Stabalize Wentworths
I have played CoH with a full out 4 gigs of RAM gaming system with completely stripped down apps running. I have also played it on a system that choked to play CoH at all.
What I have found is this.
1)No MATTER what your computer, assuming standard residential high speed internet connection, you will ALWAYS have a chance to get kicked upon opening WW/BM.
2)This chance is significantly higher if you are using your swap file at ALL in ANY way as of opening it, and also higher if your computer struggles with the game.
Now, from a tech perspective, here is why:
Connection 1:mapserver
You click on WW rep
Connection 2IFFERENT server with auction info. This DIFFERENT server sends a raw data dump, as evidenced by the net stats filling to the top with green (or not green if packets are lost, usually green for me)
Connection 1:mapserver tries to keep communicating during this time. As the connection is being flooded, there is an appreciable chance it will fail to do so.
Sorry, NCSoft, it is NOT inadequate hardware nor poor configuration (while these factors make it worse, they are NOT the cause).
Now... There are three ways I propose this could be resolved.
1)throttle the speed at which WW/BM sends data. Configuration for this could be added to the game options.
If this were added to the game, it would allow ANYONE to access wentworth's and have settings where they would almost never be D/C
2)send a code to the mapserver stating that the client does not wish to talk to it until further notice when about to access the BM/WW. This means your view freezes until the data is sent.
3)A hybrid of these two solutions would be the throttle as well as the client informing the mapserver that it should use significantly more lenient timeouts.
Now... as far as not showing everything on initial opening of WW/BM, you CAN do so by leaving a search term in when you close it, BUT... the server will STILL send the data on all items because the filter/search is performed client side.
well, could make it easy and just type /unloadgfx or set up a macro for it. i know it is bugged right now but it still works somewhat and i have no prblem ever using the markets. i may get slow loads, but i never dc. all from just that silly little slash command. and i am running 2 gig of ram.
A much simpler solution would be to NOT load the entire market when you click on a Rep. How about load nothing until you click on a category.
On my laptop with 2Gigs of RAM I dreaded going to WW, especially after playing for an hour or two. My 8Gig desktop doesn't have any issues.
Now, from a tech perspective, here is why:
Connection 1:mapserver You click on WW rep Connection 2IFFERENT server with auction info. This DIFFERENT server sends a raw data dump, as evidenced by the net stats filling to the top with green (or not green if packets are lost, usually green for me) Connection 1:mapserver tries to keep communicating during this time. As the connection is being flooded, there is an appreciable chance it will fail to do so. |
By the way, necroposting is against the forum rules. Please try to refrain from doing so in the future.
I also get the "greyed out" bug(?) with some items, where you have to click the item and then it finally shows.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill