Absolute highest solo DPS?
I'm going to assume you mean ST(single target) damage.
I have no numbers to back me up, but I don't see how anything could compete with a blaster. My guess would be Fire/Elec or Fire/EM would be the highest.
Other ATs have more survivability, but from a pure damage standpoint, blasters are king.
I have obtained over 400hp in one attack on my Katana and with a team of /kin with FS i hit right at 700hp in 1 atttack.
Dark/Shield Scrapper probably can get the highest self buff to actually put out damage. It can sustain strong attacks over and over. It requires having a lot of minions to buff itself though. Without a team mate it would be a very strong contender.
Other things to think about it who you are trying to damage. Minus Regen isn't technically damage, but it helps kill things faster. I've heard Illusion/Rad controllers can kill things that others just can't dream of because of the minus regeneration.
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I was wondering, what AT / power set is capable of the absolute highest single target DPS? Fire/Energy Blasters? Dark/Shield Scrappers or Brutes? Sonic/Kin Corruptors? Or is it too close to call?
[/ QUOTE ]
I think there's a lot of variables tied to this question. How long does the DPS have to be sustained? 20 seconds or 20 minutes? Solo or teamed? Can the player use other enemies as buffbots for Soul Drain or not?
On the scrapper boards soloing a pylon is generally considered a good metric for DPS. Currently I have seen a time of 5:15 recorded by a Fire/Shield scrapper which is very good, the best I can remember seeing. I have recorded a time of 5:45 with my Dark/Shields but I only attempted it a few times just to see, I think he's capable of shaving at least 30 seconds off that time, but it took a lot of fodder for Soul Drain which Fire doesn't need.
I did knock Woodsman out in about 2:45 seconds. From the time I first damaged him to the moment he dropped.
If teams are allowed and buffing from teammates then that changes everything. Brutes have a much higher damage cap than scrappers so they might pull ahead in that scenario. Possibly far ahead.
I was thinking solo, sustained DPS... specifically against archvillains and higher. In particular, I was wondering if it's possible to actually outdamage a Giant Monster's regen without debuffs, or failing that, who can take out AVs the fastest.
I know debuffs help a lot, but I was looking mainly at the pure damage ATS and they don't get many. It looks like Fire/Shield and DM/Shield are strong contenders since they can keep a crowd of minions around them to buff their damage (and survive all that aggro). I wonder how a high-recharge Stone/Shield or Fire/Shield Brute compares to the Scrapper once you figure in Fury?
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Fire/Elec Blasters probably have considerably higher max DPS; the Blaster boards don't generally build for max DPS because the interesting question for them is "How can I survive the incoming damage?"
Scrapper builds tend to revolve around taking the absolute best attacks and building very short chains.
Given that Blaze is 200 DPS with no buffs or enhancements, Charged Brawl is 131 DPS with no buffs or enhancements, Havoc Punch is 100 DPS with no b or e, and Golden Dragonfly is 89 DPS with no b or e... it's going to be AWFULLY hard for Blasters to lose to Scrappers on sheer damage output.
Then again, I've seen some very impressive multipliers in Scrapper high-DPS builds.
Edit: I was writing while StrykerX was posting.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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I was thinking solo, sustained DPS... specifically against archvillains and higher. In particular, I was wondering if it's possible to actually outdamage a Giant Monster's regen without debuffs, or failing that, who can take out AVs the fastest.
I know debuffs help a lot, but I was looking mainly at the pure damage ATS and they don't get many. It looks like Fire/Shield and DM/Shield are strong contenders since they can keep a crowd of minions around them to buff their damage (and survive all that aggro). I wonder how a high-recharge Stone/Shield or Fire/Shield Brute compares to the Scrapper once you figure in Fury?
[/ QUOTE ]
I like Fire/Shield for highest sustained DPS then. DM Eventually kills off it's buffbots but it does get a self heal that's a good damage dealer. It's a trade off really. If you go with Fire/Shields you will need to rely on your native regen to heal from an AVs attacks or try to fit Aid Self in there somewhere. Aid Self is pretty hard on DPS but, hey, if it's all you got then you use it. DM on the other hand just closes it's eyes, hangs on and keeps right on fighting. Hoping Siphon Life will pull it out of the hole. Which it usually does.
"Highest DPS for a character who can survive incoming fire" is an entirely different number. Also, "highest DPS for a character who can slot purples" is a different number from "highest DPS in the 1-49 game". A much higher one.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
How much do you want to spend ?
A blaster with about 1.5 -2.0 billion in sets can outdamage just about anything and live to tell about it in PVE.
With SOs not so much.
In general if you aren't alive it really kills your DPS.
The trick is to get your high damage attacks on very high recharge and in a way you are survivable.
Bosses/AVs/Gms forget about the melee attacks get to range get to very high recharge, and ranged defense then go to town.
For fire its no problem at all to have an attack chain of AIM+BU+(Flares+blaze+fireblast)^3 then repeat untill aim and uildup are up again.
This gives you 1200 or so points in 3.67s second from the initial attack. The second iteration is a bit higher from defiance about 1500 on the third you will be much lower as the fireblast won't get the buff from aim and buildup.
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I have obtained over 400hp in one attack on my Katana and with a team of /kin with FS i hit right at 700hp in 1 atttack.
[/ QUOTE ]That's not a very useful statement. A Super Strength Tanker can hit for over 500 damage with Knockout Blow without any external buffs, but I don't think anyone would call SS or even Tankers in general high sustained DPS.
http://www.fimfiction.net/story/36641/My-Little-Exalt
a high recharge stone/shield would burn through over 1.5 eps more than a dm or fire/shield. in fact on my sm/wp brute with 4.24 eps recovery it still has end problems. stone melee is an end pig.
i believe fire has best end per dmg setup available to scrappers or brutes but as powerforge said you'd have to try to fit aid self in there at some point and hope it's not a dot that's killing you
Do yall think anything could compete with a Purpled out Fire/Elec?
I came up with this perma hasten build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Dev'n-Dmg/Rchg(27)
Level 1: Electric Fence -- EndRdx-I(A)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(3), Ragnrk-Acc/Dmg/Rchg(3), Ragnrk-Acc/Rchg(5), Ragnrk-Dmg/EndRdx(5)
Level 4: Flares -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(15), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(25), Dev'n-Dmg/Rchg(25)
Level 6: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37)
Level 10: Havoc Punch -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(13)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(15)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Dmg/EndRdx(21), Apoc-Acc/Rchg(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), EndMod-I(23)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Super Jump -- Jump-I(A)
Level 26: Build Up -- RechRdx-I(A), RechRdx-I(27)
Level 28: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(46)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(43)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(43)
Level 38: Shocking Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(50)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Sleep/EndRdx(42), FtnHyp-Acc/Rchg(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(45), RedFtn-EndRdx(45), RedFtn-Def(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx/Rchg(46)
Level 47: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Rchg(48), Dct'dW-Heal(50), Dct'dW-Heal/EndRdx/Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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If DPS is the only thing you're looking at, what could possibly compete with it? Talking ST here, cuz otherwise Archery would be a factor.
Procs are your friend for DPS builds-- especially Hecatomb's %chance for negative and Apocalypse% chance for negative. You want to cycle that baby as often as possible in Flares and Charged Brawl...
(Edited for IO name mix-up.)
Yeah, I couldn't fit them in initially and I put that build together quickly. If I were to go back and tweak it I'm sure I could get them all in there.
Simply replacing the 53% damage IO with the 33% negative energy procs will give you more DPS. These basically add 34 points of average damage while the damage IO adds 10% enhanced damage. It would take a skill with greater than 340 base DPA for the 53% damage IO to make more of a contribution to DPS when looking at 5 socket purple options. (It's basically impossible for the damage IO to contribute more than the procs.)
Awesome, thanks for that info. I never knew that. Now I gotta go tweak my build.
Maybe not, but i was just giving a rough ball park number. Hopefully he knows that with purps and IO's everything is stronger, so that doesn't really need to be said. Yea, 1 billion dollar toon SHOULD be better. If not, why have the recipes in the first place?
And, SS may not be highest DPS, BUT anything that can 1 shot an enemy should be considered high DPS. lol
[ QUOTE ]
I was wondering, what AT / power set is capable of the absolute highest single target DPS? Fire/Energy Blasters? Dark/Shield Scrappers or Brutes? Sonic/Kin Corruptors? Or is it too close to call?
[/ QUOTE ]
I assume B S /fire scrap is the only scrap with double + to hit, add a crit on top, hitting headsplitter, you slice a dude 1 shot. without support.
edited: and not to mention the + 33% dmg, eventually.
[ QUOTE ]
[ QUOTE ]
I was wondering, what AT / power set is capable of the absolute highest single target DPS? Fire/Energy Blasters? Dark/Shield Scrappers or Brutes? Sonic/Kin Corruptors? Or is it too close to call?
[/ QUOTE ]
I assume B S /fire scrap is the only scrap with double + to hit, add a crit on top, hitting headsplitter, you slice a dude 1 shot. without support.
edited: and not to mention the + 33% dmg, eventually.
[/ QUOTE ]
Not counting things like being able to slot two different types of dam-res debuff IOs, BS's overall DPS in the long run doesn't appear to even be in the top half of DPS output. Yea, it's got great burst, but when dealing with longterm DPS, it's not up there.
Be well, people of CoH.
Fire/Shield scrapper has nice damage too. I have a tank and my cousin has a scrapper. Where i take half of +2's he was darn nearing 1 shotting +3's. Using commons io's only.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I was wondering, what AT / power set is capable of the absolute highest single target DPS? Fire/Energy Blasters? Dark/Shield Scrappers or Brutes? Sonic/Kin Corruptors? Or is it too close to call?
[/ QUOTE ]
I assume B S /fire scrap is the only scrap with double + to hit, add a crit on top, hitting headsplitter, you slice a dude 1 shot. without support.
edited: and not to mention the + 33% dmg, eventually.
[/ QUOTE ]
Not counting things like being able to slot two different types of dam-res debuff IOs, BS's overall DPS in the long run doesn't appear to even be in the top half of DPS output. Yea, it's got great burst, but when dealing with longterm DPS, it's not up there.
[/ QUOTE ]
im just stickin' to the op, sayin' single target shot. just 1 shot on one dude.not long term dps.
Single hardest shot is an Ice/Kin Corruptor, if that's the only criteria.
Damage-capped Blizzard with Scourge ftw.
But typically "DPS" means something more long term than "damage per click".
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
[ QUOTE ]
Single hardest shot is an Ice/Kin Corruptor, if that's the only criteria.
Damage-capped Blizzard with Scourge ftw.
But typically "DPS" means something more long term than "damage per click".
[/ QUOTE ]
damage per second. i dunno how fast one clicks in 1 sec though.
prolly depends on your fingers...
And your mouse
[ QUOTE ]
[ QUOTE ]
Single hardest shot is an Ice/Kin Corruptor, if that's the only criteria.
Damage-capped Blizzard with Scourge ftw.
But typically "DPS" means something more long term than "damage per click".
[/ QUOTE ]
damage per second. i dunno how fast one clicks in 1 sec though.
prolly depends on your fingers...
And your mouse
[/ QUOTE ]
Oh! Well, if you're only counting 1 second, then it's 0.
The fastest activation for a damaging power is 0.83 seconds, which once you account for server ticks becomes 1.056 seconds.
Are we done with the semantics yet?
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
I was wondering, what AT / power set is capable of the absolute highest single target DPS? Fire/Energy Blasters? Dark/Shield Scrappers or Brutes? Sonic/Kin Corruptors? Or is it too close to call?
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636