The magic of the POPMENU command


Aggelakis

 

Posted

Quote:
Originally Posted by Kheldarn View Post
Oh. Neat. I think I may have to... appropriate the I20.5 QuickMenu file... >.>
I already did.

I've updated the menu with accelerators (that all work*), fixes for the Vanguard Sigil emote, and the 6th Costume slot for VEATs.

Edit:
* Apparently the root level and the 1st sub levels all work. Upon further testing, the actual costume change levels stop working at random spots (sometimes costume 3, sometimes costume 4 or 5). The only thing I can think of is that there can only be a limited amount of accelerator keys in a popmenu.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Kheldarn View Post
So, I'm wondering: Is anyone else having an issue with nested menus?
Yes, as I've edited my post above, I've also apparently hit a limit of how many accelerator keys actually function. I'm guessing that there is a hard-limit on how many are in a popmenu.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Here is an updated costume change emote menu, sadly without the quick-keys.

Code:
// ccemotes PopMenu
// Written By: "Snow Globe"
// Version 1.3
//
// Usage: /popmenu ccemotes
//           /bind <key> popmenu ccemotes
//           /macro <name> popmenu ccemotes
//
Menu "ccemotes"
{
	Menu "Back Flip"
	{
		Title "Back Flip"
		Divider
		Option "Costume Slot 1"				"cce 0 CCBackFlip"
		Option "Costume Slot 2"				"cce 1 CCBackFlip"
		Option "Costume Slot 3"				"cce 2 CCBackFlip"
		Option "Costume Slot 4"				"cce 3 CCBackFlip"
		Option "Costume Slot 5"				"cce 4 CCBackFlip"
		Option "Costume Slot 6"				"cce 5 CCBackFlip"
	}
	Menu "Evil Laugh"
	{
		Title "Evil Laugh"
		Divider
		Option "Costume Slot 1"				"cce 0 CCEvilLaugh"
		Option "Costume Slot 2"				"cce 1 CCEvilLaugh"
		Option "Costume Slot 3"				"cce 2 CCEvilLaugh"
		Option "Costume Slot 4"				"cce 3 CCEvilLaugh"
		Option "Costume Slot 5"				"cce 4 CCEvilLaugh"
		Option "Costume Slot 6"				"cce 5 CCEvilLaugh"
	}
	Menu "Howl"
	{
		Title "Howl"
		Divider
		Option "Costume Slot 1"				"cce 0 CCHowl"
		Option "Costume Slot 2"				"cce 1 CCHowl"
		Option "Costume Slot 3"				"cce 2 CCHowl"
		Option "Costume Slot 4"				"cce 3 CCHowl"
		Option "Costume Slot 5"				"cce 4 CCHowl"
		Option "Costume Slot 6"				"cce 5 CCHowl"
	}
	Menu "Salute"
	{
		Title "Salute"
		Divider
		Option "Costume Slot 1"				"cce 0 CCSalute"
		Option "Costume Slot 2"				"cce 1 CCSalute"
		Option "Costume Slot 3"				"cce 2 CCSalute"
		Option "Costume Slot 4"				"cce 3 CCSalute"
		Option "Costume Slot 5"				"cce 4 CCSalute"
		Option "Costume Slot 6"				"cce 5 CCHowl"
	}
	Menu "Vanguard Sigil"
	{
		Title "Vanguard Sigil"
		Divider
		LockedOption
		{
			DisplayName "Costume Slot 1"
			Command "cc_e 0 CCVanguardSigil"
			Badge Vanguard_Sigil_CC
			Authbit VanguardPack
		}
		LockedOption
		{
			DisplayName "Costume Slot 2"
			Command "cc_e 1 CCVanguardSigil"
			Badge Vanguard_Sigil_CC
			Authbit VanguardPack
		}
		LockedOption
		{
			DisplayName "Costume Slot 3"
			Command "cc_e 2 CCVanguardSigil"
			Badge Vanguard_Sigil_CC
			Authbit VanguardPack
		}
		LockedOption
		{
			DisplayName "Costume Slot 4"
			Command "cc_e 3 CCVanguardSigil"
			Badge Vanguard_Sigil_CC
			Authbit VanguardPack
		}
		LockedOption
		{
			DisplayName "Costume Slot 5"
			Command "cc_e 4 CCVanguardSigil"
			Badge Vanguard_Sigil_CC
			Authbit VanguardPack
		}
		LockedOption
		{
			DisplayName "Costume Slot 6"
			Command "cc_e 5 CCVanguardSigil"
			Badge Vanguard_Sigil_CC
			Authbit VanguardPack
		}
	}
	Menu "Peacebringer"
	{
		Title "Peacebringer"
		Divider
		Option "Costume 1"			"cc_e 0 CCPeacebringer"
		Option "Costume 2"			"cc_e 1 CCPeacebringer"
		Option "Costume 3"			"cc_e 2 CCPeacebringer"
		Option "Costume 4"			"cc_e 3 CCPeacebringer"
		Option "Costume 5"			"cc_e 4 CCPeacebringer"
	}
	Menu "Warshade"
	{
		Title "Warshade"
		Divider
		Option "Costume 1"			"cc_e 0 CCWarshade"
		Option "Costume 2"			"cc_e 1 CCWarshade"
		Option "Costume 3"			"cc_e 2 CCWarshade"
		Option "Costume 4"			"cc_e 3 CCWarshade"
		Option "Costume 5"			"cc_e 4 CCWarshade"
	}
	Divider
	Title "Purchased"
	Menu "Magic Pack"
	{
		Menu "Cast"
		{
			LockedOption
			{
				DisplayName "Costume Slot 1"
				Command "cce 0 CCCast"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 2"
				Command "cce 1 CCCast"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 3"
				Command "cce 2 CCCast"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 4"
				Command "cce 3 CCCast"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 5"
				Command "cce 4 CCCast"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 6"
				Command "cce 5 CCCast"
				Authbit MagicPack
			}
		}
		Menu "Lightning"
		{
			LockedOption
			{
				DisplayName "Costume Slot 1"
				Command "cce 0 CCLightning"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 2"
				Command "cce 1 CCLightning"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 3"
				Command "cce 2 CCLightning"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 4"
				Command "cce 3 CCLightning"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 5"
				Command "cce 4 CCLightning"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 6"
				Command "cce 5 CCLightning"
				Authbit MagicPack
			}
		}
		Menu "Presto Chango"
		{
			LockedOption
			{
				DisplayName "Costume Slot 1"
				Command "cce 0 CCPrestoChango"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 2"
				Command "cce 1 CCPrestoChango"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 3"
				Command "cce 2 CCPrestoChango"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 4"
				Command "cce 3 CCPrestoChango"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 5"
				Command "cce 4 CCPrestoChango"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 6"
				Command "cce 5 CCPrestoChango"
				Authbit MagicPack
			}
		}
		Menu "Spin"
		{
			LockedOption
			{
				DisplayName "Costume Slot 1"
				Command "cce 0 CCSpin"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 2"
				Command "cce 1 CCSpin"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 3"
				Command "cce 2 CCSpin"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 4"
				Command "cce 3 CCSpin"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 5"
				Command "cce 4 CCSpin"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 6"
				Command "cce 5 CCSpin"
				Authbit MagicPack
			}
		}
	}
	Menu "Martial Arts"
	{
		Menu "Ninja Leap"
		{
			LockedOption
			{
				DisplayName "Costume Slot 1"
				Command "cce 0 CCNinjaLeap"
				Authbit MartialArtsPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 2"
				Command "cce 1 CCNinjaLeap"
				Authbit MartialArtsPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 3"
				Command "cce 2 CCNinjaLeap"
				Authbit MagicPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 4"
				Command "cce 3 CCNinjaLeap"
				Authbit MartialArtsPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 5"
				Command "cce 4 CCNinjaLeap"
				Authbit MartialArtsPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 6"
				Command "cce 5 CCNinjaLeap"
				Authbit MartialArtsPack
			}
		}
		Menu "Smoke Bomb"
		{
			LockedOption
			{
						DisplayName "Costume Slot 1"
						Command "cce 0 CCSmokeBomb"
				Authbit MartialArtsPack
			}
			LockedOption
			{
						DisplayName "Costume Slot 2"
						Command "cce 1 CCSmokeBomb"
				Authbit MartialArtsPack
			}
			LockedOption
			{
						DisplayName "Costume Slot 3"
						Command "cce 2 CCSmokeBomb"
				Authbit MartialArtsPack
			}
			LockedOption
			{
						DisplayName "Costume Slot 4"
						Command "cce 3 CCSmokeBomb"
				Authbit MartialArtsPack
			}
			LockedOption
			{
						DisplayName "Costume Slot 5"
						Command "cce 4 CCSmokeBomb"
				Authbit MartialArtsPack
			}
			LockedOption
			{
						DisplayName "Costume Slot 6"
						Command "cce 5 CCSmokeBomb"
				Authbit MartialArtsPack
			}
		}
	}
	Menu "Mutant Pack"
	{
		Menu "Dimension Shift"
		{
			LockedOption
			{
				DisplayName "Costume Slot 1"
				Command "cce 0 CCDimensionShift"
				Authbit MutantPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 2"
				Command "cce 1 CCDimensionShift"
				Authbit MutantPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 3"
				Command "cce 2 CCDimensionShift"
				Authbit MutantPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 4"
				Command "cce 3 CCDimensionShift"
				Authbit MutantPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 5"
				Command "cce 4 CCDimensionShift"
				Authbit MutantPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 6"
				Command "cce 5 CCDimensionShift"
				Authbit MutantPack
			}
		}
		Menu "Energy Morph"
		{
			LockedOption
			{
				DisplayName "Costume Slot 1"
				Command "cce 0 CCEnergyMorph"
				Authbit MutantPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 2"
				Command "cce 1 CCEnergyMorph"
				Authbit MutantPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 3"
				Command "cce 2 CCEnergyMorph"
				Authbit MutantPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 4"
				Command "cce 3 CCEnergyMorph"
				Authbit MutantPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 5"
				Command "cce 4 CCEnergyMorph"
				Authbit MutantPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 6"
				Command "cce 5 CCEnergyMorph"
				Authbit MutantPack
			}
		}
		Menu "Rapid Boil"
		{
			LockedOption
			{
				DisplayName "Costume Slot 1"
				Command "cce 0 CCRapidBoil"
				Authbit MutantPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 2"
				Command "cce 1 CCRapidBoil"
				Authbit MutantPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 3"
				Command "cce 2 CCRapidBoil"
				Authbit MutantPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 4"
				Command "cce 3 CCRapidBoil"
				Authbit MutantPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 5"
				Command "cce 4 CCRapidBoil"
				Authbit MutantPack
			}
			LockedOption
			{
				DisplayName "Costume Slot 6"
				Command "cce 5 CCRapidBoil"
				Authbit MutantPack
			}
		}
	}
	Menu "Science Pack"
	{
		Menu "Drink Formula"
		{
			LockedOption
			{
				DisplayName "Costume Slot 1"
				Command "cce 0 CCDrinkFormula"
				Authbit SupersciencePack
			}
			LockedOption
			{
				DisplayName "Costume Slot 2"
				Command "cce 1 CCDrinkFormula"
				Authbit SupersciencePack
			}
			LockedOption
			{
				DisplayName "Costume Slot 3"
				Command "cce 2 CCDrinkFormula"
				Authbit SupersciencePack
			}
			LockedOption
			{
				DisplayName "Costume Slot 4"
				Command "cce 3 CCDrinkFormula"
				Authbit SupersciencePack
			}
			LockedOption
			{
				DisplayName "Costume Slot 5"
				Command "cce 4 CCDrinkFormula"
				Authbit SupersciencePack
			}
			LockedOption
			{
				DisplayName "Costume Slot 6"
				Command "cce 5 CCDrinkFormula"
				Authbit SupersciencePack
			}
		}
		Menu "Super Serum"
		{
			LockedOption
			{
				DisplayName "Costume Slot 1"
				Command "cce 0 CCSuperSerum"
				Authbit SupersciencePack
			}
			LockedOption
			{
				DisplayName "Costume Slot 2"
				Command "cce 1 CCSuperSerum"
				Authbit SupersciencePack
			}
			LockedOption
			{
				DisplayName "Costume Slot 3"
				Command "cce 2 CCSuperSerum"
				Authbit SupersciencePack
			}
			LockedOption
			{
				DisplayName "Costume Slot 4"
				Command "cce 3 CCSuperSerum"
				Authbit SupersciencePack
			}
			LockedOption
			{
				DisplayName "Costume Slot 5"
				Command "cce 4 CCSuperSerum"
				Authbit SupersciencePack
			}
			LockedOption
			{
				DisplayName "Costume Slot 6"
				Command "cce 5 CCSuperSerum"
				Authbit SupersciencePack
			}
		}
	}
	Menu "Animal Pack"
	{
		Menu "Feather Burst"
			{
				LockedOption
				{
					DisplayName "Costume Slot 1"
					Command "cce 0 CCFeatherBurst"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 2"
					Command "cce 1 CCFeatherBurst"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 3"
					Command "cce 2 CCFeatherBurst"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 4"
					Command "cce 3 CCFeatherBurst"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 5"
					Command "cce 4 CCFeatherBurst"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 6"
					Command "cce 5 CCFeatherBurst"
					Authbit AnimalPack
				}
		}
		Menu "Fur Burst"
			{
				LockedOption
				{
					DisplayName "Costume Slot 1"
					Command "cce 0 CCFurBurst"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 2"
					Command "cce 1 CCFurBurst"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 3"
					Command "cce 2 CCFurBurst"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 4"
					Command "cce 3 CCFurBurst"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 5"
					Command "cce 4 CCFurBurst"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 6"
					Command "cce 5 CCFurBurst"
					Authbit AnimalPack
				}
		}
		Menu "Fur Spin"
			{
				LockedOption
				{
					DisplayName "Costume Slot 1"
					Command "cce 0 CCFurSpin"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 2"
					Command "cce 1 CCFurSpin"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 3"
					Command "cce 2 CCFurSpin"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 4"
					Command "cce 3 CCFurSpin"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 5"
					Command "cce 4 CCFurSpin"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 6"
					Command "cce 5 CCFurSpin"
					Authbit AnimalPack
				}
		}
		Menu "Feather Spin"
			{
				LockedOption
				{
					DisplayName "Costume Slot 1"
					Command "cce 0 CCFeatherSpin"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 2"
					Command "cce 1 CCFeatherSpin"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 3"
					Command "cce 2 CCFeatherSpin"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 4"
					Command "cce 3 CCFeatherSpin"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 5"
					Command "cce 4 CCFeatherSpin"
					Authbit AnimalPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 6"
					Command "cce 5 CCFeatherSpin"
					Authbit AnimalPack
				}
		}
	}
	Menu "Steampunk Pack"
	{
		Menu "Oil Strike"
		{
			LockedOption
			{
				DisplayName "Costume Slot 1"
				Command "cce 0 CCoilstrike"
				Authbit Steampunk 1
			}
			LockedOption
			{
				DisplayName "Costume Slot 2"
				Command "cce 1 CCoilstrike"
				Authbit Steampunk 1
			}
			LockedOption
			{
				DisplayName "Costume Slot 3"
				Command "cce 2 CCoilstrike"
				Authbit Steampunk 1
			}
			LockedOption
			{
				DisplayName "Costume Slot 4"
				Command "cce 3 CCoilstrike"
				Authbit Steampunk 1
			}
			LockedOption
			{
				DisplayName "Costume Slot 5"
				Command "cce 4 CCoilstrike"
				Authbit Steampunk 1
			}
			LockedOption
			{
				DisplayName "Costume Slot 6"
				Command "cce 5 CCoilstrike"
				Authbit Steampunk 1
			}
		}
		Menu "Pressure Release"
		{
			LockedOption
			{
				DisplayName "Costume Slot 1"
				Command "cce 0 CCpressurerelease"
				Authbit  Steampunk 1
			}
			LockedOption
			{
				DisplayName "Costume Slot 2"
				Command "cce 1 CCpressurerelease"
				Authbit  Steampunk 1
			}
			LockedOption
			{
				DisplayName "Costume Slot 3"
				Command "cce 2 CCpressurerelease"
				Authbit  Steampunk 1
			}
			LockedOption
			{
				DisplayName "Costume Slot 4"
				Command "cce 3 CCpressurerelease"
				Authbit  Steampunk 1
			}
			LockedOption
			{
				DisplayName "Costume Slot 5"
				Command "cce 4 CCpressurerelease"
				Authbit  Steampunk 1
			}
			LockedOption
			{
				DisplayName "Costume Slot 6"
				Command "cce 5 CCpressurerelease"
				Authbit  Steampunk 1
			}
		}
	}
	Menu "Holiday Pack"
	{
		Menu "Gift Burst"
			{
				LockedOption
				{
					DisplayName "Costume Slot 1"
					Command "cce 0 CCGiftBurst"
					Authbit HolidayPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 2"
					Command "cce 1 CCGiftBurst"
					Authbit HolidayPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 3"
					Command "cce 2 CCGiftBurst"
					Authbit HolidayPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 4"
					Command "cce 3 CCGiftBurst"
					Authbit HolidayPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 5"
					Command "cce 4 CCGiftBurst"
					Authbit HolidayPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 6"
					Command "cce 5 CCGiftBurst"
					Authbit HolidayPack
				}
		}
		Menu "Confetti Throw"
			{
				LockedOption
				{
					DisplayName "Costume Slot 1"
					Command "cce 0 CCConfettiThrow"
					Authbit HolidayPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 2"
					Command "cce 1 CCConfettiThrow"
					Authbit HolidayPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 3"
					Command "cce 2 CCConfettiThrow"
					Authbit HolidayPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 4"
					Command "cce 3 CCConfettiThrow"
					Authbit HolidayPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 5"
					Command "cce 4 CCConfettiThrow"
					Authbit HolidayPack
				}
				LockedOption
				{
					DisplayName "Costume Slot 6"
					Command "cce 5 CCConfettiThrow"
					Authbit HolidayPack
				}
		}
	}
	Divider
	Title "Incarnate Purchased"
	Menu "Fireworks"
	{
		Title "Fireworks"
		Divider
		Option "Costume Slot 1"				"cce 0 CCFireworks"
		Option "Costume Slot 2"				"cce 1 CCFireworks"
		Option "Costume Slot 3"				"cce 2 CCFireworks"
		Option "Costume Slot 4"				"cce 3 CCFireworks"
		Option "Costume Slot 5"				"cce 4 CCFireworks"
		Option "Costume Slot 6"				"cce 5 CCFireworks"
	}
	Menu "Ice Block"
	{
		Title "Ice Block"
		Divider
		Option "Costume Slot 1"				"cce 0 CCIceBlock"
		Option "Costume Slot 2"				"cce 1 CCIceBlock"
		Option "Costume Slot 3"				"cce 2 CCIceBlock"
		Option "Costume Slot 4"				"cce 3 CCIceBlock"
		Option "Costume Slot 5"				"cce 4 CCIceBlock"
		Option "Costume Slot 6"				"cce 5 CCIceBlock"
	}
	Menu "Nuke"
	{
		Title "Nuke"
		Divider
		Option "Costume Slot 1"				"cce 0 CCNuke"
		Option "Costume Slot 2"				"cce 1 CCNuke"
		Option "Costume Slot 3"				"cce 2 CCNuke"
		Option "Costume Slot 4"				"cce 3 CCNuke"
		Option "Costume Slot 5"				"cce 4 CCNuke"
		Option "Costume Slot 6"				"cce 5 CCNuke"
	}
	Menu "Pure Energy"
	{
		Title "Pure Energy"
		Divider
		Option "Costume Slot 1"				"cce 0 CCPureEnergy"
		Option "Costume Slot 2"				"cce 1 CCPureEnergy"
		Option "Costume Slot 3"				"cce 2 CCPureEnergy"
		Option "Costume Slot 4"				"cce 3 CCPureEnergy"
		Option "Costume Slot 5"				"cce 4 CCPureEnergy"
		Option "Costume Slot 6"				"cce 5 CCPureEnergy"
	}
	Menu "Stone Block"
	{
		Title "Stone Block"
		Divider
		Option "Costume Slot 1"				"cce 0 CCStoneBlock"
		Option "Costume Slot 2"				"cce 1 CCStoneBlock"
		Option "Costume Slot 3"				"cce 2 CCStoneBlock"
		Option "Costume Slot 4"				"cce 3 CCStoneBlock"
		Option "Costume Slot 5"				"cce 4 CCStoneBlock"
		Option "Costume Slot 6"				"cce 5 CCStoneBlock"
	}
}




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Trying to make a popup menu w/o much luck....any idea what I have wrong?

/Macro "travel" "popmenu Travelpowers" [creates a useless macro]

// POPMENU File Travel powers "Travel" pop-up menu
//
//
Menu "TravelPowers"
//
{
Menu
Option "&amp;Base Portal" "powexecname base transporter"
Option "&amp;PocketD" "powexecname pocket d vip pass"
Option "&amp;Flight (temp)" "powexecname raptor pack"
Option "&amp;Jump (temp)" "powexecname zero-g pack"
Option "&amp;Mission Teleporter" "powexecname mission teleporter"
Option "&amp;Ouroboros" "powexecname ouroboros portal"
Option "&amp;Mission sprint" "powexecname sprint"
Option "&amp;ATT" "powexecname assemble the team"
Option "&amp;ninja" "ninja run"

}


 

Posted

Try this:

Code:
// POPMENU File Travel powers "Travel" pop-up menu
//
//
Menu "TravelPowers"
{
	Option "&Base Portal" "powexecname base transporter"
	Option "&PocketD" "powexecname pocket d vip pass"
	Option "&Flight (temp)" "powexecname raptor pack"
	Option "&Jump (temp)" "powexecname zero-g pack"
	Option "&Mission Teleporter" "powexecname mission teleporter"
	Option "&Ouroboros" "powexecname ouroboros portal"
	Option "&Sprint" "powexecname sprint"
	Option "&ATT" "powexecname assemble the team"
	Option "&Ninja" "powexecname ninja run"
}
You had an extra "menu", the & were "&amp;", and you had two choices with the "M" as a hotkey (Mission TP and Mission Sprint).




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

That was a big help, ninja run however doesn't work any suggestions?


 

Posted

facepalms**


 

Posted

here's another little tidbit that can be added to a Useful Menu of commands. A menu for the different logout options.

Code:
    
Menu "Logging Out"
        {
        Option "&1 Quit to Character Select" "quittocharacterselect"
        Option "&2 Quit to Login Screen" "quittologin"
        Option "&3 Quit to Desktop" "quit"
        }


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

Quote:
Originally Posted by Kheldarn View Post
Don't worry, Snow missed it, too, and that doesn't happen often.
What can I say? I'm not my best after getting a molar removed.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Djeannie View Post
here's another little tidbit that can be added to a Useful Menu of commands. A menu for the different logout options.
Code:
    
Menu "Logging Out"
        {
        Option "&1 Quit to Character Select" "quittocharacterselect"
        Option "&2 Quit to Login Screen" "quittologin"
        Option "&3 Quit to Desktop" "quit"
        Option "&4 Quit Immediately to Login" "buy_coh$$dialog_yes"
        }
fixed


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

So my latests project, popup for the itrials [since I lead so many of them it'll save a ton of typing].
2 questions,
can I change the chat color?
How do I attach emotes?
any and all profreading welcome!
// POPMENU File Trials "Trials" pop-up menu
//
Menu "Trials"
{
Menu Join
{
Title Join
Divider
Option "Lamb" "Say Lambda trial forming pst for invite"
Option "BAF" "Say BAF trial forming pst for invite"
Option "KIR" "Say Keys trial forming pst for invite"
Option "Speed" "Say Speedy mini Lambda/BAF trial forming pst for invite"
}
Menu General
{
Title General
Divider
Option "&1Q" "Entering the Q"
Option "&2Me" "say my team follow me!!!
Option "&3work" "say Great work everybory"
}
Menu Lambda
{
Title Lambda
Divider
Option "&1First" "Say Any first timers with us? If so I'll give a more comprehensive rundown"$$e/calculate
Option "&2Intro" "say Hello everyone this will be a speedy Lambda Trial, Clear the courtyard Only, skip the guns Team 1 on acids Team 2 on Caches$$"e Explain"
Option "&3Pls wait" "say pleae wait 2 mins after the cutscene before using acids"
Option "&4No Doubt" "say Doubtless someone isn't paying attention. Feel free to mock them later"$$"e Yata"
Option "&6Hold" "say Hold up!"
Option "7&Doors" "say at 18:00 Acid the doors and regroup,Do Not Aggro the AV/Mob"
Option "&8Charge""Say Target the AV for mass nuke judgement Charge on 3!"
Option "&9" "say 1"
Option"&10" "say 2"
Option "&11" "say 3"
}
Menu BAF
{
Title BAF
Divider
Uption "&1Plan" "Say Pull the AV's to the North wall ASAP , sooner the better always, Team 1 [&3 if there is} will get the south chokepoint, team 2 at the north"
Option "&2Chokepoints" "say My team with me. Chokepoints not doors! Stay Tight! Ipets at 5:00"
0ption "&3Together" "say Group them up"
Option "&4NS" " More on Nightstar!"
Oprion "&5Siege" "say More on Siege!"
}
Menu KIR
{
Title KIR
Divider
Option "&1welcome" "say Welcome to the Keys Island Reactor trial, if you don't know there are 4 phases to this trial, the last 3 of which are timed"
}
Menu Badges
//this section is for directions on earning the varios badges avaialble on iTrials
{
Title Badges
Divider
}
}


 

Posted

Code:
// POPMENU File Trials "Trials" pop-up menu
//
Menu "Trials"
{
Menu Join
{
Option "Lamb" "s Lambda trial forming pst for invite"
Option "BAF" "s BAF trial forming pst for invite"
Option "KIR" "s Keys trial forming pst for invite"
Option "Speed" "s Speedy mini Lambda/BAF trial forming pst for invite"
}
Menu General
{
Option "&1 Q" "s Entering the Q" 
Option "&2 Me" "s my team follow me!!!
Option "&3 work" "s Great work everybory"
}
Divider
Menu Lambda
{
Option "&1 First" "s Any first timers with us? If so I'll give a more comprehensive rundown"$$e calculate
Option "&2 Intro" "s Hello everyone this will be a speedy Lambda Trial, Clear the courtyard Only, skip the guns. Team 1 on acids Team 2 on caches$$e Explain"
Option "&3 Pls wait" "s Please wait 2 mins after the cutscene before using acids." 
Option "&4 No Doubt" "s Doubtless someone isn't paying attention. Feel free to mock them later$$e Yata"
Option "&6 Hold" "s Hold up!"
Option "7& Doors" "s at 18:00 Acid the doors and regroup,Do Not Aggro the AV/Mob"
Option "&8 Charge""s Target the AV for mass nuke judgement Charge on 3!"
Option "&A Count 1" "s 1"
Option"&B Count 2" "s 2"
Option "&c Count 3" "s 3"
}
Divider
Menu BAF
{
Uption "&1 Plan" "s Pull the AV's to the North wall ASAP , sooner the better always, Team 1 [&3 if there is] will get the south chokepoint, team 2 at the north"
Option "&2 Chokepoints" "s My team with me. Chokepoints not doors! Stay Tight! Ipets at 5:00"
0ption "&3 Together" "s Group them up"
Option "&4 NS" "s More on Nightstar!"
Oprion "&5 Siege" "s More on Siege!"
}
Divider
Menu KIR
{
Option "&1 Welcome" "s Welcome to the Keys Island Reactor trial, if you don't know there are 5 phases to this trial, the last 4 of which are timed."
}
Divider
Menu Badges
{
//this section is for directions on earning the varios badges avaialble on iTrials
}
}
If you have a submenu, you need to wrap the subcommands in these: { }

This line has extra quotes which break things (also missing quote at the end):
Option "&4No Doubt" "say Doubtless someone isn't paying attention. Feel free to mock them later"$$"e Yata"

Same with this line:
Option "&1First" "Say Any first timers with us? If so I'll give a more comprehensive rundown"$$e/calculate

And this line:
Option "&2Intro" "say Hello everyone this will be a speedy Lambda Trial, Clear the courtyard Only, skip the guns Team 1 on acids Team 2 on Caches$$"e Explain"

These lines are a problem:

Option "&1First" "Say Any first timers with us? If so I'll give a more comprehensive rundown"$$e/calculate
Option"&10" "say 2"
Option "&11" "say 3"

The are in the same submenu (if they had the parenthesis), but all have the functional hot key of "1".

Oh yeah, Keyes has 5 distinct phases, the last four are timed.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

SEems to be working now but any ideas or hints for adding color/emotes?
4 reactors and the av fight make 4 right?


 

Posted

Quote:
Originally Posted by Exxcaliber View Post
SEems to be working now but any ideas or hints for adding color/emotes?
4 reactors and the av fight make 4 right?
Chat color has been broken since Issue 13 or so. It broke when they added the ability to click-select text.

As to emotes, you got a few there:
$$e calculate
$$e Yata

Here is a list of emotes you can use:
http://wiki.cohtitan.com/wiki/Emotes

As to the Keyes strategy:
Keyes Island Reactor iTrial: Strategy
http://boards.cityofheroes.com/showthread.php?t=262154

Phase 1: Clear Warworks (not timed)
Phase 2: Reactor Genesis (timed)
Phase 3: Reactor Hope (timed)
Phase 4: Reactor Infinity (timed)
Phase 5: Defeat Anti-Matter (timed)




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
What can I say? I'm not my best after getting a molar removed.
It's all good!


Quote:
Originally Posted by Zombie Man View Post
Code:
    
Menu "Logging Out"
        {
        Option "&1 Quit to Character Select" "quittocharacterselect"
        Option "&2 Quit to Login Screen" "quittologin"
        Option "&3 Quit to Desktop" "quit"
        Option "&4 Quit Immediately to Login" "buy_coh$$dialog_yes"
        }
fixed
Haven't tried the bind with $$dialog_yes in awhile, due to it crashing me. Wonder if it still does...




[ ProTip: The banner is a link to art refs!! | The Khellection | The HBAS Repository | Brute Guides (4/16/10) | How To Post An Image - A Quick Guide ]
Biggest Troll on the forums? I'll give you a hint:

 

Posted

I use targeting macros quite a bit... and I've created a popmenu that creates targeting macros for me so I'm not either really clutter with macros or continually updating a macro. I've not completed it but it's a good start. I clearly don't have all the TFs but it will be updated as they come up either as the WST or as I need them for badges/accolades.

Code:
// Popmenu for TF Macro creation -- "MacroCreater"
// @Dogma 07/24/2011
//
Menu "MacroCreater"
{
    Title "Macro Creater"
    Divider
    Option "Generic Targeter" "macro Targ targetcustomnext"
    Option "Target Caller -- Team" "macro TCall g >>>> $target <<<<"
    Option "Target Caller -- League" "macro LCall lc >>>> $target <<<<"
    Option "Target Caller -- Current" "macro Call say >>>> $target <<<<"
    Divider
    Menu "Behavorial Adjustment Facility -- BAF"
    {
        Title "BAF"
        Divider
        Option "Nightstar" "macro NS targetcustomnext nightstar"
        Option "Siege" "macro Siege targetcustomnext siege"
        Option "Lt Resistance" "macro LTs targetcustomnext Commando"
        Divider
        Title "Share in Legaue"
        Option "Nightstar" "lc Use this to help target Nightstar: /macro NS targetcustomnext nightstar"
        Option "Siege" "lc Use this to help target Siege: /macro Siege targetcustomnext siege"
        Option "Lt Resistance" "lc Use this to target LTs during the escape: /macro LTs targetcustomenext Commando"

    }
    Menu "Lambda Sector Trial -- Lambda"
    {
        Title "Lambda"
        Divider
        Option "Weapons Cache" "macro WC targetcustomnext cache"
        Option "Containment Chamber" "macro CC targetcustomnext chamber"
        Option "Marauder" "macro Mar targetcustomnext marauder"
        Option "Acid" "macro Acid targetcustomnext portal$$powexecname Molecular Acid"
        Option "Grenade" "macro Nade targetcustomnext marauder$$powexecname Pacification Grenade"
        Divider
        Title "Share in League"
        Option "Weapons Cache" "lc Use this to target Weapons Caches: /macro WC targetcustomnext cache"
        Option "Containment Chamber" "lc Use this to target Containment Chambers: /macro CC targetcustomnext chamber"
        Option "Marauder" "lc Use this to target Marauder: /macro Mar targetcustomnext marauder"
        Option "Acid" "lc Use this to target portals and use Molecular Acids: /macro Acid targetcustomnext portal$$powexecname Molecular Acid"
        Option "Grenade" "lc Use this to target Marauder and use Pacification Grenades: /macro Nade targetcustomnext marauder$$powexecname Pacification Grenade"
    }
    Menu "Keyes Island Reactor Trial -- Keyes"
    {
        Title "Keyes"
        Divider
        Option "Terminals" "macro Cell targetcustomnext terminal$$powexecname power cell"
        Option "Disintegration" "macro Dis lc HELP!!! I'M BEING DISINTEGRATED!!!"
        Option "Goliaths" "macro Gol targetcustomnext Goliath"
        Divider
        Title "Share in League"
        Option "Terminals" "lc Use this to target terminals and use Power Cells: /macro Cell targetcustomnext terminal$$powexecname power cell"
        Option "Disintegration" "lc Use this if/when you're being disintegrated: /macro Dis lc HELP!!! I'M BEING DISINTEGRATED!!!"
        Option "Goliaths" "lc Use this to target Goliaths on the second reactor: /macro Gol targetcustomnext Goliath"        
    }
    Divider
    Menu "Imperious Task Force -- ITF"
    {
        Title "ITF"
        Divider
        
        Option "Surgeons" "macro Surg targetcustomnext surgeon"
        Option "Cysts" "macro Cyst targetcustomnext cyst"
        Option "Nictus" "macro Nictus targetcustomnext Nictus"
        Option "General" "macro General targetcustomnext General"
    }
    Menu "Statesman Task Force -- STF"
    {    
        Title "STF"
        Divider
        
    }

    Menu "Lady Grey Task Force -- LGTF"
    {
        Title "LGTF"
        Divider
        Option "Honoree" "macro Honor targetcustomnext honoree"
        Option "Glacia" "Macro Glac targetcustomnext glacia"
        Option "Infernia" "Macro Infer targetcustomnext infernia"
        Option "Generators" "macro Gener targetcustomnext generator"
        Option "Yellows" "macro Yellow targetcustomnear antibody"
        Option "Blues" "macro Blue targetcustomnear electrolyte"
        Option "Greens" "macro Green targetcustomnear mending"
    }
        
    Menu "Tin Mage Task Force -- TMM2TF"
    {
        Title "TMM2TF"
        Divider
        Option "Director 11" "macro Direct targetcustomnext director 11"
        Option "Neuron" "macro Neur targetcustomnext neuron"
    }
    
    Menu "Apex Task Force -- ATF"
    {
        Title "ATF"
        Divider
        Option "Battle Maiden" "macro BM targetcustomnext Maiden"
        Option "Champions" "macro Champ targetcustomnext champion"
    }    
}


Badge-Hunter: @Dogma
CIT: @Dogma
XFire: BrckaLo
Playfire: BrckaLo
GamerDNA: CoHDogma

 

Posted

So I'm having some troubles with my popmenus (the ccemotes one I added to the file by mistake, it wasn't made or edited by me, but by Snow Globe. Also added quickchat by mistake, that one works fine. The rest are mine, and not working, though). I hoped someone here could look them over and either fix and send back, or at least tell me where I went wrong. I copied someone else's and modified it for my own powersets.

http://www.sendspace.com/file/dp1chu

Thanks in advance, anyone who helps me out here.


 

Posted

Hello, I have to say I LOVE this guide. Thank you so much, it is completely changing the way I do my keyboard layout.

I have, what I hope is, an easy question. Here is my popmenu:

//Lore Pets
//bind to W
Menu "LorePets"
{
Title "Lore Pets"
Option "Summon Lore &W" "powexecname Seers Core Superior Ally$$powexecname Seers Radial Superior Ally&&powexecname Phantom Radial Superior Ally$$powexecname Nemesis Radial Superior Ally$$powexecname Vanguard Core Superior Ally"
Divider
Option "Dismiss All &X" "petcom_all Dismiss"
Option "Aggressive &A" "petcom_all Aggressive"
Option "Defensive &D" "petcom_all Defensive"
Option "Passive &P" "petcom_all Passive"
Divider
Option "Attack Target &T" "petcom_all Attack"
Option "Follow &F" "petcom_all Follow"
Option "Go To &G" "petcom_all Goto"
Option "Stay &S" "petcom_all Stay"
}

My goal is to be able to open this pop menu and hit the 'W' Key to summon whatever Lore pet I have equipped. It does currently work, but it seems to randomly pick which lore pet to summon. Most of the time it picks one that is not equipped, as of right now I have no characters with only one Lore pet. What can I do differently to achieve my goal of summoning whichever Lore pet I have equipped?



"A true hero has the strength to stand against evil
without wavering where all others despair,
even if it means standing alone."
- Kragothe Valour

 

Posted

Had fun with this! Made a geeky file - the Superman Edition travel popmenu.

Most of my travel powers were already in this order so it just made sense to theme it up:

- Listed Beast and Ninja right underneath Sprint for a little self-inflicted speed boost.

- Renamed the Prestige powers to remind me what they look like.

- Will most likely go back and throw Zero G in with the Jump pack (edit.. done). Keeping Steam seperate to enjoy the choice between a shiny newer pack or the rusty older one depending on the alt needing a vertical lift.

- Threw Flight and temp flight packs altogether on one line and can always recharge with a dayjob or purchase as they get used on on alts with SS/teleport/SJ.

Flight was added last on the same line. If I'm not mistaken, the macro rotates through the last listed power. Any character with Flight will use that until/in case they respec to a different travel power - in which case, they still have flight temps available.

- "Glasses on" is Shadowy Presence. When he puts his eyeglasses on, no one can see him.

- Kryptonite is a detoggle for every travel power on the menu.



Code:
Menu "Move"
{
        Title "Faster than a Speeding Bullet!"
        Option "&1 Sprint" "powexecname sprint"
        Menu ">> Alternative animations"
        {
        Title "Prestige Powers:"
        Title " "
        Option "&A Shooting Star" "powexec_name Prestige Power Quick"
        Option "&B Sparkle Pony" "powexec_name Prestige Power Surge"
        Option "&C Northern Lights" "powexec_name Prestige Power Rush"
        Option "&D Ripple in Time" "powexec_name Prestige Power Dash"
        Option "&E Silver Surfer" "powexec_name Prestige Power Slide"
        }
        Divider
        Title " "
        Title "More Powerful than a Locomotive!"
 Option "&2 Ninja Run" "powexecname ninja run"
 Option "&3 Beast Run" "powexecname beast run"
        Divider
        Title " "
        Title "Able to Leap Tall Buildings!"
 Option "&4 Jump Pack(s)" "powexecname jump pack$$powexecname Zero-G pack"
 Option "&5 Steam Jump" "powexecname Steam Jump"
        Divider
        Title " "
        Title "Look up in the Sky!"
        Option "&6 Flight powers" "powexecname JetPack$$powexecname Raptor Pack$$powexecname Traveler's Jet Pack$$powexecname Sky Raider Flight Pack$$powexecname LKT-1700 Rocket Pack$$powexecname Holiday Rocket Pack$$powexecname Goldbricker Rocket Pack$$powexecname Antigravity Matrix$$powexecname Jet Pack$$powexecname Fly"
        Menu ">> Alternative poses (mid-flight)"
        {
        Title "It's a Bird! It's a Plane! It's Superman!"
        Title " "
        Option "&H - straight forward" "e flypose1"
        Option "&N - asymetrical" "e flypose2"
        Option "&Y - arms flared" "e flypose3"
        Option "&T - chest forward" "e flypose4"
        }
        Divider
        Title " "
        Title "Clark Kent mannerisms:"
 Option "&7 Glasses on" "powexecname shadowy presence"
        Option "&8 Mild-mannered walk" "powexecname walk"
        Divider
        Title " "
        Option "&9 Kryptonite! (against all but Shadowy Presence)" "powexec_toggleoff sprint$$powexec_toggleoff ninja run$$powexec_toggleoff beast run$$powexec_toggleoff Zero-G Pack$$powexec_toggleoff jump pack$$powexec_toggleoff Steam Jump$$powexec_toggleoff Raptor Pack$$powexec_toggleoff Traveler's Jet Pack$$powexec_toggleoff Sky Raider Flight Pack$$powexec_toggleoff LKT-1700 Rocket Pack$$powexec_toggleoff Holiday Rocket Pack$$powexec_toggleoff Goldbricker Rocket Pack$$powexec_toggleoff Antigravity Matrix$$powexec_toggleoff Jet Pack$$powexec_toggleoff JetPack$$powexec_toggleoff Fly$$powexec_toggleoff Prestige Power Quick$$powexec_toggleoff Prestige Power Surge$$powexec_toggleoff Prestige Power Rush$$powexec_toggleoff Prestige Power Dash$$powexec_toggleoff Prestige Power Slide$$powexec_toggleoff walk"
 
}


 

Posted

You've seen those masterminds who like to set up fancy performance routines for their pets...well here's a way to do that with Popmenu...the only problem is, for some reason I'm unable to determine, the submenu hotkeys don't work beyond a certain number (sometimes it's 4, sometimes it's 5...it's a very bizzarre glitch) so after they stop working you have to click subsequent lines in that verse with your mouse.

// POPMENU File for Performance of "Domo Arigato Mister Roboto" by Styx.
//
//To customize the performance, change the petsay_all commands to the petsay_power or petsay_name to the types and/or names of your pets.
//
// I usually bind the initial menu to a keyboard key (v, for example) so I don't have to keep moving the mouse around to click on a slot to open the initial menu.
// Submenu hotkeys are broken...numbers above a certain point don't work, and it seems kinda random.
//If you don't have the cyborg pack, change RobotDance to just Dance or use whatever dance emote you prefer.
//
Menu "Domo"
{
Title "Mr. Roboto"
Menu "Verse &1"
{
Option "&1" "petsay_all <em RobotDance>$$petsay_all Domo arigato, Mr. Roboto Mata o hima de!"
Option "&2" "petsay_all Domo arigato, Mr. Roboto Himitsu wo shiri tai!"
Option "&3" "local You're wondering who I am$$petsay_all (Secret secret, I've got a secret)"
Option "&4" "local Machine or mannequin$$petsay_all (Secret secret, I've got a secret)"
Option "&5" "local With parts made in Japan$$petsay_all (Secret secret, I've got a secret)"
Option "&6" "local I am the mod-ron man!"
Option "&7" "e RobotDance$$local I've got a secret I've been hiding under my skin. My heart is human, my blood is boiling, my brain IBM!"
Option "&8" "local So if you see me acting strangely, don't be surprised, I'm just a man who needed someone and somewhere to hide"
Option "&9" "local To keep me alive, just keep me alive, Somewhere to hide to keep me alive!"
}

Menu "Verse &2"
{
Title "Mr. Roboto"
Option "&1" "local I'm not a robot without emotions, I'm not what you see"
Option "&2" "local I've come to help you with your problems so we can be free"
Option "&3" "local I'm not a hero, I'm not a savior, forget what you know"
Option "&4" "local I'm just a man who's circumstances went beyond his control"
Option "&5" "local Beyond my control, We all need control$$local I need control, We all need control"
Option "&6" "local I am the mod-ron man$$petsay_all (Secret secret, I've got a secret)"
Option "&7" "local Who hides behind a mask$$petsay_all (Secret secret, I've got a secret)"
Option "&8" "local So no one else can see$$petsay_all (Secret secret, I've got a secret)"
Option "&9" "local My true identity!"
}
Menu "Verse &3"
{
Title "Mr. Roboto"
Option "&1" "local Domo arigato, Mr, Roboto$$petsay_all Domo$$petsay_power Battle Domo"
Option "&2" "local Domo arigato, Mr. Roboto$$petsay_all Domo$$petsay_power Battle Domo"
Option "&3" "local Domo Arigato, Mr. Roboto"
Option "&4" "local Domo Arigato, Mr. Roboto$$petsay_all Domo Arigato, Mr. Roboto"
Option "&5" "petsay_all Domo Arigato, Mr. Roboto$$local (Thank you very much oh Mr. Roboto For doing the jobs that nobody wants to)"
Option "&6" "petsay_all Domo Arigato, Mr. Roboto$$local (And thank you very much oh Mr. Roboto, For helping me escape just when I needed to)"
Option "&7" "petsay_all Domo Arigato, Mr. Roboto$$local (Thank you thank you thank you)"
Option "&8" "petsay_all Domo Arigato, Mr. Roboto$$local (I wanna thank you)"
Option "&9" "petsay_all Domo Arigato, Mr. Roboto$$local (Please thank you)"
}
Menu "Verse &4"
{
Title "Mr. Roboto"
Option "&1" "local The problem's plain to see...Too much technology"
Option "&2" "local Machines to save our lives...Machines de-humanize!"
Option "&3" "local The time has come at last$$petsay_all (Secret secret, I've got a secret)"
Option "&4" "local To throw away this mask$$petsay_all (Secret secret, I've got a secret)"
Option "&5" "local Now everyone can see$$petsay_all (Secret secret, I've got a secret)"
Option "&6" "local My true identity!"
Option "&7" "local I'm Kilroy!$$petsay_all <em bow>"
Option "&8" "local Kilroy!"
Option "&9" "local Kilroy!"
Option "&0" "local Kilroy...$$e bow"
}
}


The Optimist says the glass is half full.
The Pessimist says the glass is half empty.
While they argue about it, the Opportunist comes along, drinks what's left, and removes all doubt. - Redwood

Alvays remember, schmot guy...any plan vere you lose you hat...is a BAD PLAN!