The magic of the POPMENU command
Hi,
A new popmenu I've created is behaving oddly, so I figured I'd come here for help.
The new menu has a few items, each of them saying something in Team channel. The bite of it is, any apostrophes are not getting passed along. For instance, if my menu says "I'm", that comes out in chat as "Im". Everything else that was part of the menu's contents gets included, just not the apostrophe.
(I'm sure the actual mnu file would help here. I'll include it later, I just don't have it handy right now.)
TIA
-Gate
@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.
I had a great time playing with you!
You can try the left single quotation mark: (Alt+0146) instead.
Or maybe the internet code would work:
& # 39 ;
(You need to remove the spaces, if I didn't put the spaces in, it gets parsed as '.)
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
A new popmenu I've created is behaving oddly, so I figured I'd come here for help.
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Or maybe you've stumbled on the "Escape" character for PopMenu... what happens if you put two single-quote marks together in the menu like "I''m"?
Here is a nice little "Fluff" popmenu. It changes the interface colors for you
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Thanks to you, now most of my characters have GUIs that nicely match at least part of their main costume color scheme.
Of course, now my wife is bugging me to set hers up with "Just the right shade" of Neon Green to match her favorite character's costume...
What are you using to create your PopMenu files? Could it be something that has "SmartQuotes" or a similar function? If so, it may be changing the "apostrophe" character to a higher-ASCII character that is not displayable in the PopMenu. I've seen a few things that the PopMenu simply ignores.
Or maybe you've stumbled on the "Escape" character for PopMenu... what happens if you put two single-quote marks together in the menu like "I''m"? |
I've got it fixed now. I copied a few of the items into Notepad from elsewhere, and when I did it must have decided to make those apostrophes some manner of funkified characters. I took a closer look at the menu items, spotted the items, and all fixed!
Thanks,
Gate
@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.
I had a great time playing with you!
"Fluff" nothing, this is a GREAT idea! Even with the sliders in the interface, I never really changed anything. Now I can get the colors close to what I want and just tweak the sliders a bit.
Thanks to you, now most of my characters have GUIs that nicely match at least part of their main costume color scheme. Of course, now my wife is bugging me to set hers up with "Just the right shade" of Neon Green to match her favorite character's costume... |
I converted the ingame colors from the sliders (0 to 100%) to 0-255 rgb values....then I found a website that made adjustments to the 0-255 values easy in a nice visual manner. Once you have a color it's easy enough to add it to the menu list I made.
Example:
"color/character name" "window_color rrr ggg bbb xxx"
rrr = red
ggg = green
bbb = blue
xxx = transparency of window from what i remember
here is the website for easier color adjusting. Also you can screen capture that perfect green, then using the eydropper tool in something like photoshop or mspaint get the rgb values or a website hex value and punch it into the calculator below
http://www.drpeterjones.com/colorcalc/
Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
OMG I'm Back yet again! This time I bring you a slimmed down, cleaned up version of my ingame popmenu for your use.
This menu lets you
- Access the market (look mode for not 84 month vets and full for 84)
- Access Incarnate Abilities
- Access your enhancement management window (where your powers are)
- Change fly poses, well on the fly
- Summon temp pets & help (both factions)
- Toggle on/off various stats ingame
- Get info on self & others
- Cast booster buffs
- Change costumes or bring up the costume window
- Change your UI colors
- Take screenshots with/without the UI showing
- Toggle on/off some game functions with /t feedback (supergroup mode, teleport promts)
- And more ^_^
and here is the menu code. Save into a text file named Useful_Commands.mnu
access ingame with this command /macro CMDS "popmenu Useful_Commands"
I find that they work best on the left side of the screen, otherwise it's hard to select stuff.
//Custom commonly used commands // Menu "Useful_Commands" { Title "Useful Commands" Option "&1 Info" "info" Menu "&2 Other Information" { Divider Option "&1 Enhancements" "manage" Option "&Incarnate Abilities" "windowtoggle incarnate" Menu "&Market Interface" { Option "Just Looksie" "toggle auction" LockedOption { DisplayName "Vet Market Access" Command "auctionhouse" Badge Loyal_Customer } } Divider Option "&2 Find" "search" Option "&3 Who" "whoall" Option "&4 What Map?" "whereami" Option "&5 Self Info" "infoself" Menu "&6 Supergroup Mode" { Option "&1 Enter SG Mode" "sgmodeset 1$$t $name, Entered SG Mode!" Option "&2 Exit SG Mode" "sgmodeset 0$$t $name, Exiting SG Mode!" } Option "&7 Title Change" "titlechange" Divider Option "&Stuck" "stuck" Divider Menu "Netgraph and FPS Info" { Option "&1 Netgraph on 1" "netgraph 1" Option "&2 Negtraph on 2" "netgraph 2" Option "&3 Netgraph off" "netgraph 0" Option "&4 Show FPS on" "showfps 1" Option "&5 Show FPS off" "showfps 0" Divider Option "&6 All On" "netgraph 1$$showfps 1" Option "&7 All Off" "netgraph 0$$showfps 0" Divider } Menu "Interface &Colors" { Title "Default Interface Colors" Divider Option "Red Windows (Villain)" "window_color 166 050 050 135" Option "Blue Windows (Heroes)" "window_color 050 153 255 135" Option "Grey Windows (Praetorian)" "window_color 113 113 113 135" Divider Title "Pretty Interface Colors" Option "Brown Windows" "window_color 111 073 000 135" Option "Green Windows" "window_color 000 170 000 135" Option "Orange Windows" "window_color 200 090 000 135" Option "Purple Windows" "window_color 153 051 204 135" Option "Pink Windows" "window_color 210 117 210 135" Option "Rich Blue Windows" "window_color 000 050 190 135" Option "Teal Windows" "window_color 000 155 155 135" Option "Yellow Windows" "window_color 255 220 000 135" Divider Title "Stark Interface Colors" Option "Black Windows" "window_color 000 000 000 135" Option "White Windows" "window_color 255 255 255 135" Divider } Divider } Option "&3 Combat #'s" "toggle combatnumbers" Menu "&4 Team Teleport Prompt" { Option "See Prompt On" "option_set PromptTeleportFromTeammates 1$$t $name, Team Telepot Prompt is Enabled!" Option "See Prompt Off" "option_set PromptTeleportFromTeammates 0$$t $name, Team Teleport Prompt is Disabled!" } Option "&5 Reveal Map" "powexecname reveal" Option "&6 Mystic Fortune" "powexecname mystic_fortune" Option "&7 Secondary Mutation" "powexecname secondary_mutation" Divider Option "Self Destruct" "powexecname self destruction" Divider Menu "Vet & Buff Pets" { Option "&Non-Combat Pet" "powexecname Clockwork Pet$$powexecname Demon Pet$$powexecname Redcap Pet$$powexecname Rikti Pet$$powexecname Mekman Pet" Divider Title "remember to turn off hover/fly" Option "&Buff Pet" "powexecname Light Fairy Pet$$powexecname Dark Fairy Pet$$powexecname Power Oscillator Pet$$powexecname Blue Wisp Pet$$powexecname Red Wisp Pet$$powexecname Shield Drone Pet$$powexecname Power Drone Pet$$powexecname Shield Oscillator Pet" } Menu "Summoned Help (temp Pets)" { Option "&1 Shivans" "powexecname Shivan Shard" Option "&2 SnowBeast" "powexecname Build SnowBeast" Option "&3 Vanguard HVAS" "powexecname Vanguard HVAS" Option "&4 Backup Radio" "powexecname Backup Radio" Divider Title "Hero Summoned Help" Option "&Amy's Ward" "powexecname Amy's Ward" Option "&Warwolf" "powexecname Warwolf Whistle" Option "&Clockwork" "powexecname Clockwork Connection" Option "&Longbow Mech" "powexecname Longbow Mech" Divider Title "Villain Summoned Help" Option "&Zombie" "powexecname Loa Bone" Option "&Fire Imp" "powexecname Summoning Amulet" Option "C&oralax" "powexecname Coral Amulet" Option "&Plant Beast " "powexecname Creeper Seed" Option "Wa&iler" "powexecname Demon Box" Option "&Vial of Bees" "powexecname Vial of Bees" Option "&Rikti Drone" "powexecname Rikti Drone" Option "Arachnos &Mini Blaster" "powexecname Arachnos Mini Blaster" Divider } Menu "&Flying Poses Menu" { Option "&1 Pose 1 (arms ahead)" "e flypose1" Option "&2 Pose 2 (fist ahead)" "e flypose2" Option "&3 Pose 3 (arms in Y)" "e flypose3" Option "&4 Pose 4 (chest out)" "e flypose4" Divider } Divider Menu "&Quick Screenshot Stuff" { Option "Screenshot with UI" "screenshotui 1$$screenshot$$t $name, UI is Enabled in Screenshots, remember to turn it back off" Option "Screenshot without UI" "screenshotui 0$$screenshot$$t $name, UI is disabled in Screenshots" Divider Option "UI in Screenshots ON" "screenshotui 1$$t $name, UI is Enabled in Screenshots" Option "UI in Screenshots Off" "screenshotui 0$$t $name, UI is now invisible in Screenshots" Divider } // Option "&C Costume Change Menu" "popmenu Costume_Changes" Menu "&C Costume Change Menu" { Option "&K Costume Window" "toggle costume" Title "Costume Change Emotes" Menu "&1 Backflip" { Option "Costume &1" "em none$$cc_e 0 CCBackflip" Option "Costume &2" "em none$$cc_e 1 CCBackflip" Option "Costume &3" "em none$$cc_e 2 CCBackflip" Option "Costume &4" "em none$$cc_e 3 CCBackflip" Option "Costume &5" "em none$$cc_e 4 CCBackflip" Option "Costume &6" "em none$$cc_e 5 CCBackflip" } Menu "&2 Salute" { Option "Costume &1" "em none$$cc_e 0 CCSalute" Option "Costume &2" "em none$$cc_e 1 CCSalute" Option "Costume &3" "em none$$cc_e 2 CCSalute" Option "Costume &4" "em none$$cc_e 3 CCSalute" Option "Costume &5" "em none$$cc_e 4 CCSalute" Option "Costume &6" "em none$$cc_e 5 CCSalute" } Menu "&3 Howl" { Option "Costume &1" "em none$$cc_e 0 CCHowl" Option "Costume &2" "em none$$cc_e 1 CCHowl" Option "Costume &3" "em none$$cc_e 2 CCHowl" Option "Costume &4" "em none$$cc_e 3 CCHowl" Option "Costume &5" "em none$$cc_e 4 CCHowl" Option "Costume &6" "em none$$cc_e 5 CCHowl" } Menu "&4 Evil Laugh" { Option "Costume &1" "em none$$cc_e 0 CCEvilLaugh" Option "Costume &2" "em none$$cc_e 1 CCEvilLaugh" Option "Costume &3" "em none$$cc_e 2 CCEvilLaugh" Option "Costume &4" "em none$$cc_e 3 CCEvilLaugh" Option "Costume &5" "em none$$cc_e 4 CCEvilLaugh" Option "Costume &6" "em none$$cc_e 5 CCEvilLaugh" } Divider Menu "&5 Vanguard Sigil (unlockable)" { LockedOption { DisplayName "Costume &1" Command "em none$$cc_e 0 CCVanguardSigil" Badge Vanguard_Sigil_CC } LockedOption { DisplayName "Costume &2" Command "em none$$cc_e 1 CCVanguardSigil" Badge Vanguard_Sigil_CC } LockedOption { DisplayName "Costume &3" Command "em none$$cc_e 2 CCVanguardSigil" Badge Vanguard_Sigil_CC } LockedOption { DisplayName "Costume &4" Command "em none$$cc_e 3 CCVanguardSigil" Badge Vanguard_Sigil_CC } LockedOption { DisplayName "Costume &5" Command "em none$$cc_e 4 CCVanguardSigil" Badge Vanguard_Sigil_CC } LockedOption { DisplayName "Costume &6" Command "em none$$cc_e 5 CCVanguardSigil" Badge Vanguard_Sigil_CC } } Divider Menu "&Drink Formula" { Option "Costume &1" "em none$$cc_e 0 CCDrinkFormula" Option "Costume &2" "em none$$cc_e 1 CCDrinkFormula" Option "Costume &3" "em none$$cc_e 2 CCDrinkFormula" Option "Costume &4" "em none$$cc_e 3 CCDrinkFormula" Option "Costume &5" "em none$$cc_e 4 CCDrinkFormula" Option "Costume &6" "em none$$cc_e 5 CCDrinkFormula" } Menu "&Inject Super Serum" { Option "Costume &1" "em none$$cc_e 0 CCSuperSerum" Option "Costume &2" "em none$$cc_e 1 CCSuperSerum" Option "Costume &3" "em none$$cc_e 2 CCSuperSerum" Option "Costume &4" "em none$$cc_e 3 CCSuperSerum" Option "Costume &5" "em none$$cc_e 4 CCSuperSerum" Option "Costume &6" "em none$$cc_e 5 CCSuperSerum" } Divider Menu "&Ninja Smoke Bomb" { Option "Costume &1" "em none$$cc_e 0 CCSmokebomb" Option "Costume &2" "em none$$cc_e 1 CCSmokebomb" Option "Costume &3" "em none$$cc_e 2 CCSmokebomb" Option "Costume &4" "em none$$cc_e 3 CCSmokebomb" Option "Costume &5" "em none$$cc_e 4 CCSmokebomb" Option "Costume &6" "em none$$cc_e 5 CCSmokebomb" } Menu "Ninja &Jump" { Option "Costume &1" "em none$$cc_e 0 CCNinjaleap" Option "Costume &2" "em none$$cc_e 1 CCNinjaleap" Option "Costume &3" "em none$$cc_e 2 CCNinjaleap" Option "Costume &4" "em none$$cc_e 3 CCNinjaleap" Option "Costume &5" "em none$$cc_e 4 CCNinjaleap" Option "Costume &6" "em none$$cc_e 5 CCNinjaleap" } Divider Menu "&Cast" { Option "Costume &1" "em none$$cc_e 0 ccCast" Option "Costume &2" "em none$$cc_e 1 ccCast" Option "Costume &3" "em none$$cc_e 2 ccCast" Option "Costume &4" "em none$$cc_e 3 ccCast" Option "Costume &5" "em none$$cc_e 4 ccCast" Option "Costume &6" "em none$$cc_e 5 ccCast" } Menu "&Lightning" { Option "Costume &1" "em none$$cc_e 0 cclightning" Option "Costume &2" "em none$$cc_e 1 cclightning" Option "Costume &3" "em none$$cc_e 2 cclightning" Option "Costume &4" "em none$$cc_e 3 cclightning" Option "Costume &5" "em none$$cc_e 4 cclightning" Option "Costume &6" "em none$$cc_e 5 cclightning" } Menu "&Presto Chango" { Option "Costume &1" "em none$$cc_e 0 ccPrestoChango" Option "Costume &2" "em none$$cc_e 1 ccPrestoChango" Option "Costume &3" "em none$$cc_e 2 ccPrestoChango" Option "Costume &4" "em none$$cc_e 3 ccPrestoChango" Option "Costume &5" "em none$$cc_e 4 ccPrestoChango" Option "Costume &6" "em none$$cc_e 5 ccPrestoChango" } Menu "&Spin" { Option "Costume &1" "em none$$cc_e 0 ccSpin" Option "Costume &2" "em none$$cc_e 1 ccSpin" Option "Costume &3" "em none$$cc_e 2 ccSpin" Option "Costume &4" "em none$$cc_e 3 ccSpin" Option "Costume &5" "em none$$cc_e 4 ccSpin" Option "Costume &6" "em none$$cc_e 5 ccSpin" } Divider Menu "Di&mension Shift" { Option "Costume &1" "em none$$cc_e 0 CCDimensionShift" Option "Costume &2" "em none$$cc_e 1 CCDimensionShift" Option "Costume &3" "em none$$cc_e 2 CCDimensionShift" Option "Costume &4" "em none$$cc_e 3 CCDimensionShift" Option "Costume &5" "em none$$cc_e 4 CCDimensionShift" Option "Costume &6" "em none$$cc_e 5 CCDimensionShift" } Menu "&Energy Morph" { Option "Costume &1" "em none$$cc_e 0 CCEnergyMorph" Option "Costume &2" "em none$$cc_e 1 CCEnergyMorph" Option "Costume &3" "em none$$cc_e 2 CCEnergyMorph" Option "Costume &4" "em none$$cc_e 3 CCEnergyMorph" Option "Costume &5" "em none$$cc_e 4 CCEnergyMorph" Option "Costume &6" "em none$$cc_e 5 CCEnergyMorph" } Menu "&Rapid Boil" { Option "Costume &1" "em none$$cc_e 0 CCRapidBoil" Option "Costume &2" "em none$$cc_e 1 CCRapidBoil" Option "Costume &3" "em none$$cc_e 2 CCRapidBoil" Option "Costume &4" "em none$$cc_e 3 CCRapidBoil" Option "Costume &5" "em none$$cc_e 4 CCRapidBoil" Option "Costume &6" "em none$$cc_e 5 CCRapidBoil" } Divider Menu "&6 Peacebringer" { Option "Costume &1" "em none$$cc_e 0 CCPeacebringer" Option "Costume &2" "em none$$cc_e 1 CCPeacebringer" Option "Costume &3" "em none$$cc_e 2 CCPeacebringer" Option "Costume &4" "em none$$cc_e 3 CCPeacebringer" Option "Costume &5" "em none$$cc_e 4 CCPeacebringer" Option "Costume &6" "em none$$cc_e 5 CCPeacebringer" } Menu "&7 Warshade" { Option "Costume &1" "em none$$cc_e 0 CCWarshade" Option "Costume &2" "em none$$cc_e 1 CCWarshade" Option "Costume &3" "em none$$cc_e 2 CCWarshade" Option "Costume &4" "em none$$cc_e 3 CCWarshade" Option "Costume &5" "em none$$cc_e 4 CCWarshade" Option "Costume &6" "em none$$cc_e 5 CCWarshade" } Divider } Menu "Logging Out" { Option "&1 Log Out Options" "windowshow quit" Option "&2 Quit to Desktop" "quit" Divider } Divider Divider } //can add the other popup menus here so its one file
Some other things: I'm looking for the right badge name for the locked options for the Vanguard Costume parts if you don;t have the badge. The badge name listed on the wiki and in game doesn't work :/ Also same for the vet market access but the normal looksie toggle works fine So that line can be edited to just have a market toggle.
I Do want to add in the new Incarnate pets once I figure out how to and the Incarnate emotes/costume changes too.
Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
OMG I'm Back yet again! This time I bring you a slimmed down, cleaned up version of my ingame popmenu for your use.
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If you want to nick my toggle buff commands from earlier in the thread to stick them in here feel free (link in my sig). Seems like a logical place for them.*
That's pretty cool. I'll be trying this later.
If you want to nick my toggle buff commands from earlier in the thread to stick them in here feel free (link in my sig). Seems like a logical place for them.* |
I'll probably be adding them myself but I rarely ever play buffers (hate buffing people), but my very few buffers could use it for sure!
Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
I dug through the threads, but it's late and I couldn't find an answer to this question (I probably just scanned right by it):
Are hotkeys in menus restricted to the first 9 lines in the menu?
I have 14 lines, including 2 titles and a divider, in a menu and with that the last 4 lines' hotkeys don't function. The commands work if I select them with a mouse, so that isn't it. And if I comment out the divider and a title one more starts working. If I comment out the other title yet another starts working.
Here's the code, just in case I'm missing something. I'm trying to add use commands to an old inspiration combination popmenu without resorting to a second tier of submenus and another keystroke. The last six lines in each submenu are the new ones (NOTE: The copy-and-paste messed with some tabs, but it looks to have come across fine otherwise.)
// Inspiration Combination and Use Popmenu Menu Inspirations { Title "Inspirations" // Endurance Inspirations Menu "&Blues" { Title "Make Endurance Inspirations from..." Option "Break &Free" "inspcombine break_free catch_a_breath$$inspcombine emerge take_a_breather$$inspcombine escape second_wind" Option "&Green" "inspcombine respite catch_a_breath$$inspcombine dramatic_improvement take_a_breather$$inspcombine resurgence second_wind" Option "&Orange" "inspcombine sturdy catch_a_breath$$inspcombine rugged take_a_breather$$inspcombine robust second_wind" Option "&Purple" "inspcombine luck catch_a_breath$$inspcombine good_luck take_a_breather$$inspcombine phenomenal_luck second_wind" Option "&Red" "inspcombine enrage catch_a_breath$$inspcombine focused_rage take_a_breather$$inspcombine righteous_rage second_wind" Option "Re&z" "inspcombine awaken catch_a_breath$$inspcombine bounce_back take_a_breather$$inspcombine restoration second_wind" Option "&Yellow" "inspcombine insight catch_a_breath$$inspcombine keen_insight take_a_breather$$inspcombine uncanny_insight second_wind" Divider Title "Use Endurance Inspirations" Option "A&ny" "inspexecname catch_a_breath$$inspexecname take_a_breather$$inspexecname second_wind" Option "&Large" "inspexecname second_wind" Option "&Medium" "inspexecname take_a_breather" Option "&Small" "inspexecname catch_a_breath" } // Break Free Inspirations Menu "Break &Frees" { Title "Make Break Free Inspirations from..." Option "&Blue" "inspcombine catch_a_breath break_free$$inspcombine take_a_breather emerge$$inspcombine second_wind escape" Option "&Green" "inspcombine respite break_free$$inspcombine dramatic_improvement emerge$$inspcombine resurgence escape" Option "&Orange" "inspcombine sturdy break_free$$inspcombine rugged emerge$$inspcombine robust escape" Option "&Purple" "inspcombine luck break_free$$inspcombine good_luck emerge$$inspcombine phenomenal_luck escape" Option "&Red" "inspcombine enrage break_free$$inspcombine focused_rage emerge$$inspcombine righteous_rage escape" Option "Re&z" "inspcombine awaken break_free$$inspcombine bounce_back emerge$$inspcombine restoration escape" Option "&Yellow" "inspcombine insight break_free$$inspcombine keen_insight emerge$$inspcombine uncanny_insight escape" Divider Title "Use Break Free Inspirations" Option "A&ny" "inspexecname break_free$$inspexecname emerge$$inspexecname escape" Option "&Large" "inspexecname escape" Option "&Medium" "inspexecname emerge" Option "&Small" "inspexecname break_free" } // Health Inspirations Menu "&Greens" { Title "Make Health Inspirations from..." Option "&Blue" "inspcombine catch_a_breath respite$$inspcombine take_a_breather dramatic_improvement$$inspcombine second_wind resurgence" Option "Break &Free" "inspcombine break_free respite$$inspcombine emerge dramatic_improvement$$inspcombine escape resurgence" Option "&Orange" "inspcombine sturdy respite$$inspcombine rugged dramatic_improvement$$inspcombine robust resurgence" Option "&Purple" "inspcombine luck respite$$inspcombine good_luck dramatic_improvement$$inspcombine phenomenal_luck resurgence" Option "&Red" "inspcombine enrage respite$$inspcombine focused_rage dramatic_improvement$$inspcombine righteous_rage resurgence" Option "Re&z" "inspcombine awaken respite$$inspcombine bounce_back dramatic_improvement$$inspcombine restoration resurgence" Option "&Yellow" "inspcombine insight respite$$inspcombine keen_insight dramatic_improvement$$inspcombine uncanny_insight resurgence" Divider Title "Use Health Inspirations" Option "A&ny" "inspexecname respite$$inspexecname dramatic_improvement$$inspexecname resurgence" Option "&Large" "inspexecname resurgence" Option "&Medium" "inspexecname dramatic_improvement" Option "&Small" "inspexecname respite" } // Resistance Inspirations Menu "&Oranges" { Title "Make Resistance Inspirations from..." Option "&Blue" "inspcombine catch_a_breath sturdy$$inspcombine take_a_breather rugged$$inspcombine second_wind robust" Option "Break &Free" "inspcombine break_free sturdy$$inspcombine emerge rugged$$inspcombine escape robust" Option "&Green" "inspcombine respite sturdy$$inspcombine dramatic_improvement rugged$$inspcombine resurgence robust" Option "&Purple" "inspcombine luck sturdy$$inspcombine good_luck rugged$$inspcombine phenomenal_luck robust" Option "&Red" "inspcombine enrage sturdy$$inspcombine focused_rage rugged$$inspcombine righteous_rage robust" Option "Re&z" "inspcombine awaken sturdy$$inspcombine bounce_back rugged$$inspcombine restoration robust" Option "&Yellow" "inspcombine sturdy insight$$inspcombine rugged keen_insight$$inspcombine robust uncanny_insight" Divider Title "Use Resistance Inspirations" Option "A&ny" "inspexecname sturdy$$inspexecname rugged$$inspexecname robust" Option "&Large" "inspexecname robust" Option "&Medium" "inspexecname rugged" Option "&Small" "inspexecname sturdy" } // Defense Inspirations Menu "&Purples" { Title "Make Defense Inspirations from..." Option "&Blue" "inspcombine catch_a_breath luck$$inspcombine take_a_breather good_luck$$inspcombine second_wind phenomenal_luck" Option "Break &Free" "inspcombine break_free luck$$inspcombine emerge good_luck$$inspcombine escape phenomenal_luck" Option "&Green" "inspcombine respite luck$$inspcombine dramatic_improvement good_luck$$inspcombine resurgence phenomenal_luck" Option "&Orange" "inspcombine sturdy luck$$inspcombine rugged good_luck$$inspcombine robust phenomenal_luck" Option "&Red" "inspcombine enrage luck$$inspcombine focused_rage good_luck$$inspcombine righteous_rage phenomenal_luck" Option "Re&z" "inspcombine awaken luck$$inspcombine bounce_back good_luck$$inspcombine restoration phenomenal_luck" Option "&Yellow" "inspcombine insight luck$$inspcombine keen_insight good_luck$$inspcombine uncanny_insight phenomenal_luck" Divider Title "Use Defense Inspirations" Option "A&ny" "inspexecname luck$$inspexecname good_luck$$inspexecname phenomenal_luck" Option "&Large" "inspexecname phenomenal_luck" Option "&Medium" "inspexecname good_luck" Option "&Small" "inspexecname luck" } // Damage Inspirations Menu "&Reds" { Title "Make Damage Inspirations from..." Option "&Blue" "inspcombine catch_a_breath enrage$$inspcombine take_a_breather focused_rage$$inspcombine second_wind righteous_rage" Option "Break &Free" "inspcombine break_free enrage$$inspcombine emerge focused_rage$$inspcombine escape righteous_rage" Option "&Green" "inspcombine respite enrage$$inspcombine dramatic_improvement focused_rage$$inspcombine resurgence righteous_rage" Option "&Orange" "inspcombine sturdy enrage$$inspcombine rugged focused_rage$$inspcombine robust righteous_rage" Option "&Purple" "inspcombine luck enrage$$inspcombine good_luck focused_rage$$inspcombine phenomenal_luck righteous_rage" Option "Re&z" "inspcombine awaken enrage$$inspcombine bounce_back focused_rage$$inspcombine restoration righteous_rage" Option "&Yellow" "inspcombine insight enrage$$inspcombine keen_insight focused_rage$$inspcombine uncanny_insight righteous_rage" Divider Title "Use Damage Inspirations" Option "A&ny" "inspexecname enrage$$inspexecname focused_rage$$inspexecname righteous_rage" Option "&Large" "inspexecname righteous_rage" Option "&Medium" "inspexecname focused_rage" Option "&Small" "inspexecname enrage" } // Resurrection Inspirations Menu "Re&zzes" { Title "Make Resurrection Inspirations from..." Option "&Blue" "inspcombine catch_a_breath restoration$$inspcombine take_a_breather bounce_back$$inspcombine second_wind awaken" Option "Break &Free" "inspcombine break_free restoration$$inspcombine emerge bounce_back$$inspcombine escape awaken" Option "&Green" "inspcombine respite restoration$$inspcombine dramatic_improvement bounce_back$$inspcombine resurgence awaken" Option "&Orange" "inspcombine sturdy restoration$$inspcombine rugged bounce_back$$inspcombine robust awaken" Option "&Purple" "inspcombine luck restoration$$inspcombine good_luck bounce_back$$inspcombine phenomenal_luck awaken" Option "&Red" "inspcombine enrage restoration$$inspcombine focused_rage bounce_back$$inspcombine righteous_rage awaken" Option "&Yellow" "inspcombine insight restoration$$inspcombine keen_insight bounce_back$$inspcombine uncanny_insight awaken" Divider Title "Use Resurrection Inspirations" Option "A&ny" "inspexecname awaken$$inspexecname bounce_back$$inspexecname restoration" Option "&Large" "inspexecname restoration" Option "&Medium" "inspexecname bounce_back" Option "&Small" "inspexecname awaken" } // Accuracy Inspirations Menu "&Yellows" { Title "Make Accuracy Inspirations" Option "&Blue" "inspcombine catch_a_breath insight$$inspcombine take_a_breather keen_insight$$inspcombine second_wind uncanny_insight" Option "Break &Free" "inspcombine break_free insight$$inspcombine emerge keen_insight$$inspcombine escape uncanny_insight" Option "&Green" "inspcombine respite insight$$inspcombine dramatic_improvement keen_insight$$inspcombine resurgence uncanny_insight" Option "&Orange" "inspcombine sturdy insight$$inspcombine rugged keen_insight$$inspcombine robust uncanny_insight" Option "&Purple" "inspcombine luck insight$$inspcombine good_luck keen_insight$$inspcombine phenomenal_luck uncanny_insight" Option "&Red" "inspcombine enrage insight$$inspcombine focused_rage keen_insight$$inspcombine righteous_rage uncanny_insight" Option "Re&z" "inspcombine awaken insight$$inspcombine bounce_back keen_insight$$inspcombine restoration uncanny_insight" Divider Title "Use Accuracy Inspirations" Option "A&ny" "inspexecname insight$$inspexecname keen_insight$$inspexecname uncanny_insight" Option "&Large" "inspexecname uncanny_insight" Option "&Medium" "inspexecname keen_insight" Option "&Small" "inspexecname insight" } }
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
OMG I'm Back yet again! This time I bring you a slimmed down, cleaned up version of my ingame popmenu for your use.
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After looking at the code, there are extra line breaks here:
Menu "&4 Team Teleport Prompt" { Option "See Prompt On" "option_set PromptTeleportFromTeammates 1$$t $name, Team Telepot Prompt is Enabled!" Option "See Prompt Off" "option_set PromptTeleportFromTeammates 0$$t $name, Team Teleport Prompt is Disabled!" } |
Menu "Vet & Buff Pets" { Option "&Non-Combat Pet" "powexecname Clockwork Pet$$powexecname Demon Pet$$powexecname Redcap Pet$$powexecname Rikti Pet$$powexecname Mekman Pet" Divider Title "remember to turn off hover/fly" Option "&Buff Pet" "powexecname Light Fairy Pet$$powexecname Dark Fairy Pet$$powexecname Power Oscillator Pet$$powexecname Blue Wisp Pet$$powexecname Red Wisp Pet$$powexecname Shield Drone Pet$$powexecname Power Drone Pet$$powexecname Shield Oscillator Pet" } |
Menu "&Quick Screenshot Stuff" { Option "Screenshot with UI" "screenshotui 1$$screenshot$$t $name, UI is Enabled in Screenshots, remember to turn it back off" Option "Screenshot without UI" "screenshotui 0$$screenshot$$t $name, UI is disabled in Screenshots" |
Anyway, after fixing those extra line breaks it seems to work.
Oh and edit to add, now that it works, it's awesome. Thanks!
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
I dug through the threads, but it's late and I couldn't find an answer to this question (I probably just scanned right by it):
Are hotkeys in menus restricted to the first 9 lines in the menu? I have 14 lines, including 2 titles and a divider, in a menu and with that the last 4 lines' hotkeys don't function. The commands work if I select them with a mouse, so that isn't it. And if I comment out the divider and a title one more starts working. If I comment out the other title yet another starts working. Here's the code, just in case I'm missing something. I'm trying to add use commands to an old inspiration combination popmenu without resorting to a second tier of submenus and another keystroke. The last six lines in each submenu are the new ones (NOTE: The copy-and-paste messed with some tabs, but it looks to have come across fine otherwise.) |
How much have you customized from the old menu? Maybe it's something you put in causing troubles? I'm not sure by any means if it will help, but you might try one of these things:
- Removing the comments from inside the menu structure
- Remove empty blank lines
- Remove the triple periods ("...") from the titles
- Change the beginning header from:
// Inspiration Combination and Use Popmenu
Menu Inspirations
- To:
Of course there's also the chance that a recent update made changes to the parsing of popmenus, intentionally or otherwise...// Inspiration Combination and Use Popmenu
//
Menu Inspirations
I think the forums broke this code. When I copy/pasted this into a .mnu and loaded it, then tried it out, it only gets to the "Prompt Team Teleport" part and breaks. It also broke all the default keybinds so I couldn't even move my characters.
... Don't know if it was the forums or when you copied from notepad you had Word Wrap enabled? Anyway, after fixing those extra line breaks it seems to work. Oh and edit to add, now that it works, it's awesome. Thanks! |
Hmm, I'm having a problem with a new popmenu file. I make a new MNU file for each armor set. I opened an old one, changed out the names, saved the file as stonearmor.mnu and used the ANSI encoding in Notepad when saving the file as I always do. I go into the game, type "/bind [key] popmenu StoneArmor" and get nada. I've gone through and checked everything numerous times. I've done this for all the MNU files I've made, so what am I missing this time?
// POPMENU File for Stone Armor Super Strength // Menu "StoneArmor" { Title "StoneArmor" Option "Rock Armor &1" "powexecname Rock Armor$$popmenu StoneArmor" Option "Rooted &2" "powexecname Rooted$$popmenu StoneArmor" Option "Brimstone Armor &3" "powexecname Brimstone Armor$$popmenu StoneArmor" Option "Crystal Armor &4" "powexecname Crystal Armor$$popmenu StoneArmor" Option "Minerals &5" "powexecname Minerals$$popmenu StoneArmor" Option "Weave &6" "powexecname Weave$$popmenu StoneArmor" Option "Tough &7" "powexecname Tough$$popmenu StoneArmor" Option "Mudpots &8" "powexecname Mudpots$$popmenu StoneArmor" }
@Rylas
Kill 'em all. Let XP sort 'em out.
Try using an app that will make sure there's no silly stuff that Notepad does.
Try Notepad++
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
@Rylas
Kill 'em all. Let XP sort 'em out.
There's a very cool undocumented and unsupported feature in City of Heroes/Villains: Customized Popup Menus! I did not find this and I have to give credit to Fleeting_Whisper and his awesome Guide to Customizing the QuickChat Menu and where ever he got his info from. Also a big "Thanks!" to Stargazer for bringing up the POPMENU command in that post so that I could explore it more.
First, everything technical I'm going to mention here, follows the EXACT same file syntax as FW's guide so just go there to get the layout of the Menu (.mnu) Files and come back when you're done to see how the /POPMENU command can expand on the functionality. |
All right. Finally got around to futzing with this. First project, a macro menu to house all the calls for a ship raid.
First off this is awesome just grabbed some scripts others wrote and messing around with them in game so thank you.
Has anyone created one for an emp? using the select member then bring up heals and buffs?
Has anyone created one for an emp? using the select member then bring up heals and buffs?
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This is what I use for my Emp:
// Empathy Buffs by TheUnnamedOne // version 0.1 // Menu "EmpathyBuffs" { Title "Empathy Buffs" Divider Title "Healing" Divider Option "Heal Other (&1)" "PowExecName Heal Other" Option "Absorb Pain (&2)" "PowExecName Absorb Pain" Option "Resurrect (&3)" "PowExecName Resurrect" Divider Title "Single Target Buffs" Option "Clear Mind (&4)" "PowExecName Clear Mind" Option "Fortitude (&5)" "PowExecName Fortitude" Option "Adrenalin Boost (&6)" "PowExecName Adrenalin Boost" Divider Title "Area Effect Buffs" Option "Recovery Aura (&7)" "PowExecName Recovery Aura" Option "Regeneration Aura (&8)" "PowExecName Divider }
NUMPAD1 "TeamSelect 1$$PopMenu EmpathyBuffs" NUMPAD2 "TeamSelect 2$$PopMenu EmpathyBuffs" NUMPAD3 "TeamSelect 3$$PopMenu EmpathyBuffs" NUMPAD4 "TeamSelect 4$$PopMenu EmpathyBuffs" NUMPAD5 "TeamSelect 5$$PopMenu EmpathyBuffs" NUMPAD6 "TeamSelect 6$$PopMenu EmpathyBuffs" NUMPAD7 "TeamSelect 7$$PopMenu EmpathyBuffs" NUMPAD8 "TeamSelect 8$$PopMenu EmpathyBuffs"
Ok, I'm at a loss here:
I was working on a new menu for Lambda runs in Notepad++. After creating it and taking it for a test run, I ended up getting a game crash. I wasn't sure what the problem could have been, so I restarted the game and decided to just go on my way and come back to the popmenu later.
Then I noticed ALL of my previous popmenus now crash the game. What gives? Has anyone run into this? I hadn't touched the files at all, just the new one I made this morning.
[UPDATE]
Figured it out. Somehow the new file (despite having it's own name and not sharing a similar "title") was locking up popmenus altogether. Moving it out of the folder fixed things up.
@Rylas
Kill 'em all. Let XP sort 'em out.
Okay, so after reading this entire thread, I have fixed my issues with formatting and what not. My question is this: Is there a way to make the window stay up after option selection? I was using it to make insps during farming and I really cannot see a reason to use it over a bind. Someone fix me?
No. The popmenu options are a menu selection. When you've made your selection, the menu disappears.
http://www.fimfiction.net/story/36641/My-Little-Exalt
No. The popmenu options are a menu selection. When you've made your selection, the menu disappears.
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@Rylas
Kill 'em all. Let XP sort 'em out.
Hmm, i see what you did there. This gives me some ideas. I'll repost if i come up with anything useful.
A game is not supposed to be some kind of... place where people enjoy themselves!