Why is the MA cross faction?


Alari_Azure

 

Posted

Your argument doesn't make sense. AE is CoX's version of a super high tech video arcade. When you go to one, you go to play the games that are fun. Maybe you prefer 1 specific type of game to another, but how often do you go to an arcade and question the morality or motivations of the in-game characters?

If you're viewing it as a simulation that your character is undertaking to hone his or her skills, then I question why you're choosing scenarios that aren't appropriate for said character. It'd be like going to a rifle training class and you get upset that they aren't showing you how to build a fire...


 

Posted

Dag, I was going to check that.

Yeah, I agree that it makes no sense for Heroes to be running villainous missions and villains playing heroic missions.
I kind of thought that was the whole reason for neutral missions (and have made/planned many of mine neutral).

Oh, well, maybe it will have an impact on "alignment" when City of "Going Rogue" is released.


 

Posted

You want an RP reason? Because if you're a Hero, playing Villainous missions gives you a better understanding of the motivations and behaviors of Villains. So when you go back out on the streets, you can better KICK THEIR VILLAINOUS LITTLE HEINIES!

If you're a Villain, playing Heroic missions gives you a better understanding of how Heroes foil the villainous plots you spend so much time working on, so you can better TAKE OVER THE WORLD!


 

Posted

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If the writer really could force it so that I cannot use a villain to play a hero arc and vice versa then I would just skip their missions. I'll play whatever character I want to use, thank you very much.

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I'd be happy with this. Though I think what would probably happen is you'd play the arcs that happened to tally with whatever faction you were playing with at the time.

To possibly get even more radical, LOL, I'd actually not mind the system allowing authors to lock an arc to a specific AT, even. Knowing that, say, only Blasters would be playing an arc would IMO provide more options to tailor arcs to that AT without having to worry that 'hm, defenders won't be able to beat this AV, I'd better scale him down' etc.

Eco


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Posted

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Why did they let Villains play Heroic arcs, and vice vesra?

It would surely be more appropriate, and be better for immersion, storyline, ratings even ("Why'd you make my Brute save all those grannies? Fail! 1 star, dude!') to make Heroic-named arcs only playable by heroes, Villainous only playable by Villains, and Neutral cross-faction.

Eco.

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Hint: because some of us roleplay heroes of the classes only available to villains.

My main "villain" character is a Fire/Pain Corrupter who attends a private school near the Rogue Islands and she moonlights as a superhero.


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Posted

Basically, I agree with the person above that said it's a way to understand the opposing perspective. Kind of a 'know your enemy' type thing. I usually play heroes but it's kind of interesting to see the type of stuff that the 'other side' does.

The thing that bugs me most is when I play a heroic arc (marked as such) that has me used as a patsy to do something that is clearly villainous. Or, one that includes what I would assume to be 'the good guys' that I'm forced to oppose because, for some reason, these classic 'good guys' are supposed to actually be bad. It's annoying for me to see that kind of twisted situation where typical good guys are portrayed as evil.

Don't get me wrong, I can understand the concept of there being a 'bad cop', or even 2, on a police force that I might need to keep from undermining the law, but when the entire force is portrayed as corrupt, it tends to make me wonder how that could happen. It's an implausible scenario unless I'm on the wrong side of the law.

That kind of story, that is supposed to be 'heroic', just doesn't sit well with me. As I go through it, I feel betrayed by the contact and the author that set me up in that kind of a situation to begin with, especially if the contact has told me that there's supposed to be a 'good' reason for it, but that reason never really pans out. If I can't believe it, it makes me feel like I'm on the wrong side of the situation. Clearly, that mission should have been marked as villainous, or even 'neutral' if the point is that the alignment might not be as it seems. To me, it's clearly not 'heroic'. If the author marked it heroic just to make fun of heroes being used as a patsy, then I'll probably never run another arc that they post, because I can no longer trust them to tell me the truth about the objective of any story.


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Posted

QR

[ QUOTE ]
Why did they let Villains play Heroic arcs, and vice vesra?

It would surely be more appropriate, and be better for immersion, storyline, ratings even ("Why'd you make my Brute save all those grannies? Fail! 1 star, dude!') to make Heroic-named arcs only playable by heroes, Villainous only playable by Villains, and Neutral cross-faction.

Eco.

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May had been an entirely obviated clue at the upcoming expansion. They talk a lot about shades of grey. Villains can do good things, sometimes. Heroes can do bad things too. The label is there just to give the author and the player to communicate the morality. It's up to the player to decide how "grey" his character is to engage in an arc that plays opposite to his defined faction.


 

Posted

Well, Why have neutral content at all? (I guess it is pre-Going Rogue gray area content... maybe?)

Yeah, okay. It is a simulation - for some reason - and not actually the "real" CoX world. - or - are we really creating alternate dimensions just as real as any of the alternate dimensions that the DEVs create?

Bah.
Reasons can be made up for why, I still don't like the mechanic if it works that way.


 

Posted

We have neutral content because even without the foreknowledge of Going Rogue there are moral shades of gray that some architects want to explore. Such as mercenary arcs, anti-hero arcs, comedy arcs, genres such as investigation, mystery, and horror, and arcs that heroes would do because it's the right thing but also offer an incentive for villains.


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