response was to blow it up and exaggerate it to the point of absurdity?
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OOOH! I can do this!
I have a Dom on test and I hit BRAWL...ONCE and all his end goes away! This is proof that the Dom changes are a mega-nerf!
DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMM!
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You forgot to threaten to cancel your sub, Hyper.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
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I thought the proper response was to blow it up and exaggerate it to the point of absurdity?
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OOOH! I can do this!
I have a Dom on test and I hit BRAWL...ONCE and all his end goes away! This is proof that the Dom changes are a mega-nerf!
DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMM!
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You forgot to threaten to cancel your sub, Hyper.
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DAMN! KNEW I missed something!
Maximum cry-fail.
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THIRTY TO FORTY PERCENT INCREASE in END and Rech.
[/ QUOTE ]THIRTY TO EIGHTY PERCENT INCREASE in DMG
(Maybe if I shout back B_I will listen?)
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Yes, I am aware of a damage buff. My point is that I think the END and RECH punishment in return for that is a little extreme.
Doms are not a damage-heavy AT to begin with. Buffing our damage 40-80% [or whatever the percentage was] WITHOUT hamstringing us END or RECH-wise would have brought the AT up to a fun yet challenging thing that perhaps many others would have liked to try.
As this stands now, I don't see this being really popular with new Doms, unless they just go to the MA building and get PLed to [at least] Stamina. If one has to stop and wait and stop and wait and stop and wait and stop and wait, why play a Dom? We could just roll a Brute and have all these issues PLUS more damage and less end-game gimping on top of that.
Yay, Brutes.
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Haven't read the whole thread, just poked my head in for the last page and saw this.
Have you tried the latest patch? It shortens the recharge (with requisite damage and endurance reductions) on some of the powers that had lengthened recharges, so you may find it working out better for you.
And overall I'd agree that having a higher number of high damage powers leads to more overkill damage and chaining them together goes through your endurance much faster - the issue is being able to maintain that chain long enough to finish a mission with the short gaps between spawns. Having played Stone Melee before, I have a little experience with that.
Also, should we just call this a burf?
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Yes, I am aware of a damage buff. My point is that I think the END and RECH punishment in return for that is a little extreme.
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Wait, so a +30~40% damage increase being accompanied by a +30~40% end increase is punishment? Is this the same logic being used to complain about i15 being a small issue despite it coming out a month after i14?
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Yes, I am aware of a damage buff. My point is that I think the END and RECH punishment in return for that is a little extreme.
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Wait, so a +30~40% damage increase being accompanied by a +30~40% end increase is punishment? Is this the same logic being used to complain about i15 being a small issue despite it coming out a month after i14?
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Wait, i15 has been out over a month already?
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Yes, I am aware of a damage buff. My point is that I think the END and RECH punishment in return for that is a little extreme.
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Wait, so a +30~40% damage increase being accompanied by a +30~40% end increase is punishment? Is this the same logic being used to complain about i15 being a small issue despite it coming out a month after i14?
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Wait, i15 has been out over a month already?
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Well, it was announced and hit test pretty quickly after i14, and the last few weeks have been tweaks and clean-up. Really what I mean to say is it definitely didn't have the normal time-frame of a full issue, but people are complaining it's small nonetheless.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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because if you actually want to make an effective character, you only had one option: Psi. Period.
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I would completely disagree with this. I suspect it's because your ideas and my ideas of what "effective" means are different.
Is effective saving your team from an ill-timed ambush with well placed controls? or is the measure of how "effective you are" only in how much damage you pump out. In that case, my Earth/fire and Fire/Electric are laughing at this statement. (Not you, the statement)
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because if you actually want to make an effective character, you only had one option: Psi. Period.
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I would completely disagree with this. I suspect it's because your ideas and my ideas of what "effective" means are different.
Is effective saving your team from an ill-timed ambush with well placed controls? or is the measure of how "effective you are" only in how much damage you pump out. In that case, my Earth/fire and Fire/Electric are laughing at this statement. (Not you, the statement)
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Effective for damage, is what I meant. So I'll clarify there. As far as taking a secondary (which is designed to do damage, especially in AoE), the only real option was to take Psi because it offered more damage, even in AoE, than any other set, with just one power. You could take other sets for theme reasons or other advantages or utility powers, but there was just no way to match the amount of damage Psi was capable of doing, and with only one power.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I move we start calling this dom change a
BU-NERF.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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but there was just no way to match the amount of damage Psi was capable of doing, and with only one power.
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Ahhhhh, dur <smacks forehead> I see what you mean. I guess I'm too wrapped up in this debate and it created a blind spot for me.
I'm seeing nothing but damage damage damage from the various posts on this topic. When what I've considered brilliant about Dominators are the controls plus damage. The fast and hard fights with no quarter given. The thinking that has to go into those fights. The change from meek to monster.
About PSW, it did sting a bit seeing how it performs on test but I'm honest and I knew it was going to get the bat sooner or later. I'm glad they evened out the set abit more, however. I'm just loving Mind Probe and TK thrust now.
If anything, this has shown me that I'm far too wrapped up in this topic. The devs are going to do what they do. Time for another break from the boards
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I move we start calling this dom change a
BU-NERF.
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Too long. I like burf instead to keep up with our ever-shrinking attention spans.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Why not a Neff?
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"Dominator Buff/Nerf in i15"
Buff?
I play a Plants/Mind Dominator. I have no buff. In fact, from the looks of things, as soon as this goes live I will become fairly useless.
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So an overall damage scale increase ACROSS THE BOARD for Dominators totally isn't a buff if individual powersets are tweaked?
I presume you have tested this, right?
[/ QUOTE ]
If we pay for the Damage with a 30-40% increase in recharge and endurance useage [and mind you, those numbers still make me boggle], I don't call that a buff.
See, now my smoothly-running little Mind/energy has to stop and wait for her END bar to rebuild, unless Domination happens to be up. I am one of those who prefers not to pop Domination unless I am fighting the mission boss or whatever... Domination is a +Damage tool to me, not an END recovery system.
Until now!
I hate stopping and waiting and stopping and waiting and stopping and waiting with ALMOST the same intensity that I hate people using knockback without regard for others. If you love stopping and waiting, then you'll love these changes.
THIRTY TO FORTY PERCENT INCREASE in END and Rech. Wrap your head around that, it still boggles me.