Character Descriptions Still Deny Line Breaks


Aisynia

 

Posted

(QR)

It looks like this was fixed on test in the recent patch. I was able to break up a bio I had previously block'd, (though I had to play 'where's my cursor' a couple times) as well as create a properly formatted bio for a new character.

Please give whoever fixed this a raise.


 

Posted

If this was finally fixed then it must have been dealt with a few days ago in the 6/12 patch.
Pretty sure I tried this about a week ago and it was still broke then.

I'll have to give it another try tonight. Let's just hope it doesn't get re-broken again.
Sometimes little QoL fixes like this don't get checked back into the code baselines...


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Posted

A

fix

would

be

great!


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

reading the last 3 posts is fine to


 

Posted

Well it appears that Character Descriptions have been fixed in the I15 beta... sort of.

Unfortunately the game is still stripping out any Unicode from our text. Unicode had been allowed for 5 years up until I14. For the life of me I can't figure out what "exploit" that restriction is suppose to take care of in our character descriptions.

Also it appears while we can have separate lines of text again it's using some kind of weird <cr><lf> deal that ultimately wastes more of our allotted character space for text than it used to. I tested this by cutting-n-pasting a description that used to fit perfectly before I14 but now it has the last roughly 10 characters of the last couple of words truncated. Now I have to go back and re-wordsmith my descriptions to get them to fit again. *sigh*


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Posted

[ QUOTE ]
Well it appears that Character Descriptions have been fixed in the I15 beta... sort of.

Unfortunately the game is still stripping out any Unicode from our text. Unicode had been allowed for 5 years up until I14. For the life of me I can't figure out what "exploit" that restriction is suppose to take care of in our character descriptions.

Also it appears while we can have separate lines of text again it's using some kind of weird <cr><lf> deal that ultimately wastes more of our allotted character space for text than it used to. I tested this by cutting-n-pasting a description that used to fit perfectly before I14 but now it has the last roughly 10 characters of the last couple of words truncated. Now I have to go back and re-wordsmith my descriptions to get them to fit again. *sigh*

[/ QUOTE ]

Ugh. And it didn't occur to them to raise the cap to compensate for this. *facepalm*


 

Posted

Yeah basically the thing ought to be smart enough so that whatever they are using for embedded control characters won't count -against- the usable character limit in the first place.


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Posted

Actually, I'm fairly sure that unicode was lost some time back.

I might be thinking of another input field, though.


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Posted

[ QUOTE ]
Yeah basically the thing ought to be smart enough so that whatever they are using for embedded control characters won't count -against- the usable character limit in the first place.

[/ QUOTE ]

Why? The whole point is too be able to calculate storage space - THAT'S why limits are in place. Just because whatever they changed now takes up more stored chracters to implement a line break - it doesn't mean that the devs should resize (and increase)their data field size for something so minor.


 

Posted

[ QUOTE ]
[ QUOTE ]
Yeah basically the thing ought to be smart enough so that whatever they are using for embedded control characters won't count -against- the usable character limit in the first place.

[/ QUOTE ]

Why? The whole point is too be able to calculate storage space - THAT'S why limits are in place. Just because whatever they changed now takes up more stored chracters to implement a line break - it doesn't mean that the devs should resize (and increase)their data field size for something so minor.

[/ QUOTE ]
Players should not be forced to -reduce- the amount of text they have had for years in their descriptions because the Devs decided to change how they implemented it. That would be the very definition of A Step Backward™ and, apparently, exactly what we just got stuck with.

If the Devs have to (gods forbid) internally increase the storage space required for character descriptions by a few dozen bytes to mitigate the impact of their tinkering then I'm willing to let them make that change for me.

Maybe the Devs will remove random powers from a given powerset the next time they make a change to that kind of thing too...


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Posted

[ QUOTE ]
Why? The whole point is too be able to calculate storage space - THAT'S why limits are in place. Just because whatever they changed now takes up more stored chracters to implement a line break - it doesn't mean that the devs should resize (and increase)their data field size for something so minor.

[/ QUOTE ]

The problem is that they've increased the storage used by previously valid (and in-limit) text while (presumbably) leaving the storage limits the same.

Edit: Worse, it's not intuitive. If the editor required you to enter markup to get carriage returns that would be one thing. But it looks like it's silently converting them after entry, meaning the only way most people will ever figure out how much of the storage they're using is by trial and error.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

[ QUOTE ]
Edit: Worse, it's not intuitive. If the editor equired you to enter markup to get carriage returns that would be one thing. But it looks like it's silently converting them after entry, meaning the only way most people will ever figure out how much of the storage they're using is by trial and error.

[/ QUOTE ]

So we're back to the editor truncating the last 10 symbols of bios that skirt the symbol cap? Great. Welcome to four years ago!

Still, if this means line breaks, I WILL MANAGE! I'll gladly trade some limit bloat in return for my bios not looking like a brick wall again. THANK YOU!


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
[ QUOTE ]
Edit: Worse, it's not intuitive. If the editor equired you to enter markup to get carriage returns that would be one thing. But it looks like it's silently converting them after entry, meaning the only way most people will ever figure out how much of the storage they're using is by trial and error.

[/ QUOTE ]

So we're back to the editor truncating the last 10 symbols of bios that skirt the symbol cap? Great. Welcome to four years ago!

Still, if this means line breaks, I WILL MANAGE! I'll gladly trade some limit bloat in return for my bios not looking like a brick wall again. THANK YOU!

[/ QUOTE ]

This. I have small bios anyways, so this does not really effect me. And I am sorry for those it does effect, but we really, really need those line breaks back and I am willing to take a step backward to get them. Trimming ten characters off of a bio shouldn't be the end of the world, anyways, really.


 

Posted

[ QUOTE ]
reading the last 3 posts is fine to

[/ QUOTE ]

You mean the one that says "it looks like it was fixed" and the other one that says "if so, it must be in the very latest patch because I didn't see it a few days ago?" Yeah, those really make a persuasive case that it's nailed down.

In a forum where people constantly make assertions that we all know are wrong, I think it's unnecessary for you to act like those two tentative opinions changed our understanding irrefutably and then get on my case for being enthusiastic.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

uh...no? 'fix here, break there' is an NOT acceptable paradigm. If they were the first to ever use an embedded character editor, I could see it, maybe. But they've been around for at oh, a few weeks, now...as it is, folks have been asking for MORE space, not less.

Another quasi-half-fix. Yay.


Things to remember:
-Common sense ain't;
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-If someone asks if you're a god, run away.

 

Posted

[ QUOTE ]
Another quasi-half-fix. Yay.

[/ QUOTE ]


 

Posted

Agreed. They need to fix this. Frankly, if the devs of an entire MMO can't fix a basic problem like this, their positions need to be re-evaluated. It's like a bank teller that doesn't know how to count beyond 10.


 

Posted

I tried to make character description, but I couldn't break lines. So I removed all the letters except the letter each word starts with. Then I removed all the spaces. Here is this post in that fashion:

Ittmcd,bIcbl.SIratletlewsw.TIrats.Hitpitf


 

Posted

[ QUOTE ]
Agreed. They need to fix this. Frankly, if the devs of an entire MMO can't fix a basic problem like this, their positions need to be re-evaluated. It's like a bank teller that doesn't know how to count beyond 10.

[/ QUOTE ]

I'm amazed at how many programmers play this game...

/endsarcasm

The endless carriage returns in MA, and character bio's appear to be connected, because when they fixed one, they broke the other. The text field problems in MA, far outweigh the bio issues.

I have no doubt that it's being looked into, but the fix has to be don in a way that does not cause problems with MA.


 

Posted

Yet another bug caught by players in beta and reported that was allowed to go live - and still is a bug.

This is another example of why I don't bother testing and reporting on Beta because I feel that my work does not yield the desired result of catching bugs in beta testing - is there another reason for reporting bug in beta other than the DEVS fixing them before they go live?
Are we really supposed to feel excited about playing a beta and reporting bugs if they go live and continue to be issues long after going live?


 

Posted

[ QUOTE ]
Yet another bug caught by players in beta and reported that was allowed to go live - and still is a bug.

This is another example of why I don't bother testing and reporting on Beta because I feel that my work does not yield the desired result of catching bugs in beta testing - is there another reason for reporting bug in beta other than the DEVS fixing them before they go live?
Are we really supposed to feel excited about playing a beta and reporting bugs if they go live and continue to be issues long after going live?

[/ QUOTE ]

Considering this was one of those un-intended breakages due to another fix, this isn't a good example of your rant - it's not a serious enough issue for them to re-break what they fixed that broke this. Which always make it more "fun" to fix due to that.


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Posted

I wish they'd hire somebody who knows which end of an interface is up one of these days.

The fact that we're here cheering the return of LINE BREAKS should make the devs avert their gazes in embarrassment.


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