ok devs balls in your court


AddamsFamily

 

Posted

[ QUOTE ]
just really good xp/rewards with possibly a lame story. I wonder how many people would "report" such an ebil mission.

Hopefully, not many.

[/ QUOTE ]

Made such a mission. Battle Maiden map, lots of objects to destroy, lots of things to click, bunches of hostages to rescue. Gave about a 1000 tickets a run solo invincible. (this is before that became a small amount (Day 1 of go live))

Of course I had someone report it as a farm based on the I know it when I see it criteria. Heck if you are getting tickets and there is that much killing without much story it must be a farm.

Changed the story around, changed the shape of the critters, its now 4 stars and has been since day 2.

Moral of the story, I know it when I see it is Bull Puckey. More importantly, if someone is telling you this needs to be done, for your own, societies, the games whatever good 9 times out of 10 they are nothing but a griefer having fun at your expense.


 

Posted

[ QUOTE ]
It would be interesting to see how many people would call it an exploit if a mission has very effective rewards - and nothing else. No comm officers. No units that can't or don't fight back. Nothing specifically wrong with the mission - just really good xp/rewards with possibly a lame story. I wonder how many people would "report" such an ebil mission.

[/ QUOTE ]

That wouldn't be an exploit, but it would still be a mission whose only purpose was to support farming, and my understanding is that such missions should be reported. The fact that the GMs removed a whole slew of arcs with "farm" in the title a week or so ago supports that presumption, but I don't have a redname quote on hand for it. Maybe someone else does.

I wish the devs would just create a separate tab for farm arcs and be done with it. There's obviously a demand.


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

[ QUOTE ]
[ QUOTE ]
It would be interesting to see how many people would call it an exploit if a mission has very effective rewards - and nothing else. No comm officers. No units that can't or don't fight back. Nothing specifically wrong with the mission - just really good xp/rewards with possibly a lame story. I wonder how many people would "report" such an ebil mission.

[/ QUOTE ]

That wouldn't be an exploit, but it would still be a mission whose only purpose was to support farming, and my understanding is that such missions should be reported. The fact that the GMs removed a whole slew of arcs with "farm" in the title a week or so ago supports that presumption, but I don't have a redname quote on hand for it. Maybe someone else does.

I wish the devs would just create a separate tab for farm arcs and be done with it. There's obviously a demand.

[/ QUOTE ]

As has been explained, the removal of a quest is an automatic function of number of reports vs number of total plays. It is done automatically by the system. Customer Service doesn't get a living envolvement until the 3rd such action on the same mission unless there is a petition by the party.

Once again it is people reporting things that aren't actually against the rules. If the mission contains an exploit, PM a Dev as per Posi's letter. If the mission has poor artistic content rate it low...that is what the stars are for, your precieved enjoyment. If the mission contains issues that are reportable ie trademark, profanity filter bypass, sexual content, etc...report it for content. Farms are not illegal. They are not encouraged, but your farm is another person's challenge mission.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
We've added a TON more datamining hooks exclusively for Mission Architect as well, so we can easily see spikes in aberrant behavior. Spikes point us to exploits, which points us to log files, which reveal the identities of exploiters. So if you find a really big exploit in the system, I'd encourage you to PM me or another Dev and try to get your Bug Hunter badge, as the alternative is not pretty.

[/ QUOTE ]

How does it say to deal with missions you think are expoits...through a PM to a dev, NOT that report for content button. Leave that for real issues like language, sexual content, trademark, etc. A farm is not an exploit. Exploits should be reported via PM to a Dev.


[/ QUOTE ]

I'm pretty sure Positron meant you should PM the exploit before even publishing the mission.

[/ QUOTE ]

No duh, if you think it is an exploit and report it as such, you definately SHOULD NOT publish a mission using it.

But you are missing the point...It says specifically how to deal with exploits in the MA and they don't include that report button people favor so much for ANYTHING they think is a farm. There is a BIG difference between a farm and an exploit.


 

Posted

you are correct. The button is to report content. sexually explicit story lines, excessive profanity, DC or Marvel characters(or even worse,disney) things of that nature. An exploit needs to be Pm'd to devs, they are not gms and will probably never see something reported for content.

The rating system is a beauty contest. I can rate death missions 1 star, Cat girl ERP missions 1 star, farms 1 star. that is not griefing, just expressing my opinion of your art. If I rate every single thing 1 star, it may be that I am very hard to please.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

Posted

[ QUOTE ]
It would be interesting to see how many people would call it an exploit if a mission has very effective rewards - and nothing else. No comm officers. No units that can't or don't fight back. Nothing specifically wrong with the mission - just really good xp/rewards with possibly a lame story. I wonder how many people would "report" such an ebil mission.

Hopefully, not many.

[/ QUOTE ]

I wouldn't report that. I only care about the obvious exploits, the things which destroy the concept of risk vs. reward.

If I played it (I usually skip farms, but sometimes you don't know what you're getting into) I'd consider it LAME and give it one star, but I doubt whoever "wrote" a mission like that is looking for the hall of fame, so that shouldn't really matter. In the end it wouldn't hurt my experience much, I'd just mark down my opinion and move on.

Hopefully the devs will close these obvious loopholes around the XP system and then we won't have to deal with this dichotomy -- both for people looking to make XP grinds without being smacked and people looking to avoid them.


Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!

 

Posted

[ QUOTE ]
It would be interesting to see how many people would call it an exploit if a mission has very effective rewards - and nothing else. No comm officers. No units that can't or don't fight back. Nothing specifically wrong with the mission - just really good xp/rewards with possibly a lame story.

[/ QUOTE ]
That's easy. Run a PUG through some random missions with the word "Freakshow" in the name, and ask what they think.


 

Posted

[ QUOTE ]
Exploits like rikti dolls, vamp chambers, snake eggs...take them out.

[/ QUOTE ]

The part I really want is "and then fix them so they're NOT an exploit, and put them back in". Of course, that's in the "possibly in the future" category. They're quite busy with what they've got on their hands at the moment.


Dec out.

 

Posted

With the patch that hit test tonight, comms are now minions. Custom mobs all now get a base ranged attack

Wooot...exploits fixed.

Now..the secondary result of this is that now all the custom mobs are standardized based on difficulty setting. Pick your animation basically...so much for flavor.


 

Posted

[ QUOTE ]
With the patch that hit test tonight, comms are now minions. Custom mobs all now get a base ranged attack

Wooot...exploits fixed.

Now..the secondary result of this is that now all the custom mobs are standardized based on difficulty setting. Pick your animation basically...so much for flavor.

[/ QUOTE ]

well, blame the mewomeowmeow crowd for ruining it for both creative farm creators and arc writers alike?


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

EDIT: nvm, didn't mean to post something that shouldn't be posted. >.>


 

Posted

This latest hoopla re: farming, etc only reaffirms what I've known for years. CoX isn't a game. This is peoples lives we're messing with here! We all need to take this as seriously as it obvious is.

The first article in the latest city scoop proves my point:
http://boards.cityofheroes.com/showf...umber=13389361

You people need to get it together.


 

Posted

[ QUOTE ]
[ QUOTE ]
With the patch that hit test tonight, comms are now minions. Custom mobs all now get a base ranged attack

Wooot...exploits fixed.

Now..the secondary result of this is that now all the custom mobs are standardized based on difficulty setting. Pick your animation basically...so much for flavor.

[/ QUOTE ]

well, blame the mewomeowmeow crowd for ruining it for both creative farm creators and arc writers alike?

[/ QUOTE ]

Nope, saw it coming a mile away. As long as there is a significant difference between the way things function, people like myself will endeavor to find the ****** in the armor to provide better reward/time. Most of this patch I am in complete agreement with...

Ranged attacks in all sets so that there is no more safe hover..hoorah.
Comms...meh, no biggy. I used custom bosses personally. comms were such a pain to herd up.
Now instead of soloing dozens of bosses, I'll solo 30 or so Lt's at a time, or freaks, or council, or whatever else i determine dies faster for the better reward on my next couple days of speed trials.

The only thing I didn't like was the standardization of the sets...truely is nothing but pick your animation now.


 

Posted

[ QUOTE ]
With the patch that hit test tonight, comms are now minions. Custom mobs all now get a base ranged attack

Wooot...exploits fixed.

Now..the secondary result of this is that now all the custom mobs are standardized based on difficulty setting. Pick your animation basically...so much for flavor.

[/ QUOTE ]

not to mention, Will they replace the xp from the portal? or is risk vs reward just a bunch of bs. a one way street?


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
With the patch that hit test tonight, comms are now minions. Custom mobs all now get a base ranged attack

Wooot...exploits fixed.

Now..the secondary result of this is that now all the custom mobs are standardized based on difficulty setting. Pick your animation basically...so much for flavor.

[/ QUOTE ]

well, blame the mewomeowmeow crowd for ruining it for both creative farm creators and arc writers alike?

[/ QUOTE ]

Nope, saw it coming a mile away. As long as there is a significant difference between the way things function, people like myself will endeavor to find the ****** in the armor to provide better reward/time. Most of this patch I am in complete agreement with...

Ranged attacks in all sets so that there is no more safe hover..hoorah.
Comms...meh, no biggy. I used custom bosses personally. comms were such a pain to herd up.
Now instead of soloing dozens of bosses, I'll solo 30 or so Lt's at a time, or freaks, or council, or whatever else i determine dies faster for the better reward on my next couple days of speed trials.

The only thing I didn't like was the standardization of the sets...truely is nothing but pick your animation now.

[/ QUOTE ]

does this mean they will add a ranged attack to EM? My tank would appreciate it.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

Posted

No exp from portals

And no, YOU don't get a ranged attacks, custom mobs from the architect do. most sets get some throwing knives, some get shuriken, a few get set based flavor...gloom for DM, etc.


 

Posted

I haven't been on test since it went to live. Can you give more information on what you mean by "standardization of the sets?" What does the character creation screen look like for custom critters now specifically? I'd log in and find out but I'm at work.

Thanks


 

Posted

[ QUOTE ]
Most of this patch I am in complete agreement with...


[/ QUOTE ]

I'd agree except about the timing. This had the potential to get lots of people that weren't interested more involved in the invention system and the markets in a positive way. The flood of goods hitting the market made it possible for just about anyone to get what had been premium items at very reasonable prices. Now in addition to having seen the ugly side of the anti farm crowd obsessive RP crowd again, we will likely have to go back to the complaints everything is too expensive on the market and nothing is available.


 

Posted

AF, didn't you know? Farmers are the devil! DOOOOM!!!1111


 

Posted

[ QUOTE ]
AF, didn't you know? Farmers are the devil! DOOOOM!!!1111

[/ QUOTE ]

You know what kills me about people who think farmers are the devil ?

They will laugh at someone who has spent months leveling their first character to 50 only to realize that they have made bad powerchoices and it will never be a solid performer.

While I'd hate to see anyone PLed to 50 on their first toon (I have and the results dont look good), after you have done the first 50 starting at 20 should be an option. Just how many times do you want to watch the same frostfire cutscene ? Especially with the guy who just came over from WoW and is trying to buddy up with the H3310r


 

Posted

Only reason I PL any toons is because of that. I really really really hate the low level content. Having next to none of your powers is depressing. After actually playing most of my toons through that low level stuff, I'm so tired of doing so. I want to gouge my eyes out with needles.


 

Posted

I agree. Doing the same content over and over for each alt gets boring fast. That's why MA is so awesome. We never have to do the same content over again even once. Say goodbye to PL'ing in this game, I guess.

Huh?...


 

Posted

i agree with they said^. i havent played this game that long but ive played other mmo's. i know what a pain it is to start a new toon after doing everything in the early game so many times you can describe it in your sleep.

Also, if you like making alts like i think everyone on this game does, this is a perfect way to get them up in levels without repeating so much early content.

being relatively new, im taking the time to try to explore the game cause i havent done it all yet.


 

Posted

Tbh, its the subscribers money they pay each month, if they wanna spend hour upon hour in the same mish, fighting the same bad guys, let em.

Not my cup of tea, I've tried and find it incredibly boring. Shrug.

However I do find this Uber MA farming depressing, mostly cause of a new SG member we have.

Its a young lad, son of one of the members, joined the game less than a month ago, his highest levl toon was a 23 brute, til the MA farms came along - now he's got a 50 brute and then proceeded to make a SoA.

When I logged out his SoA was lvl 7, when I got back in 3 or so hours later he was mid 30's. When I asked him exactly how much enjoyment he was getting from watching the xp bar blur past, he was 'well it passes the time but its a bit boring'.

We ran some normal MA mishes with some SG toons, including a low level toon from the lad in question, xp was good, we had a good fight, close at times, all had to work together to win but win we did and we felt good for it. That's what I love about CoH/V.

All he said was 'well the xp is very slow, gonna take forever to level at this pace' and then he left to go join a farm.

What future is he gonna have in this game when they tighten the restrictions to make this kind of farming and levelling (and they will)? All he has as his benchmark is the ludicrous MA farm sped to measure against, if he ever does venture into the world of non-farm content no doubt he will struggle as the xp bar hardly seems move.

Just made me sad talking to him

FeeFye