ok devs balls in your court


AddamsFamily

 

Posted

My wife and I must be far more selective in our MA missions, because we've play several hours on multiple characters and have not leveled quickly.

We played four hours (in two tough mission arcs, duo on herioc) and only gained just under two levels (went from early 20 to almost 22).

Perhaps if we had been playing a full team on a higher difficulty we would have leveled faster. But playing small group on heroic, I'm not seeing much difference at all in XP gain.

Our experience with MA so far is playing characters ranging from 1-32, on heroic with groups ranging from 1-4 players.

This isn't a problem, because we're not concerned with leveling quickly; we just want to play and have fun.


 

Posted

[ QUOTE ]
[ QUOTE ]
With the patch that hit test tonight, comms are now minions. Custom mobs all now get a base ranged attack

Wooot...exploits fixed.

Now..the secondary result of this is that now all the custom mobs are standardized based on difficulty setting. Pick your animation basically...so much for flavor.

[/ QUOTE ]

well, blame the mewomeowmeow crowd for ruining it for both creative farm creators and arc writers alike?

[/ QUOTE ]

You could, or you could blame the dves for their choices, or you could blame all the people who made such a fuss over comm officer xp in the first place.

After all, if no one *cared* how fast people leveled, or how much fast leveling was pursued, we simply wouldn't have had these issues either.

No big point here, just a balanced thought.


For Great Justice!

 

Posted

[ QUOTE ]
I wish the devs would just create a separate tab for farm arcs and be done with it. There's obviously a demand.

[/ QUOTE ]

Sir you are a genius. I feel dumb that I did not think of this myself.

Pretty perfect solution.


For Great Justice!

 

Posted

[ QUOTE ]
My wife and I must be far more selective in our MA missions, because we've play several hours on multiple characters and have not leveled quickly.

We played four hours (in two tough mission arcs, duo on herioc) and only gained just under two levels (went from early 20 to almost 22).

Perhaps if we had been playing a full team on a higher difficulty we would have leveled faster. But playing small group on heroic, I'm not seeing much difference at all in XP gain.

Our experience with MA so far is playing characters ranging from 1-32, on heroic with groups ranging from 1-4 players.

This isn't a problem, because we're not concerned with leveling quickly; we just want to play and have fun.

[/ QUOTE ]

Now see this is how things should be. You and your group of players playing the game your way. You are enjoying it and having so much fun, you are not worried about what others are doing, nor do you feel a strange human desire to control what they are doing. Cheers.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

[ QUOTE ]
When I logged out his SoA was lvl 7, when I got back in 3 or so hours later he was mid 30's. When I asked him exactly how much enjoyment he was getting from watching the xp bar blur past, he was 'well it passes the time but its a bit boring'.
...
We ran some normal MA mishes with some SG toons, including a low level toon from the lad in question, xp was good, we had a good fight, close at times, all had to work together to win but win we did and we felt good for it. That's what I love about CoH/V.
...
All he said was 'well the xp is very slow, gonna take forever to level at this pace' and then he left to go join a farm.


[/ QUOTE ]

This is the fear I have about this situation.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Why fear? Some people have been treating this game like WoW for a long time. This young person is more interested in watching his XP bar moving than actually playing. If he gets bored and leaves, that's kind of his own fault.

EDIT: Actually, the WoW comparison is a bit overstated and unfair. Change it to "Progress Quest".


Dec out.

 

Posted

[ QUOTE ]
[ QUOTE ]
When I logged out his SoA was lvl 7, when I got back in 3 or so hours later he was mid 30's. When I asked him exactly how much enjoyment he was getting from watching the xp bar blur past, he was 'well it passes the time but its a bit boring'.
...
We ran some normal MA mishes with some SG toons, including a low level toon from the lad in question, xp was good, we had a good fight, close at times, all had to work together to win but win we did and we felt good for it. That's what I love about CoH/V.
...
All he said was 'well the xp is very slow, gonna take forever to level at this pace' and then he left to go join a farm.


[/ QUOTE ]

This is the fear I have about this situation.

[/ QUOTE ]

What fear? That you will have fewer people to group with if people who like faster rewards are not forbidden from seeking them?

ALL mmos are pretty mush the same - they are ultimately all about levelling. The only way to fix this is to make the world dynamic, to make the results of players' actions in the world persistent. But that has nothing to do with the current topic.


For Great Justice!

 

Posted

[ QUOTE ]
ALL mmos are pretty mush the same - they are ultimately all about levelling.

[/ QUOTE ]

Eh, not really. At least not for some. I (and I know several people who feel this way) would be just fine with playing with friends and staying the same level all the time. In fact, there are some that are actually upset that they have to level to to make their characters the way they want. I'd play CoH if it allowed you to make what you wanted as a character and have them just stay that way (conceptually...not to make the UBAR!).

But, yes, for some it's all about leveling. And I'm sure the devs and investors want it, because it's a lot better business model.


Dec out.

 

Posted

Perhaps I can rephrase to say that all you can do in most if not all MMOs is hang-out with folks and level?

The "hanging-out" i usually sweep under the rug, as it doesn't involve the pursuit of any change, and it's the pursuit of change (whether that is a changing character or a changing world) that leads to new experiences.


For Great Justice!

 

Posted

Great, so with the new patch, not only will ambushes stand stupidly 20 feet away without attacking, but now they will shoot at you too and never get any closer.

brilliant. just fecking brilliant. way to fix an 'exploit'.


 

Posted

It's not that big of a deal. Not like they can do that much dmg anyway. Dual Blades/Emp ftw!


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
When I logged out his SoA was lvl 7, when I got back in 3 or so hours later he was mid 30's. When I asked him exactly how much enjoyment he was getting from watching the xp bar blur past, he was 'well it passes the time but its a bit boring'.
...
We ran some normal MA mishes with some SG toons, including a low level toon from the lad in question, xp was good, we had a good fight, close at times, all had to work together to win but win we did and we felt good for it. That's what I love about CoH/V.
...
All he said was 'well the xp is very slow, gonna take forever to level at this pace' and then he left to go join a farm.


[/ QUOTE ]

This is the fear I have about this situation.

[/ QUOTE ]

What fear? That you will have fewer people to group with if people who like faster rewards are not forbidden from seeking them?

ALL mmos are pretty mush the same - they are ultimately all about levelling. The only way to fix this is to make the world dynamic, to make the results of players' actions in the world persistent. But that has nothing to do with the current topic.

[/ QUOTE ]

Yes, that's my fear.

Actually, I solo a lot, but what I fear is that the example player might have enjoyed the game more, gotten emotionally invested in his character, and ultimately played longer if his first impression of the game was that it was 'well-paced and exciting' rather than alternately 'boring' or 'slow'.

If his experience becomes the prevalent feeling, it will be hard for devs to fix and could definitely impact the gameplay experience of everyone else. If the game sees a huge spike in players followed by a mass exodus, they may try all kinds of ill advised stuff to retain players who can't be satisfied because they have been taught not to want a challenge, yet are bored by the lack of challenge.

In fact, the Devs have already been accused of this.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

[ QUOTE ]
Whereas the "hanging-out" is one of the main draws for me and "my kind". The social aspect, as it were. But, addition accepted.

[/ QUOTE ]

"What do you mean, 'you people'?"


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Such is the nature of people and in MMOs in general. Can't do anything to really change that.


 

Posted

You can't change people necessarily, but you can hopefully get your entire game paced correctly so that it's not a 'bait and switch' where you attract people you can't retain.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

That is the nature of MMOs. Balancing it to that point you are suggesting, one side will end up getting angry and will quit. The Devs are already in the middle. There's nothing more to it. They've balanced it to the way they feel can keep all sides at least somewhat satisfied. If not, then a playerbase will end up doing a mass exodus.


 

Posted

I'm 100% with the OP. A minority of "voicy" people try to get nerfed what a big majority enjoy alot.

I really do hope that the MA will keep giving the normal xp, and all of its flexibility. Nerfing one of those two points would be a really bad move.


 

Posted

[ QUOTE ]
The only way to fix this is to make the world dynamic, to make the results of players' actions in the world persistent.

[/ QUOTE ]

Seeing as COX keeps kind of sorta tilting in that direction ever since arena and villains, it would be nice if the devs would man up and cross the divide.

Ultimate Scrapper: Come on guys we have to go rescue statesman
Plant Gal : Didnt we do that earlier today ?
Ultimate : Rescue Lois Street ?
Electric Guy : Yesterday
Ultimate Scrapper: Stop Lord Recluce
Fire Girl : Three times this week and its only tuesday
Ultimate : Take out frost fire ?
SG: < Gets up tosses ultimate scrapper out a window > Looks on oops he was super reflexes wanst he ?


 

Posted

If I was convinced that the Devs are satisfied with the current level of balance, I would agree. But the latest patch on Test indicates that the Devs are still working on getting the right balance.

I'm sure they know they can't please everyone. I am also sure that they aren't going to look at situations like with the example player and just shrug.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

[ QUOTE ]
04-28-2009 17:57:54 [Local] Positron: Yes, if you lodge Complaints against the farms, they can be taken care of


[/ QUOTE ]

That's from Positron on test...

Guess this is settled!


EDIT: Removed "So I guess that means that the official position is that we should complain about farms." from the quote. I don't think that was from Posi, but the poster who transcribed the chat. Was a little misleading.


 

Posted

[ QUOTE ]
[ QUOTE ]
Whether a mission is outside the realm of "reasonable levels of rewards is a judgement call. And while there are a lot of people around here who believe that the job of a good game developer is to be a robotic decision emitter, all actual game designers would disagree. And I use the word "all" specifically, because I believe a game designer that actually stated that a reward system could be managed without the exercise of judgement would be lying. That would fall under the category of "I'd like to see them try it."


[/ QUOTE ]

We actually have such a sytem for tfs already where its 1 merit / 3.5 minutes

[/ QUOTE ]

I'm not entirely sure what you mean by that. The merit system is actually one of the things I was specifically thinking about when I made the statement above: the merit awards are based on averages, not maximum limits. There is no penalty or enforcement of a merit per minute maximum earning limit. If you run TFs faster than average, you'll earn merits faster than average.

However, I'll bet anything if someone figured out how to earn 100 merits per minute, the devs would drop a hammer on that activity even if the averages for that activity were fine. But I can't say what the lower limit is: that's where judgement comes in.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

[ QUOTE ]
I'm not entirely sure what you mean by that. The merit system is actually one of the things I was specifically thinking about when I made the statement above: the merit awards are based on averages, not maximum limits. There is no penalty or enforcement of a merit per minute maximum earning limit. If you run TFs faster than average, you'll earn merits faster than average.

[/ QUOTE ]

Why have judgement come into play at all ? The call is made initially at what is the acceptable earning rate for a mission, if its avg is too high it has a deflator factor in its earnings rate. after that it can escalate as needed.


 

Posted

[ QUOTE ]
[ QUOTE ]
I'm not entirely sure what you mean by that. The merit system is actually one of the things I was specifically thinking about when I made the statement above: the merit awards are based on averages, not maximum limits. There is no penalty or enforcement of a merit per minute maximum earning limit. If you run TFs faster than average, you'll earn merits faster than average.

[/ QUOTE ]

Why have judgement come into play at all ? The call is made initially at what is the acceptable earning rate for a mission, if its avg is too high it has a deflator factor in its earnings rate. after that it can escalate as needed.

[/ QUOTE ]

Reread; asked and answered in the section you clipped off the quote:

[ QUOTE ]
However, I'll bet anything if someone figured out how to earn 100 merits per minute, the devs would drop a hammer on that activity even if the averages for that activity were fine. But I can't say what the lower limit is: that's where judgement comes in.

[/ QUOTE ]


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

[ QUOTE ]
Quote:
--------------------------------------------------------------------------------

However, I'll bet anything if someone figured out how to earn 100 merits per minute, the devs would drop a hammer on that activity even if the averages for that activity were fine. But I can't say what the lower limit is: that's where judgement comes in.



[/ QUOTE ]

Yes that was my point though no judgment needed. Just tell people what the acceptable limits are. Then instead of punishing content punish rewards.

Currently what we have are the equivalent of unpublished speed limits with random penalties and group retaliation. You did 51 in a 40 zone, we are going to burn your cul de sac to the ground and build a mini mall.