Assault Rifle


blueruckus

 

Posted

Are you seriously talking about realism in a superhero MMO? Good grief, of all the stupid things argued against AR, this is the piece of corn on top of a gigantic pile of poo.


 

Posted

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Flamethrower. Good damage, but it takes over SEVEN seconds to deal that damage. Even longer now that the stealth nerf of having the damage delay on enemies at range. I think BaBs said something about how it's more realistic that the flame travels to the enemies in the back slower than enemies up front. Maybe he's never seen an actual real flamethrower in operation. Realistically, it should be an incredibly fast BLAST of concentrated cone fire that instantly fries the targets. Not a slow-motion snake of fire that slowly toasts enemies to a healthy brown. I have never agreed with FT being a pure DOT. It should be huge upfront damage with minor DoT. If we're going to be talking about realism, and since AR is a natural themed set supposedly based upon real physics, I believe it's a totally relevant argument.

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Agreed on ALL fronts.


I don't know what they're thinking, Flamethrowers are EXTREMELY fast IRL. I know this isn't "real life" but you think they could have made it a "little" more realistic.

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Full Auto. Cool power but extremely long animation time and a narrow cone. The new animation is shorter, but it's still LONG.

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Needs moar damage...


Full Auto is still an extremely long attack, that has a very narrow cone...and NEEDS (desparately) more damage imho. Full Auto sounds cool...but it's not really that cool....

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M30. Only good targeted AoE in the set but it's smash/lethal and has tons of KB.


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M30 grenades do a ton of damage...basically...needs moar damage too...


Anyways, don't have more time to type more lol, gotta get back to work...but yea needs more dmg lol


 

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Are you seriously talking about realism in a superhero MMO? Good grief, of all the stupid things argued against AR, this is the piece of corn on top of a gigantic pile of poo.

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I'm merely pointing out that it's a relevant argument for this set. We get "natural" for an origin which describes that the abilities a natural player are "not super at all" furthermore, AR is the only set Corrs get that can even come close to realism. I think it's a relevant argument and not stupid at all.


 

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Flamethrower. Good damage, but it takes over SEVEN seconds to deal that damage.

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It should deal damage as fast as Fire Breath. Not sure why it doesn't.

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Full Auto. Cool power but extremely long animation time and a narrow cone. The new animation is shorter, but it's still LONG.

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I'm fine with the animation time now but it needs damage comparable to Rain of Arrows. I wouldn't even mind if they raise the endurance cost to match RoA either. I'd rather have the damage.

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M30. Only good targeted AoE in the set but it's smash/lethal and has tons of KB.

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Worst AoE in the set. Does half the damage over time as Buckshot and nearly 3 times the KB mag. Just terrible.

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Buckshot. Good animation, average damage, annoying KB.

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While I wouldn't mind if it did KD instead, it's only 1.2 mag KB so it's not all that bad really. Best AoE in the set in terms of DPA and DPS.

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Ignite. Wow you used to SOMETIMES be able to make it work under the correct circumstances but now it's been painfully nerfed, even further reducing it's practical applications.

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I never played AR before the recent animation time changes so I really can't understand the complaints about it now. I gather it used to be stackable, but just looking at the potential damage output of this power and the fact it is STILL at least permable... hell yes I took it. To be fair, it needs an immob for full effect and thankfully Black Scorpion provides one. Really is great to have against lethal resistant foes.

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Burst and Slug are...average ST attacks.

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Entirely comparable to any other tier1/2 attacks in any other blast sets. The problem with AR's ST damage isn't anything wrong with these two powers, but lack of a big-hitter like Blaze.

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Beanbag has some good uses but it doesn't help you kill anything. In an AT with an entire secondary dedicated to support and buff/debuff and survival tools it's use is extremely limited. Better on a blaster.

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Yeah I skipped it. A Cosmic Burst clone would have been nice instead.

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It's still a decent set, but I don't have the patience for it, no matter how many different AR characters I've tried. As mentioned earlier, the KB is not reliable. You can't avoid scattering mobs. Some are gonna get KBd, some won't. It's a random percentage and it's unpredictable even by the best of players.

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Without M30 in the build, the only real issue is Buckshot and it's really not that big a deal. I suppose someday I'll have to level up a Fire/Dark just to see how it compares.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

If I want to play realism, I'll go play a shooter. The fact that I'm SuperJumping around or using SuperSpeed kind of removes any sense of realism for me.


 

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If I want to play realism, I'll go play a shooter. The fact that I'm SuperJumping around or using SuperSpeed kind of removes any sense of realism for me.

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You're missing the point...completely. *zoom!* right over your head..


 

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I team alot so I went with AR/Pain and took it to Level 50. I also took Hasten and Assault and Web Grenade with my build, so I get another Damage Buff, an Immoblize and speed up all my recharge times. Ignite, Flamethrower, and Full Auto are up for every mob (sometimes multiple times) and do great damage. I have a blast playing this toon and get alot of invites to team.


 

Posted

People also tend to overlook that the changes to Buckshot make it an attractive choice for single-target damage now.

At level 50:
Buckshot
37.95 lethal damage
0.9 second cast time
(42.17 DPA pre-Arcanatime)
8 second recharge time
10.192 end cost

Slug
68.4 lethal damage
1.67 second cast time
(40.96 DPA pre-Arcanatime)
8 second recharge
8.528 endurance cost


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Yeah it's only slightly less endurance-efficient than most single-target blasts, which makes it phenominally good if you manage to hit even just TWO targets with it and not much of a penalty for hitting just one.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

I have a friend looking to play a Corruptor for the first time (he doesn't have a forum account). Natural villain and he wants to go AR/Traps... and I promised I'd make him a decent SO-based leveling build.

Except I'm utterly clueless on slotting priority for traps and his blasts. If anyone has a sample build they could post here or PM to me, I'd be very grateful.


Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker

 

Posted

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People also tend to overlook that the changes to Buckshot make it an attractive choice for single-target damage now.

At level 50:
Buckshot
37.95 lethal damage
0.9 second cast time (1.056s cast post ArcanaTime)
(42.17 DPA pre-Arcanatime) (35.9375 DPA post ArcanaTime)
8 second recharge time
10.192 end cost

Slug
68.4 lethal damage
1.67 second cast time (1.848s cast post ArcanaTime)
(40.96 DPA pre-Arcanatime) (37.01 DPA post ArcanaTime)
8 second recharge
8.528 endurance cost

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Just for completeness sake. They're still very close together, performance wise.


 

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If I want to play realism, I'll go play a shooter. The fact that I'm SuperJumping around or using SuperSpeed kind of removes any sense of realism for me.

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You're missing the point...completely. *zoom!* right over your head..

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No, I got the point, it is just a ridiculous point. Seriously, talking about realism in a superhero MMO? Give me a break. We can already run almost as fast as a moving car and jump 10 feet in the air. We've got an assault rifle that can shoot bullets, shotgun shells, grenades, bean bags and has a flamethrower, but lets talk about the set in the context of realism. Yeah, good luck with that.

If you want to make a "natural" character, as much as is possible in this game, then AR is pretty much all you have, and the set is fine as is. It is arguably the AoE king (Fire and Dark are contenders for that title as well), but AR is a great set that works well with several secondaries.


 

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And since we're talking realism, Grenades and gun shots do not knock people flying. If AR is the realistic natural choice of blast primaries, then let's take a look at realism.

Buckshot. IRL a shotgun blast will stagger a human target. Obviously getting shot will make you fall down, but that's only because you're dead. If a shotgun blast were strong enough to send people flying, it would send the shooter flying as well, or send the gun flying out of the shooters hands... blah blah blah

For me, when I play AR I want the concept of a natural themed gun using character that has some basis in real physics. So many of these powers being so inaccurate bugs me in both a RP sense and a game mechanic sense.

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Maybe that is because you completely lack any understanding of real world physics?

Getting hit with buckshot would knock you on your butt, especially the heavier shot. A blast from double-ought would knock a large man back, let alone the average person. Guns are designed to direct the explosion of the gunpowder down the barrel to maximize the velocity of the bullet or shot.

Have you even shot a gun in your life? There is always kickback, sometimes significant depending on the caliber being shot, but if you think the kickback will be equal to the impact of the bullet you need to get a serious clue as to how guns work.


 

Posted

Even if you dont roll an assault rifle corr with kin, or even any damage buffs whatesoever, you can still take soul drain, which serves as a quick build up and allows you to return to a safe distance, my 50 is an AR/Sonic, and i'm not disappointed in it at all.


Kaars Aerinstar
-BoP-

 

Posted

I want a Archery/Kin Corrupter!!!!!!!! sexy stacked RoA!


 

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Hmm... how is the end drain on AR/Sonic? I want to see something done that makes sonic more popular - I think it's the fact you have very little that helps your own character through most of your career.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

I'm currently running an AR/Traps duo and I can't remember having so much fun. Two FF Generators makes the defensive soft-cap easily obtainable and mezzes almost non-existant, two webnades and two Ignites cuts even lethal-resistant bosses down to size QUICK... and the AoE, ah the AoE... it makes you want to cry.

Only downside is we don't ever seem to have enough time to set a lot of traps (i.e. Tripmines, Poison Gas Traps, etc.)... but thats the beauty of the power sets - lots of versatility to build the kind of character YOU want to build.


 

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I have a friend looking to play a Corruptor for the first time (he doesn't have a forum account). Natural villain and he wants to go AR/Traps... and I promised I'd make him a decent SO-based leveling build.

Except I'm utterly clueless on slotting priority for traps and his blasts. If anyone has a sample build they could post here or PM to me, I'd be very grateful.

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I seem to recall having heard the two sets are great but synergize poorly, so he might wanna rethink that. Then again almost any build in the game can be playable anyways.

Tell him to read a couple of the Traps guides here on the forums. The only thing I recall that he needs to keep in mind is that "Posion Trap" got seriously nerfed after most if not all of those guides were written. Other than that, FFG, Seeker Drones (more or less) and Acid Mortar are the three biggest things he needs to aim for (lol, I make pun ); everything else in Traps seems to be "to taste".


 

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AR/Traps used to be really good, but now any AR/ combination is superior corruptor side.

But AR/sonic does sound interesting.


 

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If I want to play realism, I'll go play a shooter. The fact that I'm SuperJumping around or using SuperSpeed kind of removes any sense of realism for me.

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You're missing the point...completely. *zoom!* right over your head..

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No, I got the point, it is just a ridiculous point. Seriously, talking about realism in a superhero MMO? Give me a break. We can already run almost as fast as a moving car and jump 10 feet in the air. We've got an assault rifle that can shoot bullets, shotgun shells, grenades, bean bags and has a flamethrower, but lets talk about the set in the context of realism. Yeah, good luck with that.

If you want to make a "natural" character, as much as is possible in this game, then AR is pretty much all you have, and the set is fine as is. It is arguably the AoE king (Fire and Dark are contenders for that title as well), but AR is a great set that works well with several secondaries.

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Shouldn't there be some realism? I also like the comparison to fire breath, because it should be like that. I don't understand why if it makes sense in real life it cant make sense in this game too just not vise versa? Made sense in my head don't know if what I just wrote makes sense to you though.


all I know is money $ $

 

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If I want to play realism, I'll go play a shooter. The fact that I'm SuperJumping around or using SuperSpeed kind of removes any sense of realism for me.

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You're missing the point...completely. *zoom!* right over your head..

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No, I got the point, it is just a ridiculous point. Seriously, talking about realism in a superhero MMO? Give me a break. We can already run almost as fast as a moving car and jump 10 feet in the air. We've got an assault rifle that can shoot bullets, shotgun shells, grenades, bean bags and has a flamethrower, but lets talk about the set in the context of realism. Yeah, good luck with that.

If you want to make a "natural" character, as much as is possible in this game, then AR is pretty much all you have, and the set is fine as is. It is arguably the AoE king (Fire and Dark are contenders for that title as well), but AR is a great set that works well with several secondaries.

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Shouldn't there be some realism? I also like the comparison to fire breath, because it should be like that. I don't understand why if it makes sense in real life it cant make sense in this game too just not vise versa? Made sense in my head don't know if what I just wrote makes sense to you though.

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I think it's arguing semantics at this point. There's absolutely no reason why Flamethrower shouldn't resemble Fire Breath as far as damage application is concerned.


 

Posted

I use it on my Commando look Corruptor, and I love it! I went and put Dark Miasma as my secondary, as I will eventually be able to throw down a Tar Patch, and then Full Auto on somebody. That or nail them with the petrifying Evil Eye of Wang-Fu ability, to paralyze them, and then either whip out the full auto, or sniper rifle move. The Twilight Grasp is also nice to have, as since if you aren't getting hit, it's great, and the heal is pretty shiny. For the time being, my mainstay abilities(only Level 8) are Burst, followed by Slug, then Tar Patch, rinse and repeat. I'm not really wanting to grab Buckshot, and I'm thinking of that M30 Grenade. In case you're wondering, I went with the M16 that has the grenade launcher look for her. I love it, it's really fun. Especially when you have Scourge proc off Slug or eventually Sniper Shot. Of Course, Scourge off Full Auto is something I want to see as well. Currently, my partner is also an Assault Rifle Corruptor, with Thermal as his secondary, so Tar Patch + Melt Armor(I wonder if that stacks......) and both of us whipping out the Full Auto in unison. If they're still alive, they ain't happy.