Did they unbug FF +Rchrg?
Not that I know of.
It still sucked last I tried it, and I have several of them sitting in my base that got salvaged from builds once it got nerfed.
Awaiting its return to usefulness...
I think it is self-suppressing to some degree. I almost always get the boost when I first attack a group. But the second and third Stomps usually do not trigger it again. My FS is on a 6-8 second recharge.
The FF proc has never prevented its effect from occurring. It has and still does prevent its own effect from occurring too frequently, but that's also apparently the intended behavior.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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I think it is self-suppressing to some degree. I almost always get the boost when I first attack a group. But the second and third Stomps usually do not trigger it again. My FS is on a 6-8 second recharge.
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FF can only trigger once every ten seconds.
I haven't messed with this IO in a long time, but it was my understanding that the bug resulted a reset of the cooldown timer each time the proc attempted to fire.
So if you fired it every 7 seconds it would go off once, but never again since the 10 second cooldown timer got restarted every 7 seconds.
I believe the intended operation is to fire the proc a maximum of once every 10 seconds.
If that's the case, as long as you slot it in a power with a recharge of 10 seconds or more, it should work as intended.
We don' need no stinkin' signatures!
How about the 'not firing while exemplared' bug?
It will fire more than 1 time in a 10 second time frame. The chance of going off vs 1 mob is 1/10 so not going to happen often but when you add more mobs the odds get better. Once you get 10+ mobs around you, the proc hits something like 2/3 of the time. Someone who figures statistics can figure it out.
Just tested it on live and fired 3 times in 15 seconds.
Sweet! Time to slot it in every attack on my ss/shield brute!
Yup, seemed to work fine on my MA Scrapper in Dragon's Tail.
Soo...I can slot it in shield charge and footstomp to get to the recharge cap for 5 seconds? (assuming it hits enough people)
It will only fire 1 time. Even if it procs on 5 out of the 10 mobs it will still only give you 5 seconds of +100% recharge.
Now if you manage to get it to proc within that 5 second window, my understanding is that the timer just starts over and you have 5 more seconds from that point.
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It will only fire 1 time. Even if it procs on 5 out of the 10 mobs it will still only give you 5 seconds of +100% recharge.
Now if you manage to get it to proc within that 5 second window, my understanding is that the timer just starts over and you have 5 more seconds from that point.
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I don't think it has changed. So I will explain how it used to work. And if someone knows this has changed chime in.
At the end of the 5 second proc, a 10 second suppression is enabled. The suppression will not keep the proc from firing, but will prevent the recharge bonus from affecting you. At the end of that 10 second period, if the proc fired during that suppression and its 5 second buff has not elapsed, you will get the remainder of that 5 second buff. At the end of that buff, even if it's only the remaining 2 seconds, the 10 second suppression will activate again.
If you only attack every 15 seconds, then the suppression will have no impact with you. The problem occurs if you cycle your attack often enough that the proc regularly fires during the suppression period as you get less than your 5 second buff. However, I know people that slot many of the procs and find the benefit to be substantial.
I hope that helps
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
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It will fire more than 1 time in a 10 second time frame. The chance of going off vs 1 mob is 1/10 so not going to happen often but when you add more mobs the odds get better. Once you get 10+ mobs around you, the proc hits something like 2/3 of the time. Someone who figures statistics can figure it out.
Just tested it on live and fired 3 times in 15 seconds.
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Were you watching your recharge bonus stat in Combat Attributes? Or just looking for the Icon for this proc? 'Cause I'm pretty sure it used to show the Icon even when surpressing itself. You had to watch your recharge time bonus stat.
"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg
Watching recharge bonus in combat attributes. Mostly that was dumb luck. Most times it will not fire 3 times in a row but got lucky. Will get 2 in a row quite often and according to the combat attributes it is giving the full 5 second bonus each time.
Can also tell by the rate the power icons recharge. Each time for 5 seconds you see them move fast and then slow down about a half second before I can use footstomp again.
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It will only fire 1 time. Even if it procs on 5 out of the 10 mobs it will still only give you 5 seconds of +100% recharge.
Now if you manage to get it to proc within that 5 second window, my understanding is that the timer just starts over and you have 5 more seconds from that point.
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I don't think it has changed. So I will explain how it used to work. And if someone knows this has changed chime in.
At the end of the 5 second proc, a 10 second suppression is enabled. The suppression will not keep the proc from firing, but will prevent the recharge bonus from affecting you. At the end of that 10 second period, if the proc fired during that suppression and its 5 second buff has not elapsed, you will get the remainder of that 5 second buff. At the end of that buff, even if it's only the remaining 2 seconds, the 10 second suppression will activate again.
If you only attack every 15 seconds, then the suppression will have no impact with you. The problem occurs if you cycle your attack often enough that the proc regularly fires during the suppression period as you get less than your 5 second buff. However, I know people that slot many of the procs and find the benefit to be substantial.
I hope that helps
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If that is how it was, it has been changed. This may have been done when they fixed the 100% chance to the correct 10% chance. Just now I hearded up a bunch of bosses and was lucky enough to have it go off 4 times in a row. This was over a time frame of about 21 seconds from the first time it fired to the last time it fired.
To answer the next obvious question, yes including casting time, when this proc fires I can hit footstomp every 7 seconds. It ends up shaving a bout a second and a half off the recharge time.
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If that is how it was, it has been changed. This may have been done when they fixed the 100% chance to the correct 10% chance. Just now I hearded up a bunch of bosses and was lucky enough to have it go off 4 times in a row. This was over a time frame of about 21 seconds from the first time it fired to the last time it fired.
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Hmm, this was actually a change implemented when they fixed the 100% firing rate because the proc was still too powerful in aoes. Perma +100% recharge for a single slot could be a little problematic...don't you think? Will have to go test this I guess. But if it is in fact possible for it to be made perma, i would guess that's probably a mistake and the suppression will be coming back....although I'm skeptical as to whether the suppression has actually been removed. It sounds like you were doing this right, but just so we're clear, you have to monitor your actual recharge, because under what may be the old system, you would get a proc fired message, you just wouldn't see any boost to your recharge.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
I do not see any easy way to make the proc perma. Even without the proc going off I am about 12 seconds away from perma hasten and that was not cheep.
Even with the aggro cap around you it is only around 2/3 chance of going off in an aoe and as the mobs start falling, so does your chances for the proc to fire.
Now on an axe/whatever build with the proc in every attack you may be able to get it to fire off more often. Its aoe charges in 14 seconds base instead of 20.
Hmmmm. Now that I think about that I may try it. Make an axe brute on my 2nd account, PL it to 50 and move it to test and transfer all my IOs to see what it can do.
And yes I was looking at combat attributes to verify I was getting the benifit of the proc and not just the icon.
Hmm, very interesting. Just got through testing on Test, and it does indeed appear the the supression has been removed. I was suprised though since the proc has the potential to become overpowered, so I also tested the proc rate. KB'd 304 enemies and got 20 procs. While certainly not enough to be conclusive, it makes me wonder if they lowered the proc rate when they removed the suppression. Could just be the RNG hating me....it gave me a bunch of purples a couple weeks ago, so it had to get it's revenge somehow
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
I put it in my footstomp...It usually goes off once per mob (one mob consists of 1-2 footstomps).
It appears that it is per enemy, not per activation.
/em khaaaaaaaaaaaaaaaaaaaaaaaaaaaannn
I miss this proc working on my Thug MMs Bruiser :/
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I miss this proc working on my Thug MMs Bruiser :/
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Yeah, even if it's "fixed" that won't help there. I feel your pain.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
Question though, what about slotting it into bonfire and using fire cages to fix the mob on to it or even Freezing Rain? Or is that just a waste as it doesn't work in pet/pseudo pet powers?
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Question though, what about slotting it into bonfire and using fire cages to fix the mob on to it or even Freezing Rain? Or is that just a waste as it doesn't work in pet/pseudo pet powers?
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The proc wont do anything in those powers as neither Bonfire nor Freezing Rain uses a power with Recharge. On top of that, since I14, if they did have such powers those powers would have been set to ignore +Recharge.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
Seen a few posts lately where people are back to talking about slotting this in AOEs like Foot Stomp, and noticing results.
Last I heard this proc (Force Feedback +rchrg) was bugged and basically preventing itself from activating -- supressing itself over and over -- if fired off repeatedly within its non-activation window.
Did they fix it?
"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg