Absolute highest solo DPS?


Another_Fan

 

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just a damge output comparison, unfortunately I cannot relate to you what a well built fire/kin damage feels like on recieving end from a PvE point of view.. anyone wann throw guesses out there as top why? lol

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PVE and PVP use different damage values now, so using that as a comparision is not very bright.

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hehe

So picky.. yes the damage values are diff now, from what I hear,( haven't PvPed sinced they PvP nerfs )

but while they are diff now, my examples of bein on recieving end of Fire/kin dam come from pre-nerf.. so have merit.. When I PvPed on regular bases the only diff 'tween PvP zone and PvE zone was "thinking" unpredictable enemies known as players.. all the powers worked the same.

So assuming I was comparing different base damage values is "not very bright".

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Well, that's true, the best way to compare DPS on a fire/kin troller vs. your elec/shield brute is to use anecdotal reports from what a fire/kin did to your /elec brute in pvp a few issues ago. I BOW TO YOUR SUPERIOR INTELLECT.


YOU WIN!

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Lol nice derails there

My terminology was not concise enough for the budding lawyers on here. Comparison was not a correct word to use. Waas more of side comment on damage output of fire/kin, perhaps woulda been better had a compared the time it takes my Brute to solo an EB to time spent on same EB with my fire/kin...

The only real point I was making (and if disecting my incorrect language usage is your best arguement against.. you're right I do win ) is that my AoE damage output on my elec/shield brute is far superior to the damage output of my Fire/kin. And those observations come from both playing them and from veiwing stat sheet comparisons on Mids.

Thank you very much for time and have a great day


 

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none of my brutes can touch my thugs/traps

i'm guessing a lot of you dont have mm's or play the garbage mm secondaries


 

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<QR>

<insert random offtopic babble here>

There, I'm as constructive as anyone else.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Take the damage done to a single target from blizzard or ignite paired with FS and aim?


 

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Take the damage done to a single target from blizzard or ignite paired with FS and aim?

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The numbers above were best possible case - damage capped (through Fulcrum Shift) with all 75 ticks hitting, and all 75 ticks Scourging.

It's really only possible against GMs on some very lucky rolls; nothing else has enough hit points to guarantee Scourge through the whole rain and statistically all 75 ticks will only hit 2.1% of the time with capped accuracy. ((0.95)^75)


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

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none of my brutes can touch my thugs/traps

i'm guessing a lot of you dont have mm's or play the garbage mm secondaries

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MMs are and in Dev's words meant to be strongest AT in game. I did and still do play MMs sometimes but find them less then challenging. Not many other ATs can clear a relentless mission solo with EB boss, while you're upstairs makin a sandwhich.. an MM can. So I agree MMs built an played right are topdog but as I said... they get boring when you don't need to touch the keyboard to clear missions


 

Posted

How about a well invested Night Widow with Double Assault?

An attack chain of:

Lunge, Slash, Eviscerate and Poison Dart

Poison Dart has built in -25% regen and I think they stack??


I feel my Night Widow does a lot of damage while having a lot of defense and good -slow debuff. I don't hear much about NW doing good damage here, which I find kinda weird.


In fact, I think Crab with Call Reinforcement (almost perma) does a lot of damage too. Venom has -20% resistance debuff which benefits himself and the two bigger spiders (the small ones kinda suck if you can perma them without losing much, then they should add good dps if they don't die).

Venom + Double Assault + Slice + Arm Lash + Longfang should be good dps. Mine is at lvl 49 and I find myself killing rather quick.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Night Widows can put out quite a bit of damage, and have great survivability, but their best DPS chains burn through endurance very quickly and this affects the sustainable rate.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

[ QUOTE ]
How about a well invested Night Widow with Double Assault?

An attack chain of:

Lunge, Slash, Eviscerate and Poison Dart

Poison Dart has built in -25% regen and I think they stack??


I feel my Night Widow does a lot of damage while having a lot of defense and good -slow debuff. I don't hear much about NW doing good damage here, which I find kinda weird.


In fact, I think Crab with Call Reinforcement (almost perma) does a lot of damage too. Venom has -20% resistance debuff which benefits himself and the two bigger spiders (the small ones kinda suck if you can perma them without losing much, then they should add good dps if they don't die).

Venom + Double Assault + Slice + Arm Lash + Longfang should be good dps. Mine is at lvl 49 and I find myself killing rather quick.

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Think my widow churns out some pretty good damage too, but playing him (he's only like lvl 36 or so) while very fun an sneaky feelin and very deadly, the kills feel much slower.. but the pew pew pew pew sound effects orf the darts are fun tho


 

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Night Widows can put out quite a bit of damage, and have great survivability, but their best DPS chains burn through endurance very quickly and this affects the sustainable rate.

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Even with unique Numina and Miracle and set bonuses? My Fortunata has both and she very very rarely has any endurance problem unless somebody drains her. She runs double assault, one maneuver, one tactic and one mez shield.

My Night Widow only has Numina I think and she can run into endurance problem sometimes.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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I have obtained over 400hp in one attack on my Katana and with a team of /kin with FS i hit right at 700hp in 1 atttack.

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With no outside buffs, my ss/fire's KoB hits for 711 ...thats with double stacked rage and fiery embrace (not sure exactly how much fury, but I'd guess around 90%) ..anyway my point is, in regards to the OP, katana definitely isn't it.


 

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Even with unique Numina and Miracle and set bonuses?

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Yup. Even with multiple uniques, stacked 4% values from purples, and a recovery buff from the crafting station at your SG base.


 

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How much do you want to spend ?

A blaster with about 1.5 -2.0 billion in sets can outdamage just about anything and live to tell about it in PVE.

With SOs not so much.

In general if you aren't alive it really kills your DPS.

The trick is to get your high damage attacks on very high recharge and in a way you are survivable.

Bosses/AVs/Gms forget about the melee attacks get to range get to very high recharge, and ranged defense then go to town.

For fire its no problem at all to have an attack chain of AIM+BU+(Flares+blaze+fireblast)^3 then repeat untill aim and uildup are up again.

This gives you 1200 or so points in 3.67s second from the initial attack. The second iteration is a bit higher from defiance about 1500 on the third you will be much lower as the fireblast won't get the buff from aim and buildup.

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Always found the "after sets" arguement to make little sense. If that same blaster was not most survivable and DPS producing before sets and now is after sets.. what happens when ATs he was comparing to also slots purple sets?

Sure you can outsingle target damage my AT if I have no ENH, but then so can everything else lol.

Single target may just go to SS brutes tho, while AoE sucks their fast attack chain requires little tweaking to build and hold fury and KO blow with it's massive dam, KU AND hold is pretty nasty.ST one time attack pretty sure goes to nrg builds, but the long ani on ET (cripes, they turned my fav punch into an AS attack lol) make it screw up sustained dps.


 

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Single target may just go to SS brutes

[/ QUOTE ] Dark Melee is higher than Super Strength.

I still don't see how anything can produce the damage a blaster can. Anyone have any comparison numbers?


 

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The thing to keep in mind is that at a certain point you have all the survivability you need. A Blaster needs a lot of set bonuses to be able to go up against an 8-man mob, while some Tanks can do it with SOs. If those Tanks invest in the same defensive sets as the Blaster, they can now... still tank the same mob, since it's already at max size. Yes, if you are trying to solo the ITF you need insane survivability, but for the average farmer, AV soloist, or general mission runner you have a point where you can survive pretty much anything thrown at you.

The real question is, how much room do you have for damage boosting sets after you get your survivability. That's where Scrappers and Brutes have the edge over Blasters in the billion-inf game... the Blaster can't get as much +damage and +recharge since he also has to worry about softcapping his ranged defense. He also can't necessarily use his melee often unless he invests heavily in melee defense too. Defensive Brutes and Scrappers need a lot fewer sets to softcap, and can then focus on recharge, recovery, and so forth. Resist based melee types don't even need to softcap, they just need some +regen and +HP and they're good to go.

For solo DPS, you need three things:
<ul type="square">[*]A very high DPS attack chain[*]Enough recovery to maintain that attack chain indefinitely[*]Enough survivability to not die in the process[/list]
Working out just which power set combinations do that the best is not simple... which is why I made this thread instead of just looking at Mids.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

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Single target may just go to SS brutes

[/ QUOTE ] Dark Melee is higher than Super Strength.

I still don't see how anything can produce the damage a blaster can. Anyone have any comparison numbers?

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I've found this conversation fascinating. I would think that getting mezzed would be murder on DPS.


Be well, people of CoH.

 

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MMs are and in Dev's words meant to be strongest AT in game.

[/ QUOTE ]Prove this. I'm not going to argue that MMs are powerful (they are), but I've never heard of any of our devs ever saying any AT was "meant to be strongest AT in game", MMs or otherwise.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Single target may just go to SS brutes

[/ QUOTE ] Dark Melee is higher than Super Strength.

I still don't see how anything can produce the damage a blaster can. Anyone have any comparison numbers?

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I've found this conversation fascinating. I would think that getting mezzed would be murder on DPS.

[/ QUOTE ] I'm talking straight damage. I'm not factoring in survivability and endurance.


 

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Even with unique Numina and Miracle and set bonuses?

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Yup. Even with multiple uniques, stacked 4% values from purples, and a recovery buff from the crafting station at your SG base.

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May I ask why you need THAT much endurance for??

In normal fights, there are plenty of time to recover in between fights and you get a lot of blue inspirations too.

Against AV/Hero, you can stock up one or two and then rely on god mode to finish off the target.

I can't think of one situation where set bonuses + numina and miracle are not enough, unless you are fighting something that can drain you but that target has to hit NW first or auto hit from Energy Drain-type of power.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

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Single target may just go to SS brutes

[/ QUOTE ] Dark Melee is higher than Super Strength.

I still don't see how anything can produce the damage a blaster can. Anyone have any comparison numbers?

[/ QUOTE ]

I've found this conversation fascinating. I would think that getting mezzed would be murder on DPS.

[/ QUOTE ] I'm talking straight damage. I'm not factoring in survivability and endurance.

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Since this thread is talking about "irrelevant situation", I would say Blaster may be on the top but... but but...



I16 Dominator is waiting for this comparison anxiously!!!


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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He also can't necessarily use his melee often unless he invests heavily in melee defense too

[/ QUOTE ] Since you're talking solo DPS, do you mean facing solo size spawns? Because if so, not much defense is needed at all.


 

Posted

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Single target may just go to SS brutes

[/ QUOTE ] Dark Melee is higher than Super Strength.

I still don't see how anything can produce the damage a blaster can. Anyone have any comparison numbers?

[/ QUOTE ]

I've found this conversation fascinating. I would think that getting mezzed would be murder on DPS.

[/ QUOTE ] I'm talking straight damage. I'm not factoring in survivability and endurance.

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Roger that. hmmm. Can a fire blaster chain blaze/flares/fireblast/flares/repeat?


Be well, people of CoH.

 

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He also can't necessarily use his melee often unless he invests heavily in melee defense too

[/ QUOTE ] Since you're talking solo DPS, do you mean facing solo size spawns? Because if so, not much defense is needed at all.

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I think the poster is basically asking "Fighting a Dummy" situation. Who has the MOST dps? Blaster I guess.

I don't care all the claims about how Blaster can survive so well with set bonuses. I've seen plenty of blasters who face dirt so often if they are not babysitted. To me, that's REAL situation.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

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[ QUOTE ]
[ QUOTE ]
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Single target may just go to SS brutes

[/ QUOTE ] Dark Melee is higher than Super Strength.

I still don't see how anything can produce the damage a blaster can. Anyone have any comparison numbers?

[/ QUOTE ]

I've found this conversation fascinating. I would think that getting mezzed would be murder on DPS.

[/ QUOTE ] I'm talking straight damage. I'm not factoring in survivability and endurance.

[/ QUOTE ]

Roger that. hmmm. Can a fire blaster chain blaze/flares/fireblast/flares/repeat?

[/ QUOTE ] I came up with a perma hasten build earlier in the thread:

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If I'm reading it correctly, yes. But what about Havoc Punch and Charged Brawl? Or Energy Punch and Bone Smasher if you go /EM?


 

Posted

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Single target may just go to SS brutes

[/ QUOTE ] Dark Melee is higher than Super Strength.

I still don't see how anything can produce the damage a blaster can. Anyone have any comparison numbers?

[/ QUOTE ]

I've found this conversation fascinating. I would think that getting mezzed would be murder on DPS.

[/ QUOTE ]

I think he meant I16 Dominators. Oh baby.. I can't wait!!

(Perma-dom = all the mezz protection you need in pve)


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.