Honest AE question


AncientSpirit_NA

 

Posted

Built two missions. Both were full boss spawns, made for me and a few friends. Both had DETAILED storylines within, both had lots of comedy, glowies, triggered ambushes with more comedy, all custom built toons. They were made for my friends and I------------- and not large AE farming teams.

None had foul words, none replicated anything outside of the game. Cottain Tails and Warface clones were the two missions.

So how on earth did they get nerfed? If someone gets a hair up their butt and plays my mission and decides it is too much of a farm (without taking the time to listen to the content) and report it............ it gets banned for being a farm? This is a serious question and I think there is a balance here.

Where is our ability to protest their comment (which never came my way btw) I GOT ZERO feedback whoever did that.

Honestly I guess I dont know where the fine line is, and I feel like I just wasted MANY hours making two fun missions.


View the story of W.A.R.F.A.C.E. and Septimus Bane here: http://www.fanfiction.net/s/6785073/1/Meus_Profiteor#
my email chrismfears99@yahoo.com

 

Posted

Welcome to the world of CoH.


 

Posted

Contact support. Anybody can report any mission as a Farm, and it could just be flagged as one by support without anybody even bothering to look at it (considering the huge number of arcs that exist, and the limited manpower to review them).

Of course, it's possible that it's been banned for something other than being a farm, like an offensive... anything really. You said it was for laughs, it's possible somebody thought it horribly offensive in some way.

Whatever the reason, contact support, and get to the bottom of it.


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Welcome to the world of CoH.

[/ QUOTE ]Oh I have been here....... doesnt make all things right in the world. Some policies are just wrong.......and need to be modified.

Not one sentence in all the dialogue did I make fun of race, creed, color, foul language........... nothing.

Unless bunnies by themselves are offensive......... maybe its because the player is mad they dont have a furry tail too!


View the story of W.A.R.F.A.C.E. and Septimus Bane here: http://www.fanfiction.net/s/6785073/1/Meus_Profiteor#
my email chrismfears99@yahoo.com

 

Posted

I believe when contacted an arc is banned without review. If the player contacts support - then there is a manual review of the arc.


 

Posted

I have lurked here a long time and to hear that your arcs got banned for being farms just tells me that something is really wrong somewhere. This is not a sarcastic or comedy reply . To hear that an arc by MCG_Warface was banned just does not forecast good things at all. I really hope you contact support and they can review your stories so you can have your slots back.


 

Posted

Also, if it's deemed as not a farm, then it becomes unbannable unless edited.


 

Posted

While I don't see myself as a farmer, I have taken part in a few, especially in P.I. where I have doorsat and gone to dinner while my toon gains experience. I point this out so as not to sound judgmental when I ask: what exactly does "full boss spawns" mean? Did you purposely or accidentally create a map filled with bosses for you and your friends? What kind of powers did the bosses have? And what kind of toons did you and your friends play when you entered this arc? I ask because there are some toons, for example, whose powers basically negate the strong mez attacks of some bosses. Or who attack from the air on bosses who are land locked.

There seems to be a lot of people "defending" you; which may or may not just mean you have friends. But without know the answers to these, its hard to know how you will fare when dealing with the devs. I understand that they give players one chance to change the arc, so you may want to consider your answers well.

And your work proably won't be wasted. Because all the detail isn't lost when you change a Boss level character to a minion or a Lt. (Have a good mix of each.) All the discriptions remain, though the powers don't.

Good luck, btw.


 

Posted

Since we are allowed to have a map of all of whatever even up to AV's, there is nothing wrong with an all boss map whatsoever. In addition to that you had a story so there is no way to mistake that as a farm.

Basically you were griefed. As a matter of fact certain people here in the forum were proudly threatening to do this very thing and you have become a victim of this horrible practice.

I would contact support for sure. This is going to happen more and more until ban one of these fake violation bandits.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

I believe one of the things they put in to cut down on problems like this was a sortable record of who reports things, 0-stars things, 5-stars things, etc. so they can find problem players and destroy them.

I don't know if they DO find problem players and destroy them, but they had plans and built tools to do it.

So there might be an automated smiting coming their way.

Good luck and good hunting!


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Posted

There might be people who think that any mission with all-boss or all-lieutenant factions should be banned. So it's not entirely clear to me that this was a matter of griefing rather than someone getting on their high horse.

Not that that makes it right.


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

Good point.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Built two missions. Both were full boss spawns, made for me and a few friends. Both had DETAILED storylines within, both had lots of comedy, glowies, triggered ambushes with more comedy, all custom built toons. They were made for my friends and I------------- and not large AE farming teams.

None had foul words, none replicated anything outside of the game. Cottain Tails and Warface clones were the two missions.

So how on earth did they get nerfed? If someone gets a hair up their butt and plays my mission and decides it is too much of a farm (without taking the time to listen to the content) and report it............ it gets banned for being a farm? This is a serious question and I think there is a balance here.

Where is our ability to protest their comment (which never came my way btw) I GOT ZERO feedback whoever did that.

Honestly I guess I dont know where the fine line is, and I feel like I just wasted MANY hours making two fun missions.

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Assumptions assumptions assumptions.

First of all if your mission was banned then it would still show up in your published missions list and would have a nice big tag by it which would explain why it was banned.

Now as to the actual supposedly "nerfed" missions. The rabbit mission is still there. I wouldn't exactly call it a detailed story line but it isn't a farm either. Like I said though, it's still there.

As for the Warface clone one it's still there as well but not playable. Most likely you used one of the maps that the devs pulled from the architect because it had spawn location issues.


Don't count your weasels before they pop dink!

 

Posted

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Assumptions assumptions assumptions.

First of all if your mission was banned then it would still show up in your published missions list and would have a nice big tag by it which would explain why it was banned.

Now as to the actual supposedly "nerfed" missions. The rabbit mission is still there. I wouldn't exactly call it a detailed story line but it isn't a farm either. Like I said though, it's still there.

As for the Warface clone one it's still there as well but not playable. Most likely you used one of the maps that the devs pulled from the architect because it had spawn location issues.

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That's an interesting point that perhaps gets overlooked.

Did the mission officially get banned or did it simply cease to function via a patch change?

My mission ceased to function; however, all I had to do was republish (without unpublishing) and it was back up and running again.


 

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There might be people who think that any mission with all-boss or all-lieutenant factions should be banned. So it's not entirely clear to me that this was a matter of griefing rather than someone getting on their high horse.

Not that that makes it right.

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Not sure that I see the difference. The people on their high horse ARE griefers.


 

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There might be people who think that any mission with all-boss or all-lieutenant factions should be banned. So it's not entirely clear to me that this was a matter of griefing rather than someone getting on their high horse.

Not that that makes it right.

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Not sure that I see the difference. The people on their high horse ARE griefers.

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Yes and no. I am not defending them, but someone that truely believes they are reporting a bad arc are not griefing. They are following their own judgement. In much the same way that some players might have sent a petition if they saw a regen/claw scrapper named LoganX or Wolvereeeeeeen, were other thousands of players might have ignored him entirely.

The real problem with this system, is IMO not farmers v. Players. Its based on the judgement of HOW someone chooses to play and spend their time. Farming is not going anywhere. It hasnt for the entire run of this game. However now you can get a slightly better return for time with the AE.

But many players just want to create fun content for them and thier friends to play. And stripping down the AE to the point you can make nothing more challenging then a normal mission defeats the prupose of having it in the first place. Sure it would mean your words can replace a devs, but ultimately the mission options in the AE are the exact same ones we get in normal missions, (find these, kill these, kill him etc.)

IMO the devs should live and let live. Yes hitting level 50 in 15 hours should not be allowed, but the basic level of customizing and play options shouldnt be killed to achieve the balance. It seems to me the biggest complaint over-all is that those that seek true story content feel that finding all the 1-2 mission arcs that are built to kill you are basicly a waste of their time to sort through. And i do agree. So before any other changes, bans, etc, IMO what the MA needs is the ability to publish and arc for play, but not have it come up on searches accept under specific terms, like a global name search.

This allows me to make a tough as nails mission to kill my firends fire tanker, share it with him cause my friend will know to search under my global for it, but not have it come up off general rating, lenght, etc searches if its not truely intended for general player use.

I honesly feel that one change could fix a ton of these issues. It allows for the level of mission you want to make, but also allows it to be kept from general public veiw and thereby keeping it from the eyes of those that might judge it based on a preconceived idea of what makes a arc vs. a farm if the mission was never intended to live up to that judgement in the first place.


 

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I will contact support. Hope it works out. Thanks for all the comments. Yes it was all bosses, mainly so we could fight a comparable warface on the hardest setting only LOTS of clones. It gave us a good challenge with him having EM.

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Well, I'd reconsider the all-boss theme. That is a common tactic for player-made farms. I don't know of any official content within the game where everyone is a boss, so it could be considered exploitative since there's nothing official to which you can compare it. Having a mixture of enemy types makes it more interesting. The mission may get completed sooner since it wouldn't be as difficult, but there's things you could do like pepper some EBs throughout the mission. Even if the mission completes sooner with less rewards because there's minions and lieutenants, you can just run it again if you like it that much.

As for getting reported, the way I understand it is like this.... a player can report an arc/mission for whatever reason they decide. An arc can be locked, but you can petition customer support to look at it for their opinion. If they decide that the mission is fine, then the lock is removed. What's important to note is that once they make that decision, the arc can't be reported again in the future unless you make changes to it. In other words, when they decide it's OK, it stays that way unless you make a change, so you won't have to worry about it getting reported again. At least, that's the way I understood it to be, though I could be wrong.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

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And stripping down the AE to the point you can make nothing more challenging then a normal mission defeats the prupose of having it in the first place.

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Actually, the purpose of the AE wasn't to allow people to create more challenging missions, it was so that the player base could create their own stories. The fact that you could create something more difficult that a "normal mission" doesn't mean that it was its sole purpose.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

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And stripping down the AE to the point you can make nothing more challenging then a normal mission defeats the prupose of having it in the first place.

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Actually, the purpose of the AE wasn't to allow people to create more challenging missions, it was so that the player base could create their own stories. The fact that you could create something more difficult that a "normal mission" doesn't mean that it was its sole purpose.

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The purpose of the AE was for the player base to express its creativity. Limiting the difficulty of the missions to that of the standard missions the dev created, goes against that purpose. I can play a kill mission anywhere, i can play a pick the flashies anytime, a defend object etc. If i want to play one that truely with test my abilities and play style i pretty much have to use the AE, cause just about anything short of an AV in this game is totally solo-able to just about any AT.

The AE allows for a player to create a mission that amps up the difficulty level for even a standard solo player. That is a level of creativity that i dont think should be lost simply because it can be farmed. Those that farm, have always and will always farm. If they dont use the AE, they will simply go back to using the family farm or the TV farms or whatever people used before issue 14 went live.

Killing the level of customization availible to kill farming is simply hurting all the players. And those complaining about the farming and forcing the Dev's hands in this reguard as just cutting off their own noses to spite their faces. When the AE is totally wattered down and no one can make or see their ideas come to light anymore, no one will use it and those that complain about the farmers will still have no missions to play, and no teammates that want to join them anylonger.


 

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And stripping down the AE to the point you can make nothing more challenging then a normal mission defeats the prupose of having it in the first place.

[/ QUOTE ]
Actually, the purpose of the AE wasn't to allow people to create more challenging missions, it was so that the player base could create their own stories. The fact that you could create something more difficult that a "normal mission" doesn't mean that it was its sole purpose.

[/ QUOTE ]

The purpose of the AE was for the player base to express its creativity. Limiting the difficulty of the missions to that of the standard missions the dev created, goes against that purpose. I can play a kill mission anywhere, i can play a pick the flashies anytime, a defend object etc. If i want to play one that truely with test my abilities and play style i pretty much have to use the AE, cause just about anything short of an AV in this game is totally solo-able to just about any AT.

The AE allows for a player to create a mission that amps up the difficulty level for even a standard solo player. That is a level of creativity that i dont think should be lost simply because it can be farmed. Those that farm, have always and will always farm. If they dont use the AE, they will simply go back to using the family farm or the TV farms or whatever people used before issue 14 went live.

Killing the level of customization availible to kill farming is simply hurting all the players. And those complaining about the farming and forcing the Dev's hands in this reguard as just cutting off their own noses to spite their faces. When the AE is totally wattered down and no one can make or see their ideas come to light anymore, no one will use it and those that complain about the farmers will still have no missions to play, and no teammates that want to join them anylonger.

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I agree with you. I was merely pointing out that mission difficulty should be a result of the creative process, and that was the original intention of the system. To offer a creative outlet for users (upon which mission difficulty could be derived), not to offer a facility just for the sole purpose of making personal challenges.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

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And stripping down the AE to the point you can make nothing more challenging then a normal mission defeats the prupose of having it in the first place.

[/ QUOTE ]
Actually, the purpose of the AE wasn't to allow people to create more challenging missions, it was so that the player base could create their own stories. The fact that you could create something more difficult that a "normal mission" doesn't mean that it was its sole purpose.

[/ QUOTE ]

The purpose of the AE was for the player base to express its creativity. Limiting the difficulty of the missions to that of the standard missions the dev created, goes against that purpose. I can play a kill mission anywhere, i can play a pick the flashies anytime, a defend object etc. If i want to play one that truely with test my abilities and play style i pretty much have to use the AE, cause just about anything short of an AV in this game is totally solo-able to just about any AT.

The AE allows for a player to create a mission that amps up the difficulty level for even a standard solo player. That is a level of creativity that i dont think should be lost simply because it can be farmed. Those that farm, have always and will always farm. If they dont use the AE, they will simply go back to using the family farm or the TV farms or whatever people used before issue 14 went live.

Killing the level of customization availible to kill farming is simply hurting all the players. And those complaining about the farming and forcing the Dev's hands in this reguard as just cutting off their own noses to spite their faces. When the AE is totally wattered down and no one can make or see their ideas come to light anymore, no one will use it and those that complain about the farmers will still have no missions to play, and no teammates that want to join them anylonger.

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I agree with you. I was merely pointing out that mission difficulty should be a result of the creative process, and that was the original intention of the system. To offer a creative outlet for users (upon which mission difficulty could be derived), not to offer a facility just for the sole purpose of making personal challenges.

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I would disagree. Strongly. If it were meant to be only about making stories, then they would never have taken it out of 13 to allow us to specifically make custom enemies. And in beta they made them use the PLAYER mods for their abilities. Making challengeing enemies goes hand in hand DIRECTLY with being able to make stories.

From what's been going on lately I'd say the players who care ONLY about "story" is greatly OVER-exaggerated.


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And stripping down the AE to the point you can make nothing more challenging then a normal mission defeats the prupose of having it in the first place.

[/ QUOTE ]
Actually, the purpose of the AE wasn't to allow people to create more challenging missions, it was so that the player base could create their own stories. The fact that you could create something more difficult that a "normal mission" doesn't mean that it was its sole purpose.

[/ QUOTE ]

The purpose of the AE was for the player base to express its creativity. Limiting the difficulty of the missions to that of the standard missions the dev created, goes against that purpose. I can play a kill mission anywhere, i can play a pick the flashies anytime, a defend object etc. If i want to play one that truely with test my abilities and play style i pretty much have to use the AE, cause just about anything short of an AV in this game is totally solo-able to just about any AT.

The AE allows for a player to create a mission that amps up the difficulty level for even a standard solo player. That is a level of creativity that i dont think should be lost simply because it can be farmed. Those that farm, have always and will always farm. If they dont use the AE, they will simply go back to using the family farm or the TV farms or whatever people used before issue 14 went live.

Killing the level of customization availible to kill farming is simply hurting all the players. And those complaining about the farming and forcing the Dev's hands in this reguard as just cutting off their own noses to spite their faces. When the AE is totally wattered down and no one can make or see their ideas come to light anymore, no one will use it and those that complain about the farmers will still have no missions to play, and no teammates that want to join them anylonger.

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I agree with you. I was merely pointing out that mission difficulty should be a result of the creative process, and that was the original intention of the system. To offer a creative outlet for users (upon which mission difficulty could be derived), not to offer a facility just for the sole purpose of making personal challenges.

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I would disagree. Strongly. If it were meant to be only about making stories, then they would never have taken it out of 13 to allow us to specifically make custom enemies. And in beta they made them use the PLAYER mods for their abilities. Making challengeing enemies goes hand in hand DIRECTLY with being able to make stories.

From what's been going on lately I'd say the players who care ONLY about "story" is greatly OVER-exaggerated.

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Many players wanted custom villains or villain groups for their stories.

Hey, I'm just saying that's what the devs said when they were working on it. It was a tools for players to exercise their creativity in storytelling. The more options you have within the system, the more options you have for storytelling, so they do go hand-in-hand. The conclusion that "the system lets me create difficult missions, so therefore its purpose was to allow us to increase difficulty" is faulty.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

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Many players wanted custom villains or villain groups for their stories.

Hey, I'm just saying that's what the devs said when they were working on it. It was a tools for players to exercise their creativity in storytelling. The more options you have within the system, the more options you have for storytelling, so they do go hand-in-hand. The conclusion that "the system lets me create difficult missions, so therefore its purpose was to allow us to increase difficulty" is faulty.



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And the idea that creativity adheres to a predetermined set of acceptable and nonacceptable levels of threat is also false.

You would need to pay attention to a normal progression of a comic book. Take spider-man. In one story arc he could be fighting the Vulture, a meaningless easy criminal for him to face. But in the next story arc a couple months later he is fighting the Sinister-Six, a pile of AV quality enemies that have the ability to beat him down harshly.

So yes i do consider that the ability to create storylines and arcs of variety of difficulty to be a centeral draw to any system like this. The purpose was perhaps not singularly to create more difficult missions, it was to allow players to exhibit their particular wishes and creativity in the form of missions and arcs for this particular game.

That expression IMO requires the ability to up the odds. Frankly as i have said the ability to create a truely no win mission (or atleast one that is much much more difficult then the standard) is a corner stone of this. I skim the mission info at best. I dont really read every single word. What i want is challenge. A challenge that is severly lacking in dev created content. (i simply think that after all the whinners from when the LRTF was created the devs go gun shy to make missions that killed players in mass) So now players can create those tough missions, and the devs dont have to take flak from the players about how hard they are. A "get all" mission is a get all mission no matter what the text says your doing. A "kill X" mission is still a boss kill mission, no matter who that boss is. A "Defend X" mission is still a defend X mission no matter what the object is or the reason to defend it. So anything that the system allows the players to create that goes above and beyond that standard non-threatening dev mission log, IMO should have been, and IMO IS the soul purpose of the MA to begin with. Be that difficulty, custom mobs, making truely villianous arcs not hampered by teen ESRB ratings or whatever. And if to keep that freedom i have to put up with some farmings as a result, then so be it. I have endured the farmers for 5 years already why is this any different then being send tells to pad for someones mission?