Why is the MA cross faction?
It's funny.
I had that exact comment on one of my arcs. Well...except instead of "grannies" it was "innocent people" and instead of "Fail! 1 star," it was "take all my cookies."
Though, I may have been imagining the last part.
That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.
Because it's supposed to be a Virtual Universe inside a Virtual Universe?
Besides, the AE Browser lets you filter Arcs based on morality, and isn't there a new expansion that's all about Going Rogue, switching morality and taking your character on the road to redemption or condemnation?
EDIT :: Ummm sorry, thanks for the catch Yogi Bare
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
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Because it's supposed to be a Virtual Universe inside a Virtual Universe?
Besides, the AE Browser lets you filter Arcs based on morality, and isn't I15 all about Going Rogue, switching morality and taking your character on the road to redemption or condemnation?
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Not I15, I15 is just the 5th Column filler.
Apparently, I play "City of Shakespeare"
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*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Maybe they should have made the AE default to searching only on your faction's morality (maybe plus neutral), so you can access the other faction's missions, but they won't show up by default.
This means the people who don't understand the AE interface (who are the same people who don't understand faction alignment of missions in the first place) won't see content that confuses them.
But then, this can only be added to the long, long list of gripes with the AE search interface.
@Mindshadow
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Why did they let Villains play Heroic arcs, and vice versa?
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Maybe because it would be more attractive to users that way? If you're going to insist on that level of immersion, just sort your arcs by the alignment and ignore the rest. Let the rest of us enjoy the full range of the MA arcs as they stand.
Of course, I'm the kind of player who would like if it we could do cross-faction trading.
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Why should it not be?
There's a filter there, after all, if you want to limit results to something faction specific. But really, it's a video game for our characters.
Or, to put it another way - I'm a law abiding citizen, but that doesn't mean I shouldn't be able to play Saints Row II if I want to. Why shouldn't that hold true for our characters?
Edit:
Besides, forcing that to be faction-only has other issues:
1. It assumes a LOT about your character. What if your villain is only going to the same extremes as the locals in the Rogue Isles, but would otherwise be considered "Heroic?"
2. It would mess up publishing. If I have an idea or a tweak to a story arc, it doesn't matter if I'm on my Stalker or Controller, I can make it. Force it to be faction-published, and my Villain arc might not be publishable or editable by my Controller. (Potentially.)
To avoid the vicious circle of more people play heroes, so hero arcs get more plays, so more people write hero arcs, so people play heroes because they have more arcs to choose from....
Also, if I see an arc that looks interesting but is out of the level range of the villains I feel like playing, I can run it with a hero and pretend I'm a villain. I'm not an RPer, I just want to get some xp while enjoying a good story.
And, after level 35, my SG can form mixed teams without running the same RWZ arcs over and over again. We need an AE in Pocket D so we can do that from level 1.
I do agree that the filter should by default not include arcs of the opposite faction, because some people don't read, and I'm sure people have gotten "Why is my hero beating up cops? 1 star" Or at the very least the faction should be stated in a more obvious place, preferably right in the title bar (so you don't have to open up the description and deal with the annoying search window scrolling thing just to find out that, doh, wrong faction).
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Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
QR - After reading the responses here. I agree that its not the fault of the MA that people are often total idiots.
I dont mean any of you guys, i mean the folks that dont read "HEROIC ARC!" in the descr lol.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Or to take it a step further: I have a Mastermind (soldier) concept that I planned on running through Heroic missions only; he was a hero, but I can't play that AT on the hero side.
In other words, going rogue before Going Rogue.
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Why did they let Villains play Heroic arcs, and vice vesra?
It would surely be more appropriate, and be better for immersion, storyline, ratings even ("Why'd you make my Brute save all those grannies? Fail! 1 star, dude!') to make Heroic-named arcs only playable by heroes, Villainous only playable by Villains, and Neutral cross-faction.
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Because we can and most people like to have fun without silly restrictions. Besides, this is all supposed to be VIRTUAL after all.
maybe it's a bug
QR - I agree, in a perfect world, it wouldn't matter, because every single player would read the descriptions carefully and not play thru a 'I'm saving the world!' arc with Baron Nihilist the Life-Hater, ignoring the plot or worse, disagreeing with the actions the author's 'forcing' him to do. Sadly we don't live in a perfect world, so I personally would prefer that Nuetral be reserved for free-for-alls. You could still create 'heroic' arcs for villains to play through then. The way it is now, there is LESS choice for authors, as we cannot create arcs specifically for one side and remain confident that they will be played as intended. The players have a lot of choice, its true, but under a system like the one I'm in favour of, arcs could be set to Nuetral as default and nothing would change. Adding a faction restricting flag would only affect the story-writers mainly, i would think. Challenge-match authors are unlikely to want to restrict.
But we work with what we have, and it's only a very minor quibble.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I may be in the minority, but I agree with Eco on this one. We need to stop the moron players from playing an opposite alignment arc and downvoting it because they're too stupid to use the interface correctly.
Although, I do think restricting the type of player is a bad idea. It's going too far. Someone up there said that there are plenty of heroic arcs they want to play that they don't have the right level villain for and vice-versa.
I'm in favor of this idea, which was said above: Make the default search filter neutral+heroic for heroes and neutral+villainous for villains. Genius! Moron heroes and villains won't accidentally play improperly aligned missions and get all pissy about it. "Why'd you make me set the place on fire? FAIL!" and "Why did I have to save the kitten? FAIL!" comments go away.
If there was a really good evil arc you don't have a villain for, you can still search for villain arcs with your hero, you just have to understand the interface.
Also, when you make an MA mission, by default it's neutral, so anyone would be able to play it. The idiots that don't know about the interface will never know the difference. Everyone can play your mission if you don't know what you're doing.
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Because when I see "neutral" in an arc description, I assume the story could apply to a hero or a villain.
When I see "heroic" I assume I'll be saving puppies. When I see "villainous" I assume I'll be eating puppies. "Neutral" could be anything from investigating the origin of the demonic puppies, finding someone's lost puppy for a reward, stopping the uberpuppy from eating me, puppies vs. catgirls...basically anything where I don't go in with the idea that "this arc will have me doing good" or "this arc will have me doing bad." Neutral is very hard to do well if it's not a joke arc.
I'm sorry you got a low rating from someone who can't read. It'll happen no matter how we treat the morality system.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Eh, I pretty much ignore the morality slider. I play any arc that sounds like fun with whatever character I happen to be on at the time. It is sometimes fun for me to rationalize why my character would be doing something out of character for them.
I also rate arcs based on text, enemies, well thought out plot, and most importantly, the amount of fun I had on it.
I'm not going to downrate an otherwise good arc because it had my uber-evil sadistic brute curing cancer or something. But it seems I'm in the minority on this one. I've found a number of arcs in the one star category that, by my criteria, deserved much higher ratings. I've found a couple that I 5-starred that way.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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Why did they let Villains play Heroic arcs, and vice vesra?
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Because as there are coop scenarios, MA should reflect that circumstance. I think there'd be outrage from the writer's guild if they couldn't write their "end of the world, heroes and villains unite" arcs.
On that note: It'd be nice to have a popup for a player come up that, when you play an arc of an opposing ethic, it states, "You realize, you're evil, but this is set to heroic, are you sure you want to soil your wicked fingers?" Just so they realize it when they play.
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
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Eh, I pretty much ignore the morality slider. I play any arc that sounds like fun with whatever character I happen to be on at the time. It is sometimes fun for me to rationalize why my character would be doing something out of character for them.
I also rate arcs based on text, enemies, well thought out plot, and most importantly, the amount of fun I had on it.
I'm not going to downrate an otherwise good arc because it had my uber-evil sadistic brute curing cancer or something. But it seems I'm in the minority on this one. I've found a number of arcs in the one star category that, by my criteria, deserved much higher ratings. I've found a couple that I 5-starred that way.
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This. I don't think I've changed what the default is on the slider while searching for arcs. I just play what sounds fun. Pretty easy to tell what's meant for a vill and a hero.
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Why did they let Villains play Heroic arcs, and vice vesra?
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Because as there are coop scenarios, MA should reflect that circumstance. I think there'd be outrage from the writer's guild if they couldn't write their "end of the world, heroes and villains unite" arcs.
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They could, they'd just have it be Neutral.
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On that note: It'd be nice to have a popup for a player come up that, when you play an arc of an opposing ethic, it states, "You realize, you're evil, but this is set to heroic, are you sure you want to soil your wicked fingers?" Just so they realize it when they play.
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lol yes, this would make me laugh like a drain.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I thought my sink had the only laughing drain...
That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.
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They could, they'd just have it be Neutral.
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They already do that; what you're asking for, though, is akin to a writer-designed hard lock based on ethics. I think, instead of a lock, a popup "hey, you sure" would be a nice little QoL feature: Heck, if the arc writer could customize it, it'd be even better. (e.g., "Hi, Turg here: I noticed you're evil. Well, in this arc, you'll be saving a planet of puppies. Not very evil, so if you're hoping to kill them, try arc X.")
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
If the writer really could force it so that I cannot use a villain to play a hero arc and vice versa then I would just skip their missions. I'll play whatever character I want to use, thank you very much.
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Maybe they should have made the AE default to searching only on your faction's morality (maybe plus neutral), so you can access the other faction's missions, but they won't show up by default.
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Word.
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PPD & Resistance Epic Archetypes
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Why did they let Villains play Heroic arcs, and vice vesra?
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Because it's a roleplaying game. You don't have to pass some sort of moral test to be allowed to play a heroic or villainous character in a roleplaying game in the real world, why should you have to do so in a fictional universe?
Remember that the majority of the paying customers for Architect Entertainment are normal citizens. Actual heroes and villains are the "talent", and get free use of the system in exchange for creating content and hanging around the lobby in cool outfits convincing the general public that it's an "authentic experience".
From an in-game marketing standpoint, I expect that having cross-faction / alignment / whatever arcs would be an even bigger draw. "By day, Stupendous Person is a tireless force for good. But his amazing strength and unmistakable jawline make it hard for him to truly relax with normal people. What does he do to really unwind after a hard day of saving the world? The brighter the light, the starker the shadows... come to Architect Entertainment, and you'll not just *see* it, you'll *experience* it! (Mention this ad and code V6K08 to get 10% off a 3-arc package and a free pamphlet to help you find arcs by your favorite superstars, or save even more with our All Day Super Saver Pass!)"
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CoH Helper * HijackThis
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From an in-game marketing standpoint, I expect that having cross-faction / alignment / whatever arcs would be an even bigger draw. "By day, Stupendous Person is a tireless force for good. But his amazing strength and unmistakable jawline make it hard for him to truly relax with normal people. What does he do to really unwind after a hard day of saving the world? The brighter the light, the starker the shadows... come to Architect Entertainment, and you'll not just *see* it, you'll *experience* it! (Mention this ad and code V6K08 to get 10% off a 3-arc package and a free pamphlet to help you find arcs by your favorite superstars, or save even more with our All Day Super Saver Pass!)"
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This should be in NPC text.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Why did they let Villains play Heroic arcs, and vice vesra?
It would surely be more appropriate, and be better for immersion, storyline, ratings even ("Why'd you make my Brute save all those grannies? Fail! 1 star, dude!') to make Heroic-named arcs only playable by heroes, Villainous only playable by Villains, and Neutral cross-faction.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)