Auto-accept/prompt for ALL powers
I'd put money down you're going to get people coming in saying "And while you're at it, put in a prompt for...." (Add your favourites to the list. Grant invis, speed boost, ID, any buff.)
Autoaccept makes sense. Autodecline - I'm a little more iffy about with TP and Rez, but I'd be fine with on the Fortune, as long as the caster gets a message saying "Player is set to auto-decline (buff,)" just so the caster doesn't waste time (and, depending on the other buffs that will inevitably be suggested, END) trying to re-cast it.
((hits F4))
<font class="small">Code:[/color]<hr /><pre>Are you SURE you want to eat this?</pre><hr />
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I'd put money down you're going to get people coming in saying "And while you're at it, put in a prompt for...." (Add your favourites to the list. Grant invis, speed boost, ID, any buff.)
Autoaccept makes sense. Autodecline - I'm a little more iffy about with TP and Rez, but I'd be fine with on the Fortune, as long as the caster gets a message saying "Player is set to auto-decline (buff,)" just so the caster doesn't waste time (and, depending on the other buffs that will inevitably be suggested, END) trying to re-cast it.
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I would be all for this idea if it was just for Off team buffs. Example: Im in a costume contest and someone is putting ice shields on everyone.
If youre on a team, you should be willing and able to accept all buffs. If you don't want a specific buff, you can and should ask. If you're request isn't greated well, its probably best to find a different team. But adding a game mechanic that basically ties the hand of the caster (expecially on buffs that take a long time to recharge) doesn't sit well with me.
I don't see having a power auto decline as tieing anyones hands. If someone keeps casting a buff on you and doesn't notice the icon never shows up or the effects they need more practice.
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I don't see having a power auto decline as tieing anyones hands. If someone keeps casting a buff on you and doesn't notice the icon never shows up or the effects they need more practice.
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This post is going to make me sound like a big jerk - which I am, but I try not to be in game atleast.
When I lead a team, I build a team around buffs. I usually don't take tanks- Not to say that they aren't good, They just make it a little too easy for my taste. I like to build a team of squishies and roll really fast through missions. I don't do it for the rewards (usually), I do it more for the challenge.
Anyways, If I have a team that 2 empaths, 1 rad, 2 colds, 2 scrappers - I expect everyone that I invite to accept every single buff that comes their way. People are right in saying I have no right to tell people how to play their toons, but I also have the right to not team with people who don't mesh with the philosophy of the team I am forming.
So, if someone has their /decline on and the emp throws AB their way - that's one buff wasted and its on a long recharge. Same goes for heatloss and AM. Fort is on a shorter recharge, but it is still annoying to cast it only to find it wasted.
People might say "Why would anyone turn those off? There is no bad side effects." I say the same thing about speedboost and ice shields, yet people hate those because they can't control their toon or they hate that their costume can't be seen. (WTH does that matter in a mission anyways!?)
The thing that makes games like this fun is that different playstyles can interact. The way people like to play the game might seem alien to me, but it doesn't make it wrong. Also, liking or disliking something in the game doesn't make either argument less valid (unless its people who wish for the game to end, which is kind of counterproductive).
In the end, I feel adding a game mechanic to the game that enables a user to block certain aspects from another user is wrong. If something like this were to go into effect, I would certain hope there would be a way to tell if that certain person is using said /decline command. That way I would know not to waste my time and invite them - because our team philosophys would not mesh and it would be best to avoid the drama that would ensue.
Yep - just read this and I do sound like a jerk.
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Yep - just read this and I do sound like a jerk.
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Not really, you do sound like someone I wouldn't want to team with though.
I personally think being able to decline specific buffs is a great idea, CoH just isn't a challenging enough game where we need to have this "Everyone must give 100%" mentality.
If we could finally refuse Ice Shields, *I* could stop being a jerk and stop actively avoiding Cold characters when forming teams.
Infatum on Virtueverse
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Yep - just read this and I do sound like a jerk.
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Not really, you do sound like someone I wouldn't want to team with though.
I personally think being able to decline specific buffs is a great idea, CoH just isn't a challenging enough game where we need to have this "Everyone must give 100%" mentality.
If we could finally refuse Ice Shields, *I* could stop being a jerk and stop actively avoiding Cold characters when forming teams.
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I get that a lot.
But I disagree with CoH not being challenging enough. The main reason I like MA is the ability to make absurdly difficult mobs and then tackling them with a well oiled team.
My playstyle and the group I run with doesn't PuG very well - we sometimes move to fast. That leads to multiple teamwipes, whailing, gnashing of teeth, noob calling, and ultimately, teamquitting. It's the price I pay I guess.
Anyways, I still /unsigned - but I totally support being able to turn off non-team buffs. Even I can appriciate costume contests on occasion and people buffing during those are really irritating.
/bind y dialog_yes
/bind n dialog_no
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
2 words
Group Flight
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Example: Im in a costume contest and someone is putting ice shields on everyone.
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A simple way to prevent this form of costume contest griefing would be welcome.
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In the end, I feel adding a game mechanic to the game that enables a user to block certain aspects from another user is wrong.
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Only to you. To me, it is my sovereign right. You don't get to tell me what to do, sorry.
I have left teams in the past to get away from this kind of micromanagement. I can only say "thank god other players cannot see other people's slotting" because if they could, I can only imagine the storm of micromanagement that people like you wold try to perpetrate.
Right-click-off now, please. It is time, past time, more than time enough to end the reign of micromanagers like... well, like you.
Certain powers should be able to be refused and set for an option where they can always be either refused or prompted. IMO the list is short.
Speedboost. (Mainly so it would stop all the whiners about no sb plz)
Team Fly
Team TP
Recall Friend
I know some will cry, but I don't want to look like Jack Frost or have the flaming turds floating around me. Tough. They are buffs with only visual side effects. Deal with it.
I could see this as useful outside of missions, but not in missions.
I mean, if I'm standing under Atlas hanging out with my friends and someone is standing next to me spamming Healing Aura, yeah, I can ask them to quit...but in most cases that leads to me taking extra time out to say "Spamming healing Aura under Atlas doesn't do anyone any good. Since we're not taking any damage, you actually aren't healing anything, and it will not get you a badge or anything else. It's just annoying. Please quit."
Then again, if I'm in a TF fighting an AV and someone's standing next to me spamming Healing Aura, I will probably be exceedingly grateful.
So...sorta signed.
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Certain powers should be able to be refused and set for an option where they can always be either refused or prompted. IMO the list is short.
Speedboost. (Mainly so it would stop all the whiners about no sb plz)
Team Fly
Team TP
Recall Friend
I know some will cry, but I don't want to look like Jack Frost or have the flaming turds floating around me. Tough. They are buffs with only visual side effects. Deal with it.
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I would be satisfied if they made buffs affect teammates only. That would remove 99% of the irritating misuse of the buffs.
I would prefer a toggle to accept buffs or to block them. They could be done in two ways.
We could be given a choice to:
A. Accept all buffs
B. Accept buffs from teammates only
C. Block all buffs
Or it could be broken down into specific buffs and we could select which buffs we accept/decline, in a window similar to the one we get when we /hide.
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Then again, if I'm in a TF fighting an AV and someone's standing next to me spamming Healing Aura, I will probably be exceedingly grateful.
[/ QUOTE ]I'd be more satisfied if they were using their controls and/or blasts to help damage the AV and make the battle go faster, and using the heal in a more targeted manner,when it's needed. :P
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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Then again, if I'm in a TF fighting an AV and someone's standing next to me spamming Healing Aura, I will probably be exceedingly grateful.
[/ QUOTE ]I'd be more satisfied if they were using their controls and/or blasts to help damage the AV and make the battle go faster, and using the heal in a more targeted manner,when it's needed. :P
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My current favorite toon is squishable, so I'm biased...but I think you get my point.
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Certain powers should be able to be refused and set for an option where they can always be either refused or prompted. IMO the list is short. Speedboost. (Mainly so it would stop all the whiners about no sb plz) Team Fly Team TP Recall Friend I know some will cry, but I don't want to look like Jack Frost or have the flaming turds floating around me. Tough. They are buffs with only visual side effects. Deal with it. [/ QUOTE ] I would be satisfied if they made buffs affect teammates only. That would remove 99% of the irritating misuse of the buffs. I would prefer a toggle to accept buffs or to block them. They could be done in two ways. We could be given a choice to: A. Accept all buffs B. Accept buffs from teammates only C. Block all buffs Or it could be broken down into specific buffs and we could select which buffs we accept/decline, in a window similar to the one we get when we /hide. |
There's a problem with only accepting buffs from teammates or having an option to do so. Not ALL fights are solely one team. Rikti invasions, giant monsters, zombie attacks, mothership raids, PVP, etc. In all of these you'll be fighting alongside allies who aren't necessarily in your 8-man team, and those buffs could be helping them out too.
If the option to turn team buffs only on/off is easily accessable (i.e. wouldn't require opening the options window and scrolling through everything every time), then it would probably be a great idea, especially to stop those annoying costume contest griefers.
Having a separate option for each individual buff? There are WAY too many buffs in the game to do that. Even if they added that in, I personally wouldn't have the patience to set each and every one of them.
___________________________________________
|...Blood Brother Slammer is using Smash on you...|
|................................................. ........................|
|___|Accept|___________|Decline|______________.|
At least, that's what I thought of when I read "prompt for ALL powers."
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|...Blood Brother Slammer is using Smash on you...| |................................................. ........................| |___|Accept|___________|Decline|______________.| At least, that's what I thought of when I read "prompt for ALL powers." |
Nothing should be able to touch me without my consent. In fact, I want the option that when I ignore someone, I can't see their toon either. That way, I can ignore all the ugly people! That...would...be....awesome!
Seriously, though. I have seen a few requests for prompts for like... teleport and team teleport. Those ummm... already exist.
As for being about to set options without scrolling....
Just thought I would throw that out there so that I am at least contributing something constructive to this thread.
- Garielle
So, if someone has their /decline on and the emp throws AB their way - that's one buff wasted and its on a long recharge. Same goes for heatloss and AM. Fort is on a shorter recharge, but it is still annoying to cast it only to find it wasted.
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(Some extension of the existing "invalid target" mechanic already at work?)
Imagine if trying to rez someone who'd used their death as an excuse to go to the bathroom without telling the group didn't keep another person who just faceplanted from getting rezzed instead! At least then one of them would be up and back in the fight.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
Here's a thought: What if, when someone declined a power effect, whether it was a teleport, Mystic Fortune, or one of these theoretical Speed Boost/ice shield prompts being discussed here, it didn't actually get used? No endurance wasted, no waiting for it to recharge. At worst, the caster would have wasted time trying, but wouldn't be stuck waiting another five minutes or however long before being able to use the power on someone who does want it. Obviously, group effects like Team Teleport would need a special provision, but if some line of code were added that said that if every single recipient of a power, whether it's a single-target buff or a group effect, declined to be affected, the power simply didn't go off...
(Some extension of the existing "invalid target" mechanic already at work?) Imagine if trying to rez someone who'd used their death as an excuse to go to the bathroom without telling the group didn't keep another person who just faceplanted from getting rezzed instead! At least then one of them would be up and back in the fight. |
It's one thing to decline speed boost or a shield (though, shield-wise, I think it's silly to do so in most cases.) But a single target rez, AB, Fort? Yeah, I'd rather see those give a variation of "invalid target."
I dont' know what they'd be able to do with something like Group Fly, though I know my Earth controllers and doms and every Stalker I have would have it set to auto-decline.
Would it be possible to add an option in the menu to set each power class that triggers a confirmation prompt to auto accept or prompt based on setting?
At the moment, I believe that it would only be three powers: Teleports (already done), rez powers and fortunes. While I can't see it being a big deal either way with rezzes, I will always accept a fortune when it's used on me, and don't like having to scramble to accept/decline when someone uses it on me mid-combat, or leave it there to time out, partially obscuring my screen in the meantime.
Also, perhaps each could also be given an auto-decline. This may be a bad idea for the rez powers, but for the TP and fortune, people who never want the power used on them don't have to click no every time, nor wait for the timer to expire.
@Roderick