Stabalize Wentworths


Adam_Alpha

 

Posted

I know myself and many other players often have problems opening Wentworths, usually with losing the mapserver. The real cause of this problem is the fact that when opening Wentworths it begins with a default search for every item in the game, and cross-server at that. Opening up a window with such a massive search crashes the game for many players and they are often unable to use Wentworths until they relog and try again two or sometimes three times.

I'd suggest that Wentworths opens with an empty search to ease the workload. Afterall, how many people actually search through a list of every item in the game when there's a list of search filters just an inch away? Other games with Auction House features manage to make the auction house open on an empty window and only have items appear whenever the player initiates a search, why can't CoX?


 

Posted

And here I thought that this was going to be another "ebil marketeers jacking up prices" thread. How disappointing .

In any case I don't get a mapserve at Wentworths issue but I do notice that if I open it up and immediately hit the "collect all influence" button it will frequently lag out on me which I suspect is partly caused by the same issue so I'd definetly like the see something done about it.


 

Posted

Step 1: DON'T ******* LOAD EVERY SINGLE ******* ITEM IN THE ******* GAME when I first open the interface. Let me search for something before giving me everything.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

...umm

<.<
>.>


...Umm

Guys?

You DO realize that "common sence" is only common to the players...right?

*runs away from Devs that surely heard that!*


 

Posted

Quote:
Originally Posted by Adam_Alpha View Post
...umm

<.<
>.>


...Umm

Guys?

You DO realize that "common sence" is only common to the players...right?

*runs away from Devs that surely heard that!*

It's common to the players? /e headscratch


 

Posted

Quote:
Originally Posted by The Seasoness View Post
I know myself and many other players often have problems opening Wentworths, usually with losing the mapserver. The real cause of this problem is the fact that when opening Wentworths it begins with a default search for every item in the game, and cross-server at that. Opening up a window with such a massive search crashes the game for many players and they are often unable to use Wentworths until they relog and try again two or sometimes three times.

I'd suggest that Wentworths opens with an empty search to ease the workload. Afterall, how many people actually search through a list of every item in the game when there's a list of search filters just an inch away? Other games with Auction House features manage to make the auction house open on an empty window and only have items appear whenever the player initiates a search, why can't CoX?
I have experienced this problem in the past where I click the auctioneer and it takes about a minute for the interface window to pop up. Just don't go clicking all over the screen while it's doing that cause windows (Vista only?) will think it crashed and go bonkers.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Step 1: DON'T ******* LOAD EVERY SINGLE ******* ITEM IN THE ******* GAME when I first open the interface. Let me search for something before giving me everything.
Step 2: Don't search for things while I'm in the middle of typing! Wait for me to hit enter, or the search button


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Quote:
Originally Posted by Folonius View Post
I have experienced this problem in the past where I click the auctioneer and it takes about a minute for the interface window to pop up. Just don't go clicking all over the screen while it's doing that cause windows (Vista only?) will think it crashed and go bonkers.
It's actually a problem with not having enough available RAM in order to process everything. If you're really having problems, your best bet is to simply dump some money on some more RAM (or steal it from friends).


 

Posted

Step 2: Don't search for things while I'm in the middle of typing! Wait for me to hit enter, or the search button

Step 3: Make the damned buttons bigger. Pixel hunting wasn't fun in the eighties, it's not fun now either!


 

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Quote:
Originally Posted by Umbral_NA View Post
It's actually a problem with not having enough available RAM in order to process everything. If you're really having problems, your best bet is to simply dump some money on some more RAM (or steal it from friends).
No. My best bet is to have the Devs fix the problem, I am already investing money into their game on a monthly basis (as well as the original cost of the game). I am able to play all other aspects of the game satisfactorily (to my standards). Why should I be expected to shell out money to fix a problem, that ultimately, is one that could be solved in a seemingly easy manner (standard code rant, blah blah blah)?



 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
No. My best bet is to have the Devs fix the problem, I am already investing money into their game on a monthly basis (as well as the original cost of the game). I am able to play all other aspects of the game satisfactorily (to my standards). Why should I be expected to shell out money to fix a problem, that ultimately, is one that could be solved in a seemingly easy manner (standard code rant, blah blah blah)?
I'm not saying that, rather than blaming the Devs because they developed a system that is harder on client RAM than it should be, that you should be forced to shell out money. I honestly have no idea why the coded it to download the entirety of the Consignment House at the initial point of access rather than having it be partial downloads based on client request or even have the search function modify as you type rather than upon completion of search criteria selection (my guess was that it speeds up repeated searching or decreases server strain). I'm saying that it doesn't take much RAM to make it run perfectly fine, and that an extra gig will even improve the rest of your game play as well. It's not entirely the devs' fault that you're running with less RAM than they assumed you would have.


 

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Common sense is not a common drop.


 

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Quote:
Originally Posted by Prof_Backfire View Post
Common sense is not a common drop.

I have been wondering why I have yet to see it...!

Let me guess, its the new Ultra-super-duper-spiffy-pink and yellow-polkadot drop, right?


 

Posted

Quote:
Originally Posted by Umbral View Post
I honestly have no idea why the coded it to download the entirety of the Consignment House at the initial point of access rather than having it be partial downloads based on client request or even have the search function modify as you type rather than upon completion of search criteria selection (my guess was that it speeds up repeated searching or decreases server strain).
I honestly cannot think of a single way that the system they've got in place is easier on the servers or faster, at all. I may not be able to see their code, or the results of their performance tests, but I don't have to look at you to know punting you off a building will cause you to fall to the ground.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
I honestly cannot think of a single way that the system they've got in place is easier on the servers or faster
If you bulk download the majority of the information (what is being bid upon or sold, not prices or any of the other individual information) upon access, the server simply has to update the information as relevant information changes (re: has its binary availability changed?) and all queries take place purely client side (except information for individual recipes like price and numerical availability). With games like WoW that run queries server side, each query has to go back and forth between the client and the server which actually slows both down a bit because it's not designed for have the client do a majority of the work.


 

Posted

Quote:
Originally Posted by Umbral View Post
If you bulk download the majority of the information (what is being bid upon or sold, not prices or any of the other individual information) upon access, the server simply has to update the information as relevant information changes (re: has its binary availability changed?) and all queries take place purely client side (except information for individual recipes like price and numerical availability). With games like WoW that run queries server side, each query has to go back and forth between the client and the server which actually slows both down a bit because it's not designed for have the client do a majority of the work.
The thing is I'm not sure it does download that or if it does it doesn't necessarily use it. I've noticed that when I put an item up for bid then click the more info button it will frequently display 0 supply and demand while it queries the server. Similarly (but less frequently) when doing a search an item will sometimes appear greyed out (signifying no supply or demand) until I click on it and it queries the server for the numbers.


 

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Quote:
Originally Posted by Adeon_Hawkwood View Post
The thing is I'm not sure it does download that or if it does it doesn't necessarily use it. I've noticed that when I put an item up for bid then click the more info button it will frequently display 0 supply and demand while it queries the server. Similarly (but less frequently) when doing a search an item will sometimes appear greyed out (signifying no supply or demand) until I click on it and it queries the server for the numbers.
At the very least it doesn't cache that information on the client except for granular updates. That's obvious from the fact that when you select a subcategory it will automatically refresh in an unsorted form and resort as it downloads the new data. Given the available evidence I feel reasonably safe in saying it's an immediate and unwarranted download that is then not further used. It needs to be changed both for the benefit of the clients and for the benefit of the servers.

Robin


--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
Quote:
Originally Posted by Techbot Alpha View Post
...I have the patience of a coffee-fueled flea...

 

Posted

Quote:
Originally Posted by Adeon_Hawkwood View Post
The thing is I'm not sure it does download that or if it does it doesn't necessarily use it. I've noticed that when I put an item up for bid then click the more info button it will frequently display 0 supply and demand while it queries the server. Similarly (but less frequently) when doing a search an item will sometimes appear greyed out (signifying no supply or demand) until I click on it and it queries the server for the numbers.
I highly doubt that the initial download includes prices and numerical availability (re: X bids, Y for sale). It's much more likely that it downloads the binary availability for every auction item (re: whether it would show up on the search because there is one for sale or a bid up for one) and then downloads the previous prices and numerical availability whenever you select the individual item.

Your experience fits with everything that I've said. From what I can tell, all that the initial download involves is whether the item should appear in the search function and generates the complete list of everything that fulfills that criteria.


 

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Quote:
Originally Posted by Umbral View Post
I highly doubt that the initial download includes prices and numerical availability (re: X bids, Y for sale). It's much more likely that it downloads the binary availability for every auction item (re: whether it would show up on the search because there is one for sale or a bid up for one) and then downloads the previous prices and numerical availability whenever you select the individual item.

Your experience fits with everything that I've said. From what I can tell, all that the initial download involves is whether the item should appear in the search function and generates the complete list of everything that fulfills that criteria.
You might be correct, but if so then it's at least slightly buggy since I occasionally get items not showing up unless I set display preference to all even though they have supply and/or demand.


 

Posted

i would think that they could just break up the consignment shops into a few different servers and then link them together and give you a choice as to which one you want to go to. Like when thay have to open up Pocket D 2 and the like.

but I am having the same problem as the OP and it is very annoying i hope they do something about it soon.


 

Posted

Quote:
Originally Posted by Umbral View Post
It's actually a problem with not having enough available RAM in order to process everything. If you're really having problems, your best bet is to simply dump some money on some more RAM (or steal it from friends).
Factually incorrect. I have over 3 Gigs of RAM - the most 32-bit OSes can address - and I still have this problem. This is not an issue I can fix by installing more RAM.


 

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Originally Posted by Eiko-chan View Post
Factually incorrect. I have over 3 Gigs of RAM - the most 32-bit OSes can address - and I still have this problem. This is not an issue I can fix by installing more RAM.
Im in the same boat here, my computer isnt bad but it isnt a NASA comp either. I have over 3 gigs also and yet, sometimes i have time to bio while waiting for the Market to open, particularly on DXP weekends.

I also get the "greyed out" bug(?) with some items, where you have to click the item and then it finally shows.



Member of the Stoned Templars


{|-|} Easy Kills {|-|} A&TC {|-|}

 

Posted

Quote:
Originally Posted by Eiko-chan View Post
Factually incorrect. I have over 3 Gigs of RAM - the most 32-bit OSes can address
32-bit operating systems can address 4G of RAM, not 3G.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
32-bit operating systems can address 4G of RAM, not 3G.
Well, there's 3.5 gigs of sticks in there, and it only reports 3 of them. Maybe Windows wastes some addresses.


 

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Quote:
Originally Posted by Eiko-chan View Post
Well, there's 3.5 gigs of sticks in there, and it only reports 3 of them. Maybe Windows wastes some addresses.
Should be giving you about 3.5.