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Posts
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Joined
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I know myself and many other players often have problems opening Wentworths, usually with losing the mapserver. The real cause of this problem is the fact that when opening Wentworths it begins with a default search for every item in the game, and cross-server at that. Opening up a window with such a massive search crashes the game for many players and they are often unable to use Wentworths until they relog and try again two or sometimes three times.
I'd suggest that Wentworths opens with an empty search to ease the workload. Afterall, how many people actually search through a list of every item in the game when there's a list of search filters just an inch away? Other games with Auction House features manage to make the auction house open on an empty window and only have items appear whenever the player initiates a search, why can't CoX? -
I think our face sliders work well enough, but some more control over body build would be nice.
One thing I would really like to see in the faces is eye color selection. Its amazing how much personality you can give through eye color, and oftentimes there is a face I like but it doesn't have the eye color I want. -
They would have to give us a pretty wide array of animations, effects, etc, but this is the best idea I've heard in a long time.
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There's a problem with only accepting buffs from teammates or having an option to do so. Not ALL fights are solely one team. Rikti invasions, giant monsters, zombie attacks, mothership raids, PVP, etc. In all of these you'll be fighting alongside allies who aren't necessarily in your 8-man team, and those buffs could be helping them out too.
If the option to turn team buffs only on/off is easily accessable (i.e. wouldn't require opening the options window and scrolling through everything every time), then it would probably be a great idea, especially to stop those annoying costume contest griefers.
Having a separate option for each individual buff? There are WAY too many buffs in the game to do that. Even if they added that in, I personally wouldn't have the patience to set each and every one of them. -
Well fine then.. give my Archery Mastery ideas to Blasters. >.<
I'm just trying to come up with an ancillary pool for Defenders that would fit a non-powered hero. Being able to control darkness, electricity, energy, or psionics is NOT non-powered. -
Sure that's true, but the people who would take an Archery Mastery pool are most often going to be Trick Archers, who don't have heals or buffs. It might not be adding new abilities to the archetype, but it adds new abilities to the powerset. Plus, if a Trick Arrow/Archery character wants to keep their concept of a non-powered hero, they don't have any choice in the current ancillary power pools (darkness, power/energy, psychic, electricity). At least this way they can keep their concept and get to take an epic pool.
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I say Defenders/Corruptors need some kind of Natural/Tech epic pool. As it is now, there really isn't an epic pool that meshes with a non-powered hero concept. I've continuously said we need Archery Mastery. It would be easy to come up with four new arrows. Here's my idea...
Triage Beacon Arrow - target ground, AoE Heal over Time for all nearby allies (Finally, the healing arrow we've always wanted!)
Smoke Screen Arrow - either target ground or cone. Stealths all allies in firing range
Force Field Generator Arrow - target ground, creates force field that protects all allies within radius
Ricochet Arrow - target single enemy, arrow bounces between several nearby enemies, dealing damage to each
This way, skilled trick archers could actually have some good buffs to go along with all their debuffing. C'mon. That would be fun!