Dominator Buff/Nerf in i15


Ad Astra

 

Posted

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How about a NARF (Not Actually Requested Fix)

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We'd get sued for copyright infringement by little white mice.

As for neff... it just doesn't sound as funny.


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Posted

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How about a NARF (Not Actually Requested Fix)

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But A fix was much requested..

so an AARF (Actually A Requested Fix)



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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THIRTY TO FORTY PERCENT INCREASE in END and Rech.

[/ QUOTE ]THIRTY TO EIGHTY PERCENT INCREASE in DMG
(Maybe if I shout back B_I will listen?)

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Yes, I am aware of a damage buff. My point is that I think the END and RECH punishment in return for that is a little extreme.

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It's also not true, and you should hassle your sources that gave you this erroneous information. The endurance increase was only around 15%, Psychic Shockwave notwithstanding, and the damage increase AT LEAST equal to that, Psychic Shockwave notwithstanding. Then damage was increased AGAIN via a higher AT damage mod, for which Dominators paid with the loss of the Domination damage buff. Get this - it's an overall damage increase anyway, and WITHOUT an increase in anything.

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Doms are not a damage-heavy AT to begin with. Buffing our damage 40-80% [or whatever the percentage was] WITHOUT hamstringing us END or RECH-wise would have brought the AT up to a fun yet challenging thing that perhaps many others would have liked to try.
As this stands now, I don't see this being really popular with new Doms, unless they just go to the MA building and get PLed to [at least] Stamina. If one has to stop and wait and stop and wait and stop and wait and stop and wait, why play a Dom? We could just roll a Brute and have all these issues PLUS more damage and less end-game gimping on top of that.

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Dominators are a high-damage AT now. Their damage-to-endurance-to-recharge balance is the SAME as any other damage-dealing AT. The same as Scrappers, the same as Blasters. There is no disparity here. The only difference is that Dominators are able to fit more separate power picks in their attack chain, costing them more endurance. If you choose to do so, then that is your choice, but you DON'T have to and you will STILL do better damage. You just might have to be more careful about how many attacks you use.

A Scrapper can let rip with all of his attacks and pick from the ones that are active and never really worry about it too much because the recharge-to-animation ratio of their attacks limits the number of attacks they can cycle. Because of Dominators' much looser recharge-to-attack ratio, they can fire off a greater number of attacks. In effect, it's like running more toggles - they're gonna' cost more.

I don't consider pausing for a second or two to be a gigantic detriment, especially if you have other things to do in that time, like apply control or move around.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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How about a NARF (Not Actually Requested Fix)

[/ QUOTE ]

But A fix was much requested..

so an AARF (Actually A Requested Fix)

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*A* fix was requested, but not necessarily the fix given.



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Posted

[ QUOTE ]
[ QUOTE ]
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How about a NARF (Not Actually Requested Fix)

[/ QUOTE ]

But A fix was much requested..

so an AARF (Actually A Requested Fix)

[/ QUOTE ]

*A* fix was requested, but not necessarily the fix given.

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What are you talking about. It seem to me you don't know anything about this. If you know what fix was requested please share. Last time I check Castle ask a few select Dom players and this was the fix that they ask for and said was good. Stop making things up!!


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

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It seem to me you don't know anything about this.

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Excuse you. I wasn't talking directly to any one fix. Nor was my intention anything other than straight humor.

Next time, please request humor tags before some halfassed attempt at telling people off.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted



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Excuse you. I wasn't talking directly to any one fix. Nor was my intention anything other than straight humor.


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Wow that was a joke
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*A* fix was requested, but not necessarily the fix given.

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I don't get it at all, it looks like you just got upset that someone told you that your joke was bad and fix it. And then you come back with trying to make you first joke better?

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Next time, please request humor tags before some halfassed attempt at telling people off.

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I do have this funny. Mr. Pot meet kettle you can't try and tell someone off and then come back with this line trying to take the high road, it doesn't work like that

of course your going to quote me and tell me how blah blah blah, I just don't care Hyper.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

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I agree with BP 100% on this.


 

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Last time I check Castle ask a few select Dom players and this was the fix that they ask for and said was good.

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Oh that is just lovely news: we will all be adjusted on what only a few players want. Neato.

I didn't ask for this crap, and they can take it somewheres else.


 

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They are taking it somewhere else. They are taking it form test to live.
Wish granted!


 

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The basic outline of the changes was posted in April, 'hidden away' in a thread that reached 39 pages (at 50 posts per page).

Somewhat more than a few players chimed in then, and the entire playerbase ha the opportunity now, but actually go on test and play it.

I know I was very pleasantly surprised by the changes, but then again I don't have a perma-dom let alone a Dom stacking Dom.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

<QR>

I've done a little bit of playing w/a Psi/Psi dom I ported from the mains.
Said Dom was Lvl 10 with the Following (Don't quiet recall all power names) :
<ul type="square">[*] ST Confuse, Hold, &amp; Sleep[*] Aoe Sleep[*] Psi Dart and Melee KB[*] swift[/list]
Maybe not the best selection of powers for this kind of build. On the Mains, engaging even conned groups of 3 minions I could do ok. Add in a Lt. or 2 Lt.s &amp; a minion group, it could get tricky.

With the I15 changes, I can deal with the above kind of groups a lot better. I can even face simular groups conning +1. And that's not even including Domination into the mix. And as how those complaining about end useage, I'm only at about 1/2 - 3/5 of a bar after finishing through a group. That is fine with me.

After a couple of short sessions, said Dom is now Level 12. The Dom has Hover and working on getting the next Mayhem mission.

Personally, I like the changes.

Thank you for the time...


@Travlr (Main) / @Tymers Realm (Test)

Arc 5299: Magic, Mystery, and Mayhem Updated!! 09/15/09

 

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I know I was very pleasantly surprised by the changes, but then again I don't have a perma-dom let alone a Dom stacking Dom.

[/ QUOTE ]I have two permadoms. One stacks it. Neither mind the changes.

The individual disappointment I get in one character's cute trick being diminished is meaningless compared to the massive relief I get in considering the many different ways in which I and others can now explore the archetype. Seeing the people who rage against this change like it's a personal insult is just another wonderful reminder to me that I've been rewarded for my skill in learning how to play the game.