Absolute highest solo DPS?


Another_Fan

 

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Single hardest shot is an Ice/Kin Corruptor, if that's the only criteria.

Damage-capped Blizzard with Scourge ftw.

But typically "DPS" means something more long term than "damage per click".

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damage per second. i dunno how fast one clicks in 1 sec though.

prolly depends on your fingers...
And your mouse

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Oh! Well, if you're only counting 1 second, then it's 0.

The fastest activation for a damaging power is 0.83 seconds, which once you account for server ticks becomes 1.056 seconds.

Are we done with the semantics yet?

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ok, ok, you are right.


 

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Single hardest shot is an Ice/Kin Corruptor, if that's the only criteria.

Damage-capped Blizzard with Scourge ftw.

But typically "DPS" means something more long term than "damage per click".

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damage per second. i dunno how fast one clicks in 1 sec though.

prolly depends on your fingers...
And your mouse

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Oh! Well, if you're only counting 1 second, then it's 0.

The fastest activation for a damaging power is 0.83 seconds, which once you account for server ticks becomes 1.056 seconds.

Are we done with the semantics yet?

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ok, ok, you are right.

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DPS generally refers to sustained damage output. i'm sure you either knew that and were being "clever" or my saying it is a waste of time anyway.


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anything that can 1 shot an enemy should be considered high DPS. lol

[/ QUOTE ]Only if it can 1 shot enemies with sufficient frequency to be considered high DPS.

Self Destruction deals a lot of damage, but with an hour recharge it's far from high DPS.


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On my Kin/ Defender i got a Scrapper's Head Splitter to 400ish and he criticaled... 800 easy

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*sigh*

Okay, since we're back at this again...

Blizzard damage cap: 400% (pseudopet, uses the +300% maximum instead of the normal +400% maximum for Corruptors)

Blizzard, damage per tick: 3.34 Cold, 3.34 Lethal, 6.67 Cold while Scourging, total of 13.35 per tick with Scourge.

Damage per tick at damage cap (possible easily with Fulcrum Shift), while Scourging: 53.4

Ticks per second: 5
Number of seconds pet exists: 15
Total number of ticks: 75

Total theoretical damage: 4005 damage per target

Maximum number of targets: 16

Total damage per power activation (ie, click), theoretical maximum: 64080.

That's a little better than 800.

Sheesh, at least try to use Assassin's Strike; it can do 2641.55 damage on a damage-capped double-critical. Blizzard has to Scourge on around 30% of the ticks to outdo that.

And this has nothing to do with the DPS question. For that, I'd agree that it's likely to be a Fire/Elec Blaster or possibly a proc'd out Rad/Kin Corruptor - Radiation Blast can take a lot of procs, Neutrino Bolt has a very fast cycle time, and Kinetics means you're not sacrificing any damage slotting for them and are still likely to run at the damage cap.

(edit: and no, I haven't bothered to figure out best theoretical DPS chains for those builds - it's a guess based on performance expectations)


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I'll support fire/elec blasters.

fire/kin corrs are also capable of some pretty disturbing damage.

Actually thinking IO'ing one out for some high def would be a fun project.

Basically you want Blaze and you want it ofter. It is that good.


 

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Why Fire/Elec instead of Fire/Fire? Electric gives you a damage aura and Havoc Punch (Thunder Strike's activation is a bit long), but /Fire gives you a stronger damage aura, a melee attack with almost as good DPA (Fire Sword), and Burn + Ring of Fire, which should more than make up the difference. Electric does have Power Sink, but if you have the inf for this sort of high-recharge build you can afford the +recovery uniques.

(I'm assuming that Power Sink and Lightning Field alone can't fully drain a mob's endurance... if it can, the survivability might be worth it.)


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I would think one thing that would hinder the fire secondary on a blaster with fire sword would be the draw time slowing it down. Probably is close but the redraws would suck from a DPS standpoint.


 

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I'm speaking from ignorance of the exact set in question but Fire Sword powers generally have no redraw of any kind.


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You are correct. No redraw time on fire/ice blades or stone mallets. They form as part of the actual attack animation unlike the true weapon sets which have a different animation for the draw.


Be well, people of CoH.

 

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My not-so-IOed Dark/Shield Brute can drop Shield Charge for around 720 damage to whatever is around, more if there's -res around.

That's a serious AoE to spit out every forty seconds or so. That being said, he doesn't hold a candle to a good Corr or Troller build.


 

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Why Fire/Elec instead of Fire/Fire? Electric gives you a damage aura and Havoc Punch (Thunder Strike's activation is a bit long), but /Fire gives you a stronger damage aura, a melee attack with almost as good DPA (Fire Sword), and Burn + Ring of Fire, which should more than make up the difference. Electric does have Power Sink, but if you have the inf for this sort of high-recharge build you can afford the +recovery uniques.

(I'm assuming that Power Sink and Lightning Field alone can't fully drain a mob's endurance... if it can, the survivability might be worth it.)

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A Fire/Fire probably can put out more damage than a Fire/Elec, but the endurance needed is unsustainable solo (One Emp, Kin, or Cold makes it all better though ). For blasters, Fire/Elec or Fire/MM would be the way to go because of infinite endurance.


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Why Fire/Elec instead of Fire/Fire? Electric gives you a damage aura and Havoc Punch (Thunder Strike's activation is a bit long), but /Fire gives you a stronger damage aura, a melee attack with almost as good DPA (Fire Sword), and Burn + Ring of Fire, which should more than make up the difference. Electric does have Power Sink, but if you have the inf for this sort of high-recharge build you can afford the +recovery uniques.

(I'm assuming that Power Sink and Lightning Field alone can't fully drain a mob's endurance... if it can, the survivability might be worth it.)

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Power Sink and Lightning Field can drain a mob's endurance, but it won't prevent them from recovering enough to get some (weaker) attacks off. It's part of how Electric Armor can stay alive on Brutes.

As for why /Electric over /Fire? Faster animation on Charged Brawl than Fire Sword, Havoc Punch and Shocking Grasp being available versus no other good single target attack, and the likelihood that you're going to end up using procs to boost both pushing them ahead of the DoT that Fire brings; /Fire has more AoE by far, though.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

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Als, high DPS means nothing if the attack sequences are unsustainable due to endurance costs.

Power Sink basically lets you use chains that would normally be unsustainable for most other secondaries.


 

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My not-so-IOed Dark/Shield Brute can drop Shield Charge for around 720 damage to whatever is around, more if there's -res around.

That's a serious AoE to spit out every forty seconds or so. That being said, he doesn't hold a candle to a good Corr or Troller build.

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Mine follows up that 720 smash based SC with a 720 nrg based Lightning Rod. Very little if anything survives the combo. While I greatly appreciate the damage boosts that trollers have gotten over the past few years I can't agree with this. If a brute can't hold a candle to troller then it's only because his hands are full with all the killin ;P

True the troller efortlessly holds and widdles the whole room down, but the brute cleared the next 3 rooms while that troller did so. lol

And Corrs damage can only compare once room drops below half damage.. been there with my best corrs and best brutes.. 5-6 attacks into +3 lvl group if my corr is still alive they can finally start tripping scourge.. however my elec/shield brute has already fired 2 attacks by then and the rooms all dead, so sorry no scourge for you today


 

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My not-so-IOed Dark/Shield Brute can drop Shield Charge for around 720 damage to whatever is around, more if there's -res around.

That's a serious AoE to spit out every forty seconds or so. That being said, he doesn't hold a candle to a good Corr or Troller build.

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Mine follows up that 720 smash based SC with a 720 nrg based Lightning Rod. Very little if anything survives the combo. While I greatly appreciate the damage boosts that trollers have gotten over the past few years I can't agree with this. If a brute can't hold a candle to troller then it's only because his hands are full with all the killin ;P

True the troller efortlessly holds and widdles the whole room down, but the brute cleared the next 3 rooms while that troller did so. lol

And Corrs damage can only compare once room drops below half damage.. been there with my best corrs and best brutes.. 5-6 attacks into +3 lvl group if my corr is still alive they can finally start tripping scourge.. however my elec/shield brute has already fired 2 attacks by then and the rooms all dead, so sorry no scourge for you today

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Sorry, but have you ever SEEN a good fire/kin troller?

My guess is no...


 

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My not-so-IOed Dark/Shield Brute can drop Shield Charge for around 720 damage to whatever is around, more if there's -res around.

That's a serious AoE to spit out every forty seconds or so. That being said, he doesn't hold a candle to a good Corr or Troller build.

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Mine follows up that 720 smash based SC with a 720 nrg based Lightning Rod. Very little if anything survives the combo. While I greatly appreciate the damage boosts that trollers have gotten over the past few years I can't agree with this. If a brute can't hold a candle to troller then it's only because his hands are full with all the killin ;P

True the troller efortlessly holds and widdles the whole room down, but the brute cleared the next 3 rooms while that troller did so. lol

And Corrs damage can only compare once room drops below half damage.. been there with my best corrs and best brutes.. 5-6 attacks into +3 lvl group if my corr is still alive they can finally start tripping scourge.. however my elec/shield brute has already fired 2 attacks by then and the rooms all dead, so sorry no scourge for you today

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Sorry, but have you ever SEEN a good fire/kin troller?

My guess is no...

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yup, have one, and seen plyers better at it then me, have even killed few PvP and been chewed new ones more then once in pvp by em lol.. still gotta say, over all killage, I'll take my furied up brute over my fire kin any day of the weak, and have teamed with many on this same alt, I tend to leave them to kill last 1-2 stragglers that may have been missed while I go nuke the next groups.. kinda a game to me, try an kill everyone before my teamates get to fire attack lmao

So I love the fire/kin damage, don't get me wrong, not puttin them down, just can't see how they compare to boom,boom run to next room repeat


 

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Oh an one more thing can tell ya. Before they nerfed my /elec brutes res a solo fire/kin could not do enough dam to kill him, sure they too fast for me to get all siphoned out an zippy hovering around me while immobing me everyso often and lots a little damage # floating up, but my uber res and proc-ed regen meant even without attacking them they could not damage me enough to kill me alone. But that was befiore the PvP nerf, now my uber res alt drops in overall ress alot :/


 

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Anyone remember when Defiance was new and there was only one true answer to top dog in AoE damage? The Fire blaster

Ah the good ole days of running around hoping random healer wouldn't heal me so I could one shot entire groups of enemies 4-5 levels higher then me


 

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When did this turn into a "which one wins pvp" discussion?


 

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just a damge output comparison, unfortunately I cannot relate to you what a well built fire/kin damage feels like on recieving end from a PvE point of view.. anyone wann throw guesses out there as top why? lol


 

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just a damge output comparison, unfortunately I cannot relate to you what a well built fire/kin damage feels like on recieving end from a PvE point of view.. anyone wann throw guesses out there as top why? lol

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PVE and PVP use different damage values now, so using that as a comparision is not very bright.


 

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just a damge output comparison, unfortunately I cannot relate to you what a well built fire/kin damage feels like on recieving end from a PvE point of view.. anyone wann throw guesses out there as top why? lol

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PVE and PVP use different damage values now, so using that as a comparision is not very bright.

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hehe

So picky.. yes the damage values are diff now, from what I hear,( haven't PvPed sinced they PvP nerfs )

but while they are diff now, my examples of bein on recieving end of Fire/kin dam come from pre-nerf.. so have merit.. When I PvPed on regular bases the only diff 'tween PvP zone and PvE zone was "thinking" unpredictable enemies known as players.. all the powers worked the same.

So assuming I was comparing different base damage values is "not very bright".


 

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just a damge output comparison, unfortunately I cannot relate to you what a well built fire/kin damage feels like on recieving end from a PvE point of view.. anyone wann throw guesses out there as top why? lol

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PVE and PVP use different damage values now, so using that as a comparision is not very bright.

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hehe

So picky.. yes the damage values are diff now, from what I hear,( haven't PvPed sinced they PvP nerfs )

but while they are diff now, my examples of bein on recieving end of Fire/kin dam come from pre-nerf.. so have merit.. When I PvPed on regular bases the only diff 'tween PvP zone and PvE zone was "thinking" unpredictable enemies known as players.. all the powers worked the same.

So assuming I was comparing different base damage values is "not very bright".

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Well, that's true, the best way to compare DPS on a fire/kin troller vs. your elec/shield brute is to use anecdotal reports from what a fire/kin did to your /elec brute in pvp a few issues ago. I BOW TO YOUR SUPERIOR INTELLECT.


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